Time Traveler’s Codex is now available in PDF format in our Green Ronin Online Store.
When you think about your favorite superhero teams—the Justice League, the X-men, the Ninja Turtles, the Sailor Senshi—what do they all have in common? It’s not masks or tights or even tragic backstories. None of those are universal.
No, to be real superheroes, you need to Travel. Through. Time.
Superheroes have flung themselves through the fourth dimension almost as long as comics have published their misadventures. The Fantastic Four were time-traveling by issue #5, and the entire Legion of Superheroes was kicked-off thanks to a one-off time travel story in the pages of Superboy. Even the world of cinema can’t resist the siren song of chronomancy, as (spoiler warning) the Avengers build a time machine to repair their scarred universe.
So where has the time travel for Mutants & Masterminds been? Right here.
Time travel opens up so many new options for a superhero campaign, from the simple elegance of punching dinosaurs to the deep, characterful questions about their responsibilities and consequences for tampering in history. The Time Traveler’s Codex, which releases this week, gives you a smorgasbord of options for incorporating time travel as a side element or a major theme in your campaigns, including details on various eras of adventure popular in other time travel stories, new equipment and powers that revolve around controlling an traveling through time, a look at the tropes and themes that pop up around time travel, and plenty of advice for understanding how time travel works and determining the effects of your heroes’ actions.
There will be plenty of previews to come for this book, but for now here’s a look at the table of contents, so you know exactly what you’re in for!
I’ll see you… in time.
- Buy the Time Traveler’s Codex PDF today! (Even if you already bought it tomorrow.)
Crystal Frasier is the developer for the Mutants & Masterminds Roleplaying Game, as well as a comic book fan, RPG geek, and corgi aficionado. She has played a variety of roles within the tabletop and video game industries, and has lent her talents to companies including Green Ronin, Paizo Publishing, Palladium Books, Onyx Path Publishing, Rogue Genius Games, and Kobold Press.