Now On Sale: Feral Hogs for Modern AGE

Release the Hogs!

Was there an apocalypse, or is this a fever dream brought on by too many energy drinks? Or is Murica, a future nation of trucks, guns, mail order distribution centers-turned-fortresses, and most importantly, mutated feral hogs, truly a Utopia, where everyone can express themselves as the ruggedest of individuals? Find out by testing yourself against this brave new world of mutant Suidae, from running Squealers to the dreaded Hogferatu!

Hogferatu from Modern AGE: Feral Hogs

Feral Hogs is a new PDF adventure for the Modern AGE Missions series. Beyond nakedly exploiting the 30-50 Feral Hogs meme from the comparatively paradisiacal year of 2019, Feral Hogs started out as a one shot adventure for the Dice Priori stream. Watch the original session here (though you’ll be spoiled if you do!). We were so amused by it we asked Dice Priori’s Matthew Foreman and Chase Schneider to write it out as an adventure the rest of us can enjoy.

Consequently, it’s our duty and pleasure to announce that Dice Priori will be running a sequel to the adventure on September 23. Visit their stream, watch, and maybe win prizes! And when you’re good and ready, run Feral Hogs for your 1st to 4th level Modern AGE characters. Chug your BEAST energy drink, lock and load, and for Murica’s sake, shoot tens of feral hogs!

Get Feral Hogs

Modern AGE Missions: Warflower

The Modern AGE Missions series presents unusual or customizable scenarios for the Modern AGE roleplaying game that aren’t connected to any established AGE setting. The first adventure, Warflower, smashes characters against the problems caused by eccentric modern sword fighters, pretentious drug dealers, and a very weird CEO, where the Game Master decides upon its culminating secret.

Feral Hogs and Memes in Modern AGE

Not every Modern AGE adventure has to be deadly serious, and last year I was charmed when the streamers of DicePriori ran a one-shot based on the infamous “30-50 Feral Hogs” meme. It looked like so much fun that I asked DicePriori members Chase Schneider and Matthew Foreman to write the adventure out for me as a Modern AGE Mission:  next in a series of unconventional and/or setting-neutral PDF adventures for the line. The first in the series, Warflower (also available at DriveThruRPG) was a choose-your-own secret romp through medieval-style sword fighters, drug-dealing alchemists, and corporate perfidy. Feral Hogs’ claim to fame is that it was ripped from the headlines of…well, 2019 (stupid COVID-19 delays) and set in a post-apocalyptic fever dream of big trucks, guns, distribution centers turned fortresses, and nuclear reactors. If it had a genre, it would be “memesploitation.” Look for Feral Hogs this week!

Feral Hogs!

But speaking of memesploitation, how do characters in Modern AGE use memes? In a past Threefold campaign one of the PCs got their Twitter account verified, so I know from experience social media plays a part in contemporary campaigns. In most games the Click “Share” stunt in the core rules works well, The Modern AGE Companion’s Influencer talent and Communicator specialization are the power duo for social media, but anybody can make a meme (or grow one from an opportunity, like the original Feral Hogs Twitter blow up), and this being Modern AGE, the ability to make a meme naturally implies Meme Stunts!

Making Modern AGE Memes

A meme is an idea expressed in some rough form (an image, or a video, or…well, it’s 2020, we know what memes are) that people feel compelled to share. To make a meme on purpose requires a Communication (Expression) test, with a TN determined by the reach you want it to achieve:

Sympathy Likes—TN 10: You want to amuse your social media connections who will at least pretend to think the meme is clever.

Community Appreciation—TN 14: You want that meme to spread across a significant scene of people, like backpackers or miniatures gamers.

Mass Culture—TN 18: You want the meme to be known to a vast section of people.

You can also strategically share a meme (with good timing, a good venue, and maybe a witty addition or two) but this puts you on the periphery of its hottest social media action. Generally, sharing an existing meme has the TN and effects of creating a meme of one rank less, so piggybacking on a Mass Culture meme has the TN and effects of an original Community Appreciation Meme. Sharing a meme worthy of Sympathy Likes is useless. Sorry.

