Rise of the Tyrant: An Astonishing Adventures PDF For Mutants & Masterminds

Rise of the Tyrant, a new Astonishing Adventure for Mutants & Masterminds, is now available in our Green Ronin Online Store!

The Rise of the Tyrant: An Astonishing Adventure for Mutants & MastermindsTrouble is afoot when a villainous master of puzzles begins a string of high-tech robberies assisted by … robot dinosaurs? But is this masked mastermind just a puppet, with a far more dangerous foe pulling his strings? Rise of the Tyrant is an introductory adventure for a team of 4-6 heroes of PL 10. The adventure is designed to bring new heroes together, introduce game concepts one step at a time, and kick off your own Mutants & Masterminds campaign!

Astonishing Adventures bring exciting new adventures for Mutants & Masterminds, Third Edition to you every single month, complete with all the action and villains you need to bring the story to life!

More Astonishing Adventures are currently on sale at 20% off in our Green Ronin 20 For 20 Sale!

Stay Home and Play Fantasy AGE … For Free!

Free Fantasy AGE Basic Rulebook PDFFantasy AGE for free: As many of you already know, we are having a 20th anniversary sale right now that puts almost everything in our online store on sale at 20% off until April 20. We are taking that a step further by making the Fantasy AGE Basic Rulebook PDF free for the duration of the sale.

We know a lot of folks are at home now, anxious and looking for a distraction. Please enjoy Fantasy AGE on us. We hope it helps. If you like what you see, we have a bunch of support material that’s part of the sale. We also have Lairs, the latest Fantasy AGE book, up for pre-order right now. It’s super useful for the GM, providing a collection of themed encounters and villains that can easily be turned into full adventures.

If you’d like to explore some of our other games, we have free quickstarts available for most of our RPGs. If you haven’t gotten your kids into gaming yet, this is a good opportunity, and games that use our Adventure Game Engine (Fantasy AGE, Blue Rose, Modern AGE, The Expanse, Dragon Age) are all good choices for that.

Stay safe out there, everyone.

Green Ronin 20 For 20 Sale

Green Ronin 20 For 20 Sale

20 For 20 Sale

2020 is Green Ronin’s 20th anniversary, and to celebrate we’re having a site wide sale of all our games and accessories. Everything in the Green Ronin Online Store is for sale for 20% off through April 20, 2020, except for active pre-orders like Lairs for Fantasy AGE and Enemies & Allies for Modern AGE. We really appreciate all the support you’ve given us over the years, so please enjoy some great games at a great price!

Time Goes By (Ronin Roundtable)

The Mutants & Masterminds RPG is old enough to vote this year. “The World’s Greatest Superhero Roleplaying Game” (tagline credit to the bombastic style of Stan Lee) turns eighteen years old in 2020, as well as Green Ronin Publishing’s 20th Anniversary! Alongside it, Earth-Prime, the official M&M setting also turns eighteen and, with the third edition of the Freedom City sourcebook that started it all released nearly three years ago already, one has to ask: “Where does the time go…?”

In his classic Strike Force superhero campaign, the late, great Aaron Allston offered a number of options for the aging of player characters: Allston had time pass in his campaign at roughly the same pace as the real world, so some characters were mortal and aged at a normal rate. Others were immortal and didn’t age at all, while various characters in-between had some forms of slowed aging or the like that kept them vital and extended their super hero careers. Good thing, too, since the Strike Force campaign lasted for over twenty years!

In the award-winning Astro City comic book series, author Kurt Busiek had time pass in the fictional city at the same pace as the real world: Astra Furst, in grade-school in the classic Astro City #4 in the mid-90s, graduated from college in Astro City Special: Astra in 2009. Born in the mid- to late-80s, Astra should be entering her mid-30s this year!

With inspirations like Strike Force and Astro City, Freedom City (and therefore Earth-Prime) also embraced the notion of time passing in the world and for its characters. When the second edition of Freedom City was planned, there was a mere three years difference between the first and second editions of the game. Therefore, I thought it would be fun to “update” things a bit, pushing the setting timeline forward by about that amount and having things like the teen hero Bowman graduating from Claremont Academy to “step-up” to membership in the Freedom League, Captain Thunder’s young (now teen) son attending the Academy and friends with the also-now-teen Chase Atom, and so forth.

