Ronin Round Table: Using Chronicle Creatures in SIFRP

woodland-creaturesOver the past year-and-change, we here at Green Ronin have introduced a line we call our “Chronicle Creatures” – a series of PDF supplements featuring all sorts of creatures for the Chronicle System, the rules “engine” that powers our A Song of Ice and Fire Roleplaying.

Of course, these creatures are not from George R.R. Martin’s A Song of Ice and Fire setting. Though that series has a handful of creatures both mythic and terrifying that have appeared in its pages, these never have. That said, there’s no reason a creative Narrator can’t make use of them for their personal chronicle, of course. One of the great pleasures of A Song of Ice and Fire is when its lost magic and myths make an appearance, often to the confusion and fear of its characters.

Here are some suggestions for using some of the content of our Chronicle Creatures PDFs in Westeros. Please keep in mind that these are very much non-canon, of course.

Chronicle Creatures are divided into three categories: “Beasts,” which are large and ferocious animals, like the direwolves of Westeros, without any overt sentience or magic; “Horrors,” like the dragons of Westeros, with distinct ties to magic and/or some measure of intelligence; and “Legends,” like the Children of the Forest or the Others, entities of magical potency whose existence has fallen into legend…until they make a come-back in your chronicle.

Woodland Creatures

Our first bestiary PDF, Woodland Creatures focuses on creatures that dwell in wooded or forested areas. It opens with some new rules, including Domain Drawbacks, a set of rules for training animals, and some basic stats for the sorts of regular animals that might be found in woodland areas (including bobcats, elk, hawks, owls, and the like).

The Beasts of this supplement fit very easily into Westeros. Many of the “dire” creatures fit very nicely into the wildernesses north of the Wall, where other giant beasts roam; the Battlehorn, a giant caribou or reindeer, the Devourer, a massive weasel-like beast, and the Dire Wolverine might all easily be found in those wintery expanses. Butcher Birds, massive carnivorous flightless birds, and Claw-Wing Lizards, which might be mistaken for small dragons, all fit nicely into southron climes, whether in the hazardous wilds of Essos around Qarth, or perhaps even in the hot mountains that separate Dorne from the rest of Westeros. Rounding out the Beasts is a handful of giant insects, from ants to spiders to wasps.

The Horrors of this supplement also have some excellent fits for Westeros. There are several strange fungi, plants and even diseases, such as Black Web fungus, the Cocoon Tree, Scavenger’s Rot, and the insidious Skullwort, all of which cause various forms of strange maladies and afflictions (including a weird zombie-like state for victims of Scavenger’s Rot). Mighty beasts such as Barghests and Gryphons (including a Greater Gryphon variety for truly majestic creatures) are found herein, as are the Weirdlings, the strange entity that results when a victim wanders into one of the pockets of old, strange forest magic in the deepest forests.

The Legends of these woodlands are frightful. Terrifying intelligences, such as the Crossroads Guardian, the Headless Knight, or the Hag of the Dark Woods await unwary travelers in any forest. Creatures closely tied to the forces of death and the otherworld, such as the Corpsehorse or the Tall Man make excellent terrors in places that have seen a great deal of death or that lay under curses. In contrast, the River Wardens are massive turtles that would be very at home in any large river – particularly the rivers of Essos that were once the home of the Rhoynar.

Mountain Terrors

This supplement focuses on mountainous areas, from icy places such as the Frostfangs beyond the Wall, to the hot dry mountains one might find north of Dorne. The introductory section (a free PDF) includes some normal animals of these areas, as well as animal training rules and some rules that focus on the hazards of high terrain, such as landslides and avalanches.

Its Beasts range from the cold-dwelling creatures such as Avalanche Wolves, whose howls bring down torrents of snow and stone from the ledges above their prey to the massive Stonehorns, dire rams whose horns are made of the minerals they eat from their environs. Flying creatures pose a risk here, as well, including the Needle Roc, a massive eagle with porcupine-like spines that sweeps past and evicerates its prey and the Skullcrackers, massive flying lizard-beasts who drop heavy stones onto their victims with frightening accuracy.