A meme’s main practical effect is to strengthen your social media reach by amusing and increasing the number of followers you have. This provides a one-step Attitude shift in the direction of your choosing about the target or subject of your choosing among the audience you aimed for, though this is short-lived, lasting just 3d6 days. Furthermore, you can use the following Meme Stunts!

Meme Stunts

1-3          Meme Economy: You’ve got a good format or idea. You can spend up to 3 SP on this stunt, with each SP adding +1 to your next meme.

2/4/6     Viral AF: Your meme’s effects last longer. Double its duration for 2 SP, then double it again at 4 (4x) and 6 (8x) SP.

3              Actual LOL: Your meme is sweet enough to provoke a real reaction. You shift your targets’ Attitudes an additional step up or down.

4              Cash Me: Your improved social media reach translates into money from a hustle you promote, or a simple appeal for money. You gain +1 Resources for 1 week for Sympathy Likes, 1 month for Community Appreciation, and 2d6 months for Mass Culture memes.

5              I AM the Senate: 1d6 weeks after your meme launches, an online community forms to talk about it and make related memes. If you contact this community it automatically confers 1 rank of Membership on you. The community is one size smaller that the scope of your meme, unless it’s a Sympathy Likes meme, in which case it’s just a handful of people.

Midnight Gold Now Available: Five and Infinity Chapter 4

Midnight GoldDemetrius Bassei came to the Netherworld of Mar Saothair to win back his son’s lost soul at the Midnight Gold, the plane’s foremost casino. He never returned. Now it’s up to your heroes to dare this hell dimension of endless cities and spirit-flensing factories, where demons gamble over the souls of the damned and the merely unlucky alike. In Mar Saothair, bodies and minds crumble before the demands of endless urban toil, but debt is eternal. Who will you save, what will you win, and who do you owe?

Industrial Damnation and Infernal Fortune

Written by Crystal Frasier, Midnight Gold is an adventure for Modern AGE characters levels 9 to 12 in the Threefold setting, though with some adaptation it can be used for other Modern AGE campaigns. This adventure takes us to one of the Threefold Metacosm’s Netherworlds: hellish dimensions ruled by infernal overlords

For full use of the adventure, the Modern AGE Basic Rulebook and Threefold campaign book are required.

This adventure can stand alone, but it’s also the fourth part of Five and Infinity adventure series, which takes your Modern AGE Threefold characters from levels 1 to 16.

Save the Damned, If You Can Afford It

Get Five and Infinity Chapter 4: Midnight Gold at the Green Ronin Online Store or DriveThruRPG 

Previous Five and Infinity Installments

Adventures, Mastery, and Powers: What’s Coming For Modern AGE

It’s been as tricky a time for Modern AGE as it has for other games during the pandemic, but we’ve still been busy. I’m writing to tell you where we’re at with the line, what’s just come out, and what’s coming.

Enemies & Allies

First of all, COVID-19 put a bit of a dampener on our first hardcover release of the year, Enemies & Allies, so I’d like to give it another mention! Enemies & Allies is a “core” release for Modern AGE, detailing a few dozen possible friends and foes for your campaign. Enemies & Allies provides entities and optional rules split into modern fantasy, horror, crime-focused genres, military and technothriller, and science fiction focused chapters. The book includes appendices for creating your own NPCs, introducing ordinary animals, and converting creatures to and from other Adventure Game Engine books.

PDF Adventures: Modern AGE Missions and Five and Infinity

Modern AGE has two adventure series. The first, Modern AGE Missions, is a series of PDF releases mostly unconnected to any particular setting. The first, Warflower, is available through our webstore or DriveThruRPG. The next adventure, Feral Hogs, is due out later this quarter.

The second series, Five and Infinity, is a series of semi-connected adventures in the Threefold setting that can take characters from level 1 to 16. Five and Infinity was originally going to be released as a hardcover, and it still will be, but has been pushed back. For now, we’re releasing the adventures chapter by chapter, along with Chapter 0: The Adventure Generator, a table-based tool for producing plots for Threefold games that’ll set you back just 99 cents. Like Modern AGE Missions, they’re available at our webstore or DriveThruRPG.

