A whole year of Nisaba? It’s hard to believe, but it has indeed been a year since we announced Nisaba Press, Green Ronin Publishing’s fiction imprint. We’ve published some great fiction in that time, although we’re just now getting started.
And while we’ve gotten off to a good start, Nisaba has a big year ahead, too.
Dylan Birtolo returns with a new Freeport adventure featuring Red Alice and a sinister amulet. Featuring fights through the Freeport sewers, chases over the high seas, and plenty of cult conspiracy, this series of three stories will release over the summer.
Rhiannon Louve continues her beautiful Blue Rose story of a grieving Rose Knight who finds a new lease on life and a new purpose in her courageous partner, a new Rose Knight with unusual talents.
Michael Matheson joins the Nisaba roster with a pair of tales, one for Blue Rose, and one for Mutants and Masterminds.
Richard Lee Byers tells another Mutants & Masterminds story about a woman fighting a terrible internal battle and the clairvoyant hero hunting her.
We’ll be debuting some new settings for our stories, too. Some will be stand-alone adventures to offer campaign ideas for our settings, while others will tease new settings we’re working on.
And if novels are more your thing, we have two novels coming this year! Joe Carriker’s Shadowtide is a sleek and sinister adventure through the political and cultural battlegrounds of the world of Blue Rose. Aaron Rosenberg brings in the first Mutants & Masterminds novel, featuring a disabled woman taking over her grandfather’s superhero cape while a bitter villain seeks vengeance.
Stay tuned for big news from the Nisaba world as we wrap up our first year and head into what we hope is a long and bright future, because we’ve just started on our plans.
https://greenronin.com/wp-content/uploads/2018/04/GRR7001_Shadowtide_Flat-300DPI_preview.jpeg20481363Jaym Gateshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngJaym Gates2018-04-23 08:28:552018-04-23 08:28:55Ronin Roundtable: Coming soon from Nisaba!
This week’s fiction offering from Nisaba Press is “In the Shadows,” a new short story set in the City of Adventure, written by Richard C. White.
A crew docks in the City of Adventure, ready to carouse with their newly-won booty. But one swabby has a much darker purpose…
For just $1.99, you can download this rollicking tale in your choice of PDF, ePub, or mobi (Amazon Kindle). Or all three! We’re not the captain of your ship.
About Nisaba Press
Nisaba Press is the fiction imprint of Green Ronin Publishing. Nisaba will be publishing novels, anthologies, and short fiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties. Current plans include stories of swashbuckling horror in the fantasy world of Freeport: City of Adventure, tales set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game, superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds, and chronicles of fantasy survival-horror in the world of The Lost Citadel.
https://greenronin.com/wp-content/uploads/2018/02/GRR70007_200.jpg301200Evan Sasshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngEvan Sass2018-02-21 21:20:412018-03-14 14:05:19Tales of Freeport: In the Shadows
Today we introduce Part Five of our Return to Freeport Pathfinder-compatible PDF adventure series.
Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.
Part Five: A Storm of Sails In Return to Freeport, Part Five, the adventurers set sail once more from the City of Adventure, to protect the pirate port from a vengeance-hungry fleet from far southern waters.
Looking for more Freeport action? You’ll probably enjoy these two short fiction pieces set in the City of Adventure! Each is just $1.99, and comes in three formats for your device(s) of choice (PDF, mobi, and epub). Brought to you by Nisaba Press, Green Ronin’s new fiction imprint!
“My Night In Freeport,” by Anthony Prior A naive cabin boy goes ashore in Freeport for the first time, and learns important lessons about life in the big city, why attention to proper knot lore matters, and about the sailors’ code.
“Unlikely Tides,” by Dylan Birtolo A new ship’s crew of unusual composition tacks against the wind to establish their places on the seas and in Freeport: The City of Adventure.
https://greenronin.com/wp-content/uploads/2018/02/GRR19155_200.jpg260200Evan Sasshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngEvan Sass2018-02-07 10:19:082018-02-07 10:21:32Return to Freeport, Part Five: A Storm of Sails
Today we present a new short fiction piece by Dylan Birtolo, set in Freeport: The City of Adventure. In “Unlikely Tides,” a new ship’s crew of unusual composition tacks against the wind to establish their places on the seas and in in the city.
