End of Year Sale and GR Gift Guide

Happy holidays from all of us at Green Ronin! I don’t think 2020 was the year any of us hoped for but on the upside, it’s almost over! Right now, we’ve got our Year End Sale going on, which offers 20% off most of our titles through January 3. Get gifts for your friends and family, or just treat yourself. If you survived 2020, you deserve it! Two important notes. First, we do offer gift certificates in our online store, so if you don’t know what to get for the gamers in your life, that’s always an option. Second, shipping is particularly slow this year, so if you want things in time for Xmas, get your orders in early. If you aren’t sure what to get, I’ve put together a gift guide that may help. Let’s get to it!

Death In Freeport for Fantasy AGEAs you may heard, 2020 was Green Ronin’s 20th anniversary. One way we celebrated that was with new editions of one of our earliest releases. I wrote Death in Freeport 20 years ago, and now it’s available in two formats: Fantasy AGE and 5th Edition. Pick your system and then set sale for Freeport, the City of Adventure! Fantasy AGE fans will also enjoy Lairs, another new book for this year that features a host of ready to use encounters. 5E fans should check out The Lost Citadel Roleplaying, where players are survivors of an undead apocalypse in the last city standing.

 

Enemies and Allies for Modern AGE

If you want a flexible RPG that can handle just about every sub-genre of action adventure, check out Modern AGE. It got its character/adversary book this year with Enemies & Allies. If you want a kickass setting, also check out Threefold. It got some adventure support with Five and Infinity, which we serialized over the course of the year. We also launched Modern AGE Missions for even more PDF adventure support. We’re certain you need 30-50 feral hogs in your Modern AGE campaign, so make sure to check that out!

 

Envoys to the Mount for Blue RoseBlue Rose, our Romantic Fantasy RPG, is also getting (and giving) a lot of love right now. If you’ve never checked it out before, there’s a new Quickstart that gives you a complete adventure with rules and pre-generated characters. For more experienced players, we’ve just put Envoys to the Mount up for pre-order. This is a complete campaign for Blue Rose that takes characters through all four tiers of play. There’s also a tie-in fiction anthology called Tales from the Mount that’s available now. You can get a bundle with both Envoys and Tales too!

 

Sacred Band 2nd editionSpeaking of fiction, our imprint Nisaba Press has some great titles for holiday reading. Blue Rose fans will definitely want to check out Sovereigns of the Blue Rose, an anthology of stories about the fourteen rulers of Aldis. We’ve also just released Sacred Band, Joe Carriker’s critically-acclaimed LGBTQ+ superhero novel. Supers will also enjoy Roadtrip to Ruin, the latest Mutants & Masterminds novel. If short stories are your jam, we’ve released three anthologies this year: For Hart and Queen for Blue Rose, Powered Up for Mutants & Masterminds, and Under a Black Flag for Freeport.

 

 

Time Traveler's Codex for Mutants & MastermindsSuperhero fans should look no further than Mutants & Masterminds. If you haven’t tried it before, jump right in with the Basic Hero’s Handbook. We’ve just release the Time Traveler’s Codex (now available in print!), which is a whole book about timeline hopping shenanigans. If you’ve been wanting adventure support, we’ve really leaned into that this year with the Astonishing Adventures PDF series. These include stand-alone adventures and the five-part series NetherWar. Danger Zones is another new series. Each entry details a new location for superheroic action. And, by popular demand, we’ve also just released a deck of Condition Cards!

 

Ships of the ExpanseBut what if you want to go to outer spaaaaccceeee? That’s where The Expanse RPG—based on the terrific novels by James S.A. Corey­—comes in. There’s a free Quickstart if you haven’t dived in yet. This year we released Abzu’s Bounty, a series of six linked adventures for the game. Salvage Op offers a one shot for an evening or two of play. We’ve also just put Ships of the Expanse up for pre-order. This is the long-awaited book full of deck plans and details about the spaceships of the setting.

 

Sword Chronicle RoleplayingLast but by no means least, we launched the Sword Chronicle RPG this year. This takes the system we designed for A Song of Ice and Fire Roleplaying and spins it off into as an independent fantasy system. This has been available as a PDF for several months but just this week we’ve made it available as a Print on Demand title on DriveThruRPG.

 

Happy holidays, everyone! See you in 2021!


