Entries by Crystal Frasier

Announcing Mutants & Masterminds, Powered by Champions!

For far too long, we here at Green Ronin have stuck our head in the sand and focused entirely on the Mutants & Masterminds game engine, ignoring the many other superhero game systems that came before. And ultimately, that kind of myopia doesn’t benefit anyone but ourselves. Our fans deserve better. We’ve long partnered with […]

SuperTeam Handbook: Here Come the heroes

The Mutants & Masterminds SuperTeam Handbook, the newest addition to the 3rd edition lineup, is just around the corner. The text is finished. The layout is finished. At this point we’re just waiting on the final art and proofreading! In just a few weeks, it’ll be in your hands, ready to help your table get […]

Lazarus: World of Lazarus as a Toolkit

Being a game designer means being a tinkerer, and even as you develop a new game, a part of you thinks “this would be perfect for this other game I want to run…” And so I think every AGE book, regardless of the line, is a stealth toolkit for Gamemasters. At least that’s how I […]

World of Lazarus: Hazardous Contents

I am going to share something personal with all ya’ll here today: I love hazards. They’re probably my favorite item in the AGE GM toolkit. They’re a quick, versatile little element that helps you balance out the TNs and damage to throw out when you need to slow your players down or make them think. […]

World of Lazarus: Handling Asymmetric Gameplay

A World of Lazarus campaign doesn’t need to include a Lazarus as a player character, and in fact much of the book assumes the players are ordinary people trying to survive in this extraordinary world. The gamemaster’s chapter includes four general campaign models: Family, Serf, Waste, and Resistance, with the first three focusing on the […]

WORLD OF LAZARUS: MORE HUMAN THAN HUMAN

One of the major themes in the Lazarus comic books is humanity: What does it mean to be human and when do you stop being human? At the lowest end, the Waste of the world are treated as livestock to be used or discarded as needed and at worst as pests to be exterminated. The […]

World of Lazarus: It’s Time to Organize!

Players coming to World of Lazarus from other Green Ronin titles are probably vaguely familiar with the organization rules used in the Dragon Age Roleplaying Game, Fantasy AGE, and A Song of Ice and Fire Roleplaying. This simple, flexible system lets players take control of a noble family, thieves’ guild, mercenary company, or nation of […]

Welcome to the World of Lazarus

The World of Lazarus campaign setting for the Modern AGE roleplaying game is almost ready for launch. As our very first supplement and setting for Modern AGE, we’re both proud and nervous, but being huge fans of the critically-acclaimed comic book, we’re more excited than anything. For those of you who haven’t yet read Greg […]

Ronin Roundtable: THE ARCHETYPES: SOLAR RAY

With the arrival of the Mutants & Masterminds Basic Hero’s Handbook, the world of Earth Prime has a few new heroes illustrating the eight heroic archetypes presented in the books. Four of these characters also appear in the upcoming Mutants & Masterminds Quickstart as pregenerated player character sheets, and so they needed names, personalities, and […]

Basic Hero’s Handbook preview: THE ARCHETYPES: ANANSI

With the arrival of the Mutants & Masterminds Basic Hero’s Handbook, the world of Earth Prime has a few new heroes illustrating the eight heroic archetypes presented in the books. Four of these characters also appear in the upcoming Mutants & Masterminds Quickstart as pregenerated player character sheets, and so they needed names, personalities, and […]