The Expanse: Power Armor

The Expanse Roleplaying Game takes the popular science fiction universe of The Expanse fiction series by James S.A. Corey (starting with the novel Leviathan Wakes) and brings it to tabletop gaming using the Adventure Game Engine or AGE System. You may well have heard about The Expanse RPG during our wonderfully successful Kickstarter, and may have even backed it then. In that case you have our thanks and the opportunity to check out a lot of existing previews. There’s also The Expanse Quickstart available to download for free. Now that the game is also going into pre-orders, we’re going to preview a few more things to give you a look at what you can expect from it.

 

Artist: Mirco Paganessi.

Power Armor

One of the most fearsome sights on the modern battlefield of the System is military power armor, like the Goliath suits worn by Martian Marines. Two and a half meters tall, and weighing 400 kilograms even before a soldier climbs inside, power armor provides both formidable offense and defense. Half armor and half spacesuit, the armor has radiation shielding sufficient to let soldiers walk through a nuclear bomb crater minutes after the blast. The armor’s titanium and ceramic-composite exterior shielding is typically painted in camouflage patterns appropriate to the assignment, and enemies are often surprised just how well an enormous soldier in power armor can blend into the environment when they stand still.

The armor’s hydraulics system magnifies the wearer’s strength, much like a mech rig, and carries most of the weight of the suit, allowing soldiers in power armor to undertake marathon hikes and move surprisingly fast. They also enable the armor carry heavy weaponry, typically a rotary machine gun and sometimes a grenade launcher or micr0-missile pack. Sensor packages feed data to the wearer on the helmet’s HUD, allowing them to identify and track infrared targeting lasers used by opponents’ weapons, and even visually parse those weapons using the suit’s camera feeds to match them against an internal database. Those same cameras monitor in all directions, sending feeds back to squad officers and their military command center, which can monitor the life signs of both the soldiers and opponents who have been detected and attacked.

In AGE System terms, power armor grants the wearer the following:

  • All of the benefits of a vac-suit.
  • +12 armor bonus with no armor penalty, so long as the armor is operational.
  • +10 effective bonus to Strength and Strength (Might) tests.
  • +2 bonus to Speed and +4 bonus to Constitution (Endurance) tests.
  • An integral rifle doing 3d6 + Perception damage and capable of performing automatic weapon gun stunts.
  • +2 bonus to Dexterity (Stealth) tests compatible with the unit’s camouflage.
  • +2 bonus to Perception tests where the armor’s sensor package applies.

If power armor loses power, it becomes massive deadweight, effectively leaving the wearer restrained and unable to use any of the armor’s systems.

Maintenance: Power armor requires regular maintenance activities during interludes to remain in full working order (see Interludes in Chapter 5).

The Expanse: Character Creation!

The Expanse Roleplaying Game takes the popular science fiction universe of The Expanse fiction series by James S.A. Corey (starting with the novel Leviathan Wakes) and brings it to tabletop gaming using the Adventure Game Engine or AGE System. You may well have heard about The Expanse RPG during our wonderfully successful Kickstarter, and may have even backed it then. In that case you have our thanks and the opportunity to check out a lot of existing previews. There’s also The Expanse Quickstart available to download for free. Now that the game is also going into pre-orders, we’re going to preview a few more things to give you a look at what you can expect from it.

Expanse Character Creation: Izzy Moon

We’re creating an Expanse character for a game set in the Belt and the outer planets, and want someone with some experience aboard ships and stations. Let’s also focus on a character with some technical skills.

Starting off our character, we make nine 3d6 rolls on the Determining Abilities table, giving the character the following scores: Accuracy 2, Communication 1, Constitution 0, Dexterity 2, Fighting 1, Intelligence 1, Perception 2, Strength 3, Willpower 2. Since we want more of a technical character, let’s swap the rolled Strength and Intelligence scores, for Intelligence 3, Strength 1 (you get the option of doing that).

