Two New PDFs: Rogues Gallery and Pathfinder Short Cut

We’ve got two new PDFs for sale today–one for Mutants & Masterminds and one for Pathfinder/Freeport!

The Sportsman and Princess Poison

The Sportsman and Princess Poison

Rogues Gallery: Sportsman & Princess Poison

The original Sportsman and Princess Poison were villains in the 1970s who saw their villainous careers ending in the ‘80s (before it became dangerous to be a villain) and settled in Emerald City to raise their children, the new Sportsman and Ms. Scorpion. But a parent’s work is never done and with their children now “on the scene,” they might have to put on their old supersuits again.

 


Witch Patrons of Freeport

Witch Patrons of Freeport

Short Cuts: Witch Patrons of Freeport

This 7-page PDF presents a new mysterious patrons to fuel witches in Freeport. Rather than vague concepts like strength or ancestry, these patrons are specific powers tied to Freeport’s campaing world, such as the King in Yellow and the elven hero of legend Thodomer Windgress, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. In addition to defining the background of these patrons and the bonus spells they grant, this product talks about how other react to witches serving these patrons, and presents unique hexes available only to witches with specific patrons.

Ronin Roundtable: GenCon GMing for Green Ronin

GR-Gameroom1If you are a publisher, you of course want people to have the opportunity to play your games at GenCon. You can run demos at your booth but the exhibit hall is no place for long form RPG adventures (it’s super loud and booth space is limited). Those are better handled as scheduled events. Finding good and reliable game masters for your RPGs can be challenging though. In past years we’ve had mixed success with our GenCon events. What I really wanted was a dedicated area filled with Green Ronin games. To get that, you have to have a certain number of events. Coordinating that is a job in itself.

Enter Donna Prior, Green Ronin’s events manager. I told her what I wanted and wow, did she deliver. We had over 90 scheduled events this year and GenCon gave us a dedicated room for them on the second floor of the convention center. Going into that room and seeing tables full of gamers playing Fantasy AGE, Dragon Age, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying was amazing. Read more

Pathfinder Short Cuts: Thanemages of Freeport (PDF)

Pathfinder Short Cuts: Thanemages of Freeport (PDF)

Pathfinder Short Cuts: Thanemages of Freeport (PDF)

Today we resume our Short Cuts series of Pathfinder-compatible PDFs. These are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting.

Short Cuts: Thanemages of Freeport is a 7-page pdf that presents a new base class designed to operate in Freeport, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. Thanemages are warriors who also study arcane secrets, combining armed might with magical skill to sometimes devastating effect (especially against supernatural foes). They are combatants first and foremost, but have learned that against some foes magic is the only effective weapon. This flexible approach applies both to their spellcasting (requiring them to prepare spells in advance, but allowing them to choose from among all their prepared spells when deciding what to actually cast), and the supernatural powers they learn to turn against horrifying eldritch foes.

Get the Pathfinder Short Cuts: Thanemages of Freeport PDF today for just $2.95!

Return to Freeport, Part Two: The Abyssinial Chain (Pathfinder Adventure PDF)

Return to Freeport Part Two: The Abyssinial Chain (PDF)

Return to Freeport Part Two: The Abyssinial Chain (PDF)

Freeport and Pathfinder fans, it’s time for the second part of Return to Freeport, The Abyssinial Chain

Return to Freeport
Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.

Part Two: The Abyssinial Chain
A silent threat grows in Freeport’s streets, even as the city’s newest heroes bring the terror of the Brine Witch to an end. One of the pirate city’s own leaders brings Freeport ever closer to war, lining his traitorous pockets even as he plans to open the city to foreign invasion.

