Entries by Steve Kenson

Rules Tinkering

Folks who know me know that I am a tinkerer when it comes to rules and game design: I love to play around with different ideas for how something can get done in the context of a game, and I have notebooks and digital files full of ideas and random thoughts jotted down about particular […]

Gen Con Report 2021

Another Gen Con is in the books, and what an unusual Gen Con it was, in many regards. As folks may know, this year Gen Con held a “hybrid” event, consisting of online and “pop-up” Gen Con events hosted by local game stores, in addition to the traditional in-person event at the convention center in […]

Redoubt in the Mists

I don’t know about you, but from the very start of my career as a Game Master, I would steal from find inspiration everywhere: novels, comic books, television, movies, and, especially, other games. I mixed-and-matched elements from multiple superhero game settings and comic books with my own creations in my campaigns. I transposed and stitched […]

Mayday! May Day!

Happy May-ing season to all you fans and friends of Green Ronin Publishing out there. It’s certainly fitting timing for the release of our new agrarian-themed Astonishing Adventure, “Green Thumb, Black Heart”  featuring one of our classic Freedom City villains, the Green Man, along with an update of his loyal hench-women, the Brides of the […]

Rhydan Roundtable: Hunter and Prey

This Ronin Rhydan Roundtable is inspired by a question from a Blue Rose fan regarding the events of the adventure “The Case of the Rhydan Swine” from the Aldis sourcebook. “If any animal in the world could potentially awaken as rhydan, how can people in Aldis eat animals?” Not to be flip about it, but […]

Living in Dev-Time

“When is that book going to be done? When?” It can be strange living in what I call “dev-time” (or “development time”) because eagerly-awaited projects are often not just yesterday’s news for me as a writer but most likely last year’s news at times. The development cycle of a book, much less an entire game, […]

The Beacon – Danger Zones: Lighthouse is available now!

Lighthouses conjure up all kinds of images of moody, Gothic stories of mystery, hauntings, and murder along isolated, lonely coastlines, and those are just some of the things explored in this week’s Danger Zones: Lighthouse  release. Our weekly Mutants & Masterminds Monday live-stream talks about some of those themes involving lighthouses and the occult adventures […]