The Sovereign’s Finest

 

Sovereign's Finest in action!

The existence of the Sovereign’s Finest in the nation of Aldis has, from the beginning, been almost entirely for the benefit of player characters. It exists to give player characters not just a reason to go out and do “adventurer” things, but to do so with royal approval and as national heroes.

Since this chronicle focuses on the players all as envoys of the Finest, we decided that we needed to spend some space talking about the Sovereign’s Finest. Not just how they fit into the setting (as the Blue Rose core rulebook does a fantastic job of doing). But what it is like to be an envoy. We take a look at ranking systems and roles within the Finest, introduce you to some of the movers and shakers among the envoys, and examine play at every level of the organization (as the organizational chart in this article suggests).

Sovereign's Finest

Moreover, we explore the mechanics of the Finest as well. New Specialties and Talents, unique items, new Titles, and even a system that puts player character envoys in charge of defensive structures, outposts, and other strongholds – all in the name of the Sovereign, of course.

This single appendix is chock full of information for players and Narrators alike for playing envoys of the Finest, and is sure to see lots of play at the table even after you have enjoyed the chronicle in the main part of the book.

Envoys to the Mount is available to Pre-Order right now! If you’d like to own both the print and PDF versions of the book, you’ll see an offer for the digital files at checkout for just $5! We’ll even throw in a copy of Tales from the Mount for just $5 as well! And don’t forget that we have a free PDF of 8 pre-gen characters for you to use if you’d like to get playing right away.

Be sure to check out our previous articles on the Ronin Rountable blog!
Designing a Envoys to the Mount
Mounting Anticipation

 

Mounting Anticipation

Envoys to the Mount for Blue RoseIn the world of Blue Rose, the Kingdom of Aldis is normally where it’s at, but our newest releases, Envoys to the Mount and Tales from the Mount, are instead taking us on a journey to a very different destination, indeed: the Shadow Barrens, sorcery-defiled remnants of the once-thriving realm of Faenaria, where stands the quasi-mythical Mount Oritaun.

Envoys to the Mount is a campaign sourcebook for Blue Rose, spanning levels 2 to 17, which challenges a band of the Sovereign’s Finest to embrace their Destiny and defy Fate on an errand of mercy with repercussions to be felt throughout all of Aldea, now and for ages to come. While the quest begins innocuously enough—rendering aid to people in need across the kingdom—the adventure will lead these envoys to uncover ancient arcane secrets, pursue (and be pursued by!) deadly enemies, walk the streets of a metropolis long ago lost to Shadow, and ultimately stand against the earthly champion of the Exarchs in a battle both for the future of a lost people and for the soul of the world.

However, Envoys to the Mount is so much more than just a campaign. It also serves as a guide to the Sovereign’s Finest, outlining organization, operations, ranks and responsibilities, and all the other information needed to understand the inner workings of this revered Aldin fellowship. Within, you’ll learn what’s expected of an envoy, as well as the privileges and obligations of those who ascend the rank, and both a brief history of the Finest and a “who’s who” of its current leadership. Further, Envoys to the Mount explores the terrifying Shadow Barrens in detail—its vistas and many hazards, along with various points of interest for the bold… or the foolhardy—and provides new mechanics for use in this or any other Blue Rose campaign, such as the corrupt Shadow Dancer Talent and the exciting new system for challenge tests (a kind of advanced test with the potential for consequences every step of the way).Tales from the Mount from Nisaba Press

Of course, what’s a Blue Rose campaign without compelling player characters? Thus, we’re also releasing a free set of eight pregenerated 2nd level characters uniquely suited to the events of Envoys to the Mount, with built-in plot hooks intended to draw them directly into the action. While not necessary to enjoy Envoys to the Mount, these characters can jumpstart your adventure and get you right into the thick of things!

Last, but certainly not least, is Tales from the Mount, a nine-story anthology of nearly 300 pages of Blue Rose fiction centered upon the events, themes, moods, and settings of Envoys to the Mount. These stories shed a light on the dreaded Shadow Barrens and the terrible things that lurk within, through the exploits of those who defy Shadow with love and courage. Within its pages, you will accompany not just those braving the Barrens from without, but also travel alongside those from within that nightmarish land, to see that hope can bloom in even the most unlikely earth. Tales of bravery and sacrifice, of darkest sorcery and bittersweet triumph, await you!