The notion flowed through later M&M sourcebooks, such that when the first edition of Hero High came along, we introduced even more new “freshman” characters to replace the Next-Gen who were aging out. At least one of them (Elite of the Alterna-Teens) has gone on to become an adult legacy hero, taking up the mantle of the Raven in Atlas of Earth-Prime. By the time the third edition of Freedom City came along, some eleven years had passed since the second edition! That called for some changes, as readers can see, with ageless members of the hero and villain communities existing largely unchanged alongside others who have grown up, retired, or even left the mortal coil altogether.

Now, it’s likely that M&M will pump the brakes on the setting’s timeline a bit, given we honestly didn’t plan on it being around nearly twenty years later! Like I said, the most recent setting book is already three years old, and Green Ronin wants to play around a bit in that era, while giving you the opportunity to do the same, without constantly having to update “current events.”

Of course, it may well be that some game groups prefer the “classic” versions of the Earth-Prime setting and its characters. Perhaps the notion that the Sentinels from Emerald City came along years after the Freedom League, or that the “new heroes” of the setting have actually been around since Emerald City was published in 2014, doesn’t fit with their expectations.

Since the setting is yours to do with as you and your game group prefer, fear not! Somewhere out in the Omniverse is a parallel Earth that follows the “10 years ago” model of most mainstream comics, which says that their major characters have been active for no more than a decade or so, regardless of how long their publication history may be. It was how the original Freedom City timeline was built, with the first major event of the “modern age of heroes” happening ten years prior. The current Freedom League can still have come about as a result of the Terminus Invasion, which still happened ten years ago, just in 2010 instead of 1993. The “classic” first and second edition Freedom City-era characters can still be at the peaks of their crime-fighting careers.

Who knows? Maybe in the infinitude of the Omniverse there’s a ten-year cycle where a new “age of heroes” starts, over and over again, on a new world and the “old” Earth-Prime is a place they occasionally visit to see glimpses of the future that might await them—as time goes by.

Astonishing Adventures: The Isle of Dr. Sersei (Mutants & Masterminds PDF)

Astonishing Adventures: The Isle of Dr. Sersei

Astonishing Adventures: The Isle of Dr. Sersei

Welcome … to The Isle of Dr. Sersei! Today we present another issue in our Astonishing Adventures series for Mutants & Masterminds. Astonishing Adventures: The Isle of Dr. Sersei is an island-based Mutants & Masterminds PDF adventure for 4-6 heroes of Power Level 10.

From ignored eco-activist to feared mad scientist, Dr. Sersei will save the world, even if it means unleashing a plague that could wipe out half of humanity! The heroes have located her secret island base, and the clock is ticking before virus-laden missiles blast off to change the Earth forever. Are superpowers any match an army of mercenaries and mutants, or will the heroes meet their end on the Isle of Dr. Sersei?

Astonishing Adventures bring exciting new adventures for Mutants & Masterminds, Third Edition to you every single month, complete with all the action and villains you need to bring the story to life!

Love Bites: A FREE Mutants & Masterminds Novella (ePub & PDF)

Love Bites: A FREE Mutants & Masterminds NovellaHappy Valentine’s Day (or happy Friday if that’s not your thing) from all of us at Green Ronin! We are pleased to present you with Love Bites, a free Mutants & Masterminds novella by Roadtrip to Ruin author Skyer Graye.

Things have a tendency to go wrong around privileged Twy and the whirlwind of violence that is Bess. But can they hold it together for one fancy date at the hottest eatery around, on the most romantic day of the year? Probably not, but as they say, it’s how you respond to adversity–or the bar fight your girlfriend starts because she’s bored–that defines your character. And these two certainly have plenty of that. Author Skyler Graye introduces two of the heroines of the upcoming Roadtrip to Ruin novel, setting the stage for the rollicking adventure set in Green Ronin’s Mutants & Masterminds superhero setting.

Roadtrip To Ruin, A New Mutants & Masterminds Novel

Roadtrip To Ruin cover imageRoadtrip To Ruin by Skyler Graye is a new Mutants & Masterminds novel from Nisaba Press, available for preorder and as epub and PDF eBooks, in our Green Ronin Online Store. (Print novel and two-formats-in-one eBook product are sold separately.)

