Entries by Malcolm Sheppard

Orktoberfest: Ork’s System!

Naturally, one of the biggest chapters in Ork! The Roleplaying Game is combat. We’re not going to pretend otherwise. Ork! is a game that unflinchingly tells you the truth: Combat is the most important system in roleplaying games! ARRRRRGH! Ahem. Yet we understand you might want to identify stupid plants or sneak up on people […]

Orktoberfest Begins with: The FOrkQ

We’re known for many, many different games, from Mutants and Masterminds to Adventure Game Engine system releases like Fantasy AGE, Blue Rose, and Modern AGE, but the oldest game in the lot got submerged beneath it all—until now. I’m talking about Ork! The Roleplaying Game, which ships a new edition into retail channels this month! […]

Ronin Roundtable: Ork! Lore and More Gore!

Okay, I’ve been busy talking about Modern AGE but there’s another game I’m developing. It’s nastier, brutisher, and shorter—and stylistically, promotes the use of words like “brutisher.” That’s Ork! The Roleplaying Game, 2nd Edition. Ork! was Green Ronin’s first release, and its dank, beer-stained roots can be found in Chris Pramas’ NYC games with Ork! […]

Modern Monday: Genres

Modern AGE is currently undergoing final touches before the advance PDF and preorders start, so this Modern Monday’s going to be a short one talking about genres, modes and the reason we give them special emphasis. The Modern Conundrum Dungeons and Dragons invented its own genre. Yes, it grabbed elements from numerous sources in fantasy […]

Too-Modern Tuesday: All the AGEs

Hi folks! It’s Memorial Day, so Modern Monday is coming in a little late. In response to some online questions last week, I want to clarify what the Adventure Game Engine (AGE) roleplaying games are, how they’re connected, and who’s managing them. When I talked about plans for Modern AGE, a few of you were […]