Ronin Round Table: Share Your Enthusiasm

One of the best things about working in a creative field is getting to see how others interact with the thing you’ve put out there. When I first started working in the game industry we often didn’t know how things were being received in the wider world unless a letter came by postal mail from a fan or someone came up at a convention to tell you about their character. Simply having access to email and message boards expanded that contact beyond what we could have thought possible in those early years and today, well, today we have all of the above plus Facebook, Twitter, Tumblr, and YouTube, not to mention the explosion of convention culture and the ability to get together with people who share your interests however specialized or obscure they may be.

Gaming in particular ties into so many other creative pursuits! I was thinking about this earlier in the year while on the light rail to Emerald City Comic Con when I spotted someone carrying a prop that I instantly recognized: Bianca, the named weapon of Varric Tethras from Dragon Age. The prop-crafter stopped and talked with me about how it had been put together while I gushed my admiration for the end result. Bianca was later reunited with the Varric cosplayer they were meeting at the con and they were kind enough to send me some photos of the result afterward.

bianca-viv

Vivienne and Varric Cosplay Emerald City Comic Con 2016

 

Cosplay is a beautiful (and very visible) way fans express their enthusiasm for creative works that inspire them. Sometimes that enthusiasm confines itself much more directly to the game table. We were recently contacted by Freeport fan Russell Liley who wanted to share something he’d put together for his game group. Throughout the history of Green Ronin’s Freeport releases, the city’s paper The Shipping News has served as a way to dish out plot hooks, character tidbits, and flavor text to entertain and inspire readers. Russell went a step further and put together a PDF that could be printed up and actually handed out to his group. We were absolutely tickled to see it! He has kindly given us permission to share it at this link on the Green Ronin website.

 

Art is perhaps one of the oldest forms of fan expression. In fact, many tabletop RPGs have encouraged (or even “required”) players to not just describe their characters but to draw their characters (or, for those like me who have no artistic skills, choose some sort of representation for their character from existing art). The space for character illustration did not start popping up on character sheets by accident. Going back to Green Ronin’s earliest forums we were asked to provide a place for fans to share their art and that especially took off with Mutants & Masterminds fans eager to share their four-color (and not so four-color) heroes. Even with sites like DeviantArt playing host to amateurs and professionals alike, many people still come to the forums to share their latest character concepts. Some people have even gone on to take part in the Mutants & Masterminds open license to publish their work.

 

Twitter has been particularly good at connecting us with fans of Titansgrave thanks to hashtags. In addition to getting to see people excited about watching episodes of the web show, we’ve also gotten to see YouTubers discussing the show (such as the entertaining Titansgrave Diggers who had me on the show last August) and people doing all sorts of incredible art inspired by the world and characters, like this incredible sculpt of Laura Bailey’s character Lemley!

headless2

Lemley, work in progress

When I asked Gordon about his sculpt, this is what he had to say: “I have many projects on the go, but the world of Titansgrave and the character of Lemley inspired me to take on one more. In my optimism I thought that it would take me a couple of months to make it, and I could then go on to make the other characters. This has proven to be well below the amount of effort it actually required, but I am so pleased with the way it was going I have carried on regardless. I am making this sculpture out of Milliput, taking a leaf out of the hugely talented Jason Freeny’s book. Were I to do it again from the beginning however, I’d probably opt for something easier to work with, such as polymer clay.” If you want to see what Lemley eventually looks like with her head on, you can find more pics at Gordon’s Tumblr.

I guess what I’m getting at here is that we love to see your enthusiasm, how you’re going out there and making these things your own. Doesn’t matter how that ends up being expressed, your love for the things that make you happy makes the creators of those things happy, too. Sometimes the internet can function as an amplification device for unhappy feelings and unpleasant interactions but there’s a lot of good stuff out there to share and embrace. Those of us on this side of the creation equation couldn’t be more pleased and honored to see the ripples spreading out through the pond of our game-loving community and coming back around to us. Have fun out there everyone!

via GIPHY

Sky Captain Hana Cosplay as Dorian Pavus

Ronin Round Table: GenCon 2016 Roleplaying Games!

