Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Two New PDFs: Rogues Gallery and Pathfinder Short Cut

We’ve got two new PDFs for sale today–one for Mutants & Masterminds and one for Pathfinder/Freeport!

The Sportsman and Princess Poison

The Sportsman and Princess Poison

Rogues Gallery: Sportsman & Princess Poison

The original Sportsman and Princess Poison were villains in the 1970s who saw their villainous careers ending in the ‘80s (before it became dangerous to be a villain) and settled in Emerald City to raise their children, the new Sportsman and Ms. Scorpion. But a parent’s work is never done and with their children now “on the scene,” they might have to put on their old supersuits again.

 


Witch Patrons of Freeport

Witch Patrons of Freeport

Short Cuts: Witch Patrons of Freeport

This 7-page PDF presents a new mysterious patrons to fuel witches in Freeport. Rather than vague concepts like strength or ancestry, these patrons are specific powers tied to Freeport’s campaing world, such as the King in Yellow and the elven hero of legend Thodomer Windgress, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. In addition to defining the background of these patrons and the bonus spells they grant, this product talks about how other react to witches serving these patrons, and presents unique hexes available only to witches with specific patrons.

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

M&M Bundles of Holding!

M&M Bundles of Holding!

M&M Bundles of Holding!

We have not one but two Mutants & Masterminds Bundles of Holding on sale right now! The links below will take you to the core bundle and the Power Boost bundle, which includes many M&M supplements from the last couple of years.

Mutants & Masterminds 3E Bundle

M&M 3E Power Boost Bundle

Chris Pramas
Follow Chris

Chris Pramas

Chris Pramas is an award-winning game designer and writer, and the founder and president of Green Ronin Publishing. He is best known as the designer of the Fantasy AGE RPG, the Dragon Age RPG, and Warhammer Fantasy Roleplay, 2nd Edition. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Most recently he worked with Wil Wheaton on the Titansgrave web series from Geek& Sundry. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Blue Rose, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying.
Chris Pramas
Follow Chris

Ronin Roundtable: GenCon GMing for Green Ronin

GR-Gameroom1If you are a publisher, you of course want people to have the opportunity to play your games at GenCon. You can run demos at your booth but the exhibit hall is no place for long form RPG adventures (it’s super loud and booth space is limited). Those are better handled as scheduled events. Finding good and reliable game masters for your RPGs can be challenging though. In past years we’ve had mixed success with our GenCon events. What I really wanted was a dedicated area filled with Green Ronin games. To get that, you have to have a certain number of events. Coordinating that is a job in itself.

Enter Donna Prior, Green Ronin’s events manager. I told her what I wanted and wow, did she deliver. We had over 90 scheduled events this year and GenCon gave us a dedicated room for them on the second floor of the convention center. Going into that room and seeing tables full of gamers playing Fantasy AGE, Dragon Age, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying was amazing. Read more

Joseph D. Carriker

Joseph D. Carriker

Joseph Carriker is developer for A Song of Ice and Fire Roleplaying and the Chronicle System. He has worked in the gaming industry since 2000, and intends to keep doing that for the foreseeable future. He's an avid proponent of diversity in gaming spaces, and regularly runs LGBT-oriented panels at gaming conventions, including GenCon's "Queer as a Three-Sided Die." He recently sold a novel, Sacred Band, available this winter from Lethe Press.
Joseph D. Carriker

Latest posts by Joseph D. Carriker (see all)

Ronin Round Table: Unexpected Heroes

Earlier this month, I had the opportunity to run a few games at GenCon. Since I have a novel, Sacred Band, releasing soon, I decided to create a Mutants & Masterminds scenario where the players played the characters who star in that novel. Gimmicky and self-serving, yes, but since creating my protagonists in the Mutants & Masterminds rules set was part of the character design I did as part of writing the novel, it seemed only fitting.

Now, part of my setting postulates occasional natural disaster-level phenomena referred to as “Echo Events.” These are always different, but almost always disastrous in some way. They are also where one of the three kinds of supers in my setting get their powers (these folks are called “Echoes,” for obvious reasons).

