By Guest Bloggers Arnold T. Blumberg & Scott Alan Woodard It all started at the horror store Dark Delicacies in Burbank, California back around 2011 or so. Arnold T. Blumberg (The “Doctor of the Dead”) was doing a signing for his guide book to zombie cinema, Zombiemania, when friend and fellow writer Scott Alan Woodard […]
About Joseph D. Carriker
Joseph Carriker is developer for A Song of Ice and Fire Roleplaying and the Chronicle System. He has worked in the gaming industry since 2000, and intends to keep doing that for the foreseeable future. He's an avid proponent of diversity in gaming spaces, and regularly runs LGBT-oriented panels at gaming conventions, including GenCon's "Queer as a Three-Sided Die." He recently sold a novel, Sacred Band, available this winter from Lethe Press.
Entries by Joseph D. Carriker
A Song of Ice and Fire Roleplaying tends to have a distinct focus on families and legacies. It’s not surprising – the powers of Westeros are its Houses, and while they maintain their hold through economics and military, they establish their alliances and continue their legacies through family. As such, there is a sense of […]
Over the past year-and-change, we here at Green Ronin have introduced a line we call our “Chronicle Creatures” – a series of PDF supplements featuring all sorts of creatures for the Chronicle System, the rules “engine” that powers our A Song of Ice and Fire Roleplaying. Of course, these creatures are not from George R.R. […]
The Summit is an annual tradition here at Green Ronin Publishing. Scheduled out for roughly the beginning of the fourth quarter of the year, it’s a time when the many far-flung Ronins converge on Seattle, for several days of planning for the upcoming year, allowing us to brainstorm new products, organize a schedule, and take […]
As I’m finishing up the last round of edits for the very large A Song of Ice and Fire Roleplaying adventure series titled Dragon’s Hoard, I thought I’d talk a little about our playtesters. In an ideal world in which tabletop roleplaying games were one of those massively financed entertainment industries, we’d have a crack […]
Recently, we launched the Chronicle of Sorcery, a 48-page PDF detailing a system of player-controlled magic for the Chronicle System, the game engine that powers A Song of Ice and Fire Roleplaying. Low Fantasy Sorcery While it would have been easy enough to put together a system of sorcery in which the magician hucks fireballs […]
By Joseph Carriker In a game like A Song of Ice & Fire Roleplaying, the importance of narrator characters cannot be overstated. Looking at George R.R. Martin’s series, one of the things that truly sets it apart from so many other fantasy offerings out there is the richness and breadth of its cast of characters. […]
For a while now, we’ve been working at producing some mechanics-focused short products for the Chronicle System, the "engine" that powers A Song of Ice & Fire Roleplaying. The first of these, Woodland Creatures, released a selection of creatures with which to populate the forests of a campaign. The next is Out of Strife, Prosperity, […]
By Joseph Carriker Last week, the gaming community was faced with the loss of one of our own once again: Aaron Allston, well-known designer for Champions and Dungeons & Dragons, and author of numerous novels, particularly in the Star Wars universe. And though I didn’t know Mr. Allston myself, I couldn’t help but feel a […]
This week in A Blog of Games, follow along as two relatively equally matched fighters duel to the death, inspired by Episode 5 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with caution. A Blog of Games : Season 3, Episode 5: "A Duel to the Death"