What stories will you tell of Mount Oritaun?

SACRED BAND CHARACTER SHEETS: Llorona

Sacred Band 2nd editionAs we announced earlier this week, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Llorona !

Here’s the introduction to this series from Monday, just in case this is the first blog post you’ve found:

“My writing compatriots often joke with me that I write novels like a game designer: eighty thousand words into world building before I realize that I need a plot and some characters. In the case of Sacred Band, the joke is literal truth, though.

As part of my character design, I decided to turn to a familiar “language” for my development of Gauss, Deosil, Sentinel, Optic, and Llorona – the language of game mechanics. Specifically, the Mutants & Masterminds rule set. Building my protagonists in that system allowed me to make decisions on things like abilities and limitations as a structured undertaking.

Of course, when the story needed something that the rules didn’t or couldn’t account for, the story won out, but having that starting line to apply my creativity to in the first place made the process much easier than just writing into a blank space entirely.”

Echoing during the Houston Event in the mid-80s, Llorona has seen much of superhero history first-hand. Named for a tragic figure from Mexican folklore, Llorona’s power is sonic in origin, a terrifying wail that she can use to make herself ghostly and intangible for as long as she can maintain the shriek. She works for the Golden Cross, a superpowered organization that helps with natural and man-made disasters the world over, which puts her in a position to sometimes see the worst humanity has to offer…but to then also do something about it!

You can download the character sheet for Llorona right here!

Sacred Band is now on sale in the Green Ronin Online Store (in print or in ebook) and on Amazon (in print or for Kindle). It’s even available in ebook on DrivethruRPG. Look for it at your local retailer as well!

Monday’s Sacred Band character sheet for Gauss

Tuesday’s Sacred Band character sheet for Deosil

Wednesday’s Sacred Band character sheet for Sentinel

Thursday’s Sacred Band character sheet for Optic

We hope you’ve enjoyed these character sheets for the cast of Sacred Band. Be sure to let us know if your group uses them in your games of Mutants & Masterminds!

SACRED BAND CHARACTER SHEETS: Optic

Sacred Band 2nd editionAs we announced earlier this week, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Optic!

Here’s the introduction to this series from Monday, just in case this is the first blog post you’ve found:

“My writing compatriots often joke with me that I write novels like a game designer: eighty thousand words into world building before I realize that I need a plot and some characters. In the case of Sacred Band, the joke is literal truth, though.

As part of my character design, I decided to turn to a familiar “language” for my development of Gauss, Deosil, Sentinel, Optic, and Llorona – the language of game mechanics. Specifically, the Mutants & Masterminds rule set. Building my protagonists in that system allowed me to make decisions on things like abilities and limitations as a structured undertaking.

Of course, when the story needed something that the rules didn’t or couldn’t account for, the story won out, but having that starting line to apply my creativity to in the first place made the process much easier than just writing into a blank space entirely.”

Today’s member of Sacred Band is Optic, the photoassumptive former military man capable of turning his body into a coherent field of light! Though he served with the superpowered Air Force unit known as the Seraphim with honor and dignity, he was the first super ever drummed out of the military under Don’t Ask, Don’t Tell, and was influential in the repeal of that law. Since then, he’s done well for himself as a Hollywood action star, but he’s secretly itching to be back in uniform doing good work!

You can download the character sheet for Optic right here! 

Sacred Band is now on sale in the Green Ronin Online Store (in print or in ebook) and on Amazon (in print or for Kindle). It’s even available in ebook on DrivethruRPG. Look for it at your local retailer as well!

Monday’s Sacred Band character sheet for Gauss

Tuesday’s Sacred Band character sheet for Deosil

Wednesday’s Sacred Band character sheet for Sentinel

SACRED BAND CHARACTER SHEETS: Sentinel

Sacred Band 2nd editionAs we announced earlier this week, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Sentinel!

Here’s the introduction to this series from Monday, just in case this is the first blog post you’ve found:

“My writing compatriots often joke with me that I write novels like a game designer: eighty thousand words into world building before I realize that I need a plot and some characters. In the case of Sacred Band, the joke is literal truth, though.

As part of my character design, I decided to turn to a familiar “language” for my development of Gauss, Deosil, Sentinel, Optic, and Llorona – the language of game mechanics. Specifically, the Mutants & Masterminds rule set. Building my protagonists in that system allowed me to make decisions on things like abilities and limitations as a structured undertaking.