The scenario for the convention—titled “Sacred Band: The Indy Event”—has some of the heroes attending a certain gaming convention in the middle of an Indianapolis summer when one of these Echo Events hits. Crazy, unexpected phenomena arise: large metal structures being “floating” skyward, certain people find themselves the center of hive minds of dedicated drone-like followers, animals in the zoo nearby become super-strong and savage, and bodies of water all across the area begin to inexplicably rise. Read more

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Rogues Gallery: Skyjacker (PDF)

Rogues Gallery: Skyjacker (PDF)

Rogues Gallery: Skyjacker (PDF)

The Skyjacker is a thrill seeker and professional risk taker. He wasn’t built for everyday life and at the first opportunity, he stole an experimental aircraft, kidnapped its inventor, and began his career as a buccaneer for hire along with his crew of Sky Pirates! Now, as aerial pirates, he and his crew make their living stealing from others or selling their very specialized services.

Hire Skyjacker and his Sky Pirates today!

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Rogues Gallery: Esquire (PDF)

Rogues Gallery: Esquire (PDF)

Rogues Gallery: Esquire (PDF)

It seems as if we got distracted by Gen Con and forgot to let you know that we released a new Rogues Gallery PDF for Mutants & Masterminds back on August 1. (Thank you to everybody who rolled a critical perception check and found Esquire already—we appreciate your support!)

Esquire is one of the world’s richest men. He was raised to be exceptional and he has embraced his high status wholeheartedly, even going so far as to hunt people for sport on their turf or, more likely, on his private island. His deadly skill with his specially-designed rifle makes him dangerous, but his money and lawyers make him almost impossible to stop.

Get Esquire today—just $1.95!

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Rogues Gallery: Drive By (PDF)

Rogues Gallery: Drive By (PDF)

Rogues Gallery: Drive By (PDF)

Now available in our Green Ronin Online Store, it’s a new Rogues Gallery PDF for Mutants & Masterminds: Drive By!

Drive By, the Unstoppable Assassin specializes in hit-and-run tactics, appearing from nowhere riding his motorcycle, firing off shots at his target, and disappearing again before anyone can react. Where does he come from? How does he teleport the way he does? How will the heroes stop him?

Get Drive By today—just $1.95!

Jon Leitheusser

Jon Leitheusser

Jon Leitheusser is the developer for the Mutants & Masterminds game. He started gaming at the age of 12, has worked in the industry at a game and comic store, two distribution companies, as a publisher (where he originally published the Dork Tower comic book), as a game designer for HeroClix, as a freelancer, and finally for Green Ronin. He's originally from Burlington, Wisconsin and now lives in Renton, Washington with his wife and a really unfriendly cat.
Jon Leitheusser

Ronin Round Table: How to Get the Most Out of Hero High by Catalyst

p36Hi, I’m Reena Sarin, but in my superheroic identity I go by the name Catalyst! I’m probably the coolest member of the Next-Gen with my tech skills, innate mutie powers, and home-made control rod. I’m like the poster child for girls in STEM! (That’s science, technology, engineering, and math, in case you weren’t aware.)

Anyway, with the new Hero High book on the way, the folks at Green Ronin recruited me to talk to you about making the most out of your time at Claremont Academy. The book is packed with pretty much everything you’d want to know about the school and offers a lot of options for setting the school in different places, like in the middle of a huge city (fun!), in a rural area (yawn!), in a specific neighborhood in a larger city (cozy!), in a mobile game where everyone is on the run from something or someone (exciting!), in a satellite so you can travel the world (cool!), in a spaceship traveling through space (spaaaaace!), or as part of a dimension-hopping team that gets to see new worlds all the time (awesome!)! I don’t know what sort of game you’re into, but you can pretty much do anything you want with the advice offered in the book and a little imagination.

Geez, there’s so much in this book about customizing the school to fit how you want to use it that it’s hard to pick something else to talk about. I mean, seriously, there’s bits on the sorts of classes the school offers, suggestions to help you come up with personalities for teachers, the sorts of adventures that can arise from kids in a school. There’s information on changing the school from being run as a private school to being part of a government program or making it a totally secret facility—probably to keep the kids safe from the outside world … but also to keep the kids from, like, blowing up the neighborhood, too. There’s even ideas to help players figure out how their heroes ended up coming to the school. I thought that part was pretty cool and gave me some interesting ideas.

I feel like I’m going on and on about all this stuff. Rather than listening to me babble, here’s the section on running a Hero High series (I totally lifted this right from the book):

 

SERIES OPTIONS

There’s a few givens about a series set at Claremont Academy. The first is the series likely involves elements like coming of age, interactions with their peers, and the excruciating climb to maturity through love, friendship, and heartache. Drama is a major cog in school-centric games, and while it’s not necessary to run that style of game, those elements are often crucial.

