Fantasy AGE Trojan War: Sing, O Muse, of the Rage of Achilles

Fantasy AGE Trojan War is a compact adaptation of its D20 System predecessor. Instead of just doing item for item conversions, we worked on this as a shorter Fantasy AGE work, with most design happening from the ground up. Over the course of doing this we omitted a few things—most notably, game statistics for Troy’s heroes. We figured GMs might prefer their own interpretations, and in any event, the focus is on Player Characters, who in most games will be the true heroes.

Nevertheless, I’m sure some of you are curious about how we would do it! So here are Fantasy AGE statistics for Aristos Achaion, greatest of the Greeks: Achilles, son of Peleus and the goddess Thetis. Achilles represents the apex of power possible for Fantasy AGE Trojan War Heroes—and the raw might of this hero at the apex of his power. These game statistics represent Achilles after the death of Patroclus, but before he slays Hector.

Achilles, 20th Level Divine Offspring Warrior

Achilles, son of Peleus and the goddess ThetisAbilities (Focuses)

Accuracy 8 (Brawling, Bows, Light Blades, Throwing +3), Communication 5 (Leadership), Constitution 6 (Running), Dexterity 6 (Initiative +3), Fighting 8 (Bludgeons, Heavy Blades +3, Spears +3), Intelligence 2 (Military Lore), Perception 5, Strength 6 (Driving +3, Intimidation +3), Will 5 (Courage +3, Morale +3)

Speed: 20, Health: 230, Defense: 18, Armor Rating: 10

Talents: Arete (Master), Athletics (Expert), Berserker (Specialization; Master), Charioteer (Specialization; Master), Swift-Footed Style (Master), Thrown Weapon Style (Expert), Weapon and Shield Style (Master)


Spear of Peleus: +13 to attack rolls, 1d6 + 9 damage

Special Qualities

Special qualities are in addition to class abilities, talents, and specializations, though they may note the specifics of these traits.

Advanced Focuses: Achilles has several focuses with +3 listed, indicating they provide a +3 focus bonus instead of the usual +2.

Arms of Peleus: Achilles carries a bronze-headed spear and ornate shield, each from his father, Peleus. The spear adds +2 to attack and damage rolls and the shield adds +2 to Defense.

Arete: Due to the Arete talent, Achilles can use his choice of the Defensive Stance, Lightning Attack, or Seize the Initiative Stunts for 0 SP on any successful attack, even if it doesn’t score doubles.

Athletics: Due to the Athletics talent in Fantasy AGE Trojan War, Achilles can re-roll a failed Constitution (Running) and Strength (Jumping) test, but he must keep the results of the second roll.

Balius and Xanthus: These are Achilles’ divine horses, which he employs (sometimes along with a third, mortal horse) to pull his chariot. These are horses (Fantasy AGE Bestiary, p. 129) with the Epic template for beefing up adversaries found in the Fantasy AGE Basic Rulebook and Bestiary. Each also has an Intelligence of 1 and the Bestial Immortality quality: If reduced to 0 Health, they appear dead, but spring to full Health if left undisturbed until the next sunrise. If burned, dismembered, or eaten, however, they remain dead.

Epic Warrior: As per Fantasy AGE’s Level 20 Warrior benefit, Achilles gains +1 SP to spend on combat stunts when scoring doubles.

Golden Chariot: A gift from Peleus to Achilles, this gilded kingly chariot has a Hull Rating of 3 and grants a +3 to Strength (Driving) tests.

Second Armor of Achilles: This version of Achilles wears the armor he was given after his previous panoply was taken from the body of his lover, Patroclus. It provides an Armor Rating of 10 with no Armor Penalty, and when fighting under the sun, its shine imposes a -2 penalty to enemies’ ranged attack rolls.

Swift-Footed: Achilles’ mastery of the Swift-Footed Style (detailed in Fantasy AGE Trojan War) gives him +2 to Speed in combat, included in his statistics along with a further bonus for his divine offspring ancestry.

Stygian Armor (Optional): The Iliad doesn’t include the later legend that Thetis dipped Achilles into the River Styx as a baby to make him nearly invulnerable. If the legend is true in your campaign Achilles suffers a permanent -2 to all Communication tests, but adds +4 to his Armor Rating, even when unarmored (increasing it to 14 in the statistics above). However, attacks to Achilles’ left ankle inflict penetrating damage. To hit it, an attacker must roll a 5 when determining hit location using the rules in Fantasy AGE Trojan War, or deliberately aim for it by attacking with a -3 penalty. In either case, the attacker only strikes true if they roll 6 on the Stunt Die. All other attacks that reduce the effectiveness of armor do not reduce the Armor Rating given by this quality. The Stygian salve item in Fantasy AGE Trojan War represents a lessened form of this ability; the GM may decide Achilles simply has access to it instead of this quality.

Divine Bonds

Zeus 5 (Ambiguous): As Achilles sets out to kill Hector, his doom may be predestined but he has not yet demonstrated the combination of arrogance, cruelty, and impiety that will seal his fate—that happens after he kills Hector. This Bond is assigned to Zeus as the king of the gods and arbiter of Fate, but he represents the attitudes of the Olympians in general.

Thetis 3 (Favorable): Achilles’ mother Thetis supports her son through such acts as providing him with new armor, made by Hephaestus, after his previous armor is taken from Patroclus’ corpse by Hector.

Fantasy AGE: Trojan War will be available for purchase in PDF and Print On Demand, next Thursday May 13th!

After writing and designing games as a freelancer from 2000 on, Malcolm Sheppard is pleased to join Green Ronin as developer at large: the one who works on any number of games, from the Adventure Gaming Engine to Ork! Malcolm’s experience before Green Ronin includes Exalted, Mage: The Ascension, Onyx Path’s Chronicles of Darkness and Scion lines, as well as Shadowrun and Eclipse Phase. Outside game design, Malcolm’s worked in community development and education, and as a professional historical re-enactor, where he gave large metal swords to children. (They were blunt!) Malcolm lives in semi-rural Ontario, Canada.