“When you play the game of thrones, you win or you die.” — Cersei Lannister
Spoiler Warning: This article references material from Season 6 of Game of Thrones and contains spoilers for viewers who have not watched through at least the fifth episode of the sixth season of the show.
Fans of A Song of Ice and Fire—and players of the roleplaying game—know full well that success often comes at a cost, and it can be a very high cost indeed. Part of the way the Song of Ice and Fire Roleplaying game manages this cost is through the use of Destiny Points, which players can spend or “burn” (permanently expend) in order to influence the narrative of the game, helping move things towards a particular outcome at a cost. This is detailed on pages 71–72 of the Game of Thrones edition. Similarly, the rules for injuries and wounds in battle, frustration in intrigues, and yielding in both (see Chapter 8 and Chapter 9 of SIFRP) reflect the notion that success is often achieved through sacrifice and setbacks of various sorts.
What about combining these two elements? If you want to emphasize the notion that success comes at a cost in your Song of Ice and Fire Roleplaying chronicles, consider the following options: Read more