Since our game takes place out in the Belt, we decide to go with a Belter origin, although some of the characters may have different origins. We take note of the Belter traits; hopefully, the characters won’t be spending much time in normal gravity environments like Earth, Belters are hindered, even restrained, in heavier gravity.

We roll 2d6 for our character’s social class, getting a 6. Consulting the Belter column of the Social Class table, that indicates Lower Class.

Rolling a die on the Lower Class Backgrounds table, we get a 5 for Urban. Looking at the background, we give our character +1 Dexterity and choose the Misdirection talent, feeling like our techie is more cunning than athletic. Then we roll once on the Urban Benefits Table, getting an 8 for +1 Perception. Looks like we’re right!

Looking at the Lower Class Professions, we immediately knows that we want Technician and choose that with the GM’s permission rather than bothering to roll. Looking at the description, we give our character the Intelligence (Technology) focus and the Novice degree in the Hacker talent.

Looking over the drives, there are several appealing ones. Unsure which to choose, let’s roll randomly: We get a 5, indicating Column 2 on the Drive table, and then a 4, giving us Rebel, suggesting this character is a nonconformist who has gotten in trouble in the past. That fits. From this drive, we choose Improvisation to add to the character’s talents and Reputation for our improvement.

Our lower class Belter technician has Income 2, not an extravagant lifestyle! It’s pretty clear the character just makes ends meet, and can be described as struggling. The character lives a lifestyle of cramped quarters and eating mostly kibble and cheap noodles, but does at least have essential technical tools and equipment, which are part of the starting character’s package.

So our character’s starting Fortune is 15, unmodified because we applied the improvement from drive to Reputation. The character’s Dexterity is 2, giving us Defense 12 (10 + 2) and Speed 12 and Constitution is 0, so the character has Toughness 0. Sounds like our Belter techie is going to want to stay off the front-lines in a fight!

Consider who our Belter techie is. Let’s say that she came up from a lower class background but her smarts and technical savvy helped her to make it. Unfortunately, she occasionally needed help from less than legal elements to get what she needed for her education and repaid them with the occasional favor. Now she wants to get out from under the thumb of said criminal elements and go legit, but opportunities are thin. Longer-term, she wants to change the system that kept a smart Belter kid from realizing her potential without having to work the black market, although she’s not sure that she agrees with all of the OPA’s politics, particularly the more radical or violent factions.

As a low-class Belter and hacker, our character has plenty of opportunities to make both friends and enemies. She may know fellow Belters, have run into characters with lower class or criminal backgrounds, or who worked security or some other job that brought them to her part of the station. As a hacker, she may know some characters from online interactions, maybe some who think she is someone else entirely, such as corresponding with another character with mutual interests, who doesn’t yet know their friend is a Belter with no formal education.

We work out some more details of our character: We decided somewhere along the line that she’s a woman. Since she’s a Belter, we decide her heritage is a combination of Korean, Indian, and Brazilian in her more recent ancestry. Searching some online resources for suitable names, we come up with Isabella Anika Moon, known to her friends as “Izzy,” who is ready for her first adventure!

The Expanse RPG demo

General event info
Join us for the first of four game days we will be hosting in 2019.

We will be running a few board games as well as a couple of tabletop role playing games like Dungeons & Dragons 5e and Pathfinder.

Registration is required. To register you can sign up at the library’s front desk or visit this link.

The Expanse RPG In ENWorld’s 10 Most Anticipated Tabletop RPGs of 2019

The Expanse Roleplaying Game coverWe are pleased to find The Expanse RPG listed among ENWorld’s 10 Most Anticipated Tabletop RPGs of 2019. The game appears in some fine company on that list. The Expanse RPG core rulebook and Game Master’s Kit are on schedule for early 2019 release.

 

Ronin Roundtable: Ronin Ramblings!

