A Song of Ice and Fire Roleplaying tends to have a distinct focus on families and legacies. It’s not surprising – the powers of Westeros are its Houses, and while they maintain their hold through economics and military, they establish their alliances and continue their legacies through family.
As such, there is a sense of importance to the families of the characters in a SIFRP campaign. So, it is perhaps no surprise that a particularly enjoyable style has come out of that sort of focus on the family: generational play.
With generational campaigns, the chronicle is less about individual characters, and more about the great legend that is one of the Houses. Wars and trials by combat meet on equal ground with intrigues to establish alliances – especially marriages – between the Houses, and most of the story is told through “flashpoints.” These are important moments in which the House’s legacy is imperiled, whether because it is endangered in some way, or because it has an opportunity to make itself great (although at what cost?). Read more