Welcome to Aldea: A Blue Rose Primer

Blue Rose Adventurer's GuideWhether it is the announcement of the Blue Rose Adventurer’s Guide, the release of some recent Blue Rose products, or just general curiosity, if you are unfamiliar with the setting for Blue Rose, you may be wondering: What is this “Aldea” place and what is it like for playing games and telling stories?

Walk across its meadows, under the branches of its forests, or along its shores, and you would find the world of Aldea much like our own: with a day and night, a sun and moon, a cycle of seasons over a similar year, with much flora and fauna that would be familiar.

That said, you would also encounter magic and mystery under those forest boughs and in the watery depths. The sun, moon, and stars were placed in the sky by primordial powers worshipped during that cycle of seasons, and some flora and fauna are quite different indeed, from tree-spirits to faeries to beasts with minds as aware as our own. What’s more, you would find places, and creatures, touched by forces of corruption and evil, which have twisted them, making them inimical to life.

The Western Lands

Aldea is a world in many ways like our own several centuries ago, in others very different. The Blue Rose setting focuses on a region of the overall world of Aldea less than a thousand miles across, centered on the nation of Aldis, the Sovereignty of the Blue Rose. They are collectively known as the Western Lands, or the Old Kingdom Lands, although both terms are not in widespread use, since these lands don’t think of themselves collectively, for the most part. They have emerged only a few centuries ago from a vast dark age of corrupt rule, and parts of the world still remain touched by the power known to Aldeans as Shadow.

  • Aldis: Central to the Western Land is the Sovereignty of Aldis, once the heart of the Old Kingdom. Aldis is ruled by nobles who are trained and tested for their roles, including the magical test of the Blue Rose Scepter to verify their good intentions. It is ruled by a Sovereign chosen by the divine Golden Hart from among its people, and the current sovereign is Queen Jaellin. Aldis harnesses arcane power and potential to improve the lives of its people and to promote a culture of tolerance and prosperity for all.
  • Rezea: West of Aldis, across the broad Rezean Gulf, lie the plains of Rezea, hundreds of miles of open grasslands, fed by rivers flowing from the high northern mountains towards the ocean. These lands are claimed by the Clans of Rezea, semi-nomadic horse-riders descended from humans who escaped servitude in Drunac to the north and west and found their way onto the vast plains, led by the great hero Jessa. The Rezean clans are largely independent, and often competitive, united by their culture and their respect for the Khana, the wisest of their witches.
  • Jarzon: To the east of Aldis, across the expanse of the Veran Marsh, is the Theocracy of Jarzon. Jarzon’s history of struggle in throwing off tyranny and surviving in a corrupted world has shaped their culture and views. A deeply religious nation, Jarzon’s salvation was in the Church of Pure Light. The church preaches a strict life of vigilance against corruption. The practice of the occult is punishable by death, and the arcane arts may only be practiced by the church’s priesthood and those specifically under their supervision. Jarzon mistrusts neighboring Aldis for the Sovereignty’s embrace of arcana and the forces which the Theocracy feels corrupted the world—and have the potential to do so again.
  • Kern: To the north of Aldis, beyond the peaks of the Ice-Binder Mountains, lies the foreboding Thaumarchy of Kern, the last of the domains of Shadow. The Lich King Jarek ruled here for centuries until Queen Jaellin and the forces of Aldis brought his rule—and his dark tower—crashing down three years ago. A loose alliance of seven of Jarek’s lieutenants stepped quickly into the power vacuum, taking up the reins of power as a “Regency Council” until the succession could be settled. The so-called “Shadowed Seven” plot and scheme and maneuver for advantage in the inevitable conflict that will settle which of them sits upon Kern’s throne.
  • Lar’tya: A sea voyage to the south and west of Aldis lie the volcanic isles of the Matriarchy of Lar’tya. It is a prosperous, tropical nation with a trading partnership with the Western Lands, particularly Aldis. As its name suggests, Lar’tya consolidates political and social power in the hands of women, considering them more naturally suited to administration, business, and leadership. The nation also has a strict caste system, with limited social mobility and interaction between castes.
  • The Roamers: The traveling folk known as Roamers trace their lineage back to the lost nation of Faenaria, what is now the Shadow Barrens. The Roamers travel from place to place in small caravans of brightly colored wagons, trading goods and offering services, often visionary readings or small arcane works. They’re known for their love of music and dance, but also for a somewhat mischievous nature and a gift for stirring things up in places they visit.

