Ships of the Expanse – Welcome Aboard

Ships of the Expanse<Incoming transmission.>

This is the book you’ve all been waiting for! The first major supplement for The Expanse RPG is all about ships and the dangers and rewards of space travel. So, strap into your crash couch–we’re in for a wild ride.

The focal point of many Expanse games is the characters’ ship. Characters are likely to spend most of their time on board a ship, and in many ways, the ship is a character in and of itself.  Ships of the Expanse features everything you’ll need to bring your spaceships to life. The book is packed full of new details and rules for ship construction and combat and also explores what life is like during long voyages throughout the solar system to the hazards and dangers of space travel. This transmission gives you a chapter-by-chapter overview of what all you can expect to find in Ships of the Expanse, but keep your comms open since there’s more to come.

Chapter 1 explores the various shipbuilding facilities throughout the solar system and offers rules for ship construction, repair, maintenance, and salvage. There are also tons of new vehicles, including drones, ground vehicles, mechs, rovers, and thruster packs for when you need to get around a space station or explore the surface of an alien world. For the ships themselves, there is an expanded list of Qualities and Flaws and detailed rules for upgrading your ship. You’re gonna need that new rail gun to fend off OPA pirates, after all. You’ll also find some guidelines for ship reputations, honorifics, and even ship Bonds.

Chapter 2 offers a ton of new rules for ship combat and operation. It’s full of new stunts, including cool things like Burn Them, which lets your turn your Epstein drive into a weapon. There are also new maneuvers and expanded rules for torpedoes and stealth technologies. A section on ship tactics covers things like hiding in space, using asteroid debris to shield yourself from incoming torpedoes, and expanded torpedo rules. You’ll also find new information on acquiring and carrying cargo and passengers, as well as smuggling and piracy. There are also a bunch of new hazards Game Masters can use to torment their players.

Chapter 3 is an in-depth look at life onboard a spaceship. What do the crew members do between the long passages between ports? What’s it like to live in micro-gravity? What do you eat in space? All these questions and more are answered here. There are also rules for Interludes while traveling between worlds, and guidelines for telling stories set entirely onboard a ship.

And finally, Chapter 4 is the section you’ve all been asking for: new ships! This chapter features expanded details on some of the ships provided in The Expanse RPG as well as a boatload of new ships from The Expanse novels. Not only are there stats and descriptions but also scaled deckplans. The deckplans are perfect for use if you like to use miniatures in your games or if you just want to get a better idea what these ships look like on the inside.

Check your seals and hang in there podnas! Ships of the Expanse is coming soon!

< Transmission ends.>

Ian Lemke is a game developer for Green Ronin and is responsible for The Expanse Roleplaying Game line. He has written for The Expanse line since the core rulebook and has also contributed writing to Blue Rose. Ian has been developing games (both tabletop RPGs and computer games) since 1993. He’s worked as a writer or developer for many companies including White Wolf, FASA, Modiphius, Zenimax Online, and more. He got his start running Vampire LARPs and ran a fantasy LARP for 10 years and loves all things sci fi and fantasy. He lives in the outskirts of Atlanta, GA with his wonderful wife (who secretly gives him a lot of his best ideas), a dog named Shakespeare, a rabbit named Marlowe, and several chickens.