Jump into the Action! Modern AGE Quickstart Is Out!

Modern AGE RPG Quickstart Cover Image: Three characters in modern-day garb strike dynamic poses on an urban rooftop, lit from below. Skyscrapers tower in the background.A disease with no Earthly origin strikes. A legendary monster stalks back streets. Refugees from another world hide in our own, afraid of secret authorities. Gates between worlds, a sly demigod and a conspiracy introduce the Modern AGE roleplaying game with its new quickstart!

The Modern AGE Quickstart contains streamlined rules for Modern AGE, a game of contemporary adventure which uses the Adventure Game Engine found in Fantasy AGE and Blue Rose: The Age Roleplaying Game of Romantic Fantasy. Pre-set to Modern AGE’s Cinematic rules mode, it includes everything you need to run your first game except six-sided dice, writing materials and your friends. Along with the rules, the Modern AGE Quickstart comes with ready to play characters and Burning Bright, a modern fantasy adventure in its own mini-setting.

Using the full rules in the Modern AGE Basic Rulebook, you can continue the quickstart adventure, or devise an entirely new campaign. Modern AGE is designed to support any modern era setting from the Age of Sail to near future action. Modern AGE releases this June, followed by the World of Lazarus campaign setting, based on Greg Rucka’s comic series of future feudalism.

Jump into the action and download the Modern AGE Quickstart!

Image from Modern AGE Quickstart: A cigar-chomping, bearded mercenary stands in the foreground, with a wicked knife strapped to his flak jacket. In the distance, a magical-seeming castle looms atop a wooded hill.

After writing and designing games as a freelancer from 2000 on, Malcolm Sheppard is pleased to join Green Ronin as developer at large: the one who works on any number of games, from the Adventure Gaming Engine to Ork! Malcolm’s experience before Green Ronin includes Exalted, Mage: The Ascension, Onyx Path’s Chronicles of Darkness and Scion lines, as well as Shadowrun and Eclipse Phase. Outside game design, Malcolm’s worked in community development and education, and as a professional historical re-enactor, where he gave large metal swords to children. (They were blunt!) Malcolm lives in semi-rural Ontario, Canada.