The Western Kingdoms of Aldea

The Peoples of Aldea

On Aldea, their term for “person” generally refers to any embodied soul: a living being born of the world, capable of thought and self-awareness. That said, not all cultures agree as to precisely who

Blue Rose: The AGE RPG of Romantic Fantasy

Blue Rose (Fantasy AGE)

is or isn’t a “person.” In particular some nations, like Jarzon, question whether or not rhydan are truly people, or whether the night people are deserving of the name, being creations of the occult, and therefore shadowspawn in their eyes. In Aldis and much of the world, however, the following five peoples are recognized:

  • Humans: The vast majority of people in the world are humans, who would be quite familiar to us. Aldean humans exist in all of the vast variety they do on our world, and then some.
  • Night People: Creations of arcana, the night people were made as brute laborers and soldiers. Many fought for and won their freedom and they are now found in many lands, although fully-accepted only in Aldis, as many others are suspicious of the night people’s origins.
  • Rhydan: The rhydan have the bodies of beasts, but possess souls just like any people, making them intelligent, self-aware, and gifted with arcane (particularly psychic) talents. Most rhydan arise—or “awaken” as they call it—from amongst mundane animals of their kind, and many in Aldis believe rhydan are proof of the Wheel of Rebirth: placing enlightened souls into animal forms close to nature.
  • Sea-folk: Sea-folk are an amphibious people, who can swim with great skill and hold their breath as long as a dolphin. They have green- or blue-tinted skin and hair and eyes of a similar shade. Sea-folk are androgynous and often gender-fluid. Because they depend on water more than land-dwellers, sea-folk live near rivers, streams, lakes, or the sea.
  • Vata: Descendants of the ancient and arcane vatazin, their heritage mixed with human ancestry, the vata are a long-lived people of arcane gifts and insights, but one that has been fading from the world for generations.

Before the souls of Aldea were embodied, they were timeless beings beyond physicality. Now in diverse forms, they retain some sense of their previous oneness. While men and women are the most common genders of Aldea, more exist beyond these two. While people in Aldis have no overriding romantic or sexual preference, placing the importance of the soul over the body, there are those primarily or solely drawn to their own gender, or to a different gender, as well as those not drawn to sex or romance in particular, or even at all. There are many sorts of families, based on many sorts of relationships between people, with love as the most common element.

A New World Awaits

This summary is just the barest taste of the magical world of Aldea. So much more awaits in both Blue Rose, the AGE Roleplaying Game of Romantic Fantasy (for the AGE System) and in the Blue Rose Adventurer’s Guide (for Fifth Edition fantasy roleplaying), as well as fiction set in the world of Aldea from Nisaba Press, such as the novel Shadowtide. Whatever venue appeals to you, welcome to the world of Aldea! Take the time to visit and experience its stories, and then create some of your own.

Blue Rose Blooms Again

Blue Rose Adventurer's GuideI seem to have a thing for writing Blue Rose announcements in June but, given it is Pride Month, and roses bloom in the early summer, that makes a certain amount of sense. I’m writing this one in June as well, although I don’t know exactly when you’ll see it, website and product scheduling being what they are.