With summer beginning to fade, I thAldis: City of the Blue Roseought this would be a good time to give you all a general update about goings on at Green Ronin. These last couple of months

have been a whirlwind. We had a great GenCon and released Aldis: City of the Blue Rose, Modern 

AGE and its GM’s Kit, as well as the Basic Hero’s Handbook and Rogues Gallery for Mutants & Masterminds. We also ran a hugely successful Kickstarter for The Expanse Roleplaying Game. We were literally on the edge of our seats in the final hour, wondering if we’d hit $400,000 and thus secure a new James S.A. Corey

Modern AGE Basic Rulebook

short story to go in the game. With 10 minutes left to go, we crossed the threshold. It was exciting! Huge thanks to all the backers of the Kickstarter, and of course to Daniel Abraham and Try Franck (together, James S.A. Corey) for not only creating a fantastic scifi universe but also doing so much to help us promote the RPG. If you missed the Kickstarter, never fear. You’ll have more chances to hop onboard.

After a brief pause to catch our breath, it was back into the breach. I was PAX West last weekend doing some panels, one of which (Designing Worlds: Experiences Creating Tabletop RPGs) you can see here: https://www.twitch.tv/videos/304840481?t=

Hal meanwhile has been working on laying out our next several books. Ork: The Roleplaying Game (the new edition of Green Ronin’s very first RPG!) is at print

Pre-Order and PDF: Basic Hero's Handbook for Mutants & Masterminds

now and is available as a PDF and for pre-order. Hal is currently working on World of Lazarus, the first setting for Modern AGE (based on Greg Rucka’s awesome comic) and the long-awaited Faces of Thedas for Dragon Age. You should see PDFs and pre-orders for both of those books in the near future. Meanwhile, Hal is also working with James Dawsey on the artwork for Sentinels of Earth-Prime, a Mutants & Masterminds card game using the Sentinels of the Multiverse rules we’ll be releasing next year. Jaym Gates has also been working hard to get our fiction imprint, Nisaba Press, up to cruising speed. Our first novel, a Blue Rose tale called Shadowtide by our own Joe Carriker, has just gone to print. More Nisaba news coming soon.

Next weekend is our annual Green Ronin Summit. While we have a cluster of people in Seattle, much of our staff is scattered across the country working

remotely. We thus find it valuable to fly everyone here once a year, so we can get together in a non-convention environment and talk over our plans for the next 18 odd months. We’ll be considering various proposals, deciding on the schedules for our game lines, and doing some long-term strategizing. Oh, and eating an

ungodly amount of cheese. Can’t have a summit without cheese! Or webmaster Evan’s famous ice cream.

Later this fall we’re back on the convention circuit. Nicole and I are hugely excited to go to Australia for the first time for PAX Aus in Melbourne. We’ll have a booth there (and a cool unique pin through the Pinny Arcade program) and we look forward to

meeting Aussie gamers face to face. A week later I am a guest at Week End Geek in New Caledonia. If you had told young me that gaming would one day get me to the other side of the world, I would not have believed you! Certainly, South Pacific sun in November sounds better than Seattle rain. Once we’re back home, we’ll close out the year at PAX Unplugged in Philadelphia.

Stay tuned for more news and updates. Fun stuff always comes out of the Summit!

Ork! The Roleplaying Game, Second Edition

 

 

Ronin Roundtable: Expanse Kickstarter Flip ‘n’ Burn!

So, here’s hoping the Expanse RPG Kickstarter burns just as hard at the end as it did in the beginning, because we have lot of momentum to shed before it all comes to an end at 9:00 pm Eastern Time on Wednesday, August 22nd.

That doesn’t leave a lot of time for you to back the Kickstarter, if you’ve been on the fence thus far. So I wanted to highlight some of the great things you can get, along with some of the discussion and previews of the game to-date, so you have all of the information you need to make your own decision (I think James Holden would want it that way). First, what you can get:

At the $30 Drop Ship reward level, you’re getting PDFs of the Expanse RPG core rulebook, the Game Master’s Kit Screen, GM’s Kit Adventure, Reference Cards, Pregenerated Characters, and the six-part Abzu’s Bounty adventure series. With the starter adventure now included in the core book, that’s eight adventures for your Expanse game (nine, if you count the free adventure included in the Quickstart).