Coming Hardcover Releases: Mastery and Powers

Coming soon! Modern AGE Mastery Guide

Finally, we have two hardcover books at various stages of development and production. First up is the Modern AGE Mastery Guide. The Mastery Guide is a book for both Game Masters and Players which includes advanced advice on how to play and run the game. It also includes new optional rules covering everything from equipment to extraordinary powers, and insights gleaned from a few years of Modern AGE being in the wild. If you want to assemble a “core rulebook” series, the Mastery Guide accompanies the Modern AGE Basic Rulebook and Modern AGE Companion, along with Enemies and Allies and the other book I’d like to talk about, Modern AGE Powers. The Modern AGE Mastery Guide is currently text-complete, and due for release in the fourth quarter of this year.

Modern AGE Powers is what you think it is: a guide to using extraordinary powers in Modern AGE. This book collects rules for powers found in prior releases, adds new rules, and does a deep dive into the story elements of magic, psychic disciplines, extraordinary abilities and items, and even a roster of strange beings suitable for games that revolve around the existence of powers. Modern AGE Powers is currently awaiting second drafts and is due to release in 2021.

And More…

Not counting Five and Infinity’s eventual hardcover release, Modern AGE currently has two more books in various stages of development, and casual discussion about everything from licenses (World of Lazarus has done well, and we’re interested in similar good fits) to rules innovations. Stick around, play the game, and tell me what you’re doing with it, and what you’d like to see, though our various social media channels.

The Soul Trade, Five and Infinity Ch. 3 – Now Available

In the Soul Trade, on an alternate Earth warped and twisted into a cruel imperial state, the conspiracy called Aethon begins its procedure to “delete” it from the Metacosm of countless planes, ridding it of a dangerous threat. On that doomed world and others, agents uncover crucial links to a hidden smuggling chain, one that could break the interplanar trade in souls wide open, and reveal the terrible price of that cruel, secret industry.

Chapter 3: the Soul TradeEvery Soul Has Its Price

The Soul Trade is an adventure for Modern AGE characters levels 5 to 8 in the Threefold setting, though with some adaptation it can be used for other Modern AGE campaigns. For full use of the adventure, the Modern AGE Basic Rulebook and Threefold campaign book are required. Threefold is a Modern AGE setting of multiple worlds where magic, technology, and dark forces contend for the fate of all universes. Start here to look at articles covering all aspects of the setting.

This adventure can stand alone, but it’s also the third part of Five and Infinity adventure series, which takes your Modern AGE Threefold characters from levels 1 to 16.

Get Five and Infinity Chapter 3

Pick up the next installment of Five and Infinity: The Soul Trade at the Green Ronin Online Store or DriveThruRPG by clicking the links!

Previous Five and Infinity Installments

Leave Earth Behind with Five and Infinity Chapter 2: The Dreaming Crown

In the Dreaming Crown, a new world beckons, as its people step forth into the Metacosm. The inhabitants of Maldea have discovered gate travel. That classifies their society as Initiated, suitable for first contact with the Vitane, a peaceful government spanning many worlds. Through their explorers, the Sodality, you’ve been given the job of negotiating a friendly alliance.

The Dreaming Crown - Five and Infinity Chapter 2

You’re not the only ones to welcome Maldeans to the glories of the planes, however, as representatives of the Divine Empire, a tyranny ruled by demigods, have also sent envoys to push a competing agenda—and to investigate rumors that a lost artifact, critical to the succession struggles of the Empire, has appeared on Maldea. The truth seems to lie in the dreams of the Afflicted, a Maldean social stratum both discriminated against and valued for their psychic gifts. And as the Afflicted see the Dreaming Crown in their visions, one among them knows the ancient secrets of their kind, and would make that dream a reality….

Dreams of Revolution and Fire

Written by Steve Kenson, The Dreaming Crown is the second chapter in the Five and Infinity series of Modern AGE adventures for the Threefold setting. Where Chapter 1: Hunting Night brought characters face to face with intruders from other planes on Earth, Chapter 2 brings them through the gates between worlds, to a new plane of existence.