The notion of returning Blue Rose to its d20-based roots in some form or another has been something we have discussed various times over the years, but it took a pandemic closing down printers, distributors, and game stores to prioritize it in the company’s busy schedule. Green Ronin is certainly no stranger to the Fifth Edition landscape, having designed and developed two official Dungeons & Dragons books (Out of the Abyss and The Sword Coast Adventurer’s Guide) as well as publishing a Fifth Edition compatible edition of the Book of the Righteous and the hugely-popular Tal’dorei Campaign Setting sourcebook for the online streaming show Critical Role. With a Fifth Edition version of the Book of Fiends in the works, a large Fifth Edition audience and the opportunities available to us, it seemed that the Wheel of Rebirth had turned once again and it was time for the Blue Rose Adventurer’s Guide to find its way into your hands.

The Blue Rose Adventurer’s Guide is a complete setting sourcebook for Aldea, the romantic fantasy world of Blue Rose, for Fifth Edition fantasy roleplaying. It details Aldea, its history and cosmology, and the Sovereignty of Aldis and its surrounding lands, all of the essential information you need to know about this fantasy world. The remaining third of the book covers the game information you need to play your own Fifth Edition campaigns in Aldea: unique ancestries (including the awakened animal rhydan), backgrounds, character subclasses (including the Peacekeeper martial archetype, the Way of the Spirit Dance monastic path, the Oath of the Rose for paladins, the School of the Psyche for wizards, and much more), modifications to spellcasting, rules for the corrupting power of Shadow, and details on Aldean monsters and magic items. All of it, of course, beautifully presented and wrapped in the gorgeous art of cover artists Stephanie Pui-Min Law.

We’re excited to offer a way to experience the world of Blue Rose using the world’s most popular tabletop roleplaying game, and to introduce fans of Fifth Edition to a romantic fantasy world where connection, empathy, and kindness play important roles, and where a diverse nation of good people work together to uphold and protect their society against the forces arrayed against it.

For Aldis, and the Queen!

A Series of Tubes (Green Ronin on YouTube)

“Or we can just dive-in, do it, and see what happens.”

That was Green Ronin Community Director Troy Hewitt, one of our resident extroverts, encouraging us to pivot in the time of covid-19 toward our community, using the means at-hand, including video streaming. Troy has a great way of getting those of us who would want to study the situation for, well, ever out of our heads and into action. That next week, the first “Mutants & Masterminds Monday” live-streamed with me and M&M Developer Crystal Frasier, with Troy acting as host, moderator, and on-the-fly tech guru.

It’s now almost three months later and we have eleven (soon to be twelve) M&M Mondays under our belts. It’s still very much a “see what happens” learning process, but we’ve had guests on the stream, fielded questions from our audience, and Troy has come up with a few fun activities for us to do. We’ve even developed in-jokes (as gamers interacting are wont to do) from Crystal’s “journal of dreams” to our tendency to come up with new projects for ourselves while on the stream.

Green Ronin on Youtube!

All of which is a long introduction to announcing that, as things are progressing, some of our “M&M Mondays” episodes are available on Green Ronin Publishing’s YouTube channel. We’re putting more up as we go and the eventual plan is for us to start streaming live on YouTube and Twitch as well as on Facebook, so there will be even more places where you can see and hear from us and we can tell you everything that’s going on with Mutants & Masterminds and Green Ronin Publishing.

 

Not going to lie, for an introvert like myself, being on-camera isn’t easy, and I have been on-camera more in these past three months than I think I have been in the past three years, and then some. But at the same time, it has been wonderful getting to talk on a weekly basis with Crystal and Troy and our guests and to hear the questions and feedback from our community, many of you from week to week. It hasn’t been easy for Green Ronin (or many small businesses) with the initial loss of distribution and with many game stores still closed or doing only limited business. So every purchase of Green Ronin’s games helps, whether it is from the GR Online Store or supporting your favorite local game retailer.

We’re about two weeks from experiencing Gen Con Online for the first time (another “dive-in and see what happens” experience) and Green Ronin Publishing will be there with our games, our staff of wonderful and creative people, and with you, our community, and I’ll be there, in front of my camera, just as I plan to be next Monday. I don’t know for how many Mondays, to be honest, because things are changing fast and often these days but, I can tell you this: We’ll see what happens.

