Ronin Roundtable: Expanse Kickstarter Flip ‘n’ Burn!

So, here’s hoping the Expanse RPG Kickstarter burns just as hard at the end as it did in the beginning, because we have lot of momentum to shed before it all comes to an end at 9:00 pm Eastern Time on Wednesday, August 22nd.

That doesn’t leave a lot of time for you to back the Kickstarter, if you’ve been on the fence thus far. So I wanted to highlight some of the great things you can get, along with some of the discussion and previews of the game to-date, so you have all of the information you need to make your own decision (I think James Holden would want it that way). First, what you can get:

At the $30 Drop Ship reward level, you’re getting PDFs of the Expanse RPG core rulebook, the Game Master’s Kit Screen, GM’s Kit Adventure, Reference Cards, Pregenerated Characters, and the six-part Abzu’s Bounty adventure series. With the starter adventure now included in the core book, that’s eight adventures for your Expanse game (nine, if you count the free adventure included in the Quickstart).

At the $70 Destroyer level, you’re getting the Expanse RPG core book and Expanse Game Master’s Kit in print: A 224-page, full color hardcover book, lavishly illustrated with a fold-out map of the Solar System, plus the hardcover stock GM screen, reference cards, and adventure and pregenerated character booklet. Plus you get all of the PDFs, including the six-part Abzu’s Bounty adventure series.

At the $100 Battleship level, you get the special edition of The Expanse RPG core book, with beautiful black leatherette cover with silver solar system graphics and dust jacket, in addition to the printed GM’s Kit and all of the PDF content.

We’ve also unlocked an exciting new pledge level: At $1000, James S.A. Corey will write flash fiction about your Expanse character! Based on the info you send, Daniel and Ty will write a one page (200-300 word) “flash-fiction” piece about your character. These will be shared as a PDF with all backers who pledge $30 or more. In addition to the story, you get copies of the Special Edition and the Standard Edition of The Expanse RPG corebook, a bookplate signed by James S.A. Corey, the Expanse GM’s Kit, and all of the PDF rewards as well!

That’s what you can get (and there are other backer levels to mix-and-match, including levels for retailers), but you wonder “Tell me more about the game…?” Glad you asked!

First and foremost, you can check out the Expanse RPG Quickstart for free: a 40-page PDF that includes essential rules, pregenerated characters, and an adventure you can play right away to give you a taste of the new game. You can also get the Expanse Quickstart in print while supplies last.

You can also take a look at all of the Expanse Extra previews we’ve posted on the Kickstarter. These add to the basic rules in the Quickstart, giving you even more to play around with in your first game in terms of trying things out. They include:

  • Fortune: More about how Fortune works in The Expanse in terms of modifying die rolls and how characters recover it over time.
  • The Churn: How The Expanse RPG keeps players guessing with a system to ramp up the stakes and provide for some exciting twists,
  • Interludes: The Expanse system for handling events that happen in-between the moment-by-moment encounters, providing a framework for long travel times, downtime, and other narrative elements.
  • Qualities & Flaws: Ways to modify technology and equipment in The Expanse to give it individual character and flavor with a minimum of complexity.
  • Space Combat! A look at how combat occurs between ships in space in The Expanse RPG, using a familiar encounter from the novels themselves.

Lastly, you can take a look at some of the media coverage The Expanse RPG has received. We’re incredibly appreciative of all of the excitement shown by fans of the series towards the forthcoming game!

The Expanse Roleplaying Game Kickstarter: Here Comes the Juice! (Initial Launch Announcement)

Starships and Steel blog (news and analysis of the Expanse RPG)

Talking the Expanse RPG With Steve Kenson (BAMF podcast)

Victory Condition Gaming podcast chats with Steve Kenson, Green Ronin Publishing – The Expanse RPG

Polyhedron podcast: Ep. 65 “The asteroid can dodge…?”

The Expanse Is Getting a New RPG, Thanks to a Wildly Successful Kickstarter (io9)

The Expanse Is Being Turned Into an RPG (The Verge)

“The Expanse, Once a Homebrew Tabletop RPG, Is Going Legit” (Polygon)

The Expanse Panel with James S.A. Corey and Green Ronin Publishing (GenCon – YouTube)

#randomworlds online Q&A: The Expanse RPG

Ronin Roundtable: The Expanse vs. Modern AGE by Malcolm Sheppard

It has certainly been a wild ride and we’re looking forward to passing the finish line and opening up the universe of The Expanse for countless new stories and adventures that you help to create!