 

GClogo-header-2016-91a751cab7b3dc33dd0ac3b3b95595ac9c4e1b4bc5f42b6388531396cb8729beAs I’m sure most folks know, the events registration for GenCon 2016 went live on Sunday. As an aid to everyone who is interested in playing some of their favorite Green Ronin Publishing roleplaying games at GenCon—or trying out one they’ve never played before—we thought we’d compile a handy list of links to those games, by game.

What follows is not a complete list of Green Ronin Publishing games ato be had at GenCon. It’s just a collection of the games we’ve helped put together and coordinate for this year’s convention. See you there!

Reminder: While some of these games are already sold out (a big thanks to all of that enthusiasm!), remember that lots of folks over-buy, and then drop events as they figure out their schedule. Moreover, things happen and sometimes people aren’t able to show for a game, so make sure to pick up some generic tickets and if there’s a game you’re really interested in, show up to it and see if there are any slots unfilled when game time rolls around. Our GMs are only too happy to help.

Read more

Return to Freeport, Part One: The Curse of the Brine Witch (Pathfinder Adventure PDF)

Return to Freeport, Part One: The Curse of the Brine Witch

Return to Freeport, Part One: The Curse of the Brine Witch

In other Freeport news, today we present Return to Freeport, Part One: The Curse of the Brine Witch

Return to Freeport
Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.

Part One: Curse of the Brine Witch
For weeks a supernatural plague curses the eastern part of the city. Folk from every eastern district are losing their minds, taking their own lives, going on murder sprees, falling sick with incurable diseases, or simply vanishing. Rumors of monsters and black magic swirl through the city, and many believe it is the return of the Brine Witch—a powerful and vicious sea hag that preyed upon the city during the Freeport-Mazin War. Freeport’s newest heroes are thrust into this the middle of this chaos and do their best to discover the truth.

Return to Freeport, Part One: Curse of the Brine Witch (Pathfinder Adventure PDF)

Ronin Round Table: Heroes of Freeport: Janica Flamefist

Heroes of Freeport present the backstory of some of the characters depicted in art (and sometimes text) in Freeport: City of Adventure, and the Return to Freeport adventure path. They serve as examples of the kinds of characters that may be found in the City of Freeport, and be used as inspiration for PCs or as NPC backgrounds for the GM to draw from.


“We thought it was just a bad year. Illness spread through the streets, and we blamed rotten food. Neighbors disappeared, and we blamed the cutthroats. But the truth was far worse. A cult of maniacs had begun to loose ghouls in the sewers nearby. No one believed us, and no one helped us. So we learned how to fight the undead ourselves. And I learned how to do it better than anyone else.”

—Janica Flamefist, Monster Slayer (Freeport: City of Adventure, 371)

P345_Malika__vpcorbella_2.0Janica is a third-generation citizen of Kizmir, and the granddaughter of Captain Janyr Flameblade who commanded the sailing ship Sultan’s Fist 102 years ago when the azhar Sultan Mustafa VI invaded the southern coast of the Continent. Her grandfather was at the front of the forces that marched northward and helped claim the land that is now the nation of Kizmir, and in return he was rewarded with lands and privileges. Along with several other ex-soldiers, Janyr founded Tzeset, a large town in northern Kizmir lying between the Ozkurt Forest and the Broken Land. The people of Tzeset turned their eyes to the woods of the Ozkurt Forest, and began to conquer them.

The trees on the northern edge of the Ozkurt are ancient, tall, and strong, making them perfect for long keels and high masts. Felling these trees and shipping them south to the nation’s capital of Milsar has brought wealth to Tzeset for more than fifty years. Such work is not without risks – kobold warrens often raid the logging operations, and larger, more dangerous creatures sometimes attack out of the Broken Lands, but within the stout walls of the town the families of Tzeset grew wealthy and content. As long as the lumber continues to be shipped to Kizmir’s great shipyards, to ensure the sea fleets of Sultan Mourtos II (Master of the Azhar and Keeper of the Eternal Flame) are always expanding, the Sultanate does not much care about local affairs.