That doesn’t mean there aren’t additional options to a Claremont Academy series, however. And, it doesn’t mean these options have to last longer than a school year, taking the heroes on an extended story arc that starts in fall and ends by the spring. The next year, a new story-arc or series begins.

EXPLORERS OF THE UNKNOWN

Duncan Summers, with help from heroes capable of ex­ploring other dimensions, is still probing nearby dimen­sions, looking for powered teens in need of sanctuary. Whenever he (or his allies) locates one, he requires help in rescuing them and finding a new place for them to live (it may not always be Earth-Prime). For this, he might require the heroes because of their particular talents or because no one else is available and the mission should be an in­teresting field trip. In addition to the schoolwork, their ex­tra-curricular activities, their friends, and the adventures they find themselves in, Summers’ dimension-hopping allies may “borrow” the heroes to rescue someone in need.

POLLUTED HISTORY

Duncan Summers has always managed to keep Clare­mont Academy’s history a secret, but the fact is, there was a reason why the property got turned from a failing estate into a private school, and why the private school eventually failed (as mentioned in History). Now, Claremont Academy’s secrets are once again rising up to bring misery to a new generation of inhabitants, unless the heroes can somehow break the cycle once and for all.

SHADOW FALL

The school has been home to beings capable of traveling to other worlds for years. Their repeated travel to and from Earth-Prime from the school’s grounds has breached the dimensional membrane over the years, leaving behind micro-cracks between this reality and other worlds. Now, creatures that live in the interstitial buffer between di­mensions are seeping into the Academy and wreaking havoc. Sometimes they manifest as deadly, horrible crea­tures, and sometimes they inhabit and mutate the living (plants, animals, people). This results in a monster-of-the-week scenario where, in addition to managing their lives, the heroes encounter emanations of these creatures. Meanwhile, they have to discover where these creatures are coming from and how to seal the breach (possibly at the point of a major incursion).

SHADOW OVER CLAREMONT

One of the new students at the academy is not who she appears to be. She is a recruiter for a villainous organi­zation, sowing dissent among the students, coercing teens into joining her organization (such as SHADOW or the Elysian Academy in Emerald City or one of the other Shadow Academies), and eliminating anyone who sus­pects her. She may be running her operation as an under­current in conjunction with another story arc, meaning she’s in position to feed her masters information and warn them of potential raids and attacks.

X-ISLE MARKS THE SPOT

The living city X-Isle (see Freedom City) has managed to snake its tendrils into the school, creating tunnels beneath Claremont Academy. Now, students are finding these tunnels and disappearing. They’re ending up in another version of their school that X-Isle created and are won­dering where everyone went. Can the heroes find these tunnels and the mirror school? And if they do, can they help rescue everyone and make their way back home?

Cool ideas, huh? Like I said, you can totally make your game however you want it. I mean, the default setting has the Claremont Academy being like a nice, private school near Freedom City. It’s got a bunch of super-powered kids, some of whom (like me!) who are training to be superheroes someday and some of whom are just learning to use their powers so they can get on with their lives … and a few who might not have the best of intentions. High school is full of drama. You know how it is.

I don’t know what else to say, so I’ll show off some of the art from the book. Check it out and I hope you come visit the school!

 

p102 p70 p89 p30

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Rogues Gallery: Spectrum

Rogues Gallery: Spectrum (PDF)

Rogues Gallery: Spectrum (PDF)

We have a new Rogues Gallery issue this week: Spectrum!

The son of the Silver Age villainess known as the Color Queen, Spectrum is a self-righteous art critic turned super villain thanks to his mother’s exposure to the alien artifact she wielded for years. Now Spectrum tries to raise the public’s attitudes toward art—or at least the art he feels is worthy!

Get Spectrum today, for just $1.95!

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Rogues Gallery: Explodo the Great, Master of Blowing Things Up

Rogues Gallery: Explodo the Great

Rogues Gallery: Explodo the Great

Extroverted, egotistical, reckless, and interested in having a good time, Explodo the Great is a villain because he can be! He steals because it’s easy, blows things up because it looks cool, and terrorizes the population to show off. He typically warns people when the explosions are about to start, so it’s hardly his fault if they don’t run fast enough! Explodo is part fun, part crazy, and a whole lot of trouble!

Get Explodo today, for just $1.95!