The Horrors here include strange creatures, from the Cloud Leopards that haunt fog banks and low cloud-cover becoming almost invisible and only partially solid within them to the slithering Snow Eels that worm their way through snow banks to the Thunderbirds that hunt when it is storming.

Finally, there are two Legends of the mountain heights. The first is the Alpingast, a beastly meat-eating humanoid that haunts high mountain passes and hunts with cunning ferocity. The second is far more mystical – the Devourer’s Shadow, a great two-headed vulture-like bird-beast whose body is almost never visible, though it’s great shadow gives its hunt away.

Ronin Round Table: Game Master’s Kits Are Coming!

One of the most common questions we got after the release of Fantasy AGE was, “Are you going to do a GM screen?” At the same time our screens for other games had been going out of the print over the past couple of years. We have not had GM’s Kits for Dragon Age, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds in stock for some time. We’ve been waiting for the right time to get these going again, and happily that time is now!

In the first quarter of next year, we’ll be releasing Game Master’s Kits for Fantasy AGE, Mutants & Masterminds, Dragon Age, and A Song of Ice and Fire Roleplaying. They have some common features. Namely, all have a sturdy, hardback GM screen, four double-sided rules reference cards, and a combat tracker. The latter is a card for keeping track of initiative and other combat considerations, and you can write on it with dry or wet erase markers. The Fantasy AGE one (which has only the above contents) is brand new, of course, but the other three are revisions of our previous GM’s Kits.

The original Mutants & Masterminds GM’s Kit included a 48-page booklet featuring the Quickstart Character Generator. This proved so popular and useful that we put it in the Deluxe Hero’s Handbook. It didn’t make sense to include the booklet when that info is in the game’s core rulebook, so the reference cards and combat tracker replace it.

The Dragon Age GM’s Kit also needed a revision. The original was done when only Set 1 had been released, so the screen was out of date. We’ve revised it to reflect Dragon Age Core Rulebook, and we’re also replacing “A Bann Too Many” with a brand new adventure.

A Song of Ice and Fire Roleplaying’s GM’s Kit will have the same basic content (short adventure, map of Westeros) plus the reference cards and combat tracker. We may replace the screen art (that isn’t nailed down yet). The adventure is the same, but we are going to duotone the art and print the booklet in color this time, just to snazz it up.

The GM’s Kits for Fantasy AGE and Mutants & Masterminds are at print now and should release in January. Those for A Song of Ice and Fire Roleplaying and Dragon Age are scheduled for March. Since both of those are licensed games, I’ll just issue my usual caveat that an approvals process is involved and this sometimes affects release dates. This is less an issue with the SIFRP screen, as it’s a largely a reprint, but the Dragon Age screen has a brand new adventure and associated art, which need a sign off from BioWare.

It is thanks to Dragon Age that all the new GM’s Kits are getting handy reference cards. That game was originally released as a series of boxed sets, which allowed us to easily include such things. Now that the Dragon Age Core Rulebook is out, we needed a new way to get reference cards for stunts and other things into people’s hands. The GM’s Kits proved the perfect place for the reference cards and the new combat trackers. Look for them all in the new year!

Two New PDFs: Tripper Root and IGT-92

Today we present two new PDFs for just $1.29 each, Mountain Terrors: Tripper Root for the Chronicle System, and Rogues Gallery: IGT-92 for Mutants & Masterminds.

Mountain Terrors: Tripper Root (Chronicle System PDF)

Mountain Terrors: Tripper Root (Chronicle System PDF)

Tripper Root

Not all the predatory dangers of the mountains are beasts and animals. The tripper root grows along narrow paths and beside sheer cliffs, waiting for prey to come stumbling through its ground-covering vines. The tripper root then reacts with whip-like precision, snagging men and beast alike and hurling them over the side, slamming them into mountain faces to kill and consume them.