Normally, this suited Janica and her family quite well. Fiercely independent, the azhar townsfolk enjoyed being largely left to their own devices. When the logging went well, the town would hold great festivals. When it went poorly, if the effort to cut the wood was too costly or some threat proved bloody to overcome, the townsfolk banded together and pushed on. Janica’s family were well respected and rich, and used their considerable resources to help the less fortunate in bad years.

Then came a very bad year.

The Ruin of Tzeset

Illness spread rapidly through Tzeset, and dozens died. Entire logging parties failed to return from the woods, and supporting farms were razed to the ground. The azhar were saddened, but not overly concerned. Raiders from the Ivory Ports sometimes attacked outlying groups and monsters from the Broken Lands had caused damage in the past, but the town itself was always safe. Many of its bravest and boldest went out to find the cause of their ills, and set them right. Janica, more interested in business than warfare, paid such efforts no heed.

Until none of the brave heroes returned.

The situation within the town itself grew worse. Dismembered bodies were found in the street. Strange symbols were etched in alleyways. The town’s sewer system, a marvel of underground engineering built by gnomish experts from Iovan, began to echo with growls, moans, and cries for mercy. New disappearances occurred every week, and those who wished to flee the town soon discovered that small parties outside the town walls at night were beset by pale humanoids each night, and suffered even greater losses than those in Tzeset. Janica’s family organized patrols in the neighborhoods near their manor, and Janica did not hesitate to join them. From above the mantle, she removed her grandfather’s massive falchion, supposedly forged in the City of Brass itself, and carried it over her shoulder.

Both lone couriers and large, armed parties were sent to outlying towns and even Milsar, begging for help. None came.

As the deaths and disappearances mounted, panic began to set in. The attackers grew more bold, bursting out of the sewers, covered in the stench of the place, to slash with long claws and bite with sharp teeth. Their victims often made no effort to defend themselves, and whispers began that the attackers were so horrific that to see them up close was to be paralyzed with fear. There appeared to be no safe refuge, no way to flee, and no hope of aid arriving.

The Nightmare Lair

Janica’s family did not panic. They gathered together those friends and allies who still trusted them, and made a simple statement. This evil comes from the sewers. So into the sewers we must go, to seek out the source, and destroy it. Janica and each of her parents swore to lead whoever would follow in three parties, to assault the major entrances of the sewer all in one night. They asked for aid from hundreds of the people of Tzeset. When they gathered that night, they were joined by fewer than two dozen.

Janica’s memories of that night are confused, and drenched with blood. Within the sewers were the horrific monsters of fang and claw, and the scent of them was worse than the smells of the sewers themselves. But there were also elves, humans, and even a few azhar, dressed in tattered robes marked with yellow sigils, and if anything they were worse than the pale creatures of fang and claw. Many of Janica’s allies died that night, but so did many of their enemies. And Janica discovered she could, if pressed, unleash her inner fire, her ancient hereditary connection to the efreet, and release a light so pure, the horrid pale attackers fled before it.

Janica’s family hauled several mangled, clawed bodies to the surface, and showed the town the face of their horror. The creatures where white, with long elven ears, but hairless and hunched. They smelled of putrescence, they left wounds that festered, and their touch could paralyze. The Flameblade family searched the records of their family and found a name to put to this evil – “ghouls.” The next night, armed with scores of emboldened townsfolk, the Flameblades struck into the sewers again. And the night after, and the night after that.

For three months, Janica and her parents lead the assaults into the tunnels and chambers beneath their hometown. Janica studied every ghoul corpse her group killed, and read every manual found on the increasingly rare yellow-sigil-marked cultists. Many of the people of Tzeset became adequate ghoul hunters, but Janica excelled. The town blacksmiths forged armor for her to wear, and her growing militia called her “Flamefist,” to honor her accomplishments.

