Ronin Round Table: Cybernetics in Valkana
While working on the outline for Titansgrave: World of Valkana, I’d finally hammered down (with an incredible degree of aid from Ryan Wheaton) the various political structures, historical weirdnesses, and generally rich tapestry of the setting’s major landmass.
Then, I turned my attention to some of the cool stuff that the PCs can and should have access to as heroes in Valkana. Naturally, thought turns to the heroes of the Titansgrave: Ashes of Valkana webseries from Geek & Sundry. In particular, Lemley’s cybernetic arm which, among other things, houses Dr. Lobotomy.
Cybernetics can get problematic in game design sometimes. Obviously, a game that includes them must include a way for player characters to have them – it’s half the fun! But designing cybernetics as pieces of equipment with all sorts of great bonuses usually ends up with characters who are as close to full-body-upgrades as they can get, ending up with groups of nearly complete-replacement cyborgs instead of plucky heroes with a piece of chrome or two.
To some degree, that’s a natural outgrowth of character advancement and equipment rules: player characters want effective characters, and when cybernetics all provide benefits of some sort, the more cybernetics your character has, the better they are. Read more →