Mountain Terrors: Tripper Root is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying game.


Rogues Gallery: IGT-92

Rogues Gallery: IGT-92

IGT-92

Smuggled to Earth in a bid to make some money for alien criminals, things would have been fine if they hadn’t turned IGT-92 on to make sure it worked. Now escaped and on  the run, IGT-92 is executing its programming to “soften up” the planet to prepare the way for its alien masters–even if they never come.

Get Rogues Gallery: IGT-92 today—just $1.29!

Mountain Terrors: Thunderbird (Chronicle System PDF)

Mountain Terrors: Thunderbird

Mountain Terrors: Thunderbird (Chronicle System PDF)

Sudden mountain storms may rise up out of nowhere, bringing the possibility of flash floods, mud slides, lightning strikes and similar dangers. Those who know the mountain peaks know to fear these storm, and not simply for the threat they bring: some mountain tempests have at their heart a mighty thunderbird on the hunt, and anything that moves is fair game.

Mountain Terrors: Thunderbird is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying game.

Mountain Terrors: Stonehorn (Chronicle System PDF)

Mountain Terrors: Stonehorn (Chronicle System PDF)

Mountain Terrors: Stonehorn (Chronicle System PDF)

Leaping from impossible perch to seemingly sheer cliff is the stonehorn, a mighty beast that is to goats what dire wolves are to normal wolves. These four-horned, pony-sized animals reach the highest of peaks and consume the salt and other minerals they crave imbedded in the stone of the mountains. Though they are not predatory, they do not hesitate to defend their territory and their young with vicious stone horns completely infused with the minerals they consume.

Mountain Terrors: Stonehorn is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying game.

Mountain Terrors: Needle Roc (Chronicle System PDF)

Mountain Terrors: Needle Roc

Mountain Terrors: Needle Roc

In the mountain heights hunts the needle roc. Much larger than its smaller eagle cousin, the needle roc is a raptor with a particularly distinctive hunting style: it flies past prey and threats alike, popping the viciously hooked quills along its wings to eviscerate those unlucky enough to have earned its ire. Between its large size, viciously hooked talons and twelve-foot quilled wingspan, this beast is a terror to watch out for.

Mountain Terrors: Needle Roc is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying game.

Chronicle System Mountain Terrors: Mountain Troll

Mountain Terrors: Mountain Troll (Chronicle System PDF)

Mountain Terrors: Mountain Troll (Chronicle System PDF)

Dangerous horrors of the highlands, mountain trolls are near-human creatures that live – and hunt – in packs. Aggressive and violent, they have been the death of many a traveling party over the years. Beware the troll-infested demenses of these monsters, for it is almost surely death to enter them.

Mountain Terrors: Mountain Troll is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying game.

Ronin Round Table: Green Ronin at Gen Con 2015

Titansgrave​ is coming to Gen Con! Make sure to login to your Gen Con account and look for SEM1582558 to reserve your spot! Presented by Green Ronin Publishing and Geek and Sundry

Titansgrave​ is coming to Gen Con! Make sure to login to your Gen Con account and look for SEM1582558 to reserve your spot! Presented by Green Ronin Publishing and Geek and Sundry.

 

This year is going to be an exceptionally strange and exciting time for us at Gen Con. Not only is Team Ronin headed out in force, but we’re sharing space with Geek & Sundry, highlighting Fantasy Age and Titansgrave: The Ashes of Valkana! We’re so excited to have such great games for Gen Con.

Before I get into the fun things happening, I want to kindly let you know what our Customer Service & Sales responses will be slow, as we’ll be dependent on whatever internet we can find while traveling and while we’re all working the show. Online orders for in-stock items (or PDFs of course) will continue to go out on the usual schedule.