For a season Janica led the people of Tzeset in reclaiming their town. The ghouls became less and less common, and then suddenly one night there were none. The town’s sewers were fully mapped, with every new chamber and crude tunnel explored. The cultists had fled, leaving behind only a few notes on rituals used to create ghouls, and a vague mention of returning to “our brethren across the sea.” For the town of Tzeset, the long horror was over.

But not for Janica Flamefist.

She and her militiamen carried word of the attack to Milsar, and personally put it in the hands of the Sultan’s head Vizier. She then bid her militia return to their families, and stepped on a ship headed east. In her hand she clutched a scrap of a cultist’s journal, on which had been scrawled a single word.

“Freeport.”

Art by Victor Corbella.

New PDFs: Short Cuts, Atlas of Earth-Prime, Rogues Gallery

This week features three new additions to our ongoing PDF series.

Fifty Campaign Themes

Fifty Campaign Themes

For Pathfinder Short Cuts, we have Fifty Campaign Themes. This is a 10-page PDF offering suggestions and guidance from Owen K.C. Stephens with themes new Pathfinder-compatible campaigns can be built around. Do you want to send the PCs on a voyage of exploration? Turn them into world-changing dam busters? Examine a technological revolution? A campaign can be as simple as a dungeon stomp, or as complex as you want it to be, and these themes can help a GM introduce new directions for a game as an overarching plot, or just a change of pace.


Atlas of Earth-Prime: Atlantis

Atlas of Earth-Prime: Atlantis

The Atlas of Earth-Prime goes from the surface of the world to beneath the seas, exploring the fabled lost continent of Atlantis. Once the home of the most advanced civilization on Earth, Atlantis sank beneath the ocean thousands of years ago, its surviving people transformed into aquatic water-breathers. For decades the House of Atlan—the Atlantean royal family—have held ties to the surface world and hero teams like the Liberty League, Freedom League, and the Next-Gen. Explore their mysterious homeland and dangers in the shifting currents of power in their undersea realm.


M&M Rogues Gallery: Cheat Code

M&M Rogues Gallery: Cheat Code

For Mutants & Masterminds Rogues Gallery, we have Cheat Code. Granted a wish for saving a young woman from attackers, Reggie asked for the ability to use cheat codes IRL. Now, as Cheat Code, he uses his smarts, skills, creativity, and “computer game” powers to pwn any noob he wants! Or, really, anyone he wants.

Get the Cheat Code today—just $1.95!

Pathfinder Short Cuts: Inquisitor Spells of Freeport (PDF)

Pathfinder Short Cuts: Inquisitor Spells of Freeport (PDF)

Pathfinder Short Cuts: Inquisitor Spells of Freeport (PDF)

Today we present the second installment of our Short Cuts PDF series. These are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting.

Inquisitor Spells of Freeport is a seven-page, full-color PDF featuring several new spells by Owen KC Stephens. The Church of Retribution brought its inquisitors to Freeport generations ago. This was seen as a dark time by many spellcasters, but in truth the inquisitors brought as much spell knowledge as they attempted to repress. The fall of the Church of Retribution caused much of their eldritch lore to become commonplace, at least in Freeport’s spellcasting circles.

Revealed in this PDF are the spells arcane ram, astute fighting, battlelink, beneficence, censure, chastise person, crown of terror, crown of valor, draw on faith, fastheal, foozle, furious assault, locate individual, mark of apostasy, missteps, potent weapon, sanctum, steely will, strength of faith, thievesbane, and vigilance.

These spells are appropriate for any campaign set in the World of Freeport, especially those utilizing Freeport: The City of Adventure, but can also fit with any fantasy campaign compatible with the Pathfinder Roleplaying Game Core Rulebook.

Pathfinder Short Cuts: Inquisitor Spells of Freeport (PDF)