For just $1.99, you can download this rollicking tale in your choice of PDF, ePub, or mobi (Amazon Kindle). Or all three! We’re not the captain of your ship.
About Nisaba Press
Nisaba Press is the fiction imprint of Green Ronin Publishing. Nisaba will be publishing novels, anthologies, and short fiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties. Current plans include stories of swashbuckling horror in the fantasy world of Freeport: City of Adventure, tales set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game, superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds, and chronicles of fantasy survival-horror in the world of The Lost Citadel.
It seems like just yesterday I was wondering if this Y2K bug would indeed wreak global havoc (spoiler alert: it didn’t) while working on plans to start a new game company. Now here we are 18 years later and Green Ronin is still going strong. Although last year was challenging in many ways, we are starting 2018 in a great position. We have a bunch of projects nearing completion, fantastic new games in the works, and great prospects for the future. Today I’m going to talk about our plans for the next six months. I’ll then do another one of these in June to discuss the second half of the year.
been leading the team designing the core rulebook. In a few months we will be Kickstarting The Expanse RPG and the rules will actually be done before we even start the crowdfunding campaign. The game uses our popular Adventure Game Engine, as previously seen in our Dragon Age, Fantasy AGE, and Blue Rose RPGs. We’re excited to take AGE into the future! The Expanse RPG will release in August, debuting at GenCon.
Modern AGE and Lazarus
Want a new AGE game before the summertime? We’ve got you covered! Modern AGE launches in the Spring thanks to the hard work of Malcolm Sheppard and his team. The game lets you run games anywhere from the Industrial Revolution to the near future, with or without supernatural powers as you prefer. Concurrent with that we’ll be releasing the World of Lazarus, a campaign setting based on the amazing Lazarus comic by Greg Rucka and Michael Lark. Its compelling setting provides some timely commentary on current political trends and is a great place to tell stories.
Fantasy AGE, Dragon Age, and Blue Rose
Fantasy AGE and Dragon Age fans will be delighted to hear that two long awaited books are nearing release. Jack Norris and his team have finished the Fantasy AGE Companion and Faces of Thedas and both are now in layout. The Fantasy AGE Companion is the first big rules expansion for FAGE, offering up many ways to expand your game. Faces of Thedas brings a plethora of Dragon Age characters from the video games, novels, and comics to life, and adds some great new rules for relationships and romance. Speaking of romance and fantasy, Joe Carriker and his team have been working on the next book for our Blue Rose RPG. Aldis: City of the Blue Rose is a comprehensive sourcebook about the capital of the Kingdom of Aldis.
Mutants & Masterminds
We are kicking off 2018 with a bang with the release of the new edition of Freedom City, the signature setting of M&M since the game’s first edition. It releases to stores this week so now is the time to check out the city that started it all. Later in the Spring we’ll be releasing Rogues Gallery, a new collection of villains for your campaign. Crystal Frasier skillfully shepherded both of the books to completion, though they were begun by her predecessor. The first book she led from start to finish was actually the World of Lazarus but you’ll be seeing more of her vision of Mutants & Masterminds later in the year with the Basic Hero’s Handbook and Superteam Handbook.
Nisaba Press
Last year we hired Jaym Gates to start a fiction line for us, and this year her diligent work will pay off as Nisaba Press takes off. We will be releasing short fiction from our various settings monthly, and releasing two novels a year. The first will be Shadowtide, a Blue Rose novel by Joe Carriker. We’ll be following that up later in the year with our first Mutants & Masterminds novel.
Freeport and Ork
At the start of this article I mentioned the beginnings of Green Ronin back in 2000. The company’s very first releases were Ork! The Roleplaying Game and Death in Freeport, a modest adventure that launched our longest running property. The new edition of Ork is finished and entering layout. It’s great beer and pretzels fun. Return to Freeport is a six-part Pathfinder adventure coming later in the Spring in which Owen K.C. Stephens and his team really captured the feel of the City of Adventure.