While this is a standalone adventure for Modern AGE characters levels 1 to 4, it can also be run as part of the Five and Infinity series of adventures which take heroes from level 1 to 16.

Get Five and Infinity Chapter 2: The Dreaming Crown

…and generate your own adventures with Chapter 0

A Series of Tubes (Green Ronin on YouTube)

“Or we can just dive-in, do it, and see what happens.”

That was Green Ronin Community Director Troy Hewitt, one of our resident extroverts, encouraging us to pivot in the time of covid-19 toward our community, using the means at-hand, including video streaming. Troy has a great way of getting those of us who would want to study the situation for, well, ever out of our heads and into action. That next week, the first “Mutants & Masterminds Monday” live-streamed with me and M&M Developer Crystal Frasier, with Troy acting as host, moderator, and on-the-fly tech guru.

It’s now almost three months later and we have eleven (soon to be twelve) M&M Mondays under our belts. It’s still very much a “see what happens” learning process, but we’ve had guests on the stream, fielded questions from our audience, and Troy has come up with a few fun activities for us to do. We’ve even developed in-jokes (as gamers interacting are wont to do) from Crystal’s “journal of dreams” to our tendency to come up with new projects for ourselves while on the stream.

Green Ronin on Youtube!

All of which is a long introduction to announcing that, as things are progressing, some of our “M&M Mondays” episodes are available on Green Ronin Publishing’s YouTube channel. We’re putting more up as we go and the eventual plan is for us to start streaming live on YouTube and Twitch as well as on Facebook, so there will be even more places where you can see and hear from us and we can tell you everything that’s going on with Mutants & Masterminds and Green Ronin Publishing.

 

Not going to lie, for an introvert like myself, being on-camera isn’t easy, and I have been on-camera more in these past three months than I think I have been in the past three years, and then some. But at the same time, it has been wonderful getting to talk on a weekly basis with Crystal and Troy and our guests and to hear the questions and feedback from our community, many of you from week to week. It hasn’t been easy for Green Ronin (or many small businesses) with the initial loss of distribution and with many game stores still closed or doing only limited business. So every purchase of Green Ronin’s games helps, whether it is from the GR Online Store or supporting your favorite local game retailer.

We’re about two weeks from experiencing Gen Con Online for the first time (another “dive-in and see what happens” experience) and Green Ronin Publishing will be there with our games, our staff of wonderful and creative people, and with you, our community, and I’ll be there, in front of my camera, just as I plan to be next Monday. I don’t know for how many Mondays, to be honest, because things are changing fast and often these days but, I can tell you this: We’ll see what happens.

Hope you can join us sometime.

Ronin Report, July 10th, 2020

It’s been a couple of months since our last Ronin Ronin Report: new serialized adventures!Report so I thought I’d update you all on how the company is faring during the ongoing COVID crisis. In March and April things were dicey. When our warehouse shut down and we could not ship physical books anymore, that put us a bad situation and severely impacted our ability to bring in revenue. Team Ronin really pulled together though, and we were able to roll with the punches and make some contingency plans that helped us weather the roughest patch.

Thankfully, Alliance—the game distributor who warehouses our books—re-opened with new safety procedures in place in May. This meant we could begin shipping books again, both to customers of our online store and the distributors who serve game retailers. This was a big help. A couple of print jobs that had been put on pause were also able to get going again. Lairs for Fantasy AGE and the reprint of the Deluxe Gamemaster’s Guide for Mutants & Masterminds both arrived and are available now. We also ran a successful crowdfunding campaign for the Book of Fiends on Game On Tabletop.

All of this means that things are more stable now than they were a couple of months ago. Does it mean everything is back to normal? Well, no, unfortunately not. Pretty much every convention in 2020 has been cancelled at this point, game stores are still struggling, and orders did not magically go back to their pre-COVID levels. We had to make some big adjustments to our schedule and have to be much more strategic about what gets printed and in what quantities. And yes, M&M fans, we will print the Time Traveler’s Codex! We just need to find the right time for it.

