A Song of Ice and Fire Roleplaying tends to have a distinct focus on families and legacies. It’s not surprising – the powers of Westeros are its Houses, and while they maintain their hold through economics and military, they establish their alliances and continue their legacies through family. As such, there is a sense of […]
About Joseph D. Carriker
Joseph Carriker is a game developer for Green Ronin, responsible for the Blue Rose AGE line, as well as working on other games such as Fantasy AGE and the Critical Role: Tal'Dorei Campaign Setting books. He has worked in the gaming industry for over eighteen years, including doing work for Wizards of the Coast, White Wolf, and Onyx Path Publishing during that time. He is an outspoken queer gamer, having helped found the annual Queer as a Three-Sided Die panels at Gen Con and other conventions. He is also novelist, with his first novel, Sacred Band, about a team of LGBTQ superheroes, garnering starred reviews from Kirkus Reviews and Publishers Weekly. His second novel, Shadowtide, is set in the Blue Rose setting, and is available from Nisaba Press. Joseph lives in Portland, Oregon with his fiancé A.J.
Entries by Joseph D. Carriker
Over the past year-and-change, we here at Green Ronin have introduced a line we call our “Chronicle Creatures” – a series of PDF supplements featuring all sorts of creatures for the Chronicle System, the rules “engine” that powers our A Song of Ice and Fire Roleplaying. Of course, these creatures are not from George R.R. […]
The Summit is an annual tradition here at Green Ronin Publishing. Scheduled out for roughly the beginning of the fourth quarter of the year, it’s a time when the many far-flung Ronins converge on Seattle, for several days of planning for the upcoming year, allowing us to brainstorm new products, organize a schedule, and take […]
As I’m finishing up the last round of edits for the very large A Song of Ice and Fire Roleplaying adventure series titled Dragon’s Hoard, I thought I’d talk a little about our playtesters. In an ideal world in which tabletop roleplaying games were one of those massively financed entertainment industries, we’d have a crack […]
Recently, we launched the Chronicle of Sorcery, a 48-page PDF detailing a system of player-controlled magic for the Chronicle System, the game engine that powers A Song of Ice and Fire Roleplaying. Low Fantasy Sorcery While it would have been easy enough to put together a system of sorcery in which the magician hucks fireballs […]
By Joseph Carriker In a game like A Song of Ice & Fire Roleplaying, the importance of narrator characters cannot be overstated. Looking at George R.R. Martin’s series, one of the things that truly sets it apart from so many other fantasy offerings out there is the richness and breadth of its cast of characters. […]
For a while now, we’ve been working at producing some mechanics-focused short products for the Chronicle System, the "engine" that powers A Song of Ice & Fire Roleplaying. The first of these, Woodland Creatures, released a selection of creatures with which to populate the forests of a campaign. The next is Out of Strife, Prosperity, […]
By Joseph Carriker Last week, the gaming community was faced with the loss of one of our own once again: Aaron Allston, well-known designer for Champions and Dungeons & Dragons, and author of numerous novels, particularly in the Star Wars universe. And though I didn’t know Mr. Allston myself, I couldn’t help but feel a […]
This week in A Blog of Games, follow along as two relatively equally matched fighters duel to the death, inspired by Episode 5 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with caution. A Blog of Games : Season 3, Episode 5: "A Duel to the Death"
The Chronicle System is what we call the "engine" that "powers" our A Song of Ice and Fire Roleplaying system. Though we have no plans at current to divorce the system from the setting of Martin’s Westeros, we would like to expand on it some. To that end, we’ve been working on a series of […]