A construct, a shapechanger, a demon, a fighter, and a talking Pomeranian hit the road for the road trip they’ve all dreamed about. But this is Emerald City, and things never go according to plan. A devious supervillain, a protective guard, and a surprising origin story will make this band of misfits work together if they want to survive. Will our heroes get to see their favorite punk band? Will they thwart the sinister scheme endangering their fellow rockers? Find out in Roadtrip to Ruin!

Roadtrip to Ruin follows Height of the Storm. Both novels explore Earth-Prime, the setting of the hit superhero RPG Mutants & Masterminds.

Nisaba Press

Nisaba Press is the fiction imprint of Green Ronin Publishing, under the leadership of Editorial Director Jaym Gates. Nisaba publishes novels, anthologies, and nonfiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties and the larger world of tabletop gaming. With the release of Joseph D. Carriker’s Shadowtide and Aaron Rosenberg’s Height of the Storm, Nisaba Press brings a new facet to Green Ronin’s award-winning worlds.

20 Years of Green Ronin! (Ronin Roundtable 2020 preview)

This time every January I write a message about our plans for the coming year. This is a special occasion though because 2020 is Green Ronin’s 20th year in business! We’ll be talking a lot more about that all year, looking back at our history and how we got here. I can say that when I started the company, it was a side project to my day job as a Creative Director at Wizards of the Coast. I couldn’t have imagined Green Ronin would still be around in 2020! So what do we have cooking for our big year? Let’s take a look!

20 Years of Green Ronin! 2020 is Green Ronin's 20th year in business.


Green Ronin’s very first release was a beer and pretzels RPG called Ork! in July, 2000. That game got a new edition worthy of Krom last year if you want to check it out. A month later, at GenCon 2000, we released Death in Freeport, the book that really put us on the map. It was an adventure for the just released third edition of Dungeons & Dragons and it introduced the world to Freeport: The City of Adventure, a setting that mixed classic fantasy elements with pirates and Lovecraftian horror. Since this year is also Freeport’s 20th anniversary, you know we had to do something to celebrate. And what brings people together like a marriage? This year we will finally wed Freeport and Fantasy AGE! Freeport is a setting I created, and Fantasy AGE is a game I designed, so it’s long past due that these two get hitched. This will begin at GenCon with the release of the Fantasy AGE Starter Set, a boxed introduction to both the game and Freeport. After that we’ll publish the Fantasy AGE Core Rulebook, a bigger, better rulebook for the game that features Freeport as its example setting. Further books exploring the city and the larger world of Freeport will follow. In the shorter term, the Lairs sourcebook for Fantasy AGE is almost ready to go to print, just waiting on a few pieces of art, so look for a PDF release and the beginning of the pre-order soon.

 

Nisaba Press, our fiction imprint, will also be supporting Freeport with both short story anthologies and novels. The first novel, I Am Gitch by Lucien Soulban, feature’s Freeport’s most famous goblin! Speaking of Nisaba, we are really ramping up our fiction in 2020, exploring the settings of our Mutants & Masterminds, Blue Rose, and Threefold properties in addition to Freeport. Last year we released two novels and one anthology (Aaron Rosenberg’s Mutants & Masterminds novel Height of the Storm, Joseph Carriker’s Blue Rose novel Shadowtide, and the brand new Sovereigns of the Blue Rose anthology). Our next Mutants & Masterminds novel, Roadtrip to Ruin by Skyler Graye, is at print now so look for that release soon. Later in the year you will see new anthologies for all our properties, the first novel for our Threefold setting, and the release of Joseph Carriker’s Sacred Band, which we announced last year. It’s going to be an exciting year for Nisaba Press!