The Expanse RPG Kickstarter News

1000% Funded! New Reward Tier! New Stretch Goals!

Today we crested $300,000 in The Expanse RPG Kickstarter, so we are now 1000% funded. Thank you, backers! We are beyond psyched at the response and we’ve still got 8 days to go. At $300,000 we unlocked the James S.A. Corey Flash Fiction stretch goal. As part of that, I’ve just added a new reward tier that you all get first crack at.

$1000: Tell James S.A. Corey About Your Character

James S.A. Corey will write flash fiction about YOUR Expanse character. Based on the info you send, Daniel and Ty will write a one page (200-300 word) short story about your character. These stories will be shared as a PDF with all backers who pledge $30 or more to the Kickstarter and will be copyright James S.A. Corey. In addition to the story, you get copies of the Special Edition AND the Standard Edition of the Expanse RPG, a bookplate signed by James S.A. Corey, the GM’s Kit, and all of the PDFs.

Up to 20 lucky people can have James S.A. Corey write a story based on their character and everyone who pledges $30 will get to enjoy the result.

New James S. A. Corey Short Story

Our $400,000 stretch goal is a new James S.A. Corey short story that will go into the game itself. That’s pretty exciting stuff but we’ve also added some intermediate stretch goals as well.

Spaceship Deck Plans!

In between 300K and 400K we’ve got bunch of new goals to unlock PDF deck plans for various ships of The Expanse. For starters we are concentrating on ships that players and GMs will find most useful in their campaigns. A light freighter may not be as sexy as a frigate but it will feature in a lot more RPG adventures. Naturally, as part of these stretch goals, we have the MCRN Corvette-class, the most famous of which is the Rocinante!

Thanks for making The Expanse RPG Kickstarter such a success already. Keep spreading the word and let’s see how far this ship will take us!

Ronin Roundtable: The Expanse Versus Modern AGE

I’ve been back from Gen Con for nearly a week, having carried back some great memories—and annoying microorganisms. I got “con crud” in whatever form managed to hit my throat, chest and sinuses, while mixing in a fever. I’m running hot right now. And yet, through the haze of my illness, I remember many, many questions related to our recently-released Modern AGE, and its still-in-Kickstarter cousin, The Expanse Roleplaying Game. The Expanse features some elements originally devised for Modern AGE but is its own game. To sort out the details—and remind you that Modern AGE is out, and we’d love you to crowdfund The Expanse! —read on.

Both Games Are Core Books

First off, many people wondered if you needed Modern AGE to run The Expanse. You do not. The Expanse Roleplaying Game is a complete game based on the AGE (Adventure Game Engine) system. However, both games are compatible to various degrees. Modern AGE has a different selection of stunts which can easily be ported over, and has extraordinary powers such as psychic disciplines, which you might want to use in some personal variant of The Expanse. If your primary interest is Modern AGE, new rules for equipment and space travel are among some of the elements you can convert, along with Fortune, interludes, injury conditions and the Churn.

Both Games Are Classless

Not “classless” as in “something Amos might say or do,” but as in bereft of the character classes used in previous AGE games like Fantasy AGE and Blue Rose. In both Modern AGE and The Expanse, characters pick a background, profession and drive: Where they’re from, what they did, and why they get involved with the story. Where the games differ is that while Modern AGE presents a spread of options suited to a wide variety of contemporary settings, The Expanse’s counterparts come straight from the setting of the books, and incorporate the unusual environments of Earth, Mars and the Belt, leading to characters deeply embedded in its future history.

Each Game Has Its Own Take on AGE

While Modern AGE’s core systems were the basis for The Expanse’s design, we see the Adventure Game Engine as something which should be deeply customized for each setting. In Modern AGE, which has no core setting, this is accomplished through game modes (Gritty, Pulpy and Cinematic—see here for more on genres and modes) and other options. The Expanse novels present a defined reality for characters to operate in, however, so its rules have been tuned accordingly. Therefore, injuries are tracked using conditions in The Expanse, instead of Health, as they are in Modern AGE, with Fortune acting to moderate them according to a character’s dramatic arc.

Similarly, the narrative tone of The Expanse includes the optional Churn system, where luck is always answered by new challenges, because this is how the books play out. Modern AGE doesn’t have that system, though the upcoming Modern AGE Companion will include Dramatic Rhythm, which Game Masters can apply for similar effects.

