The Fantasy AGE Campaign Builder’s Guide is now available for pre-ordering and in PDF format. As usual, when you pre-order the physical book, you can add the PDF version to your order for just $5, to download right away. If you prefer to shop from your local store, make sure they know about Green Ronin Pre-Order Plus, so you can get the same $5 PDF deal by pre-ordering through them.
Build Worlds of High Adventure!
Welcome to the Fantasy AGE Campaign Builder’s Guide, a book of advice, examples, and in-depth discussion of various elements of tabletop fantasy roleplaying campaigns aimed specifically at Fantasy AGE. Included within you’ll find:
- In-depth analysis of campaign structure, set-up, and play frameworks
- Step-by-step advice on designing challenging encounters and interesting adventures
- Monster and character design assistance to help GMs make convincing, compelling, and challenging adversaries and foils for their campaigns
- Information on designing religions and divinities
- Notes on taking your campaigns beyond ordinary power levels and into the realms of truly epic adventure
- Modifying and adjusting your campaigns to embrace various fantasy subgenres such as fantasy horror, historical fantasy, or post-apocalyptic horror
- An assortment of helpful tables throughout the book to help generate everything from businesses and criminal organizations, to cults and religions
Each chapter includes detailed examples of the advice and guidelines within, showing how to directly implement the tools and advice of the Campaign Builder’s Guide. The Fantasy AGE Campaign Builder’s Guide requires the Fantasy AGE Basic Rulebook, and users will find the Fantasy AGE Companion and Fantasy AGE Bestiary exceptionally useful when using this book.
Step up your game with the Fantasy AGE Campaign Builder’s Guide!
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.