Owen Stephens

Owen Stephens

Owen K.C. Stephens is a game designer who has worked on a number of products for Pathfinder, the Star Wars Roleplaying Game, and more. He is our Pathfinder Line Developer when he's not working full-time Developing Pathfinder at Paizo, or running his own company, Rogue Genius Games.
Owen Stephens

Latest posts by Owen Stephens (see all)

Ronin Round Table: Monsters in Freeport, pt II

In the second part of this article, we look at the remaining monster types within the Pathfinder Roleplaying Game, and where they fit into the dynamic Freeport setting. Find the first part of this article here: Monsters in Freeport, pt I.

monsters-of-freeport-pt-2-illoOne of the things players and GMs alike love about Freeport is its blend of fantasy genres and flavors. It’s a pirate city, but it’s also the site of an ancient serpent people empire, a location for cultists of mad gods, an escape from a continent that waged a war with a series of necromantic warlords, and the center of a trade route that can include sea-travel to alternate realities. Its tone ranges somewhere near “pulp swashbuckling Lovecraftian horror,” which is a neat idea but can be hard to maintain. There’s an introductory adventure in the Freeport City of Adventure hardback to help get GMs started, and the Return to Freeport adventure series currently being released in pdf, but a GM wishing to expand beyond those may find it difficult to maintain the “Freeport tone” of other encounters.

In short, some GMs could use some guidance on what Pathfinder Roleplaying Game monsters fit well in Freeport… and which don’t. Luckily, the Pathfinder Roleplaying Game has a number of useful tags and categories that can be used to help determine if a creature is going to feel out-of-place in a Freeport campaign.

While it hopefully goes without saying, I’m still going to note that all of these are suggestions only. There’s no “wrong” way to run or play in a Freeport campaign as long as everyone is having a good time. If you and your players love telling the story of the open war between androids and devils fought publicly in the city’s streets, have at it! To a much lesser extreme, a Freeport campaign may well have less “typical” encounters from time to time as examples of unusual occurrences, and there’s nothing wrong with that. These ideas are just guidelines for how to try to stay within the existing feel of Freeport products, so if you vary from that feel you do so intentionally, rather than by accident. Read more

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Pathfinder Humble Bundle and Sale!

pathfinder-humble-bundle-2016

Hot on the heels of a very successful literary Humble RPG Book Bundle, in which a whole lot of charitable folks got a whole lot of awesome eBooks for great prices while supporting a great cause, we have two more books in another such bundle. Our pals at Frog God Games and Kobold Press have posted a whole bunch of Pathifnder goodness, along with Freeport: The City of Adventure and the Advanced Bestiary, in this new bundle. Get thousands of pages of electronic gaming books for a great price, while supporting the Navy-Marine Corps Relief Society.

In honor of the bundle, we have placed the hardback versions of both Advanced Bestiary and Freeport: The City of Adventure for the Pathfinder RPG on sale in our Green Ronin Online Store.

Pathfinder Humble RPG Book Bundle

Owen Stephens

Owen Stephens

Owen K.C. Stephens is a game designer who has worked on a number of products for Pathfinder, the Star Wars Roleplaying Game, and more. He is our Pathfinder Line Developer when he's not working full-time Developing Pathfinder at Paizo, or running his own company, Rogue Genius Games.
Owen Stephens

Latest posts by Owen Stephens (see all)

Ronin Round Table: Monsters in Freeport, pt I

P107_Gitch-&-Smoke__vpcorbella_1One of the things players and GMs alike love about Freeport is its blend of fantasy genres and flavors. It’s a pirate city, but it’s also the site of an ancient serpent people empire, a location for cultists of mad gods, an escape from a continent that waged a war with a series of necromantic warlords, and the center of a trade route that can include sea-travel to alternate realities. Its tone ranges somewhere near “pulp swashbuckling Lovecraftian horror,” which is a neat idea but can be hard to maintain. There’s an introductory adventure in the Freeport City of Adventure hardback to help get GMs started, and the Return to Freeport adventure series currently being released in pdf, but a GM wishing to expand beyond those may find it difficult to maintain the “Freeport tone” of other encounters.