At the $70 Destroyer level, you’re getting the Expanse RPG core book and Expanse Game Master’s Kit in print: A 224-page, full color hardcover book, lavishly illustrated with a fold-out map of the Solar System, plus the hardcover stock GM screen, reference cards, and adventure and pregenerated character booklet. Plus you get all of the PDFs, including the six-part Abzu’s Bounty adventure series.

At the $100 Battleship level, you get the special edition of The Expanse RPG core book, with beautiful black leatherette cover with silver solar system graphics and dust jacket, in addition to the printed GM’s Kit and all of the PDF content.

We’ve also unlocked an exciting new pledge level: At $1000, James S.A. Corey will write flash fiction about your Expanse character! Based on the info you send, Daniel and Ty will write a one page (200-300 word) “flash-fiction” piece about your character. These will be shared as a PDF with all backers who pledge $30 or more. In addition to the story, you get copies of the Special Edition and the Standard Edition of The Expanse RPG corebook, a bookplate signed by James S.A. Corey, the Expanse GM’s Kit, and all of the PDF rewards as well!

That’s what you can get (and there are other backer levels to mix-and-match, including levels for retailers), but you wonder “Tell me more about the game…?” Glad you asked!

First and foremost, you can check out the Expanse RPG Quickstart for free: a 40-page PDF that includes essential rules, pregenerated characters, and an adventure you can play right away to give you a taste of the new game. You can also get the Expanse Quickstart in print while supplies last.

You can also take a look at all of the Expanse Extra previews we’ve posted on the Kickstarter. These add to the basic rules in the Quickstart, giving you even more to play around with in your first game in terms of trying things out. They include:

  • Fortune: More about how Fortune works in The Expanse in terms of modifying die rolls and how characters recover it over time.
  • The Churn: How The Expanse RPG keeps players guessing with a system to ramp up the stakes and provide for some exciting twists,
  • Interludes: The Expanse system for handling events that happen in-between the moment-by-moment encounters, providing a framework for long travel times, downtime, and other narrative elements.
  • Qualities & Flaws: Ways to modify technology and equipment in The Expanse to give it individual character and flavor with a minimum of complexity.
  • Space Combat! A look at how combat occurs between ships in space in The Expanse RPG, using a familiar encounter from the novels themselves.

Lastly, you can take a look at some of the media coverage The Expanse RPG has received. We’re incredibly appreciative of all of the excitement shown by fans of the series towards the forthcoming game!

The Expanse Roleplaying Game Kickstarter: Here Comes the Juice! (Initial Launch Announcement)

Starships and Steel blog (news and analysis of the Expanse RPG)

Talking the Expanse RPG With Steve Kenson (BAMF podcast)

Victory Condition Gaming podcast chats with Steve Kenson, Green Ronin Publishing – The Expanse RPG

Polyhedron podcast: Ep. 65 “The asteroid can dodge…?”

The Expanse Is Getting a New RPG, Thanks to a Wildly Successful Kickstarter (io9)

The Expanse Is Being Turned Into an RPG (The Verge)

“The Expanse, Once a Homebrew Tabletop RPG, Is Going Legit” (Polygon)

The Expanse Panel with James S.A. Corey and Green Ronin Publishing (GenCon – YouTube)

#randomworlds online Q&A: The Expanse RPG

Ronin Roundtable: The Expanse vs. Modern AGE by Malcolm Sheppard

It has certainly been a wild ride and we’re looking forward to passing the finish line and opening up the universe of The Expanse for countless new stories and adventures that you help to create!

The Expanse RPG Kickstarter News

1000% Funded! New Reward Tier! New Stretch Goals!