Parallel Lines

I’m the developer of Modern AGE. Steve Kenson is The Expanse’s developer. We’re treating these as two independent lines for the sake of support and supplements, so that expansions such as the Abzu’s Bounty campaign don’t use a release “slot” (assuming there even is such a thing) earmarked for Modern AGE.

Plans for supplements for The Expanse beyond Abzu’s Bounty and The Expanse Game Master’s Kit have yet to be announced. Modern AGE’s core book is shipping now, with the Modern AGE Game Master’s Kit to follow (we had an early shipment come in for Gen Con, so those of you who bought a copy then got the jump on everyone else!). Next up for Modern AGE is The World of Lazarus (based on Greg Rucka’s comic of near future, posthuman feudalism, unrelated to The Expanse) and in early 2019, the Modern AGE Companion.

The Expanse is in mid-Kickstarter, but You Can Get Modern AGE Now

Since the Modern AGE developer is writing this column, he/I get to use the last bit to blatantly hawk that game. It’s for sale! It’s shipping! Get it from us or favorite supplier.

However, in fever-wracked visions (seriously, Gen Con made me unwell) I can see Steve frowning, so I will also mention The Expanse Roleplaying Game is in mid-Kickstarter. Back it so we can kick over final stretch goals, including new fiction by James S. A. Corey!

The Expanse Roleplaying Game Kickstarter: Here Comes the Juice!

The Expanse Roleplaying Game coverSo, if you haven’t heard, on Monday, Green Ronin launched a Kickstarter for the new The Expanse Roleplaying Game using the Adventure Game Engine, and by “launched” we mean in true Expanse fashion, involving some massive acceleration and heavy Gs! The Kickstarter funded fully within the first hour, hit over 300% funding within ten hours, and is still going strong!

The Expanse, of course, is the hugely popular series of science fiction novels by James S.A. Corey, brought to television by SyFy. In fact, the series is so popular that when SyFy decided to stop producing The Expanse series, the online #SaveTheExpanse campaign helped to convince Amazon Prime Video to pick it up and begin producing a fourth season.

Green Ronin Publishing has a license with The Expanse creators (James S.A. Corey is the pen-name of Daniel Abraham and Ty Franck) to publish a tabletop roleplaying game based on the books. This is familiar territory for the authors, since The Expanse started out as a concept for a massive multiplayer video game, and was used as a setting for a roleplaying campaign before the novels were written. Now it has come full-circle back to its RPG roots.

You can find lots more information about the forthcoming Expanse Roleplaying Game at the Kickstarter page, and you can also download The Expanse Quickstart: A complete set of scaled-down rules, pre-generated characters, and an initial adventure to get you playing in the universe of The Expanse right away. It’s a great opportunity to “test-drive” the game before you decide to back it.

To those who have already backed this project on Kickstarter…thank you! Everyone at Green Ronin is blown away by your show of support and your interest in the game, and we’re excited about taking the opportunity to come up with even more stretch goals to make The Expanse RPG the very best that it can be and to reward you for the confidence you have shown in us.

The Expanse Backer Badges!

Earth: I backed The Expanse RPG on Kickstarter Mars: I backed The Expanse RPG on Kickstarter Mars: I backed The Expanse RPG on Kickstarter

In the meanwhile, if you want to show your support and help to spread the word, we’ve come up with these backer badges. Choose the faction you most identify with: Earth, Mars, or the Belt, change your various profile pictures to show your support for the project, and hold on for some more juice as The Expanse Roleplaying Game Kickstarter continues to accelerate! This ride has just begun and there are a lot of adventures awaiting us.

Ronin Roundtable: Sharing Your Passion for Games

Greetings, fellow game lovers! I’m very excited to be writing my first ever Ronin Roundtable. Some of you may remember a few months back that Donna Prior introduced me as the new Events Manager when she moved over to Catan Studio. (We still miss you, Donna!) Since then it has been a whirlwind of Gen Con, the annual Green Ronin summit, and coordinating for all the additional conventions we’ll be doing in the next year. I’ve found Green Ronin to truly be “dedicated to the art of great games.” We are passionate bunch: about our games, social issues, our chosen family, and about the joy this art of great games brings. It delights us when others share that passion! Art is a skill of creative imagination meant to be practiced and shared; that is the basis of the Freebooter program.

