So, if you’ve been following Modern AGE, and specifically the Threefold setting, you might be wondering if there’s more to come, given that we called it our “flagship setting.” The answer: Yes! We’re putting together Five and Infinity, a series of adventures and adventure generators for Threefold.
(What! What’s Threefold? It’s the Modern AGE setting of innumerable planes of existence, each aligned to some combination of high magic, dark forces, and high technology. Heroes typically represent the Sodality, who explore the planes and protect the people they meet, or Aethon, a cabal of posthuman spies working to shape Earth and its alternate timelines. They must contend with strange worlds, interdimensional crime lords, mad scientists, warlocks, and alastors, demon-lords of the Netherworlds. Read more here.)
Five and Infinity was originally slated to be a print release, but this being the era of COVID-19, we’ve had to change that, for reasons discussed here. Instead, we’ll be presenting it as a PDF series with the following parts:
Chapter 0—Adventure Generator: Written by Jesse Heinig, this series of tables outlines adventures for you! This is a taster for the rest of the series, so it’ll cost around a buck, to grab you.
Chapter 1—Hunting Night: Ron Rummell’s adventure takes you after a fallen spider goddess and her brood as they unwittingly invade earth. For Characters of levels 1 to 4.
Chapter 2—The Dreaming Crown: Psychic renegades threaten to wreck diplomatic contact with a new plane. What’s their real agenda? It’s by Steve Kenson, so you know it’s good. For Characters of levels 1 to 4.
Chapter 3—The Soul Trade: Neall Raemonn Price spins an adventure about souls as drugs, multiple dystopias, and pilots who can’t tell which reality they belong to. For characters of levels 5 to 8.
Chapter 4—The Midnight Gold: Visit a demonic casino in a hell of industrial despair, where your debts are literal chains, to free the soul of a foolish gambler and interfere in the politics of Inimicals, the rules of the Netherworlds. Crystal Frasier’s imagination pops in this one. For characters of levels 9 to 12.
Chapter 5—Threshold of Apocalypse: Meghan Fitzgerald is one of the best writer-developers in her cohort so I’m grateful she wrote this adventure, where a time loop beings characters to the literally end of everything, where they must decide if what comes after the end is worth saving. For characters of levels 13 to 16.
These adventures aren’t a campaign per se, but have built-in connections to let you run them that way. In some ways it’s Threefold’s answer to Blue Rose’s Six of Swords (on this page as a collection or individual adventures), which happens to have been my first work for Green Ronin.
There’s some beautiful potential storytelling in Five and Infinity, and Chapter 0 will be available next week. Watch this space!
After writing and designing games as a freelancer from 2000 on, Malcolm Sheppard is pleased to join Green Ronin as developer at large: the one who works on any number of games, from the Adventure Gaming Engine to Ork! Malcolm’s experience before Green Ronin includes Exalted, Mage: The Ascension, Onyx Path’s Chronicles of Darkness and Scion lines, as well as Shadowrun and Eclipse Phase. Outside game design, Malcolm’s worked in community development and education, and as a professional historical re-enactor, where he gave large metal swords to children. (They were blunt!) Malcolm lives in semi-rural Ontario, Canada.