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71 search results for: threefold

22

Modern AGE, Four Years On: Modern Adventures

In my last two articles I talked about where the Modern AGE line currently stands with its core, setting-agnostic books, used to customize the game as you please, and its published settings, from sketches to two full-blown game settings: The World of Lazarus and Threefold. However, I ran long on the second article and didn’t […]

23

Modern AGE, Four Years On: Our Modern Worlds

In my last article, I talked about the state of the Modern AGE line as we move into its fifth year. I started out by dividing the line into two loose categories and exploring the first, of “core” book releases. While Modern AGE is completely playable with the Modern AGE Basic Rulebook, the other releases […]

24

Neon Shadows

TL;DR – So can I use Cyberpunk Slice with Modern AGE to (ahem) run an urban fantasy cyberpunk game? YES! Grab both books (and maybe Modern AGE Companion while you’re at it) and you’ll rock it! With the release of Cyberpunk Slice for Modern AGE, AGE System players have a new resource for creating campaigns […]

25

A Slice of Cyberpunk Temptation, Coming for Modern AGE

Cyberpunk is one of the most popular genres in roleplaying games. Sitting as it does between the modern era and classic spaceships and aliens SF (though some cyberpunk, such as Schismatrix and Altered Carbon, incorporate those elements too), it’s a natural fit for Modern AGE. I was hesitant to add cyberpunk to Modern AGE because […]

26

Eldritch Texts in Cthulhu Awakens

  As we noted in our update about powers and eldritch workings, anyone can “cast a spell” in Cthulhu Awakens as long as they have a text to work from that contains the proper instructions rendered in a language they can understand. This of course leads us to the question of what these references are, […]

27

Cthulhu Awakens With Modern AGE

As part of the AGE System family of games, Cthulhu Awakens is substantially compatible with Modern AGE, our multi-genre modern era RPG. In fact, Cthulhu Awakens was originally designed as a Modern AGE supplement, but eventually merited being broken out into a dedicated game. Nevertheless, the two games are similar enough that we’ve offered Modern AGE books as part of the campaign, because it’s […]

28

Weirdness Overflowing: Cults of the Mythos

  As mentioned in our last update on the subject, Weirdness Overflowing is a PDF supplement that grows with the campaign, adding new chapters as we go. The first chapter, which qualified backers will be receiving, since we have unlocked the first Weirdness Overflowing stretch goal, is Cults of the Mythos. This is exactly the kind of thing suited for an […]

29

Bundle of Holding Encore!

The books may have come to their conclusion, but you can keep the story going at your own game table with The Expanse RPG available now for an amazing deal at the Bundle of Holding! Check it out Right Here! In case you missed it when this bundle was previously available at the end of […]

30

Rules Tinkering

Folks who know me know that I am a tinkerer when it comes to rules and game design: I love to play around with different ideas for how something can get done in the context of a game, and I have notebooks and digital files full of ideas and random thoughts jotted down about particular […]