Recently, we launched the Chronicle of Sorcery, a 48-page PDF detailing a system of player-controlled magic for the Chronicle System, the game engine that powers A Song of Ice and Fire Roleplaying. Low Fantasy Sorcery While it would have been easy enough to put together a system of sorcery in which the magician hucks fireballs […]
About Joseph D. Carriker
Joseph Carriker is developer for A Song of Ice and Fire Roleplaying and the Chronicle System. He has worked in the gaming industry since 2000, and intends to keep doing that for the foreseeable future. He's an avid proponent of diversity in gaming spaces, and regularly runs LGBT-oriented panels at gaming conventions, including GenCon's "Queer as a Three-Sided Die." He recently sold a novel, Sacred Band, available this winter from Lethe Press.
Entries by Joseph D. Carriker
By Joseph Carriker In a game like A Song of Ice & Fire Roleplaying, the importance of narrator characters cannot be overstated. Looking at George R.R. Martin’s series, one of the things that truly sets it apart from so many other fantasy offerings out there is the richness and breadth of its cast of characters. […]
For a while now, we’ve been working at producing some mechanics-focused short products for the Chronicle System, the "engine" that powers A Song of Ice & Fire Roleplaying. The first of these, Woodland Creatures, released a selection of creatures with which to populate the forests of a campaign. The next is Out of Strife, Prosperity, […]
By Joseph Carriker Last week, the gaming community was faced with the loss of one of our own once again: Aaron Allston, well-known designer for Champions and Dungeons & Dragons, and author of numerous novels, particularly in the Star Wars universe. And though I didn’t know Mr. Allston myself, I couldn’t help but feel a […]
This week in A Blog of Games, follow along as two relatively equally matched fighters duel to the death, inspired by Episode 5 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with caution. A Blog of Games : Season 3, Episode 5: "A Duel to the Death"
The Chronicle System is what we call the "engine" that "powers" our A Song of Ice and Fire Roleplaying system. Though we have no plans at current to divorce the system from the setting of Martin’s Westeros, we would like to expand on it some. To that end, we’ve been working on a series of […]
Joe Carriker Some geeks in social media seem to like to decry the mainstreaming of geek culture. I won’t get into that here, but I will say I’ve noticed a positive benefit: after deriving enjoyment from these movies, big video games and the like, quite a few folks—some of whom I’ve known for years—have expressed […]
Coming Soon: The Night’s Watch Happy Friday, folks. Well, we’ve got one more episode of this season of Game of Thrones, and it’s been a heck of a ride. But don’t despair—with HBO wrapping up the current season, and Mr. Martin working steadily on the next book, we here at Green Ronin will help keep […]
What’s In Store: A Song of Ice and Fire Roleplaying, Game of Thrones Edition We’ve gotten a lot of great feedback from the rare folks who’ve had the opportunity to take a look at the Game of Thrones Edition of our Song of Ice and Fire Roleplaying system, and had even more enthusiasm from folks […]
Over the past couple of weeks here at the Ronin Round Table, we’ve been giving a look at some of the hard work and creativity it takes to successfully make and market an RPG based off someone else’s IP. (For those who are just now getting caught up, Chris Pramas talked about licensing in general, […]