Humble RPG Book Bundle: Fiction Faves

We’re excited to take part in a new Humble RPG Book Bundle, which just launched today. The Fiction Faves bundle includes multiple titles from our A Song of Ice and Fire Roleplaying game (the official A Game of Thrones RPG), along with other publishers’ fine literary RPG books from the Atomic Robo, Laundry Files, Mistborn, and Dresden Files product lines.

Pay what you want for these excellent, DRM-free tabletop roleplaying books based on bestselling novels, and support charities at the same time!

Ronin Roundtable: GenCon GMing for Green Ronin

GR-Gameroom1If you are a publisher, you of course want people to have the opportunity to play your games at GenCon. You can run demos at your booth but the exhibit hall is no place for long form RPG adventures (it’s super loud and booth space is limited). Those are better handled as scheduled events. Finding good and reliable game masters for your RPGs can be challenging though. In past years we’ve had mixed success with our GenCon events. What I really wanted was a dedicated area filled with Green Ronin games. To get that, you have to have a certain number of events. Coordinating that is a job in itself.

Enter Donna Prior, Green Ronin’s events manager. I told her what I wanted and wow, did she deliver. We had over 90 scheduled events this year and GenCon gave us a dedicated room for them on the second floor of the convention center. Going into that room and seeing tables full of gamers playing Fantasy AGE, Dragon Age, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying was amazing. Read more

Ronin Round Table: The Price of Success

“When you play the game of thrones, you win or you die.” — Cersei Lannister

praying-to-old-godsSpoiler Warning: This article references material from Season 6 of Game of Thrones and contains spoilers for viewers who have not watched through at least the fifth episode of the sixth season of the show.

Fans of A Song of Ice and Fire—and players of the roleplaying game—know full well that success often comes at a cost, and it can be a very high cost indeed. Part of the way the Song of Ice and Fire Roleplaying game manages this cost is through the use of Destiny Points, which players can spend or “burn” (permanently expend) in order to influence the narrative of the game, helping move things towards a particular outcome at a cost. This is detailed on pages 71–72 of the Game of Thrones edition. Similarly, the rules for injuries and wounds in battle, frustration in intrigues, and yielding in both (see Chapter 8 and Chapter 9 of SIFRP) reflect the notion that success is often achieved through sacrifice and setbacks of various sorts.

What about combining these two elements? If you want to emphasize the notion that success comes at a cost in your Song of Ice and Fire Roleplaying chronicles, consider the following options: Read more

Ronin Roundtable: Dragonpowder in SIFRP

Screen Shot 2016-06-05 at 10.33.23 PMDisclaimer: This article discusses the concept of gunpowder in the setting of A Song of Ice and Fire, for the sole application of the roleplaying game A Song of Ice and Fire Roleplaying. To be clear, the existence of gunpowder is wholly non-canon for the book series, and this article is written from a great big “What If?” perspective.

Recently, we at Green Ronin Publishing released a new PDF sourcebook for the Chronicle System, Spark to Powder. This PDF takes a look at pre-modern types of gunpowder technologies, and how to use them in a Chronicle System campaign.

But since the Chronicle System is the “engine” that powers our A Song of Ice and Fire Roleplaying, even I couldn’t help but imagine what gunpowder introduced to Westeros might look like and how it might change the setting in some capacity. We’re calling it dragonpowder, not just for the flame it births so easily, but also for the devastating effect is has the potential to bring to warfare in Westeros.

So, without further ado, we look at the first hurdle to jump in such a scenario: Where does gunpowder come from? We offer three different answers for the Narrator to use in their campaign, perhaps even mixing and matching from elements as they like. Enjoy! Read more

Now Pre-Ordering: Dragon’s Hoard

You can now pre-order Dragon’s Hoard, an epic adventure for A Song of Ice and Fire Roleplaying (the Game of Thrones RPG)! When you pre-order the hardback book in our Green Ronin Online Store, you’ll be offered the PDF for just $5 at checkout! If you pre-order through your local retailer, make sure they know about our Pre-Order Plus program.

Dragon's Hoard

Dragon’s Hoard

Dragon’s Hoard
A Song of Ice and Fire Roleplaying Adventure
Authors: Lee Hammock, Scott Holden, Ian Ireland, Lauren Roy, and Neall Raemonn Price
Cover Artist: Slawomir Maniak
Formats: 180 pages, full color hardback / PDF

Even years after the fall of House Targaryen, their legacy is not forgotten. When a band of ruffians bound for the Wall seek shelter for the night, one of them reveals a secret that sparks a quest across Westeros and even the Narrow Sea to Braavos, seeking the clues to reveal the location of untold riches: part of the Targaryen treasury, spirited away in the final days of Robert’s Rebellion! But our heroes are not the only ones seeking the lost dragon’s hoard, and their rivals will stop at nothing to beat them to it and claim it for themselves. In the end will it be riches…or ruin? Dragon’s Hoard is an epic adventure for A Song of Ice and Fire Roleplaying able to fuel your chronicle for months of game play.

Pre-Order Dragon’s Hoard

Ronin Round Table: GenCon 2016 Roleplaying Games!

 

GClogo-header-2016-91a751cab7b3dc33dd0ac3b3b95595ac9c4e1b4bc5f42b6388531396cb8729beAs I’m sure most folks know, the events registration for GenCon 2016 went live on Sunday. As an aid to everyone who is interested in playing some of their favorite Green Ronin Publishing roleplaying games at GenCon—or trying out one they’ve never played before—we thought we’d compile a handy list of links to those games, by game.