Hope you can join us sometime.

Ronin Report, July 10th, 2020

It’s been a couple of months since our last Ronin Ronin Report: new serialized adventures!Report so I thought I’d update you all on how the company is faring during the ongoing COVID crisis. In March and April things were dicey. When our warehouse shut down and we could not ship physical books anymore, that put us a bad situation and severely impacted our ability to bring in revenue. Team Ronin really pulled together though, and we were able to roll with the punches and make some contingency plans that helped us weather the roughest patch.

Thankfully, Alliance—the game distributor who warehouses our books—re-opened with new safety procedures in place in May. This meant we could begin shipping books again, both to customers of our online store and the distributors who serve game retailers. This was a big help. A couple of print jobs that had been put on pause were also able to get going again. Lairs for Fantasy AGE and the reprint of the Deluxe Gamemaster’s Guide for Mutants & Masterminds both arrived and are available now. We also ran a successful crowdfunding campaign for the Book of Fiends on Game On Tabletop.

All of this means that things are more stable now than they were a couple of months ago. Does it mean everything is back to normal? Well, no, unfortunately not. Pretty much every convention in 2020 has been cancelled at this point, game stores are still struggling, and orders did not magically go back to their pre-COVID levels. We had to make some big adjustments to our schedule and have to be much more strategic about what gets printed and in what quantities. And yes, M&M fans, we will print the Time Traveler’s Codex! We just need to find the right time for it.

The hardest decisions we had to make regarding our schedule were pushing the Fantasy AGE Core Rulebook and Fifth Season RPG into next year. 2020 just Ronin Report: new serialized adventures!isn’t the right time for big launches like that, so we reluctantly made that call. On the upside, it does give us more development time on both projects and we are putting that to good use.

Overall, we are getting by but it’s not an easy time. If you’d like to support us, pick up some Green Ronin books from your local store or our online store. We also have some exciting stuff being serialized in electronic format: Five and Infinity for Modern AGE, the NetherWar adventure series for Mutants & Masterminds, and new Blue Rose Adventures. Nisaba Press, our fiction imprint, has released two new short story collections (For Hart and Queen for Blue Rose and Powered Up for M&M), and the superhero novel Sacred Band is also up for pre-order.

And there’s more fun stuff coming up. In August we’ll be launching Sword Chronicle, a full fantasy RPG built on the rules from our Song of Ice and Fire RPG. Ships of The Expanse will bring all the sexy spaceships to your Expanse games. Danger Zones will provide lots of interesting adventure locales for Mutants & Masterminds. And we’ve got a 20th anniversary surprise to boot!

We hope you are all staying safe out there. Remember to wear a mask when you go out and maintain social distancing. We know it’s hard for gamers used to sitting around the table together, but we want to see all your faces when this is all over.

Ronin Report: new releases from Nisaba Press!

 

 

A Pearl of Necessity

They say that necessity is the mother of invention, and that is certainly as true in the tabletop gaming business as it is anywhere else. One of the necessary reasons for writing adventures for the various game-lines that I work on is the need to have something to run when I am a guest at various conventions. For example, I originally wrote the Expanse adventure Salvage Op as a demo adventure to run at conventions before the game was even released. I likewise wrote the Blue Rose adventure Flight of the Snow Pearl (on-sale now!) in order to have something to run at a convention. I honestly don’t recall if it was originally OrcaCon, GaymerX, or one of the big summer conventions where I ran it first, but I’ve used it as a demo adventure at a number of conventions over the past couple of years since I wrote it.

Flight of the Snow Pearl

Cover art by Rita Fei

Without giving away too much about the actual plot of the adventure, Flight of the Snow Pearl is about what poet T.S. Eliot called “a wilderness of mirrors” which has become common parlance for talking about spying and espionage. In a situation or subculture where trust is a dangerous luxury, how do people maintain trust as an essential value? It’s a fairly short, focused, adventure but deals with some essential themes from Blue Rose, including characters helping those in need.