In short, some GMs could use some guidance on what Pathfinder Roleplaying Game monsters fit well in Freeport… and which don’t. Luckily, the Pathfinder Roleplaying Game has a number of useful tags and categories that can be used to help determine if a creature is going to feel out-of-place in a Freeport campaign.

While it hopefully goes without saying, I’m still going to note that all of these are suggestions only. There’s no “wrong” way to run or play in a Freeport campaign as long as everyone is having a good time. If you and your players love telling the story of the open war between androids and devils fought publicly in the city’s streets, have at it! To a much lesser extreme, a Freeport campaign may well have less “typical” encounters from time to time as examples of unusual occurrences, and there’s nothing wrong with that. These ideas are just guidelines for how to try to stay within the existing feel of Freeport products, so if you vary from that feel you do so intentionally, rather than by accident. Read more

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Pathfinder Short Cuts: Cavalier Orders of Freeport (PDF)

Pathfinder Short Cuts: Cavalier Orders of Freeport (PDF)

Pathfinder Short Cuts: Cavalier Orders of Freeport (PDF)

Here’s a new entry in our Short Cuts series of Pathfinder-compatible PDFs. These are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting.

Short Cuts: Cavalier Orders of Freeport is a 6-page pdf that presents five new cavalier orders as found in the World of Freeport, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. Each order presents its own edicts, challenge, skills, and abilities.

Get the Pathfinder Short Cuts: Cavalier Orders of Freeport PDF today for just $2.95!

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Two New PDFs: Rogues Gallery and Pathfinder Short Cut

We’ve got two new PDFs for sale today–one for Mutants & Masterminds and one for Pathfinder/Freeport!

The Sportsman and Princess Poison

The Sportsman and Princess Poison

Rogues Gallery: Sportsman & Princess Poison

The original Sportsman and Princess Poison were villains in the 1970s who saw their villainous careers ending in the ‘80s (before it became dangerous to be a villain) and settled in Emerald City to raise their children, the new Sportsman and Ms. Scorpion. But a parent’s work is never done and with their children now “on the scene,” they might have to put on their old supersuits again.

 


Witch Patrons of Freeport

Witch Patrons of Freeport

Short Cuts: Witch Patrons of Freeport

This 7-page PDF presents a new mysterious patrons to fuel witches in Freeport. Rather than vague concepts like strength or ancestry, these patrons are specific powers tied to Freeport’s campaing world, such as the King in Yellow and the elven hero of legend Thodomer Windgress, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. In addition to defining the background of these patrons and the bonus spells they grant, this product talks about how other react to witches serving these patrons, and presents unique hexes available only to witches with specific patrons.

Chris Pramas
Follow Chris

Chris Pramas

Chris Pramas is an award-winning game designer and writer, and the founder and president of Green Ronin Publishing. He is best known as the designer of the Fantasy AGE RPG, the Dragon Age RPG, and Warhammer Fantasy Roleplay, 2nd Edition. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Most recently he worked with Wil Wheaton on the Titansgrave web series from Geek& Sundry. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Blue Rose, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying.
Chris Pramas
Follow Chris

Ronin Roundtable: GenCon GMing for Green Ronin

GR-Gameroom1If you are a publisher, you of course want people to have the opportunity to play your games at GenCon. You can run demos at your booth but the exhibit hall is no place for long form RPG adventures (it’s super loud and booth space is limited). Those are better handled as scheduled events. Finding good and reliable game masters for your RPGs can be challenging though. In past years we’ve had mixed success with our GenCon events. What I really wanted was a dedicated area filled with Green Ronin games. To get that, you have to have a certain number of events. Coordinating that is a job in itself.