SIFRP and Chronicle System
All good things must come to an end and such is the case with our beloved Song of Ice and Fire Roleplaying. Our license expired in 2017 so there will be no new material forthcoming. We can continue to sell the books we’ve already released, however, so those will remain available to those who want to adventure in Westeros. Our series of compatible Chronicle System PDFs will also continue, first with Desert Threats, a new collection of creatures. Some of the rules material from our last planned SIFRP book, the Westeros Player’s Companion, will be released under the Chronicle System brand with the Westeros specific content removed.
To the Future!
As you can see, we’ve got an action packed six months ahead of us. Later in the year we’ve got excitement like the Sentinels of Earth-Prime card game and the Lost Citadel campaign setting for D&D 5E. Thanks for your continued support! We really do appreciate it. Here’s to some great gaming in 2018!
https://greenronin.com/wp-content/uploads/2018/01/screenshot_2017-12-21_16.50.11_1024.png1024787Chris Pramashttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngChris Pramas2018-01-17 09:07:592018-04-30 13:24:35Ronin Roundtable: Green Ronin in 2018, Part 1
Need something spooky to scare your players for Halloween gaming? Green Ronin’s Freeport Bestiary is full of things that go boom in the night! As a free preview we’re offering a single creepy critter, the chindi–an undead created to terrorize its victims as it pursues a mission of vengeance!
(Psst! If you don’t have the Freeport Bestiary yet, you might want to also check out the Deadwood Tree, for additional free, creepy, Halloweeny preview goodness.)
https://greenronin.com/wp-content/uploads/2017/01/FreeportBestiary.png819630Evan Sasshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngEvan Sass2017-10-31 10:52:082017-10-31 10:54:10Free Spooky Preview: The Chindi From Freeport Bestiary
Hi, I’m Jaym Gates, Line Manager for Green Ronin’s Nisaba Press. We’ll be publishing fiction tied in to the Green Ronin properties, both short fiction and novels. I was given three missions: make a great fiction line, make sure it was a great diverse fiction line, and find some great new voices for both fiction and RPGs. That’s pretty much the most exciting mission plan you could give me, for anything. Why? I got into editing because I discovered how amazing it was to find those incredible new voices that no one else has found yet. There is also something intensely rewarding about taking a good piece of fiction and refining it to its best form.
As we’re releasing our first batch of regular stories, I wanted to talk a little bit about tie-in fiction, and why Nisaba.
First off, one of the best things about tie-in fiction to me is that it gives fans new stories and elaborates on beloved settings. Flavor text in RPG books is great, but sometimes you really want to go on an adventure with characters. See the sights of Emerald City, smell the sweet reek of Freeport, maybe feel the wind on your face as Rezeans gallop across the plains. While we can’t LITERALLY give you all of that, fiction gives windows to the new and existing characters in our settings. Maybe they’ll inspire new adventures, show up in your existing adventures, or just be a brief excursion with a fictional friend, but any way it goes, we love giving fans the chance to interact at more length with our settings.
It’s also a great way to get your RPG fix if you don’t have time to game, are playing another game, or can’t get a good group. It’s like talking to an old friend you don’t get to see often enough.
Secondly, tie-in fiction is a great way for new fans to get involved. There are a lot of settings, a lot of rules, and a lot of history. It can be scary for someone to just jump in at the deep end with no idea what’s going on. A short story or novel takes away that overwhelming feeling of “SO MUCH STUFF” and gives the reader a gentle introduction to a new place.
And last but not least: because the world is made of stories, and stories allow the creators to develop things that might never come up in the RPGs, or that might just not have been thought of. Narrative is a unique thing that forces you to think of so many angles that you might not otherwise see. The scents and sounds of a world, the interplay between character and their religion, questions of morality and honor. A story fleshes out what the RPG has built to a level that flashes and flavor text can’t approach.
So that is “Why tie-in fiction.” I’m really thrilled with the stories I’ve already been working on. We have Anthony Pryor’s My Night in Freeport, Lindsay Adam’s tale of an Aldean agent and a Jarzoni priest-adept, Eytan Bernstein’s story of Kid Robot’s first day of school, and so much more. All of these are original fiction set canonically in the settings you know and love. My hope is that they bring another aspect of engagement and joy in the setting.