Today we crested $300,000 in The Expanse RPG Kickstarter, so we are now 1000% funded. Thank you, backers! We are beyond psyched at the response and we’ve still got 8 days to go. At $300,000 we unlocked the James S.A. Corey Flash Fiction stretch goal. As part of that, I’ve just added a new reward tier that you all get first crack at.

$1000: Tell James S.A. Corey About Your Character

James S.A. Corey will write flash fiction about YOUR Expanse character. Based on the info you send, Daniel and Ty will write a one page (200-300 word) short story about your character. These stories will be shared as a PDF with all backers who pledge $30 or more to the Kickstarter and will be copyright James S.A. Corey. In addition to the story, you get copies of the Special Edition AND the Standard Edition of the Expanse RPG, a bookplate signed by James S.A. Corey, the GM’s Kit, and all of the PDFs.

Up to 20 lucky people can have James S.A. Corey write a story based on their character and everyone who pledges $30 will get to enjoy the result.

New James S. A. Corey Short Story

Our $400,000 stretch goal is a new James S.A. Corey short story that will go into the game itself. That’s pretty exciting stuff but we’ve also added some intermediate stretch goals as well.

Spaceship Deck Plans!

In between 300K and 400K we’ve got bunch of new goals to unlock PDF deck plans for various ships of The Expanse. For starters we are concentrating on ships that players and GMs will find most useful in their campaigns. A light freighter may not be as sexy as a frigate but it will feature in a lot more RPG adventures. Naturally, as part of these stretch goals, we have the MCRN Corvette-class, the most famous of which is the Rocinante!

Thanks for making The Expanse RPG Kickstarter such a success already. Keep spreading the word and let’s see how far this ship will take us!

Ronin Roundtable: The Expanse Versus Modern AGE

I’ve been back from Gen Con for nearly a week, having carried back some great memories—and annoying microorganisms. I got “con crud” in whatever form managed to hit my throat, chest and sinuses, while mixing in a fever. I’m running hot right now. And yet, through the haze of my illness, I remember many, many questions related to our recently-released Modern AGE, and its still-in-Kickstarter cousin, The Expanse Roleplaying Game. The Expanse features some elements originally devised for Modern AGE but is its own game. To sort out the details—and remind you that Modern AGE is out, and we’d love you to crowdfund The Expanse! —read on.

Both Games Are Core Books

First off, many people wondered if you needed Modern AGE to run The Expanse. You do not. The Expanse Roleplaying Game is a complete game based on the AGE (Adventure Game Engine) system. However, both games are compatible to various degrees. Modern AGE has a different selection of stunts which can easily be ported over, and has extraordinary powers such as psychic disciplines, which you might want to use in some personal variant of The Expanse. If your primary interest is Modern AGE, new rules for equipment and space travel are among some of the elements you can convert, along with Fortune, interludes, injury conditions and the Churn.

Both Games Are Classless

Not “classless” as in “something Amos might say or do,” but as in bereft of the character classes used in previous AGE games like Fantasy AGE and Blue Rose. In both Modern AGE and The Expanse, characters pick a background, profession and drive: Where they’re from, what they did, and why they get involved with the story. Where the games differ is that while Modern AGE presents a spread of options suited to a wide variety of contemporary settings, The Expanse’s counterparts come straight from the setting of the books, and incorporate the unusual environments of Earth, Mars and the Belt, leading to characters deeply embedded in its future history.

Each Game Has Its Own Take on AGE

While Modern AGE’s core systems were the basis for The Expanse’s design, we see the Adventure Game Engine as something which should be deeply customized for each setting. In Modern AGE, which has no core setting, this is accomplished through game modes (Gritty, Pulpy and Cinematic—see here for more on genres and modes) and other options. The Expanse novels present a defined reality for characters to operate in, however, so its rules have been tuned accordingly. Therefore, injuries are tracked using conditions in The Expanse, instead of Health, as they are in Modern AGE, with Fortune acting to moderate them according to a character’s dramatic arc.