Flight of the Snow Pearl also demonstrated to me the way a fairly simple plot can play out in so many different ways at the table. I’ve lost count of the number of times that I have run the scenario at conventions, and it plays-out differently almost every time, with players focusing on different aspects of the plot and characters, and with certain rolls of the dice sending things off in different directions, even in cases where I’ve provided the same pre-generated characters to play. I love how such variability and variety are a part of tabletop RPGs.

So, if you’re looking for an adventure for your ongoing Blue Rose game, or have always thought of giving running the game a try—especially if you might want to run Blue Rose for a virtual convention or online event this summer—check out Flight of the Snow Pearl and give its story a go.

Ronin Army forums update: All Good Things…

Hello Green Ronin fans,

Today we have guest post from our stalwart forum moderator Fildrigar, on the status of the Ronin Army forums that have been down for the last week.


Ronin Army Gamer Badge

Green Ronin Gamer Badge

Greetings!

I’m Barry Wilson. You might remember me from such internet places as That One Wargaming With Miniatures Forum and Esoteric Prog Rock Fans Online.

I have a long history with, and a deep and abiding love of internet forums. Since I first discovered them in the Nineties, I have whiled away many an hour reading and posting on them. I never had the patience for IRC, far preferring the slower, more thoughtful discourse (and formatting options) forums usually provided. I’ve been moderating Green Ronin’s forums for around eight years now. 

Unfortunately, the time has come to shut down the forums. While it wasn’t an easy decision, it was necessary once we discovered a rather serious security vulnerability that made continuing to support the forum software an untenable position. We have reached the tipping point where the security risks involved with maintaining the forums outweigh the benefits. We tried to find a solution that would allow us to maintain the existing forums in read-only mode, but just running the forum software on our servers would pose too great a security risk. 

Forums have in the past provided a place for people to discuss our games. Increasingly, those discussions have moved to places like Facebook, Reddit, and Discord (and many, many others.) Places like these are allowing us to reach more fans than our small forums did. Searching Facebook for the names of our games will direct you to groups available there. There is also a very robust and friendly Discord community called the Green Ronin AGE Appropriate Discord. You’ll find some of your favorite Green Ronin staff regularly hanging out there to talk about the latest Green Ronin happenings.  

In closing, remember that we love you, keep on gaming, and we’ll see you on the internet.

For Hart and Queen (Ronin Roundtable)

For Hart and Queen

Cover art by Jian Guo

My first real projects with Green Ronin were all Blue Rose. I wrote a chunk of the setting for Blue Rose, 2nd Ed., and then did the proofreading on it. Later, I wrote an adventure for Six of Swords (Rezea forever!). I’ve also only ever played Green Ronin IP games in the Blue Rose setting (sorry, Crystal and Malcolm and Ian, some day!). I think it’s safe to say I like this setting a lot. I mean, come on, I volunteered to write a guide to the horses of the world of Blue Rose for in-house reference. Never expected to get paid for it, either, but then Joe decided it would be useful, so now that’s part of canon.

Hey, there are some perks to working in games – you get to take your real-life experience with evil ponies and stick it in a game so other people can experience your pain.

ANYWAYS, I love Blue Rose, and when I got to start buying Blue Rose fiction, I was so excited. We’ve brought you a lot of those stories over the last couple of years, but always mixed in with other things. Some fans let us know they wanted all Blue Rose (or all Mutants and Masterminds), all the time, so we took that to heart and started putting together anthologies like Sovereigns, which focused on just the chosen of the Golden Hart.

But the early Blue Rose fiction was scattered everywhere, and I wanted to put that all in one place. Thus, For Hart & Queen was created. I worked with Joe and Steve, the stewards of the Blue Rose world, to pull the Blue Rose stories from the first few years of Nisaba Press into one collection, and then added a few new stories, too.

Along with reprinted stories from authors such as Brandon O’Brien, Lindsay Smith, and F. Wesley Schneider, we have the final installment in Rhiannon Louve’s tale of love and Shadow-corrupted plots, and new stories from Calvin Jim and Jenifer Purcell Rosenberg.

