It’s been a long haul, but we’re getting close to sending Beyond the Ring to print. This sourcebook advances The Expanse timeline, taking us to Ring space and the 1000 worlds beyond the rings. This book joins Abzu’s Bounty and Ships of the Expanse as the third major release for The Expanse RPG. While this book focuses primarily on material for GMs it contains a wealth of background material that could be useful to players and of interest to fans of The Expanse novels.
Beyond the Ring contains exactly what its name implies―a detailed guide to everything beyond the Sol Ring and much, much more. Besides pages of descriptions and data for new worlds, Ring space, and Medina Station, you’ll find rules for creating your own planets and systems. You’ll also find rules for an entirely new way of playing The Expanse by creating and managing your own colonies.
Before I ramble on too much, I’ll let the book speak for itself with a high-end overview:
Chapter 1: After Venus
This chapter pushes the timeline forward into the months and years after Eros crashes into Venus and launches what becomes the Ring gate at the solar system’s edge. You’ll find details on the Ring, the Ring Space, the Control Station, as well as how each of the factions (Earth, Mars, and the Belt) respond to this new reality.
Chapter 2: Medina Station
Everything you ever wanted to know about Medina Station! You’ll find plenty of details on the history, politics, and layout of the station and a lot of story seeds for running campaigns set on Medina. As a side note, the (upcoming) PDF adventure, Secrets of Lemuria is primarily set on Medina.
Chapter 3: Worlds Beyond
This chapter is split into two sections: Featured Worlds and New Worlds. The Featured Worlds section gives a brief overview of systems described in the novels. New Worlds opens up over twenty brand new worlds, which includes system data, information on the biosphere, alien artifacts, and story hooks for each.
Chapter 4: Colonies
Here, you’ll find new rules everything you need to know about creating and managing your own colonies.
Chapter 5: System and World Creation
Finally, create your own systems and worlds for characters to discover. Either roll randomly or choose from a wide variety of possibilities.
That’s Beyond the Ring in a nutshell. Look for future transmissions where I dig deeper into the colony creation and system creation rules systems and explore some of the new worlds in greater detail.
Over and out!