Ronin Roundtable: ROGUES, INDIVIDUALLY

Mothers, lock up your sons: Rogues Gallery is coming. This hardback collects the 40+ Rogues Gallery PDFs in one collection, along with a dozen new villains and antiheroes to terrorize your campaign. Your heroes could fight one a week and still not finish by New Year!

Villain books are a classic installment in superhero RPGs, going back to classics like Champion’s Enemies supplements or Heroes Unlimited’s Villains Unlimited. They provide opponents to fight, sure, but they also flesh out a side of the setting that heroes rarely get to see, and that hero-facing books rarely delve into. If superhero games, at their core, are about optimism and what one determined individual can do to help others, then villain books show the pessimism of those same worlds: What happens when someone, despite all their power, can’t or won’t use it to help others, or even themselves. Mutants & Masterminds has always been about nuance and complexity—every bit as much it tries to be about being your best self—and I think the incredible diversity of characters presented in Rogues Gallery showcases some of the best that Earth-Prime has to offer: Classic throwbacks to the Silver Age like Amalgam, Elzaya, and Tun; villains that seem to painfully mirror our real world like Drive-By and the newly returned House of Usher; cold professionals like Chakram and IGT-92; off-the-wall weirdos like the Candy Crew, Newt, and Explodo, and more than a few characters who came so close to being one of the good guys like Arctic Fox, Eminence, Freestyle, and Red Mist. This last category are probably the most vital, holding a mirror up to reflect the ugly failings of the world, and all the things the heroes, through luck or perseverance, have escaped. “There, but for the grace of God,” is a popular and heart wrenching theme in a lot of comic books; it provides a moment of introspection in a medium that is all too often about jumping between spectacular fight scenes.

To round out the collected edition of Rogues Gallery and the setting of Earth-Prime, we collected a dozen new antagonists from some of the brightest Mutants & Masterminds writers. With the book following on the heels of Freedom City, 3rd Edition, most of these new villains operate out of Freedom City, or at least mention it briefly, but the ultimate goal was to round out the villain list for several of our newest books, including the Cosmic Handbook and Hero High. Some are classics, many are brand new, but we tried to tie all the new villains into the advancing timeline of Earth-Prime, and the recent changes described in Freedom City. Here’s what’s in store:

  • Alien-Gator II: This time, it’s personal! An alien from the alligator-like race known as the Jereid, Ssellessk’thaa was trapped on Earth as part of Freedom City’s recent refugee crisis. More aggressive than her 60s-era counterpart, and in full possession of her wits, she sees humanity as the corrupt, selfish, and brutal creatures they are, and has turned to crime against this unjust system in order to acquire what she needs to escape Earth and return home.
  • Empress Sola: One of the many Dark Lords held in check by the now-deposed Una, Sola rules a dimension deprived of its magical core, forever cursed to siphon the life force from other worlds to survive. Now Sola has set her eyes upon the magic-rich world of Earth-Prime.
  • Johnny Frostbite & Ice Princess: This daddy-daughter duo share the same ice powers, but radically different instincts for using it. Johnny hopes to shield his beloved daughter from the life of crime he fell into, but they remain on the run from a vindictive ex-wife.
  • Lady Guillotine: The new Lady Liberty has her own arch-nemesis after only a few months on the job, and her rival wants more than just Sonia’s powers: She wants her head!
  • Maestro II: With the original Maestro vanished, a handsome young inheritor has claimed the Master of Music’s legacy and wields similar powers.
  • MegaStar: Included by popular demand! Christopher Beck was a member of the original Next-Gen some 15 years ago, but never seemed to find his place in Freedom City’s hero community after graduation. A disillusioned man desperate to find something to belong to, he has a whole new team as one of the Argents!
  • Mother Moonlight: Heroism isn’t without its casualties, and loss drives people to terrible ends. When so-called heroes slaughtered her children, Anna-Marie Delgado gave herself over the goddess of rebirth in order to gain the power to take the children—literal and metaphorical—from every monster who wears the mantle of hero.
  • The Orphean: Trevor Cushing led his ideal life once upon a time. Studying music and magic alongside his wife, the pair could easily have shared the role of Earth’s next Master Mage as readily as they shared a life and soul. Now that his wife has been maliciously ripped away, though, the Orphean focuses on nothing but tearing down the boundaries between life and death to restore her to his side, no matter who else must suffer.
  • Prince Rokkar: The Star Khan’s campaign of conquest rolls over other stellar empires large and small, and when it conquered the Kash’rodan Empire, Khanate governors banished the juvenile prince to the backwater planet Earth. Though young, Rokkar wields the strength, fury, and firepower of a true Kash’rodan warrior, thanks to a little support from his loyal nanny-boy, MC-1.
  • Princess Silverwing: Power don’t make someone a hero, as Alison Middleton insists on demonstrating. Afraid of being mundane, she convinced herself that her mutant ability to generate gravitons is actually “fey magic,” proving her “true” heritage as an exiled princess from a magical world. Now Princess Silverwing is hellbent on returning to a time and place that doesn’t exist, or else making her life on Earth-Prime a little more magical.
  • The Starblights: Magical girls gone bad, the Starblights wield their magical power from another dimension to defend their turf and rumble with other supers.
  • Vathek the Appeaser: One of history’s greatest scholars and romantics, Caliph Vathek of the Abassides’s ego doomed him when he thought to get the better of the infamous strange he summoned to grant his every wish. Instead the scholar found himself bound as the devil’s apprentice, doomed to servitude until he sends his master enough souls to buy off his own cosmic debt.

And because you’ve all been waiting so patiently for this volume, here’s one of the new heroes to get you started: Princess Silverwing!

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Crystal Frasier is the developer for the Mutants & Masterminds Roleplaying Game, as well as a comic book fan, RPG geek, and corgi aficionado. She has played a variety of roles within the tabletop and video game industries, and has lent her talents to companies including Green Ronin, Paizo Publishing, Palladium Books, Onyx Path Publishing, Rogue Genius Games, and Kobold Press.