(I am really excited to bring you Calvin’s story: I published a story from Cal in one of my earliest magazine roles, and I’ve been wanting to work with him since!)

For Hart & Queen is a wide-ranging anthology of stories from the world of Blue Rose. From the deadly plains of Rezea to the gentle city life of Aldis, these stories explore the many cultures and tales in this vibrant world. You can look for this new anthology of Blue Rose stories, on sale next week in the Green Ronin Online Store, and DrivethruRPG!

Blue Rose’s Map to Adventure (Ronin Roundtable)

As some of you may already be aware, this is Blue Rose Adventure Week here at Green Ronin. We’ve decided to make some of our lines’ adventures available individually, starting with the six adventures that make up Six of Swords, the first Blue Rose adventure anthology, as well as Nightmare Rider, an adventure from Blue Rose’s first edition updated for the current Blue Rose AGE ruleset.

To help you find your way around these adventures, we’ve put together what we like to call our Map to Adventure! A map of Aldea with markers pinpointing the locations where our various adventures take place, with links to the pages for those adventures for easy ordering.

This way, you can check and see if there are any adventures that take place near where your own campaign occurs, in case you want to fold one of them into your narrative.

As we go on, we’ll be adding the locations of more adventures as well. In particular, the already-announced Six of Cups adventure anthology will likely be included on the map once we begin releasing those adventures.

The Mistress of Gloamhale Manor: In the newly-settled Husqan Valley, children are disappearing. The heroes are called upon to investigate these disappearances, and all paths lead to the ancient Gloamhale Manor. What dark secrets await within? An adventure for 4 to 6 heroes of levels 1–4. (Editor’s note: A great introductory adventure for just .99!)

The Sixth Beast: The Trebutane fled the tyranny of Kern for the northerly reaches of the Pavin Weald. But now, they are prey to others: The bandits known as the Five Beast Army prey on the reclusive Trebutane. Can the heroes sent by the Crown uncover and resolve the deep conflicts at play here? An adventure for 4 to 6 heroes of levels 1–4. 

The Night Market: The criminal Silence, so subtle within the Kingdom of the Blue Rose, occasionally hosts the Night Market, an auction of goods forbidden and illegal. Assigned to infiltrate a Night Market being held in the Veran Marsh, can the heroes successfully recover a shard of the sorcerous Shadow Heptagram? An adventure for 4 to 6 heroes of levels 3–5.

A Harvest of Masks: Though the Pavin Weald lies within Aldin borders, the deep forest is a world of its own. When folk in the villages along its border begin to disappear without trace or explanation, will the heroes brave its verdant mysteries to discover what is going on before it is too late? An adventure for 4 to 6 heroes of levels 5–8.

Storms Over Kamala: A Rezean witch seeks help to free the old wintering grounds of her lost clan from dark and sinister influences. When she approaches the heroes, will they journey to the horse-plains of Rezea to discover what wickedness lies in wait? An adventure for 4 to 6 heroes of levels 9–12.  

A Wanton Curse: An autumnal gathering hosted by a borderland noble takes a turn for the tragic when an evil seeks to slake its thirst for blood and vengeance. Though the heroes were simply guests to the seasonal fete, can they rise to the occasion and help overcome the predator on the prowl? An adventure for 4 to 6 characters of levels 12–15.

Nightmare Rider: The marriage between the child of an influential Aldin family and the prince of a Rezean clan is an occasion worth celebrating! When the heroes are called upon to accompany the Aldin lady to her marriage bower in Rezea, can they protect her from the myriad threats that endanger the happiness of the new couple? An adventure for 4 to 6 1st level characters.

A Wanton Curse and Nightmare Rider will be available to purchase tomorrow, Friday the 24th of April.

