No, that’s not coming out. But wouldn’t it be a hoot? I’m contracted to act as “Developer at Large,” for Green Ronin, because is suits my role working on whatever needs to be done. Ork! The Roleplaying Game (Second Edition!) and Modern AGE are on my mind, as varied elements of my job, with one […]
About Malcolm Sheppard
After writing and designing games as a freelancer from 2000 on, Malcolm Sheppard is pleased to join Green Ronin as developer at large: the one who works on any number of games, from the Adventure Gaming Engine to Ork! Malcolm’s experience before Green Ronin includes Exalted, Mage: The Ascension, Onyx Path’s Chronicles of Darkness and Scion lines, as well as Shadowrun and Eclipse Phase. Outside game design, Malcolm’s worked in community development and education, and as a professional historical re-enactor, where he gave large metal swords to children. (They were blunt!) Malcolm lives in semi-rural Ontario, Canada.
Entries by Malcolm Sheppard
Ork! The Roleplaying Game, Second Edition, is into production, which in orkish means Hal am use machines and science to make book soon! (Me am creative focused; me am have lesser knowledge of Adobe products.) Ork! Is dear to our throbbing, fat-armored hearts. We didn’t want to phone it in by just cleaning up and […]
Last time I was here, I introduced Modern AGE, the contemporary era implementation of Green Ronin’s Adventure Game Engine. Look on this very page, and you’ll see the cover. I’m not going to call it the absolute, final article–fine tuning the look is Hal’s business–but this is darn close. I’m going to riff on the […]
So, at the beginning of May, we announced we’re going to produce the World of Lazarus, a guide to roleplaying in Greg Rucka’s SF-feudal Lazarus comic series. We noted it would be a setting for the Modern AGE roleplaying game. Yes, this means we’re making a Modern AGE game. We said so in a sort […]
One of the neat things about being developer at large at Green Ronin is that I get a taste of nearly everything. And lo, I have sampled many hyper-palatable game treats, full of the salt, sweetness and fat of . . . okay. Metaphor’s been stretched too far. Besides, maybe that doesn’t fit with the […]