Book Mashup: Apocalypse Freeport

Andrzej was getting tired. He swept his greatsword in a figure 8, pausing to lean slightly to let a crossbow bolt pass him by and bury itself in the shooter’s friend, coming up the other side. He hated killing but the briefing said these people, filthy doublets, poor dentistry, and all, might destroy several universes. […]

Book Mashup: Vaporwave Rose, Part 2

Last time around I started this mashup between Modern AGE and Blue Rose without knowing how much I’d get into it. 90s cartoon romantic fantasy! The setup was so alluring I threw about a thousand words at it, so I had to break it up. Here’s the second part, but let’s go over the essentials […]

Book Mashup: Vaporwave Rose, Part 1

I really enjoyed writing Lost Ilium the other week. I didn’t know if the mashups were going to be a series, but I left room for it. Past Me was pretty smart it seems because I quickly came up with another idea. This time, we’re going to combine Blue Rose, Modern AGE, and cartoons from […]

Dive Into the Aquarium for M&M

The release of Danger Zones: Aquarium is a bit of time travel on our side of things, because Aquarium was actually the first of the Danger Zones written, used as an example of how to set-up and write about the other locations planned for the series. It didn’t end up being the first one released, […]

When the Developer Plays: More Miscellany, Rules and Talents!

Last time I talked about playing Modern AGE using the Threefold setting—and I mean, playing a character, not running a game, which you don’t see developers write about much—I started getting into a grab bag of insights. This time around though, we’ll be talking about how we’ve worked with Modern AGE and its supplemental rules […]

Book Mashup: Lost Ilium

So, I was going to talk a little more about my Threefold setting Modern AGE campaign, but, uh, I didn’t feel like it. Instead, I got a sudden notion to take a few different things I worked on and combine them. I’m going to call this Book Mashup, because these are books, and you can […]

Keeping the Creative Panic at Bay (A Ronin Roundtable Guest Post by ’Nathan Burgoine)

One thing about being a writer with one foot in queer romance and the other in queer spec fic is having two genres worth of Impostor Syndrome. I joke, but the truth is despite having published four novels, six novellas, one collection, forty-one short stories, and five pieces of nonfiction I’m not considered prolific in […]

When the Developer Plays: Miscellaneous Insights!

Over several articles in this series, I’ve talked about a few insights I’ve acquired playing a Threefold setting Modern AGE campaign in a bit of depth. Over the past while, however, things have become a bit more scattershot. So, think of this time around as a grab-bag of insights about Modern AGE and Threefold, and […]

When the Developer Plays: Let Me Tell You About My Character!

(No wait! Come back!) As many people know, telling random folks about your character is simultaneously the greatest temptation in RPG talk, yet the lowest form of discourse. However, since I develop Modern AGE I guess I can get away with it! Beyond that, there is honestly some broad relevance, since I ended up accidentally […]

So You Want to Play a Dimension Hopping Trickster God for Some Reason, Part 2: We Got Your Timelines Right Here

Last time on SYWtPaDHTGfSR, I chose an article series title that did not lend itself to a catchy acronym. I also explained how you could, if you were somehow moved by some unlikely situation that made the idea of a dimension hopping trickster god exploring timelines —such as Loki, say, if we were to look […]

So You Want to Play a Dimension Hopping Trickster God for Some Reason, Part 1: Making a God in Modern AGE and Threefold

Let’s imagine that somehow, the cultural zeitgeist has moved to the unlikely place of trickster deities jumping through alternate universes. How did this happen? Could it be that an exceptionally large media franchise owned by one of the largest entertainment companies in the world produced a show with this concept? But more importantly, do you […]

Biting Cold

Engaging setting details are one of the keys to producing exciting encounters and adventures in Mutants & Masterminds. Players will remember their epic fight atop a frozen crane which is buckling under the added weight of its ice, threatening to topple onto the streets below, a lot more than another battle in a 30 by […]

Ships of the Expanse: Torpedoes Away!