Enter Donna Prior, Green Ronin’s events manager. I told her what I wanted and wow, did she deliver. We had over 90 scheduled events this year and GenCon gave us a dedicated room for them on the second floor of the convention center. Going into that room and seeing tables full of gamers playing Fantasy AGE, Dragon Age, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying was amazing. Read more

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Pathfinder Short Cuts: Thanemages of Freeport (PDF)

Pathfinder Short Cuts: Thanemages of Freeport (PDF)

Pathfinder Short Cuts: Thanemages of Freeport (PDF)

Today we resume our Short Cuts series of Pathfinder-compatible PDFs. These are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting.

Short Cuts: Thanemages of Freeport is a 7-page pdf that presents a new base class designed to operate in Freeport, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. Thanemages are warriors who also study arcane secrets, combining armed might with magical skill to sometimes devastating effect (especially against supernatural foes). They are combatants first and foremost, but have learned that against some foes magic is the only effective weapon. This flexible approach applies both to their spellcasting (requiring them to prepare spells in advance, but allowing them to choose from among all their prepared spells when deciding what to actually cast), and the supernatural powers they learn to turn against horrifying eldritch foes.

Get the Pathfinder Short Cuts: Thanemages of Freeport PDF today for just $2.95!

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Return to Freeport, Part Two: The Abyssinial Chain (Pathfinder Adventure PDF)

Return to Freeport Part Two: The Abyssinial Chain (PDF)

Return to Freeport Part Two: The Abyssinial Chain (PDF)

Freeport and Pathfinder fans, it’s time for the second part of Return to Freeport, The Abyssinial Chain

Return to Freeport
Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.

Part Two: The Abyssinial Chain
A silent threat grows in Freeport’s streets, even as the city’s newest heroes bring the terror of the Brine Witch to an end. One of the pirate city’s own leaders brings Freeport ever closer to war, lining his traitorous pockets even as he plans to open the city to foreign invasion.
Nicole Lindroos

Nicole Lindroos

Nicole Lindroos entered the game industry in 1989. In that time, she co-founded Adventures Unlimited magazine, served on the board of the Game Manufacturers Association and as the chair of the Academy of Adventure Gaming Art and Design, volunteered both on the advisory committee and as the head of the Origins Awards, and has been an active freelancer for large and small companies alike. Since the year 2000 she has been co-owner and General Manager of Green Ronin Publishing. Her recent projects include contributions to the Dragon Age Tabletop Roleplaying Game and Titansgrave: Ashes of Valakana.

She's also the sweetest person you never want to piss off.
Nicole Lindroos

Ronin Round Table: Share Your Enthusiasm

One of the best things about working in a creative field is getting to see how others interact with the thing you’ve put out there. When I first started working in the game industry we often didn’t know how things were being received in the wider world unless a letter came by postal mail from a fan or someone came up at a convention to tell you about their character. Simply having access to email and message boards expanded that contact beyond what we could have thought possible in those early years and today, well, today we have all of the above plus Facebook, Twitter, Tumblr, and YouTube, not to mention the explosion of convention culture and the ability to get together with people who share your interests however specialized or obscure they may be.

Gaming in particular ties into so many other creative pursuits! I was thinking about this earlier in the year while on the light rail to Emerald City Comic Con when I spotted someone carrying a prop that I instantly recognized: Bianca, the named weapon of Varric Tethras from Dragon Age. The prop-crafter stopped and talked with me about how it had been put together while I gushed my admiration for the end result. Bianca was later reunited with the Varric cosplayer they were meeting at the con and they were kind enough to send me some photos of the result afterward.

bianca-viv

Vivienne and Varric Cosplay Emerald City Comic Con 2016

 

Cosplay is a beautiful (and very visible) way fans express their enthusiasm for creative works that inspire them. Sometimes that enthusiasm confines itself much more directly to the game table. We were recently contacted by Freeport fan Russell Liley who wanted to share something he’d put together for his game group. Throughout the history of Green Ronin’s Freeport releases, the city’s paper The Shipping News has served as a way to dish out plot hooks, character tidbits, and flavor text to entertain and inspire readers. Russell went a step further and put together a PDF that could be printed up and actually handed out to his group. We were absolutely tickled to see it! He has kindly given us permission to share it at this link on the Green Ronin website.

