Entries by Crystal Frasier

Mutants & Masterminds: TIME FOR TIME! (Ronin Roundtable)

Time Traveler’s Codex is now available in PDF format in our Green Ronin Online Store. When you think about your favorite superhero teams—the Justice League, the X-men, the Ninja Turtles, the Sailor Senshi—what do they all have in common? It’s not masks or tights or even tragic backstories. None of those are universal. No, to […]

Mutants & Masterminds: Reign, Reign, Go Away

Between last month’s new offering Rise of the Tyrant, and this week’s own The Reign of Cats and Dogs, the all new lineup of Astonishing Adventures is in full swing, with superhero action and adventure for your Mutants & Masterminds table. Rise of the Tyrant brought a sinister plot by an extradimensional warlord, using the […]

School’s. In. For. EVER! (Ronin Roundtable)

Green Ronin is a small family, so usually we all pitch in and help each other with mutual projects, doing some outlining or writing or editing or proofing on each other’s lines when things get tight, so it’s always exciting and special when a new product comes out that you haven’t seen until it’s newly […]

HEED THE CALL TO ADVENTURE! (Ronin Roundtable)

Brave heroes stand up to stop super-powered opponents whose abilities place them beyond the reach of most law enforcement. But what’s the villains plot? How do they lay the groundwork? And how do they react once a band of meddling kids starts sniffing around their scheme? It’s not a secret that Mutants & Masterminds is […]

Spooky Superhero Times!

With Halloween fast approaching, this is a time for seasonal merriment, and there are few things merrier than punching self-important super villains in the face! To celebrate this spooky time of year—a favorite around the Green Ronin offices—we’ve prepared a special treat: A free adventure for Mutants & Masterminds, Third Edition! Nothing to Fear is […]

THE DELUXE GAMEMASTER’S GUIDE: ADVENTURE TO THE MAX

In our last Mutants & Mastermind’s Deluxe Gamemaster’s Guide preview, I showed off some of the new faces populating the game, including my beloved Jobber villain archetype. But the Deluxe GMG is more than just a new gallery of rogues! One area I’ve struggled with the third edition of Mutants & Masterminds has been adventure […]

Mutants & Masterminds: BIGGER. STRONGER. BETTER. THE DELUXE GAMEMASTER’S GUIDE

Longtime fans and frustrated newcomers alike have probably noticed that the Mutants & Masterminds Gamemaster’s Guide has been out of print for most of this year. Why retire such a critical rulebook for one of our most popular lines? Well, we didn’t. The original Gamemaster’s Guide was involved in a terrible test-pilot crash, and so […]

Superteam Handbook: They Grow Up So Fast

Last week we took a look at the meat of the upcoming SuperTeam Handbook: The team outlines. We took a look at how each team is provided with plenty of material for GMs and players alike to build a campaign around them, using either their own custom characters or the sample characters provided for each […]

Team Preview: Red Group

  We’ve spent the last few blog entries detailing some of the cool chapters in the SuperTeam Handbook that let you build your team from the ground up for thrilling heroics. One of the most beautiful things about the Mutants & Masterminds system is its flexibility. While we generally sell it as cape-and-cowl set flying […]

SuperTeam Handbook: Buttery Roles

Last time, we made a brief mention of one of my favorite elements of the new Mutants & Masterminds SuperTeam Handbook: Roles. Think of these like the roles in a casting call: you are putting out a call for tall, handsome, and likeable with good comedic timing, but you’re not necessarily looking for Chris Hemsworth […]