Entries by Steve Kenson

Gamers’ Cant

Gamers can’t what? Not, not "gamers cannot," gamers’ cant, the unique jargon and terminology that develops amongst gamers and gaming groups. You know, the way you know somebody you’ve just met is a gamer when they slip, laugh, and say "Missed my Dex roll!" Then there are the specific "dialects" of gamers’ cant that develop […]

Ronin Round Table: Downloadable Content

Advances in technology are always changing the process of publishing, from the advent of desktop publishing to the development of electronic publishing, print-on-demand, tablets, and fundraisers like Kickstarter. We at Green Ronin work to keep up on the latest innovations and how they can help us to bring you new products in new ways. One […]

Ronin Round Table: My First Mutants by Steve Kenson

My first experience with mutants in an RPG wasn’t a superhero game (except by the broadest possible stretch of the term). No, my first gaming mutants were the inhabitants of the ruins of TSR’s Gamma World. I happened upon the grey boxed set of the first edition of the game in a local Hallmark store […]

Ronin Round Table: Steve Kenson #2

“What’s it like working in the RPG industry?” This is a common question. It’s also one that’s difficult to answer, since the experience of “the industry” varies from company to company and working for Green Ronin is different (one imagines) from working for Wizards of the Coast, Paizo Publishing, Steve Jackson Games, or any number […]

Ronin Round Table: Steve Kenson

Welcome back to the Ronin Round Table! My name’s Steve Kenson and my official title at Green Ronin (in as much as we have them) is “Designer.” What does that mean? Well, I initially started out working for Green Ronin as a freelance author, writing d20 System books like The Shaman’s Handbook. After I designed […]