Of course, when the story needed something that the rules didn’t or couldn’t account for, the story won out, but having that starting line to apply my creativity to in the first place made the process much easier than just writing into a blank space entirely.”

Sentinel is in today’s spotlight, and rightly so! One of the Original superheroes of the setting, Sentinel is an iconic figure in the world’s mind. When anyone thinks of superheroes, they think of this high-flying, super-strong powerhouse, though he’s known just as much for his good nature and sense of right and wrong. A terrible scandal forced him out of the public eye, but just the right situation might bring him out of that retirement.

You can download the Character Sheet for Sentinel right here! 

Sacred Band is now on sale in the Green Ronin Online Store (in print or in ebook) and on Amazon (in print or for Kindle). It’s even available in ebook on DrivethruRPG. Look for it at your local retailer as well!

Monday’s Sacred Band character sheet for Gauss

Tuesday’s Sacred Band character sheet of Deosil

SACRED BAND CHARACTER SHEETS: Deosil

Sacred Band 2nd edtionAs we announced yesterday, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Deosil!

Here’s the introduction to this series from yesterday, just in case this is the first blog post you’ve found:

“My writing compatriots often joke with me that I write novels like a game designer: eighty thousand words into world building before I realize that I need a plot and some characters. In the case of Sacred Band, the joke is literal truth, though.

As part of my character design, I decided to turn to a familiar “language” for my development of Gauss, Deosil, Sentinel, Optic, and Llorona – the language of game mechanics. Specifically, the Mutants & Masterminds rule set. Building my protagonists in that system allowed me to make decisions on things like abilities and limitations as a structured undertaking.

Of course, when the story needed something that the rules didn’t or couldn’t account for, the story won out, but having that starting line to apply my creativity to in the first place made the process much easier than just writing into a blank space entirely.”

Today, we’re looking at Deosil, the team’s elementalist witch. Best friends with Gauss, Deosil (or “Jesh,” to her friends) is a neopagan social media maven and often the voice of reason. That said, she knows she has some fears to conquer – but look out once she does!

You can download the Character Sheet for Deosil right here! 

Sacred Band is now on sale in the Green Ronin Online Store (in print or in ebook) and on Amazon (in print or for Kindle). It’s even available in ebook on DrivethruRPG. Look for it at your local retailer as well!

Yesterday’s Sacred Band character sheet for Gauss is still available for download as well!

SACRED BAND CHARACTER SHEETS: Gauss!

Sacred Band character sheetsMy writing compatriots often joke with me that I write novels like a game designer: eighty thousand words into world building before I realize that I need a plot and some characters. In the case of Sacred Band, the joke is literal truth, though.

As part of my character design, I decided to turn to a familiar “language” for my development of Gauss, Deosil, Sentinel, Optic, and Llorona – the language of game mechanics. Specifically, the Mutants & Masterminds rule set. Building my protagonists in that system allowed me to make decisions on things like abilities and limitations as a structured undertaking.

Of course, when the story needed something that the rules didn’t or couldn’t account for, the story won out, but having that starting line to apply my creativity to in the first place made the process much easier than just writing into a blank space entirely.

So, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day.

First out the gate, we look at Gauss, the young magnetic college kid who is the catalyst for the formation of Sacred Band! He’s a mag-leving daredevil who prefers to work his powers through a cloud of ball bearings he keeps with him. Though he’s new to the superhero business, he’s all in.

You can download the Character Sheet for Gauss right here! 

Sacred Band is now on sale in the Green Ronin Online Store (in print or in ebook) and on Amazon (in print or for Kindle). It’s even available in ebook on DrivethruRPG. Look for it at your local retailer as well!

Welcome to Aldea: A Blue Rose Primer

Blue Rose Adventurer's GuideWhether it is the announcement of the Blue Rose Adventurer’s Guide, the release of some recent Blue Rose products, or just general curiosity, if you are unfamiliar with the setting for Blue Rose, you may be wondering: What is this “Aldea” place and what is it like for playing games and telling stories?

Walk across its meadows, under the branches of its forests, or along its shores, and you would find the world of Aldea much like our own: with a day and night, a sun and moon, a cycle of seasons over a similar year, with much flora and fauna that would be familiar.