The hardest decisions we had to make regarding our schedule were pushing the Fantasy AGE Core Rulebook and Fifth Season RPG into next year. 2020 just Ronin Report: new serialized adventures!isn’t the right time for big launches like that, so we reluctantly made that call. On the upside, it does give us more development time on both projects and we are putting that to good use.

Overall, we are getting by but it’s not an easy time. If you’d like to support us, pick up some Green Ronin books from your local store or our online store. We also have some exciting stuff being serialized in electronic format: Five and Infinity for Modern AGE, the NetherWar adventure series for Mutants & Masterminds, and new Blue Rose Adventures. Nisaba Press, our fiction imprint, has released two new short story collections (For Hart and Queen for Blue Rose and Powered Up for M&M), and the superhero novel Sacred Band is also up for pre-order.

And there’s more fun stuff coming up. In August we’ll be launching Sword Chronicle, a full fantasy RPG built on the rules from our Song of Ice and Fire RPG. Ships of The Expanse will bring all the sexy spaceships to your Expanse games. Danger Zones will provide lots of interesting adventure locales for Mutants & Masterminds. And we’ve got a 20th anniversary surprise to boot!

We hope you are all staying safe out there. Remember to wear a mask when you go out and maintain social distancing. We know it’s hard for gamers used to sitting around the table together, but we want to see all your faces when this is all over.

Ronin Report: new releases from Nisaba Press!

 

 

Now Available: Five and Infinity Chapter 1 – Hunting Night

The call goes out: Giant spiders stalk the city. Bystanders have seen their leader in the form of an enormous arachnid or a strange woman. Warriors hardened by assaults on Hell itself hunt her on a mission of vengeance. The Metacosm-spanning criminal conspiracy called the Krypteia seek her too, to profit from her powers—or whatever secrets they can steal from her corpse. But why is the spider-goddess Vabhis on Earth, and how can you stop her from revealing the existence of many worlds to the public—or keep the public safe when her children get hungry? 

Five and Infinity: Part 1 Hunting Night

Hungry Spiders and Fallen Demigods 

Hunting Night is an adventure for Modern AGE characters levels 1 to 4 in the Threefold setting, though with some adaptation it can be used for other Modern AGE campaigns. For full use of the adventure, the Modern AGE Basic Rulebook and Threefold campaign book are required.  

This adventure can stand alone, but it’s also the first part of Five and Infinity adventure series, which takes your Modern AGE Threefold characters from levels 1 to 16. 

Get Five and Infinity Chapter 1: Hunting Night 

…and generate your own adventures with Chapter 0 

Ronin Army forums update: All Good Things…

Hello Green Ronin fans,

Today we have guest post from our stalwart forum moderator Fildrigar, on the status of the Ronin Army forums that have been down for the last week.


Ronin Army Gamer Badge

Green Ronin Gamer Badge

Greetings!

I’m Barry Wilson. You might remember me from such internet places as That One Wargaming With Miniatures Forum and Esoteric Prog Rock Fans Online.

I have a long history with, and a deep and abiding love of internet forums. Since I first discovered them in the Nineties, I have whiled away many an hour reading and posting on them. I never had the patience for IRC, far preferring the slower, more thoughtful discourse (and formatting options) forums usually provided. I’ve been moderating Green Ronin’s forums for around eight years now. 

Unfortunately, the time has come to shut down the forums. While it wasn’t an easy decision, it was necessary once we discovered a rather serious security vulnerability that made continuing to support the forum software an untenable position. We have reached the tipping point where the security risks involved with maintaining the forums outweigh the benefits. We tried to find a solution that would allow us to maintain the existing forums in read-only mode, but just running the forum software on our servers would pose too great a security risk. 

Forums have in the past provided a place for people to discuss our games. Increasingly, those discussions have moved to places like Facebook, Reddit, and Discord (and many, many others.) Places like these are allowing us to reach more fans than our small forums did. Searching Facebook for the names of our games will direct you to groups available there. There is also a very robust and friendly Discord community called the Green Ronin AGE Appropriate Discord. You’ll find some of your favorite Green Ronin staff regularly hanging out there to talk about the latest Green Ronin happenings.  

In closing, remember that we love you, keep on gaming, and we’ll see you on the internet.