 

Art is perhaps one of the oldest forms of fan expression. In fact, many tabletop RPGs have encouraged (or even “required”) players to not just describe their characters but to draw their characters (or, for those like me who have no artistic skills, choose some sort of representation for their character from existing art). The space for character illustration did not start popping up on character sheets by accident. Going back to Green Ronin’s earliest forums we were asked to provide a place for fans to share their art and that especially took off with Mutants & Masterminds fans eager to share their four-color (and not so four-color) heroes. Even with sites like DeviantArt playing host to amateurs and professionals alike, many people still come to the forums to share their latest character concepts. Some people have even gone on to take part in the Mutants & Masterminds open license to publish their work.

 

Twitter has been particularly good at connecting us with fans of Titansgrave thanks to hashtags. In addition to getting to see people excited about watching episodes of the web show, we’ve also gotten to see YouTubers discussing the show (such as the entertaining Titansgrave Diggers who had me on the show last August) and people doing all sorts of incredible art inspired by the world and characters, like this incredible sculpt of Laura Bailey’s character Lemley!

headless2

Lemley, work in progress

When I asked Gordon about his sculpt, this is what he had to say: “I have many projects on the go, but the world of Titansgrave and the character of Lemley inspired me to take on one more. In my optimism I thought that it would take me a couple of months to make it, and I could then go on to make the other characters. This has proven to be well below the amount of effort it actually required, but I am so pleased with the way it was going I have carried on regardless. I am making this sculpture out of Milliput, taking a leaf out of the hugely talented Jason Freeny’s book. Were I to do it again from the beginning however, I’d probably opt for something easier to work with, such as polymer clay.” If you want to see what Lemley eventually looks like with her head on, you can find more pics at Gordon’s Tumblr.

I guess what I’m getting at here is that we love to see your enthusiasm, how you’re going out there and making these things your own. Doesn’t matter how that ends up being expressed, your love for the things that make you happy makes the creators of those things happy, too. Sometimes the internet can function as an amplification device for unhappy feelings and unpleasant interactions but there’s a lot of good stuff out there to share and embrace. Those of us on this side of the creation equation couldn’t be more pleased and honored to see the ripples spreading out through the pond of our game-loving community and coming back around to us. Have fun out there everyone!

via GIPHY

Sky Captain Hana Cosplay as Dorian Pavus

Joseph D. Carriker

Joseph D. Carriker

Joseph Carriker is developer for A Song of Ice and Fire Roleplaying and the Chronicle System. He has worked in the gaming industry since 2000, and intends to keep doing that for the foreseeable future. He's an avid proponent of diversity in gaming spaces, and regularly runs LGBT-oriented panels at gaming conventions, including GenCon's "Queer as a Three-Sided Die." He recently sold a novel, Sacred Band, available this winter from Lethe Press.
Joseph D. Carriker

Latest posts by Joseph D. Carriker (see all)

Ronin Round Table: GenCon 2016 Roleplaying Games!

 

GClogo-header-2016-91a751cab7b3dc33dd0ac3b3b95595ac9c4e1b4bc5f42b6388531396cb8729beAs I’m sure most folks know, the events registration for GenCon 2016 went live on Sunday. As an aid to everyone who is interested in playing some of their favorite Green Ronin Publishing roleplaying games at GenCon—or trying out one they’ve never played before—we thought we’d compile a handy list of links to those games, by game.

What follows is not a complete list of Green Ronin Publishing games ato be had at GenCon. It’s just a collection of the games we’ve helped put together and coordinate for this year’s convention. See you there!

Reminder: While some of these games are already sold out (a big thanks to all of that enthusiasm!), remember that lots of folks over-buy, and then drop events as they figure out their schedule. Moreover, things happen and sometimes people aren’t able to show for a game, so make sure to pick up some generic tickets and if there’s a game you’re really interested in, show up to it and see if there are any slots unfilled when game time rolls around. Our GMs are only too happy to help.

Read more