And keep an eye out, we’re planning to host an open submission period in a few months, so if you’re wanting to write fiction for Blue Rose, Freeport, or Mutants & Masterminds, get plotting now!
Today we present a new short fiction piece by Anthony Pryor, set in Freeport: The City of Adventure. In “My Night In Freeport,” a naive cabin boy goes ashore in Freeport for the first time, and learns important lessons about life in the big city, why attention to proper knot lore matters, and about the sailors’ code.
For just $1.99, you can download this rollicking tale in your choice of PDF, ePub, or mobi (Amazon Kindle). Or all three! We’re not the boss of your reading habits.
About Nisaba Press
Nisaba Press is the fiction imprint of Green Ronin Publishing. Nisaba will be publishing novels, anthologies, and short fiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties. Current plans include stories of swashbuckling horror in the fantasy world of Freeport: City of Adventure, tales set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game, superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds, and chronicles of fantasy survival-horror in the world of The Lost Citadel.
https://greenronin.com/wp-content/uploads/2017/10/GRR70001_200.jpg301200Evan Sasshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngEvan Sass2017-10-27 14:37:372017-10-27 14:37:37Short Fiction: My Night in Freeport
Today we introduce Part Four of our Return to Freeport Pathfinder-compatible PDF adventure series.
Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.
Part Four: The Freebooter’s City In Return to Freeport, Part Four, the adventurers sail back to Freeport and find themselves embroiled in a different kind of battle, even more dangerous than they are used to: pirate politics.
https://greenronin.com/wp-content/uploads/2017/09/GRR19154_200.jpg260200Evan Sasshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngEvan Sass2017-09-06 15:13:332017-09-06 15:16:07Return to Freeport, Part Four: The Freebooter’s City
While Freeport City of Adventure was written specifically to work with the Pathfinder Roleplaying Game, Freeport has a history with class- & level-based RPGs with a core d20 mechanic that predates Pathfinder. Freeport has always been a location that’s easily adapted to new game systems and settings, with much of the core information it provides (such as maps, factions, politics, and adventure seeds) are useful to a GM building a campaign or adventure regardless of the game system used.
Thus with the recent release of the Starfinder Core Rulebook, a new game and new setting built off the Pathfinder Roleplaying Game and advancing its campaign world thousands of years in the future, it seems a perfect time to discuss how Freeport City of Adventure (and the Freeport Bestiary) can be adapted to spacefaring campaigns!
Conceptual Adaptations
While it may seem that a sailing-ship port doesn’t have a lot of relevance to a science-fantasy game, it’s actually not at all difficult to adapt Freeport to a Starfinder Roleplaying Game setting. The simplest way is to leave it on its island, and make it a major starport in a system that is along a significant trade route but far from any major government within your campaign. This allows the layout to be largely unchanged (starships might even dock in the water, as a cheap alternative to expensive high-tech landing pads), and keeps all its internal politics intact. All mentions of ships are simple adapted to starships, and local groups and NPCs are updated to their high-tech equivalents. The city’s factions, history, and even many of its adventures can be easily translated to science-fantasy equivalents.
Though it takes more work, Freeport can also be adapted to be an independent spaceport free of any planetary body. It can be placed on an asteroid with an environmental field keeping air in (again allowing the existing map to be used), or even turned into a massive (potentially mobile) space station. For this last option you’d likely need to create a new map (or accept a really oddly-shaped space station), but the scores of shops, temples, homes, and buildings in Freeport can be adapted largely unchanged by simply assuming their technological base (and goods, and NPCs) are updated to appropriate levels.
Obviously rather than flintlock-carrying, peg-leg bearing sea pirates, this updated Freeport is an open base of operations for space pirates. Some may cling to ancient fashions and traditions (eyepatches strapped on even over cybernetic eye enhancements), but in generally their technology and appearance changes to match the campaign setting. However, ship names, rivalries, debts, rumors, and rough parts of town remain conceptually the same whether your pirates and their home sport flintlocks or plasma pistols. Especially given how vast an entire galaxy of adventure is, having a fleshed-out set of goals, organizations, and names is extremely useful, even if you need to update the gear and stat blocks of anyone the PCs decide to fight with.
