Cosmic Handbook and Harbinger of the Far Tide

Cosmic Handbook (Pre-Order and PDF)

Cosmic Handbook (Pre-Order and PDF)

Cosmic Handbook (Pre-Order and PDF)

Cosmic Handbook is now available for pre-ordering in our Green Ronin online store, or you can get the PDF by itself. If you do pre-order the hardback, when you check out you’ll be offered the PDF version for just $5! To take advantage of that offer, when it pops up make sure to click “Add to Cart” and then click “Check Out.” (If the offer doesn’t show up for you, please let us know at custserv@greenronin.com.)

The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth.

Get ready, heroes. Infinity awaits!


Rogues Gallery: Harbinger of the Far Tide (PDF)

Rogues Gallery: Harbinger of the Far Tide (PDF)

Rogues Gallery: Harbinger of the Far Tide (PDF)

Also now available for Mutants & Masterminds is the Rogues Gallery: Harbinger of the Far Tide PDF, for just $1.95.

The Earthly manifestation of a preternatural being from beyond space and time. The existence of the Harbinger of the Far Tide makes it clear to those in-the-know that far darker, far more powerful beings are on their way. Your heroes have never faced a threat like this before.

 

Ronin Round Table: Game Master’s Kits Are Coming!

One of the most common questions we got after the release of Fantasy AGE was, “Are you going to do a GM screen?” At the same time our screens for other games had been going out of the print over the past couple of years. We have not had GM’s Kits for Dragon Age, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds in stock for some time. We’ve been waiting for the right time to get these going again, and happily that time is now!

In the first quarter of next year, we’ll be releasing Game Master’s Kits for Fantasy AGE, Mutants & Masterminds, Dragon Age, and A Song of Ice and Fire Roleplaying. They have some common features. Namely, all have a sturdy, hardback GM screen, four double-sided rules reference cards, and a combat tracker. The latter is a card for keeping track of initiative and other combat considerations, and you can write on it with dry or wet erase markers. The Fantasy AGE one (which has only the above contents) is brand new, of course, but the other three are revisions of our previous GM’s Kits.

The original Mutants & Masterminds GM’s Kit included a 48-page booklet featuring the Quickstart Character Generator. This proved so popular and useful that we put it in the Deluxe Hero’s Handbook. It didn’t make sense to include the booklet when that info is in the game’s core rulebook, so the reference cards and combat tracker replace it.

The Dragon Age GM’s Kit also needed a revision. The original was done when only Set 1 had been released, so the screen was out of date. We’ve revised it to reflect Dragon Age Core Rulebook, and we’re also replacing “A Bann Too Many” with a brand new adventure.

A Song of Ice and Fire Roleplaying’s GM’s Kit will have the same basic content (short adventure, map of Westeros) plus the reference cards and combat tracker. We may replace the screen art (that isn’t nailed down yet). The adventure is the same, but we are going to duotone the art and print the booklet in color this time, just to snazz it up.

The GM’s Kits for Fantasy AGE and Mutants & Masterminds are at print now and should release in January. Those for A Song of Ice and Fire Roleplaying and Dragon Age are scheduled for March. Since both of those are licensed games, I’ll just issue my usual caveat that an approvals process is involved and this sometimes affects release dates. This is less an issue with the SIFRP screen, as it’s a largely a reprint, but the Dragon Age screen has a brand new adventure and associated art, which need a sign off from BioWare.

It is thanks to Dragon Age that all the new GM’s Kits are getting handy reference cards. That game was originally released as a series of boxed sets, which allowed us to easily include such things. Now that the Dragon Age Core Rulebook is out, we needed a new way to get reference cards for stunts and other things into people’s hands. The GM’s Kits proved the perfect place for the reference cards and the new combat trackers. Look for them all in the new year!

Cosmic Handbook PDF Preview

Cosmic Handbook (Not final cover)

Cosmic Handbook

The Cosmic Handbook is in the final stages of layout and we’re planning to make it available in PDF form and as part of our Pre-Order Plus program next week! To tide you over, we’ve pulled nine pages from the book to create a preview that includes everything from the complete table of contents to heroes, villains, and sneak peeks at some of the new organizations and locations that debut in the book.

Check it out now and come back next week to get the complete PDF!

Ronin Roundtable: Scared, Hero?

Supernatural Handbook

Supernatural Handbook

It’s late October, when thoughts turn to the Things That Go Bump in the Night and the variety of Halloween horrors we can bring … not just to parties and film-fests, but to the gaming table.