The Freebooter program has been around for a while, but due to Green Ronin being a small company, it has historically been difficult to maintain. Now that we’ve grown a bit, we have more resources to help support wonderful things like the Freebooters. So, we are striking while the iron is hot and doing an official relaunch of the program.

And do you know what? I love running Green Ronin’s volunteer GM activities. I’m excited to help people enjoy games. (Sometimes I think I might get more out of helping others enjoy games than I do playing them myself.)  I adore facilitating GMs finding a convention or Friendly Local Game Store to run games for people. It makes me happy to see people who’ve never met find common ground and joy over the gaming table. It’s one of the best feelings!

Want to share your passion for running games with others at conventions or at your FLGS? The Green Ronin Freebooter Program is a guide for volunteers running demos and events with Green Ronin games. Membership as a Freebooter requires commitment as well as knowledge of our games and passion to show it off to the public. The following are requirements for a Freebooter applicant:

  • Willingness to keep up to date with general program information and communications.
  • Participants must be knowledgeable about the setting, be able to explain game mechanics, and answer simple questions regarding Green Ronin.
  • Freebooters support an inclusive gaming experience.
  • You must have a passion for gaming and the product you are looking to support.
  • You must have a professional attitude and work ethic.
  • Must be at least 18 years of age.
  • Coordination, communication, cooperation, collaboration, and confidence are the guiding principles of being a Freebooter.
  • Members are expected to run demos at hobby stores and conventions and raise awareness of the games in general.
  • Submit event reports in a timely manner.
  • May possibly be enlisted by Green Ronin to assist during large events.
  • Also, to have FUN!

What Green Ronin game brings you joy? Are you drawn to the lush beauty of Aldea as portrayed in Blue Rose? Perhaps you hunger for more stories of Tal’Dorei now that Vox Machina’s campaign has ended. Or do you love to battle darkspawn in Thedas with Dragon Age? Maybe you yearn for your own sword and sorcery adventure in Fantasy Age. Does the piracy, and Lovecraftian horror of Freeport hold a special place in your heart? Mayhap you just want a light-hearted party game of finishing sentences courtesy of Love 2 Hate. Looking for an epic superhero story as offered by Mutants & Masterminds? Or possibly you hunger for the merciless, cutthroat intrigue of Westeros available in A Song of Ice and Fire. Did you love Wil Wheaton’s Titansgrave so much that you want to try the world out yourself? Or maybe you are a pirate at heart, interested in playing the fast-paced card game of Walk the Plank?

Plus, Green Ronin is continually working on new game systems and settings. Coming up soon and/or currently in production are The Expanse RPG, Freedom City for Mutants & Masterminds, Mutants & Masterminds: Rogues Gallery, Fantasy AGE Companion, Ork! The Roleplaying Game, Second Edition, Faces of Thedas (Dragon Age), Modern AGE, World of Lazarus, Mutants & Masterminds Basic Hero’s Handbook, Return to Freeport, and the Sentinels of Earth-Prime card game.

There are so many worlds to explore! You can share these wonderful, exciting experiences while making new friends and earning rewards through the Green Ronin Freebooter Program.

In addition to sharing games with others, Freebooters can also get these perks:

  • Freebooters can have their events added to the official Green Ronin Events Calendar.
  • Get a cool Green Ronin t-shirt! You’ll get one upon becoming an active member, and if you continue to be active, you can get more. Pretty sweet, eh? (Active membership means running games and submitting event reports.)
  • By running games, you can earn GM experience points, which can be turned into credit in our online store.
  • GM badge and/or partial hotel reimbursement at select conventions.
  • Access to Freebooter social media forums that provide support, advice, and encouragement.
  • The most basic perk of membership is involvement in the growth of Green Ronin games. In the future, there may be opportunities for Freebooters to playtest new material, write articles for the Green Ronin blog or other publications, and help plan large events.

 

We want our volunteers to have the best time possible while growing their own community, developing local events, supporting and building lasting relationships with local stores, and building their own hobby collection.

If this sounds like fun, please apply. So, what are you waiting for? For more information, look at the Green Ronin Freebooter Information Hub or just fill out the volunteer Freebooter Application form.

I look forward to meeting more new Freebooters. I’d love to help you find a place to start hosting games. Thank you for your interest in running games for Green Ronin Publishing!

Questions? Email Veronica at events@greenronin.com. Happy Gaming!