Cthulhu Awakens With Modern AGE

Cthulhu Awakens in Modern AGE

Art by Natalie Bernard

As part of the AGE System family of games, Cthulhu Awakens is substantially compatible with Modern AGE, our multi-genre modern era RPG. In fact, Cthulhu Awakens was originally designed as a Modern AGE supplement, but eventually merited being broken out into a dedicated game. Nevertheless, the two games are similar enough that we’ve offered Modern AGE books as part of the campaign, because it’s relatively easy to use them together. Here are some notes about doing just that.

Mode: Modern AGE includes special rules for three modes. “Realistic” Gritty Mode, the low-key enhanced reality of Pulpy Mode, and the larger than life Cinematic Mode. Cthulhu Awakens notes that in Modern AGE terms, it is pre-set to Gritty Health (it doesn’t improve with level) but Pulpy Toughness (your character can absorb blows from things like edged weapons as well as fists, but not bullets).

Enemies & Allies: The core Modern AGE book and its supplement Enemies & Allies provide a whole bunch of pre-generated NPCs and strange beings for your use beside Cthulhu Awakens Mythos-based counterparts. Use the Cinematic Mode stats if you use Fortune in Cthulhu Awakens (and covert their Health to Fortune) and Gritty stats otherwise (but Cthulhu Awakens’ rules for Toughness) and the entries are usable as-is. Enemies & Allies in particular includes game statistics for criminals, government agents, renegade scientists, strange psychics, and various mythic and weird creatures.

Powers: Magical Arcana from Modern AGE provide a more traditional version of magic compared to the dangerous eldritch workings of Cthulhu Awakens, while eldritch workings can be used in Modern AGE with no special rules. Modern AGE psychic powers convert to Cthulhu Awakens counterparts easily. The extraordinary items and other options for powers in Modern AGE supplements allow you to add superhumans, cyberpunk augmentations, and other genre variations to Cthulhu Awakens.

Stunts: Cthulhu Awakens and Modern AGE take different approaches to stunts. Cthulhu Awakens uses a small, tightly curated list of streamlined stunts, while Modern AGE takes an expansive approach. You can swap approaches or mix and match for the stunt options you prefer.

Adventures and Settings: Cthulhu Awakens could be just one world in the Modern AGE Threefold setting, and various adventures for Modern AGE would be suitable for Cthulhu Awakens with minimal conversion.

AGE games intended to be hacked and customized! Do what you like, using the common framework of AGE to find your way, and you’ll find immediate support for Cthulhu Awakens through Modern AGE.

Author

  • After writing and designing games as a freelancer from 2000 on, Malcolm Sheppard is pleased to join Green Ronin as developer at large: the one who works on any number of games, from the Adventure Gaming Engine to Ork! Malcolm’s experience before Green Ronin includes Exalted, Mage: The Ascension, Onyx Path’s Chronicles of Darkness and Scion lines, as well as Shadowrun and Eclipse Phase. Outside game design, Malcolm’s worked in community development and education, and as a professional historical re-enactor, where he gave large metal swords to children. (They were blunt!) Malcolm lives in semi-rural Ontario, Canada.