What follows is not a complete list of Green Ronin Publishing games ato be had at GenCon. It’s just a collection of the games we’ve helped put together and coordinate for this year’s convention. See you there!

Reminder: While some of these games are already sold out (a big thanks to all of that enthusiasm!), remember that lots of folks over-buy, and then drop events as they figure out their schedule. Moreover, things happen and sometimes people aren’t able to show for a game, so make sure to pick up some generic tickets and if there’s a game you’re really interested in, show up to it and see if there are any slots unfilled when game time rolls around. Our GMs are only too happy to help.

Read more

Chronicle System PDF: Spark to Powder

Chronicle System: Spark to Powder (PDF)

Chronicle System: Spark to Powder (PDF)

Now available in our Green Ronin Online store is Spark to Powder, a new PDF release for the Chronicle System. Spark to Powder moves the Chronicle System’s technological “slider” a little bit further up the timeline, to what might be termed the Gunpowder Age. This PDF book presents equipment and Benefits that reflect the advent of gunpowder and firearms technologies, but also examines some of its ramifications on a House’s Holdings and its Warfare Units as well.

Add a bang to your Chronicle System campaign!

Ronin Roundtable: Useful Resources for A Song of Ice & Fire

SIFRP-thinkingRunning a campaign of A Song of Ice and Fire Roleplaying can be quite involved. As the Narrator, you have to breathe life into the setting with interesting Narrator Characters, keep the plot moving forward (with or without the player characters!), evolve the storyline to respond to the players actions, and on and on.

It’s great fun, but it’s also a lot of work.

Once you’ve been doing this for a while, though, you figure out some short cuts. So, to make your lives easier, I figured I might share some of my favorite resources that I use to make life a little easier.

Just click on the name of the site below to go to it!

A Wiki of Ice and Fire

Probably the first and most indispensable of these resources is the Song of Ice and Fire Wiki. These are the fruits of the labors of a huge population of dedicated and knowledgeable fans. There are timelines of what happens in the books, detailed examinations of major (and a few minor!) characters, descriptions of a variety of important locations in Westeros and beyond…there really is a little bit of everything there.

Estalia.Net

Though created for another setting entirely, the castles on this page are wonderful. They are relatively simple in design (I believe most of them were made in MS Paint!), but excellent for all that. They really capture the authentic design of a great many of the castles that inspired those in Westeros, so if your group doesn’t have someone who wants to design the interior details of your chronicle’s castles and keeps, this is a great place to turn. They even remember to include privies and jakes!

Donjon

This site has a huge and interesting collection of random generators. While many of them are more appropriate for other higher-fantasy settings, there are some crazy useful ones. My favorite is probably the Medieval Demographics Generator, which lets you enter the population of a settlement, and it’ll generate the space it takes up, details of who rules it, and provides a population breakdown by job. Great stuff.

Westeros Name Generator

Though pretty simple looking in design, this name generator manages to capture a great deal of the flavor of Westerosi names. If you’re like me, you’re always in need of some name or another, so this is a great one: generate a list of fifty mens’ names and fifty womens’ names and you’re pretty ready to go naming Narrator Characters.

House Generator

This is from one of my personal bookmarks, and it’s great for generating one of the many Narrator Character Houses in the game. This utility can be used to generate a random House, using the rules for House Generation in A Song of Ice and Fire Roleplaying. It works quick and well, with some great history and detail all the way around.

Inkwell Ideas Online Heraldry Generator

Last but very, very far from least is the online Heraldry Generator from Inkwell ideas. It’s a nifty system that lets you set the details of the noble Houses that populate your part of Westeros, giving House symbols and colors to each of them. The nice thing about this set-up is that you don’t have to know what you’re wanting to create going in. You can browse the options and toggle those that interest you all you like.

SIFRP Narrator’s Kit, Revised Edition

We have completely revised the Narrator’s Kit for A Song of Ice and Fire Roleplaying, and it’s available now!

SIFRP Narrator's Kit, Revised Edition

SIFRP Narrator’s Kit, Revised Edition

A Song of Ice and Fire Roleplaying Narrator’s Kit, Revised Edition
Author: Steve Kenson
Cover Artist: 
Helge Balzer
Format: 3-panel hardback screen with poster map, reference cards, and 16-page booklet

As a narrator you have your hands full when running the game, but that just got easier with the Narrator’s Kit for A Song of Ice and Fire Roleplaying. This handy accessory features a 3-panel hardback screen with useful tables and charts on one side and a beautiful illustration of the Wall on the other, as well as a full color poster map of Westeros and a 16-page introductory adventure by Steve Kenson. It also includes 4 quick reference cards that put key rules at your fingertips, and a combat tracker that you can write on with wet or dry erase markers.

Kickstart your chronicle with the Song of Ice and Fire Narrator’s Kit!

Ronin Round Table: Generational Games in A Song of Ice & Fire Roleplaying

BalerionA Song of Ice and Fire Roleplaying tends to have a distinct focus on families and legacies. It’s not surprising – the powers of Westeros are its Houses, and while they maintain their hold through economics and military, they establish their alliances and continue their legacies through family.

As such, there is a sense of importance to the families of the characters in a SIFRP campaign. So, it is perhaps no surprise that a particularly enjoyable style has come out of that sort of focus on the family: generational play.

With generational campaigns, the chronicle is less about individual characters, and more about the great legend that is one of the Houses. Wars and trials by combat meet on equal ground with intrigues to establish alliances – especially marriages – between the Houses, and most of the story is told through “flashpoints.” These are important moments in which the House’s legacy is imperiled, whether because it is endangered in some way, or because it has an opportunity to make itself great (although at what cost?). Read more