That said, you would also encounter magic and mystery under those forest boughs and in the watery depths. The sun, moon, and stars were placed in the sky by primordial powers worshipped during that cycle of seasons, and some flora and fauna are quite different indeed, from tree-spirits to faeries to beasts with minds as aware as our own. What’s more, you would find places, and creatures, touched by forces of corruption and evil, which have twisted them, making them inimical to life.

The Western Lands

Aldea is a world in many ways like our own several centuries ago, in others very different. The Blue Rose setting focuses on a region of the overall world of Aldea less than a thousand miles across, centered on the nation of Aldis, the Sovereignty of the Blue Rose. They are collectively known as the Western Lands, or the Old Kingdom Lands, although both terms are not in widespread use, since these lands don’t think of themselves collectively, for the most part. They have emerged only a few centuries ago from a vast dark age of corrupt rule, and parts of the world still remain touched by the power known to Aldeans as Shadow.

  • Aldis: Central to the Western Land is the Sovereignty of Aldis, once the heart of the Old Kingdom. Aldis is ruled by nobles who are trained and tested for their roles, including the magical test of the Blue Rose Scepter to verify their good intentions. It is ruled by a Sovereign chosen by the divine Golden Hart from among its people, and the current sovereign is Queen Jaellin. Aldis harnesses arcane power and potential to improve the lives of its people and to promote a culture of tolerance and prosperity for all.
  • Rezea: West of Aldis, across the broad Rezean Gulf, lie the plains of Rezea, hundreds of miles of open grasslands, fed by rivers flowing from the high northern mountains towards the ocean. These lands are claimed by the Clans of Rezea, semi-nomadic horse-riders descended from humans who escaped servitude in Drunac to the north and west and found their way onto the vast plains, led by the great hero Jessa. The Rezean clans are largely independent, and often competitive, united by their culture and their respect for the Khana, the wisest of their witches.
  • Jarzon: To the east of Aldis, across the expanse of the Veran Marsh, is the Theocracy of Jarzon. Jarzon’s history of struggle in throwing off tyranny and surviving in a corrupted world has shaped their culture and views. A deeply religious nation, Jarzon’s salvation was in the Church of Pure Light. The church preaches a strict life of vigilance against corruption. The practice of the occult is punishable by death, and the arcane arts may only be practiced by the church’s priesthood and those specifically under their supervision. Jarzon mistrusts neighboring Aldis for the Sovereignty’s embrace of arcana and the forces which the Theocracy feels corrupted the world—and have the potential to do so again.
  • Kern: To the north of Aldis, beyond the peaks of the Ice-Binder Mountains, lies the foreboding Thaumarchy of Kern, the last of the domains of Shadow. The Lich King Jarek ruled here for centuries until Queen Jaellin and the forces of Aldis brought his rule—and his dark tower—crashing down three years ago. A loose alliance of seven of Jarek’s lieutenants stepped quickly into the power vacuum, taking up the reins of power as a “Regency Council” until the succession could be settled. The so-called “Shadowed Seven” plot and scheme and maneuver for advantage in the inevitable conflict that will settle which of them sits upon Kern’s throne.
  • Lar’tya: A sea voyage to the south and west of Aldis lie the volcanic isles of the Matriarchy of Lar’tya. It is a prosperous, tropical nation with a trading partnership with the Western Lands, particularly Aldis. As its name suggests, Lar’tya consolidates political and social power in the hands of women, considering them more naturally suited to administration, business, and leadership. The nation also has a strict caste system, with limited social mobility and interaction between castes.
  • The Roamers: The traveling folk known as Roamers trace their lineage back to the lost nation of Faenaria, what is now the Shadow Barrens. The Roamers travel from place to place in small caravans of brightly colored wagons, trading goods and offering services, often visionary readings or small arcane works. They’re known for their love of music and dance, but also for a somewhat mischievous nature and a gift for stirring things up in places they visit.