While Mutants & Masterminds might not be the sort of game that immediately springs to mind when you’re thinking about Halloween horror, not only does the superheroic genre have more than its share of ghosts, ghouls, and Things Man Was Not Meant to Know, but M&M has all of the tools you need to bring them into your game, with the Supernatural Handbook by Lucien Soulban. Here’s just a quick look at what the book offers by way of scaring your heroes:

Fear

The Affliction effect (Hero’s Handbook, page 97) can represent the impact of fear and horror on characters. Different creatures may inflict fear by their very presence and different situations may do so as well, just as other hazards inflict Damage. The general assumption in a Supernaturals series is that fear is a hazard just like any other, so most creatures do not pay power points for the “power” to terrify their victims, unless it is in some way special compared to other fear-causing hazards in the series. The typical fear Affliction looks like this:

Fear: Affliction (Resisted and Overcome by Will; Dazed, Stunned, Incapacitated)

So, when encountering a source of fear, the victims make Will resistance checks, with the DC determined by the source of fear, from DC 10–11 for a mild fright all the way to DC 30 for mind-shattering terror. The average should be around 10 + series PL. Falling victim to fear means the character is less able to act and victims get a new Will check each round to shake off the fear; incapacitated characters get a chance to recover each minute.

The Supernatural Handbook also offers an optional system for handling corruption, everything from slow moral decay to the body-horror of unrelenting transformations. When the heroes grapple with monsters, do they risk becoming just as monstrous?

But the book isn’t just limited to game-system tools: It offers extensive advice for Gamemasters on how to create and manage fear and horror in their stories, from a light touch to “blunt force trauma” and from playing with expectations and speculation to keeping players invested in the story and playing along.

It also offers a cunning “Build-A-Critter” series of trait packages, giving you the building blocks to put together endless monsters to challenge your heroes. This works great in conjunction with the prefabricated powers from the Power Profiles book (particularly things like Animal, Darkness, and Death Powers, to name a few). It includes a variety of monster archetypes, including my personal favorite: WTF! (free download)

The book offers the complete organization ARCADE (The American Research Center for the Arcane Defense of Earth) suitable as the center of an entire supernatural series or for inclusion in your regular M&M game as the secret supernatural defenders of the world.

Best of all, the Supernatural Handbook is on sale this week in both print and electronic editions for all of your Halloween gaming needs! Just visit the Green Ronin Store (for the print or electronic editions) or DriveThruRPG or RPGNow (for the electronic edition only) and best wishes for a super and spooky Halloween!

Threat Report for Third Edition M&M is also on sale, as are the Second Edition M&M PDFs Book of Magic and Time of Vengeance.

Check out the Supernatural Sale!

Two New PDFs: Kathryn the Red and Sub-Saharan Africa

We have two new PDFs for you this week, one Rogues Gallery entry and one for Atlas of Earth-Prime, for Mutants & Masterminds.

Rogues Gallery: Kathryn the Red (PDF)

Rogues Gallery: Kathryn the Red (PDF)

Rogues Gallery: Kathryn the Red

Mystery, New Hampshire has a legend about a headless horsewoman known as Kathryn the Red. She’s a spirit of vengeance from the time of the American Revolution that can be summoned to carry out revenge by anyone willing to pay her price. But she also returns on her own from time to time in order to hunt down seemingly random people. Can she ever be stopped?

Get Kathryn the Red today—just $1.95!


Atlas of Earth-Prime: Sub-Saharan Africa

Atlas of Earth-Prime: Sub-Saharan Africa

Atlas of Earth-Prime: Sub-Saharan Africa

Sub-Saharan Africa is what most people think of when they picture Africa in their minds, and this region is the subject of this week’s Atlas of Earth-Prime. Inside is information about Somalia, Djibouti, Eritrea, Ethiopia, the Republic of Kenya, the United Republic of Tanzania, the Republic of Uganda, the Democratic Republic of Congo, the high-tech nation of Dakana, the Republic of Botswana, the Republic of Malawi, the Republic of South Africa and many more nations. Learn about Project Hive, meet the Hellscreamer, Prime Detective, the living goddess Ayesha, the members of the Gathering of Heroes, and the villains they face off against.

Visit Sub-Saharan Africa today–only $3.95

 

BAMF Podcast: Enter to Win Emerald City!

BAMF!On the latest episode of the BAMF podcast, Mike Lafferty chats with an all-star panel about superhero teams — and they’re giving away a copy of M&M’s Emerald City setting book! Listen for details on how to enter (they tell you in the first minutes, honest).

Team Talk on the Bamf Podcast

Ronin Round Table: Let’s Get Cosmic

Cosmic Handbook (Not final cover)

Cosmic Handbook


The Cosmic Handbook has been a popular product even before it was on the list of books we were working on. Fans have been asking for it since the second edition of Mutants & Masterminds, so at some point in the last few years, we added it to the schedule, wrote it, and are in the midst of preparing it for release!

This is the book you want if you’re planning to expand the scope of your game into the wider galaxy, leaving Earth-Prime behind to explore the wild frontier created after Star-Khan’s forces flooded in to fill the vacuum created by the destruction of Magna-Lor at the hands of Collapsar. It’s also the book you want if you’re running a series in your own setting, because it features an overview of cosmic stories and heroes, tips on creating super-powerful cosmic characters, along with sample archetypes, new equipment and vehicles, rules options to help you adapt to things like the vast ranges characters have to contend with in space, and information for the GM on how to run a game that’s exciting, challenging, and fun.