For those of you lucky enough to be attending Gen Con, stop on by and say hello at Booth #1509! We’ll be running demos of Walk the Plank, Love 2 Hate, Icons Superpowered Roleplaying, Dragon Age, A Song of Ice and Fire Roleplaying, Mutants & Masterminds, Ork!, and of course, Fantasy Age and Titansgrave: The Ashes of Valkana. Geek & Sundry will be featuring a photo booth, along with some great merchandise and surprises!

We also have volunteers running games at Gen Con, and we have some Seminars you don’t want to miss. If you didn’t get into a game, be sure to bring Generic Tickets to see if a spot opens up! There are quite a few sessions of games run by various GMs & Gaming Groups, and we have a list of the officially submitted games run by myself or our Freebooter Volunteer GMs! For the Seminars, there are currently spaces, but you’ll definitely need to pick up free tickets to attend!

Thursday:

  • RPG1575877 Blood in the Streets – DC Adventures/Mutants & Masterminds
  • RPG1575473 An Arl’s Ransom – Dragon Age RPG (at ConTessa!)
  • RPG1573267 Hell Comes to Squishy Man Town! – Ork! 2.0 The Roleplaying Game
  • RPG1576447 Fate in Freeport; The 1000 Year Storm – Fate System
  • RPG1575933 Shadows of Tanglewood – Blue Rose/True 20
  • RPG1576439 Titansgrave: The Rust Wastes – Fantasy Age
  • RPG1576440 Titansgrave: The Rust Wastes – Fantasy Age
  • SEM1578318 News & Updates on Green Ronin Publishing’s AGE System

Friday:

  • RPG1575878 Blood in the Streets – DC Adventures/Mutants & Masterminds
  • RPG1573275 Hell Comes to Squishy Man Town! – Ork! 2.0 The Roleplaying Game
  • RPG1576446 The Truth of the Fifth Blight – Dragon Age RPG
  • RPG1576441 Titansgrave: The Rust Wastes – Fantasy Age
  • RPG1576442 Titansgrave: The Rust Wastes – Fantasy Age
  • RPG1578320 Titansgrave: The Rust Wastes – Fantasy Age
  • SEM1578319 What’s New With Green Ronin Publishing!
  • SEM1582558 Titansgrave Q&A with Wil!

Saturday:

  • RPG1575905 Operation: Zandia – DC Adventures/Mutants & Masterminds
  • RPG1573282 Hell Comes to Squishy Man – Town!Ork! 2.0
  • RPG1575934 Shadows of Tanglewood – Blue Rose/True 20
  • RPG1576443 Titansgrave: The Rust Wastes – Fantasy Age
  • RPG1576445 Titansgrave: The Rust Wastes – Fantasy Age
  • RPG1578321 Titansgrave: The Rust Wastes – Fantasy Age

Sunday:

  • RPG1575906 Operation: Zandia – DC Adventures/Mutants & Masterminds

Thank you for your support, and we hope to see you at Gen Con!

Chronicle System Mountain Terror: Cloud Leopard

Mountain Terrors: Cloud LeopardWhen the bone-chilling mists and clouds descend on the unwary mountain traveler, they bring more than the dangers of cold and lack of vision. Prowling through the mists come cloud leopards a-hunting, their forms indistinct through the deadly fog banks.

Mountain Terrors: Cloud Leopard is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying game. Find out more in this free Mountain Terrors: Introduction PDF!

Shark Week! Free Chronicle System PDF: Great White Shark

Great White SharkShark Week wraps up with a Chronicle System entry, compatible with the Song of Ice and Fire Roleplaying Game. And it’s the big one: stats for a great white shark. If you were watching earlier in the week, you’d have seen our devs share another sharky idea for your SIFRP campaign: “Did you know that House Farwynd of the Lonely Light, a House of Ironborn, is said to have skinchangers who bond with sea lions, walruses, and spotted whales? It’s probably not too far off to imagine a scion of House Farwynd who can skinchange with a shark!
That wraps up our version of Shark Week here at Green Ronin. Feel free to leave us feedback on our week of shark-themed freebies on our message boards.