Following the events of Shadowtide, Pit of Vipers returns to the mud-choked streets of Serpent’s Haven, where power struggles and betrayal are more common than clean water. Spry Robin returns home to fulfill a promise, but finds himself in the middle of a dark conspiracy. He and Ydah will need all their cunning and connections to get out of this pit alive.
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Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.