Entries by Steve Kenson

Ronin Round Table: 10 Years of Freedom (City)

By Steve Kenson In the midst of marking the 10th anniversary of Mutants & Masterminds with a new Deluxe Hero’s Handbook (along with the exclusive limited Anniversary Edition), you might think we’ve forgotten the passage of the 10th anniversary of M&M‘s signature setting: Freedom City. Nothing could be further from the truth. In fact, I’ve […]

Ronin Round Table: The Name Game

By Steve Kenson "Would you … mind signing my book?" I’m pretty sure I looked behind me the first time somebody asked me that. It was at the FASA Corporation booth at GenCon, back when I was freelancing for Shadowrun and the Awakenings sourcebook (my first project with cover credit) was brand new. I figured […]

Ronin Round Table: Missing Gen Con

Imagine, if you will, that today is Friday, August 16, 2013. Some of us are busy on the floor at Gen Con, and some of us are wishing, a lot or a little, that we were at the show. And Steve Kenson is waiting in a security line or is strapped into a tube blasting […]

Ronin Round Table: Not-So-Secret Origins

[Note: It’s a special double-header Friday for Ronin Round Table. Here’s another post, from Steve Kenson, live at Origins in Columbus, OH!] By the time you read this Ronin Roundtable, I should be attending the Origins Game Fair in downtown Columbus, OH, as a guest of honor, since the convention’s theme this year is "Superheroes" […]

Ronin Round Table: My Gaming Agenda

More than once, Green Ronin has been accused of having "an agenda" when it comes to its published products. Now, it’s no secret that the owners and core of Team Ronin skews to the left politically and socially but, generally speaking, I can’t think of any products where those personal beliefs took precedence over accurately […]

Ronin Roundtable: Deal Your M&M Game a Wild Card

Steve Kenson The new Wild Cards SCARE Sheets series for Mutants & Masterminds got underway this month with the release of the free "Issue #0" conversion guide for the third edition of the game and overview of the Committee (the focus of the "Committee Triad" of Wild Cards novels), followed by Issue #1 with everyone’s […]

Ronin Round Table: Aces & Gadgets

In 2013, Green Ronin is launching our two new alternating weekly series for Mutants & Masterminds, what I’ve been working on since Power Profiles wrapped up at the end of last year: Gadget Guides and SCARE Sheets for the Wild Cards setting. Gadget Guides premiered with Robots, a guide to creating and using mechanical marvels […]

Ronin Round Table: Leaving Emerald City

By Steve Kenson It can be strange, sometimes, living in "production side" time in the game business. As folks are increasingly becoming aware, via the transparency of the Internet and services like Kickstarter, the production of an RPG product (particularly a new game) can be quite a long time. Larger companies plan their production schedules […]