The Cosmic Handbook will help you run games in which your heroes have to deal with interstellar wars, face down cosmic elders, explore unknown space in their very own spaceship, act as galactic guardians (in case you’re into that sort of thing), and even play games set on alien worlds or in the far-flung, space-faring future.

Ray-Gun Hero

Ray-Gun Hero


We wanted to make sure the book covered as many different cosmic comic book character types, adventures, and settings as we could. We roped James Dawsey, Steve Kenson, Christopher McGlothlin, and Jack Norris into writing it and they really delivered.

Cosmic heroes run the range from power level 8 at the low end, for sword-and-planet style characters and progress all the way to power level 14 (or higher). We recommend starting at power level 12, a step up from standard PL10 M&M games, so characters are able to bring some serious power to bear when they need it.

The hero archetypes included in the book are: the Ray-Gun Hero, the Star Hero, the Cosmic Corsair, the Space Knight, the Cosmic Critter, the Galactic Peace Officer, the Space Demigod, the Space Soldier, and the Strange Visitor. There’s also a number of alien templates you can use to create your own coldly logical aliens, group-minds, insectoids, plant-like aliens, and many more.

As for the forces the heroes fight against, there’s a section that discusses popular cosmic-level plotlines and how to put them together, from alien invasions to ancient mysteries. Then there are the bad guys themselves, who get their own list of archetypes, including the Alien Supermind, the Avatar of Destruction, the Imperial Champion, the Space Dragon, the Devourer, the Galactic Tough Guy, the Renegade Space Cop, the Star Hunter, the Time Master, and multiple variations on each. Plus a selection of minions for your alien invaders.

And that’s just the first half of the book! After that we cover the cosmos as it exists in the Earth-Prime universe, including information on how things have changed since the appearance of Tellax the Redeemer (in Emerald City Knights) and the coming of Collapsar. These events have had a significant impact on the galactic civilization and have turned the galaxy into a wild frontier, ripe for your players’ heroes to make names for themselves.

As you can see, the art for the book is looking great and we can’t wait to show you the final table of contents and some other bits as previews in the coming weeks. Start thinking up some cosmic plotlines and get your friends ready for a high-powered, cosmic, super series!

Nanotech

Nanotech

Alien Supermind

Alien Supermind

Star Hero

Star Hero

Atlas of Earth-Prime: West Africa (PDF)

The Atlas of Earth-Prime heads to the 15 nations that make up West Africa. Inside, you’ll meet the Champions of West Africa, a team made up of heroes from across the region, with members including Exemplar, Jali, Genome, Maitre Aimant, the Futurist, and Fantasma. Together, they protect the region from threats such as King Claw and his followers in Righteous Fire. Another hero, Mr. Twist, concerns himself with refugees in the region and has set up the Refuge to offer a safe place to stay, at least for a while. There’s more going on in Niger, Senegal, and Sierra Leone, where the son-of-a-villain known as Brodha Renbo tries to prove himself a true hero.

This $3.95 product includes a 6-page, full-color PDF and three Hero Lab files.

Buy Atlas of Earth-Prime: West Africa today!

Rogues Gallery: Mistress Hyde

Rogues Gallery: Mistress Hyde (PDF)

Rogues Gallery: Mistress Hyde (PDF)

This week’s Rogues Gallery issue for Mutants & Masterminds is  Mistress Hyde, priced at just $1.95 for a supervillain PDF with a Hero Lab file.

A world-renowned pharmacologist looking to create a treatment for neuromuscular disease, Maryann Beswick accidentally inhaled fumes that built up in her system and eventually transformed her from being a kind humanitarian into an evil, bestial criminal intent on accumulating power and experiencing pleasures at any cost!

Get Mistress Hyde today—just $1.95!

Two New PDFs: Mercurial and North Africa

We have two new PDFs for your consideration this week, one Rogues Gallery entry and one for Atlas of Earth-Prime, for Mutants & Masterminds.

Rogues Gallery: Mercurial

Rogues Gallery: Mercurial

Rogues Gallery: Mercurial

Once a driven college student, Glenna Frost was transformed into the highly unstable (in body and mind) Mercurial in an accident at KessKorp. Now Mercurial sows chaos and danger for whatever reason she thinks makes the most sense today. Can the heroes defeat her? Can they help her? Do they want to after all she’s done?

Get Mercurial today—just $1.95!


Atlas of Earth-Prime: North Africa

Atlas of Earth-Prime: North Africa

Atlas of Earth-Prime: North Africa

Today the Atlas of Earth-Prime takes us to North Africa! It explores the countries of Egypt, Libya, Algeria, Tunisia, Tazamamart, Mauritania, and even covers the Western Sahara and Morroco. This region is rich in history, mythology, and culture. Inside you’ll learn about SHADOW’s role in the region, find out about the Hand of Horus, discover what Black Anubis is up to now, and much more, including Tunisia’s plan to build a “Super City” and Morocco’s role as a place of neutrality in the super-powered world!

Visit North Africa today–only $2.95