The Western Kingdoms of Aldea

The Peoples of Aldea

On Aldea, their term for “person” generally refers to any embodied soul: a living being born of the world, capable of thought and self-awareness. That said, not all cultures agree as to precisely who

Blue Rose: The AGE RPG of Romantic Fantasy

Blue Rose (Fantasy AGE)

is or isn’t a “person.” In particular some nations, like Jarzon, question whether or not rhydan are truly people, or whether the night people are deserving of the name, being creations of the occult, and therefore shadowspawn in their eyes. In Aldis and much of the world, however, the following five peoples are recognized:

  • Humans: The vast majority of people in the world are humans, who would be quite familiar to us. Aldean humans exist in all of the vast variety they do on our world, and then some.
  • Night People: Creations of arcana, the night people were made as brute laborers and soldiers. Many fought for and won their freedom and they are now found in many lands, although fully-accepted only in Aldis, as many others are suspicious of the night people’s origins.
  • Rhydan: The rhydan have the bodies of beasts, but possess souls just like any people, making them intelligent, self-aware, and gifted with arcane (particularly psychic) talents. Most rhydan arise—or “awaken” as they call it—from amongst mundane animals of their kind, and many in Aldis believe rhydan are proof of the Wheel of Rebirth: placing enlightened souls into animal forms close to nature.
  • Sea-folk: Sea-folk are an amphibious people, who can swim with great skill and hold their breath as long as a dolphin. They have green- or blue-tinted skin and hair and eyes of a similar shade. Sea-folk are androgynous and often gender-fluid. Because they depend on water more than land-dwellers, sea-folk live near rivers, streams, lakes, or the sea.
  • Vata: Descendants of the ancient and arcane vatazin, their heritage mixed with human ancestry, the vata are a long-lived people of arcane gifts and insights, but one that has been fading from the world for generations.

Before the souls of Aldea were embodied, they were timeless beings beyond physicality. Now in diverse forms, they retain some sense of their previous oneness. While men and women are the most common genders of Aldea, more exist beyond these two. While people in Aldis have no overriding romantic or sexual preference, placing the importance of the soul over the body, there are those primarily or solely drawn to their own gender, or to a different gender, as well as those not drawn to sex or romance in particular, or even at all. There are many sorts of families, based on many sorts of relationships between people, with love as the most common element.

A New World Awaits

This summary is just the barest taste of the magical world of Aldea. So much more awaits in both Blue Rose, the AGE Roleplaying Game of Romantic Fantasy (for the AGE System) and in the Blue Rose Adventurer’s Guide (for Fifth Edition fantasy roleplaying), as well as fiction set in the world of Aldea from Nisaba Press, such as the novel Shadowtide. Whatever venue appeals to you, welcome to the world of Aldea! Take the time to visit and experience its stories, and then create some of your own.

Under a Black Flag: Tales of Freeport

Under a Black FlagToday is Talk Like a Pirate Day, and in our newest anthology Under the Black Flag, the blood and salt of Freeport breeds a special kind of hero, one usually kicked out of all but the crustiest taverns and immortalized in bawdy songs. Ancient cultists lurk beneath the streets, unknown horrors prowl the depths, but the real trouble is the ne’er-do-wells who walk the city’s streets and alleys.

Under a Black Flag features nine rollicking tales of swashbuckling action centered around the City of Freeport, a fantasy pirate city unlike any other.

Under a Black Flag is available for Pre-Order in our Online Store as well as on DrivethruRPG.

About Nisaba Press

Nisaba Press draws the rich detail and excitement of collaborative storytelling from the world of roleplaying to create immersive fiction for all readers to enjoy.

We believe everyone should see themselves reflected in our stories. By actively seeking out and amplifying the voices of under-represented writers: women, people of color, and LGBT+, we strive to be inclusive of all readers.

While currently focused on exploring the richly detailed worlds created by Green Ronin Publishing, Nisaba Press’s vision extends to a future filled with speculative fiction set in all manner of places, times, and genres.

While you’re here… Would you like to know more about Freeport: The City of Adventure?

Check out our recent updates to the classic Death In Freeport adventure, now available for Fantasy AGE as well as 5th Edition!Death in Freeport

20 years ago, Green Ronin made a name for itself with Death in Freeport, a d20 System adventure released at GenCon the same day as the 3E PHB. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Return to those halcyon days with this 20th Anniversary Edition of Death in Freeport, now updated to the Fantasy AGE rules!

Chris Pramas—the designer of the AD&D Guide to HellWFRP 2E, and Dragon Age—created the city of Freeport for this classic adventure for low-level characters. Add urban sprawl, pirates, and a touch of cosmic horror to your campaign with the City of Adventure.

Death in Freeport has already kicked off thousands of campaigns. Be part of the legend with the 20th Anniversary Edition!