Similarly, the narrative tone of The Expanse includes the optional Churn system, where luck is always answered by new challenges, because this is how the books play out. Modern AGE doesn’t have that system, though the upcoming Modern AGE Companion will include Dramatic Rhythm, which Game Masters can apply for similar effects.

Parallel Lines

I’m the developer of Modern AGE. Steve Kenson is The Expanse’s developer. We’re treating these as two independent lines for the sake of support and supplements, so that expansions such as the Abzu’s Bounty campaign don’t use a release “slot” (assuming there even is such a thing) earmarked for Modern AGE.

Plans for supplements for The Expanse beyond Abzu’s Bounty and The Expanse Game Master’s Kit have yet to be announced. Modern AGE’s core book is shipping now, with the Modern AGE Game Master’s Kit to follow (we had an early shipment come in for Gen Con, so those of you who bought a copy then got the jump on everyone else!). Next up for Modern AGE is The World of Lazarus (based on Greg Rucka’s comic of near future, posthuman feudalism, unrelated to The Expanse) and in early 2019, the Modern AGE Companion.

The Expanse is in mid-Kickstarter, but You Can Get Modern AGE Now

Since the Modern AGE developer is writing this column, he/I get to use the last bit to blatantly hawk that game. It’s for sale! It’s shipping! Get it from us or favorite supplier.

However, in fever-wracked visions (seriously, Gen Con made me unwell) I can see Steve frowning, so I will also mention The Expanse Roleplaying Game is in mid-Kickstarter. Back it so we can kick over final stretch goals, including new fiction by James S. A. Corey!

The Expanse Roleplaying Game Kickstarter: Here Comes the Juice!

The Expanse Roleplaying Game coverSo, if you haven’t heard, on Monday, Green Ronin launched a Kickstarter for the new The Expanse Roleplaying Game using the Adventure Game Engine, and by “launched” we mean in true Expanse fashion, involving some massive acceleration and heavy Gs! The Kickstarter funded fully within the first hour, hit over 300% funding within ten hours, and is still going strong!

The Expanse, of course, is the hugely popular series of science fiction novels by James S.A. Corey, brought to television by SyFy. In fact, the series is so popular that when SyFy decided to stop producing The Expanse series, the online #SaveTheExpanse campaign helped to convince Amazon Prime Video to pick it up and begin producing a fourth season.

Green Ronin Publishing has a license with The Expanse creators (James S.A. Corey is the pen-name of Daniel Abraham and Ty Franck) to publish a tabletop roleplaying game based on the books. This is familiar territory for the authors, since The Expanse started out as a concept for a massive multiplayer video game, and was used as a setting for a roleplaying campaign before the novels were written. Now it has come full-circle back to its RPG roots.

You can find lots more information about the forthcoming Expanse Roleplaying Game at the Kickstarter page, and you can also download The Expanse Quickstart: A complete set of scaled-down rules, pre-generated characters, and an initial adventure to get you playing in the universe of The Expanse right away. It’s a great opportunity to “test-drive” the game before you decide to back it.

To those who have already backed this project on Kickstarter…thank you! Everyone at Green Ronin is blown away by your show of support and your interest in the game, and we’re excited about taking the opportunity to come up with even more stretch goals to make The Expanse RPG the very best that it can be and to reward you for the confidence you have shown in us.

The Expanse Backer Badges!

Earth: I backed The Expanse RPG on Kickstarter Mars: I backed The Expanse RPG on Kickstarter Mars: I backed The Expanse RPG on Kickstarter

In the meanwhile, if you want to show your support and help to spread the word, we’ve come up with these backer badges. Choose the faction you most identify with: Earth, Mars, or the Belt, change your various profile pictures to show your support for the project, and hold on for some more juice as The Expanse Roleplaying Game Kickstarter continues to accelerate! This ride has just begun and there are a lot of adventures awaiting us.