 

Abzu's Bounty: An adventure path for The Expanse RPGOn the topic of awesome fiction, let’s talk about The Expanse! We launched the game, based on James S.A. Corey’s modern scifi classics, last year, releasing both the core rulebook and Game Master’s Kit. We also brought on Ian Lemke as the developer and he’s already putting his stamp on the line. We are kicking off the year with Abzu’s Bounty, the game’s first big adventure. It’s brand new this month so you can grab it right now. We’re following that up later in the year with two more books: Ships of the Expanse and Beyond the Ring. Ships of the Expanse is exactly what it sounds like: a big book about spaceships, with stats, deck plans, and more. Beyond the Ring is the first sourcebook to advance the timeline. The core rulebook was set between the events of the first and second novel. Beyond the Ring takes things through the third and fourth (Abaddon’s Gate and Cibola Burn). With the ring gates open, there are huge numbers of new star systems to explore, many littered with the ancient relics of dead civilizations. Beyond the Ring opens up a whole new style of adventure for The Expanse RPG and gives GMs all the info and tools they need to support it. Something else you will see this year: Expanse dice! We are working with Q Workshop (who did our dice for Dragon Age and Blue Rose) to make three different sets of the dice. Earthers, Martians, and Belters can all represent!

 

Modern AGE, under the stalwart leadership of developer Malcolm Sheppard, is going from strength to strength. Last year we launched Threefold, the first original setting for the game, and it is a stunner. We are starting this year off with Enemies and Allies (at print now), the adversary book for Modern AGE. It details NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas, and provides new mechanics to support them. We’re following that up with Five and Infinity, a collection of adventures for Threefold that cover all levels of play. It also introduces the Infinity Engine, a tool for using random chance and choice to generate both original adventures and new planes of existence to stage them in. Then we have the Mastery Guide, the last of what one might consider the “core books” of Modern AGE (the others being the Basic Rulebook, Companion, and Enemies and Allies). While you might think of the Mastery Guide as a GM’s guide, that’s only half the story. It also provides advice and support for players, so everyone can up their game.

 

Meanwhile, the Kingdom of the Blue Rose continues to thrive under the benevolent rulership of developer Joseph Carriker. The next book in the line is Envoys to the Mount, an epic adventure that spans five years of game time and all four tiers of Blue Rose play. This is a full campaign that will keep your group busy for some time. If you want a smaller commitment, Six of Cups is there for you. It’s an anthology of six shorter adventures, along the lines of Six of Swords from a couple of years back. After that comes Touching the Wild, which is a dual-purpose sourcebook. Half of it is a bestiary about the shadowspawn. The other half is a player’s guide to the rhydan, the psychic animals of the Blue Rose setting. This does include the option of an all rhydan party!

We are keeping Joe very busy this year because he’s also working with co-developer Tanya DePass on Fifth Season Roleplaying, licensed from N.K. Jemisin’s fantastic Broken Earth trilogy. We announced the game at GenCon and it will release towards the end of the year. The game will use a revised and updated version of our Chronicle System, the engine that powered our Song of Ice and Fire RPG. We’ll have a lot more to say about Fifth Season Roleplaying as we get closer to release so stay tuned!

Image shows the three novel covers from N.K. Jemisin's The Broken Earth trilogy. The Fifth Season, The Obelisk Gate, and The Stone Sky.

 

All that is great, but don’t you want to get super sometimes? Well, Mutants & Masterminds has got you covered! Superdev Crystal Frasier (who is by the way, doing the graphic design of the whole line in addition to game development) has a lot of comic book goodness coming your way. First up is the Time Traveler’s Codex, a sourcebook that covers the myriad of ways you can use time travel in your campaign and explores some popular eras for such shenanigans. After that is the Vigilante’s Handbook, which is all about running street level campaigns. If you want a break from four-color heroics, this book provides a grittier option for lower level characters. Then there is Danger Zones, a sourcebook that provides 30 different urban backdrops for superheroic action, each of which includes a map, special features, and adventure ideas. This book will be super handy for time-pressed GMs. Pick a danger zone and some villains and you’re ready to rock. Something else we know Mutants & Masterminds GMs have been wanting is more adventures. Last week we started a new PDF series called Astonishing Adventures. This will provide a regular stream of new adventures, which should make things a whole lot easier for M&M GMs.

That ends our whirlwind tour of 2020! There’s even more to come, like The Lost Citadel and the Book of Fiends for 5E, and our Sentinels of Earth-Prime card game, but we will talk about those a little later. Thanks for all your support these past 20 years. It means the world to us that so many of you love and play our games. See you on the convention circuit!