Finally, although it’s not as useful in most science-fantasy campaigns, Freeport can be dropped into a science-fantasy game largely unchanged. In this case it remains a low-tech sailing ship port, on a world with much less advanced science than a typical Starfinder Roleplaying Game setting. This makes the most sense if you want your high-tech PCs to have at least one low-tech world they interact with. Freeport might be on a planet where advanced technology doesn’t function for some reason, or under a powerful protectorate that ensures its culture isn’t irreparably altered by spacefaring visitors. Or it could be a world that is perfectly well aware of lasers and starships, and happy to trade local materials for such advanced tech, but simply lacks the industrial base to recreate circuit boards and transistors even when such things fall into local hands.
Adapting NPC Stat Blocks
While much of the material in Freeport City of Adventure can be updated to a far future setting with nothing more than the flip of a conceptual switch, the numerous named and generic NPCs are more useful if you can use them in your campaign when needed. In general, you can convert an NPC’s stat block using the same process as converting a monster stat block using the guidelines in Chapter 13 of the Starfinder Core Rulebook. This will tell you what skills to change, how to create a target’s EAC and KAC, how to generate Stamina Points, and so on. Most of the conversions are simple enough they take at most a minute or two, and you can actually ignore most of them and just use any appropriate-sounding skill for science-fantasy skill checks (it doesn’t really matter if you use Diplomacy as a Computers check, if you have an NPC you want to be good at computers, and you can simple use half an NPC’s hp as Stamina and half as Hit Points and give them all 3 resolve Points). The end result may not be exactly what a Starfinder Roleplaying Game npc of the same level would have, but it’s close enough.
Equipment is a little trickier—but only a little. You can either just change what an NPC’s equipment looks like (and change reload needs from once per attack to one per 10 attacks) and allow the NPC to attack multiple times based on iterative attacks and two-weapon fighting and similar options, or you can upgrade the NPC to level-appropriate weapons from the Starfinder Core Rulebook, and add the NPC’S CR to the damage.
Adapting Monsters
The Freeport Bestiary has a huge number of monsters that players won’t be expecting, making it a great resource for populating strange planets, new worlds, and the drifting hulks of abandoned starships. Altering a monster’s stat block is largely the same process as adapting an NPC stat block. However, a monster may need some additional changes made to make sense in a Star-Freeport setting.
For example, aquatic creatures you would normally encounter at sea should either be updated to exist in a wide range of environments (including flying in gas giant planets, and even travelling through the void of space), or be set up as creatures that might sneak onto a ship, be transported by PCs (perhaps as part of a space menagerie) so they can escape and cause havoc, or be adjusted to be planar creatures able to travel through realities (and possible be encountered during hyperspace travel). The important part is to make sure PCs don’t have to go to a planetary body of water to encounter them. Similarly monsters tied to specific terrain types, be that jungles or underground caverns, should be liberally re-envisioned to dwell in fungal forests, asteroid interiors, or the crypt-worlds of necromancer robots, as needed to fit the campaign. Constructs may be given the technological subtype to represent various robots, or left as magical creatures powered purely by eldritch forces.
Other monsters can simply be moved to locations the plot sends PCs to. It doesn’t much matter if an ancient ruined temple is a remnant of a long-lost serpent-folk empire on one world, or part of a reptilian civilization that spanned a thousand star systems, if it’s an adventure site it needs demonic traps, undead lurkers, constructed guardians, and inhuman intelligences with their own reasons for breaking in.
Exploration is About the Unexpected
The very fact most players won’t think of Freeport material as a natural fit for a science-fantasy game means they won’t see it coming when Mr. Wednesday has a task for them involving tracking down the privateer starship Morgenstern, or offers to vacate their gambling debts if they’ll deal with a bloathsome that’s settled on an asteroid with valuable mining concerns on it.
https://greenronin.com/wp-content/uploads/2017/08/drac_s_end.jpg436568Owen Stephenshttps://greenronin.com/wp-content/uploads/2022/11/RoninBanner_2022_72.pngOwen Stephens2017-08-28 09:18:062017-08-28 09:18:06Ronin Roundtable: Freeport in Space