AGE Specializations in Blue Rose (Ronin Roundtable)

Today marks the launch of the Adventures in Aldea series, starting with the Mistress of Gloomhale Manor for just .99! (Previously published in the Six of Swords adventure anthology.) If you enjoy that one, be sure to check out The Sixth Beast, also on sale today, and come back each day this week for another Blue Rose PDF adventure!

Since this is Blue Rose week at Green Ronin Publishing, let’s take a look at some ways to adapt other AGE products into your games in Aldea.

 

From the Noble to the Spirit Dancer, the Assassin to the Inamorata, Blue Rose gives players an awful lot of options when it comes to choosing specializations. There’s pretty much something in there for everyone and every play style.

Though that doesn’t mean we can’t look to other sources for even more choices!

Consider, for instance, the Sword Mage (from the Fantasy AGE Basic Rulebook); how might such a specialization fit into a campaign set in Aldea? Well, firstly, the mage class doesn’t exist in Blue Rose, but the Sword Mage easily converts over to a class requirement of adept, with no other mechanical alterations necessary. Of course, the term, “mage” also isn’t used in Aldea, so a name change is in order. Maybe “Arcane Knight?” The word “knight” necessarily implies some kind of organization—a knightly order, as it were—so the title could certainly work if that’s the route you’d prefer to take. What if you’d rather not have to consider the implications of a new group of this sort in Aldis (or whatever other nation), however? Perhaps, then, you might consider calling the specialization “Arcane Blade,” which has the same essential meaning as “Sword Mage,” but with an altogether Aldean spin.

Pretty simple, right? But what about a specialization that doesn’t translate quite so neatly?

Let’s try the Marked (from the Fantasy AGE Companion), as an example. The basics of converting the Marked to Blue Rose are the same: change out the requirement of the rogue class to that of the expert, since those are essentially equivalent for our purposes (and keep warrior, as normal). The Banemark looks to be a little too potent, as written; why not choose “shadowspawn” and receive +2 to attack and damage the majority of creatures most PCs will be fighting in the average campaign? Instead, it might make more sense to divide shadowspawn into “beastfolk” (such as troglodytes, ettins, and harpies) and “shadow monstrosities” (mock hounds, wyverns, chaos beasts, and the like), to prevent a single Mark from providing too much of a benefit. Then, there’s the matter of the Mark of Magic, as there is no Arcane Blast equivalent for the adept class, making that Mark a bad fit for the setting. In its place, this might make for a more authentically Aldean body modification:


Soulbond Mark: Whenever using a relationship to generate stunt points (see Chapter Two: Character Creation, in the Blue Rose Core Rulebook), consider that relationship’s Intensity to be one point higher.


How about something even further afield from the normal Blue Rose experience: the Gunfighter (again, from the Fantasy AGE Companion)? There are no black powder weapons in Aldis or any of its neighboring nations, but crystons fit pretty well into that mechanical and narrative niche. Again, swap out rogue for expert as a class requirement. Also, rather than training in the Black Powder Weapons Group, it makes sense to switch to a requirement of one or more arcane talents (as this is necessary to wield a cryston, anyway). Beyond that, all that’s needed is to change every reference to ‘firearm’ to ‘cryston’ (and the name of the specialization to something like ‘Crack Shot’ or ‘Cryston Marksman’), and you’re good to go!

You might decide that these specializations have always been around, whether overtly or in secret, in your version of Aldea, or you might want them to be new developments—perhaps recently arrived on Aldis’ shores from far-away lands, or even from other worlds (like Yarrion, found in Chapter Nine: The Blue Rose Series, in the Blue Rose Core Rulebook), accessed through previously long-lost and forgotten shadowgates.

With a few tweaks, here and there, and a little bit of consideration as to how best to fit into the world of Aldea, you’ll find that most of the specializations from the Fantasy AGE Basic Rulebook and the Fantasy AGE Companion can work just fine for any Blue Rose campaign!

Ronin Report, April 15, 2020

tl;dr: Things in distribution are challenging; Green Ronin is adapting and new releases are on the way. Please buy our PDFs if you’d like to support us during the current crisis.