Chris Pramas

Green Ronin Publishing

Astonishing Adventures: Power Play (Mutants & Masterminds PDF)

Astonishing Adventures: Power Play

Power Play: A complete M&M adventure PDF for $4.99!

We are pleased to present Astonishing Adventures: Power Play, an urban Mutants & Masterminds adventure PDF for 4-6 heroes of PL 10! Power Play is now available in our Green Ronin Online Store.

Bizarre heists and gang warfare rock the city as a new criminal organization—the Black Rose Syndicate—begins to seize control of the underworld. But the Syndicate has far more ambitious plans and a secret weapon that will guarantee them control of not only the city’s criminal elements, but the city itself! Can the heroes strike a deal with the devil they know and locate the secretive leader of the Black Rose in time, or will they be blacked out as part of the Syndicate’s Power Play?

Astonishing Adventures bring exciting new adventures for Mutants & Masterminds, Third Edition to you every single month, complete with all the action and villains you need to bring the story to life!

HEED THE CALL TO ADVENTURE! (Ronin Roundtable)

Brave heroes stand up to stop super-powered opponents whose abilities place them beyond the reach of most law enforcement. But what’s the villains plot? How do they lay the groundwork? And how do they react once a band of meddling kids starts sniffing around their scheme? It’s not a secret that Mutants & Masterminds is a fun system but lacks much adventure support. Groups are still playing our introduction to 3e, Emerald City Knights a decade after its release because we’ve been falling down on providing more adventures for you.

One of the reasons Green Ronin asked me aboard to develop Mutants & Masterminds is for my experience developing fun adventures. And while a lot of my attention has gone into delivering on all the outstanding projects and sewing my costume for the last few years, we’ve all been tinkering away in the background to solve the greatest of M&M challenges: adventure!

 

Welcome to Astonishing Adventures

Astonishing Adventures is a new monthly PDF series of superhero adventures, written by some of the best minds in the RPG industry today, like Steve Kenson, John Polojac, Lyz Liddell, Amber Scott, and many more. Each adventure includes everything you need to play, including some suggestions for how to bring your superheroes into the excitement, how it might tie in to Earth-Prime, suggestions for expanding the adventure if you want more than just one or two nights’ entertainment, and all the statblocks you need, generally clocking in around 15-20 pages of excitement.

We’ve also played around with the statblock presentation so GMs can find the information they need at a glance, with a compact summary whenever a combatant is mentioned in the running text and more details in each adventure’s Cast section. As both a graphic design and a GM, I’m pretty happy with that development.

 

 

While most of the Astonishing Adventures will be designed with standard PL 10 “cape and cowl” heroes in mind, we’ll also be releasing support for cosmic teams, hero high adventures, and more as time goes on.

Our first round of releases drop next week. You’ll be seeing the urban adventure Power Play and the assault on a volcano fortress that is The Island of Dr. Sersei, the two new adventures included in the Deluxe Gamemaster’s Guide, letting you run the adventures even if you still keep your original Gamemaster’s Guide! February will see Rise of the Tyrant as well as the lighthearted Reign of Cats and Dogs, and every month after will see the release of one or two new adventures. We’ve got text and art orders ready to carry us for the next 12 months, so let’s make 2020, and our own 20th Anniversary, the year of adventure!

 

Q&A

Are you going to be releasing Astonishing Adventures in print?

Mutants & Masterminds 3rd edition has produced several books from regular PDF series in the past, but we’re not currently planning to release any of these adventures in print. If there’s a lot of fan demand that might change, but for the time being, they’re PDF exclusive.

Will there be two adventures every month?

We plan to alternate. Some months will release a single adventure and other months will have two.

Will you make an Astonishing Adventure around my favorite M&M villain?

I don’t know. Hopefully. There are a lot of great Mutants & Masterminds villains, so I don’t know that we’ll get to all of them, but we’ll try to provide a good mix of classic fan favorite and new or niche weirdoes. Conundrum, Cerebrus Rex, and Medea are all coming soon, and even more villains are showcased in our Mutants & Masterminds fiction from Nisaba Press.

How much will each Astonishing Adventure cost?

Each Astonishing Adventure is $4.99 USD, less than the price of a foot-long sub!

Are you planning to do more multi-part adventures like Emerald City Knights?

The NetherWar is brewing. Stayed tuned for more information.