<Incoming transmission.> <URGENT! Imminent contact detected!> Ships of the Expanse is so close we won’t even experience any time delay on this transmission. Ty has signed off on the book, and it’s off to the printers. Since we’re so close, I thought now would be a good time to talk about combat. Let’s begin with […]

Prince of Tears from The Book of Fiends

Redoubt in the Mists

I don’t know about you, but from the very start of my career as a Game Master, I would steal from find inspiration everywhere: novels, comic books, television, movies, and, especially, other games. I mixed-and-matched elements from multiple superhero game settings and comic books with my own creations in my campaigns. I transposed and stitched […]

Ships of the Expanse: The Ships and Deck Plans

<Incoming transmission.> Although they come in the final chapter, the deck plans are very much the centerpiece in Ships of the Expanse. It is also, in part, the reason this book took so long to get out. Although the pandemic can take most of the blame there, making all these plans involved an incredible amount […]

Ships of The Expanse: Expanding How You Play

<Incoming transmission.> Ships of the Expanse is coming to a spaceport near you soon! In my last transmission, I presented overview of what all is in the book, but now I’m going to get into some of  the nuts and bolts. The Expanse RPG presents  a solid basis for spaceship rules. There is more than […]

The Summer of Starhaven is Coming!

Society is in chaos, a city is born, and Europa needs heroes! One of the most amazing things about starting Mutants & Masterminds Mondays and the M&M Patreon is our ability to hear directly from the fans about what excites them. The alien refuge city of Starhaven has been a setting element since the release […]

Ships of the Expanse – Welcome Aboard

<Incoming transmission.> This is the book you’ve all been waiting for! The first major supplement for The Expanse RPG is all about ships and the dangers and rewards of space travel. So, strap into your crash couch–we’re in for a wild ride. The focal point of many Expanse games is the characters’ ship. Characters are […]

Putting Your Fantasy AGE Adventures in the Trojan War

Fantasy AGE Trojan War, out now (and at DriveThruRPG) is a condensed guide to running Fantasy AGE adventures in the Homeric Age, a mythic-historical period where ancient events inspired grand myths. The events around Troy can be thought of as one of the first popular fantasy series and shared universes, though to ancient Greeks and […]

Fantasy AGE Trojan War: Now Available!

Cross the Wine-Dark Sea and Storm the Walls of Troy Again! Fantasy AGE Trojan War, which is available now, revives the classic 3rd Era historical fantasy supplement in streamlined form for Fantasy AGE. This book explores the Homeric Age: a period that’s half history, half myth, and all about dramatic action, where gods and heroes […]

Welcome Alex Thomas to the Ronin Roundtable!

Hello heroes! My name is Alex Thomas and I am the newest member of the Mutants & Masterminds team here at Green Ronin. Crystal asked me to come on board as her Assistant Developer and I am so excited to get started! My favorite genre in fiction is super heroes. There’s something about the larger […]

Fantasy AGE Trojan War: Sing, O Muse, of the Rage of Achilles

Fantasy AGE Trojan War is a compact adaptation of its D20 System predecessor. Instead of just doing item for item conversions, we worked on this as a shorter Fantasy AGE work, with most design happening from the ground up. Over the course of doing this we omitted a few things—most notably, game statistics for Troy’s […]

A Session Zero for Blue Rose

A number of weeks ago, I was invited by Juce of Master the Game to take part in a three-act Blue Rose campaign he is hosting on his YouTube channel. Before we launched into the full campaign, however, our Narrator Aaron wanted for us to do a Session Zero, to talk about the concept for […]

Reviews From R’lyeh: In the Modern AGE

Pookie of the site Reviews From R’lyeh posted a review of our Modern AGE RPG Basic Rulebook. In it, Pookie examines the contents of the book, creates a sample character, and goes over some of the history of the Adventure Game Engine (AGE) system. We’ll let you read the article for yourself.

Coming May 13: Fantasy AGE Trojan War

Read the title! On May 13, we’ll be releasing a Fantasy AGE supplement for Homeric Age adventures. Inspired by the classic 3rd Era Trojan War book by Aaron Rosenberg, this 65-page supplement, coming in PDF and print-on-demand, adds numerous new character options, magic items, and special rules for Fantasy AGE. Note that this isn’t a […]

Mayday! May Day!

Happy May-ing season to all you fans and friends of Green Ronin Publishing out there. It’s certainly fitting timing for the release of our new agrarian-themed Astonishing Adventure, “Green Thumb, Black Heart”  featuring one of our classic Freedom City villains, the Green Man, along with an update of his loyal hench-women, the Brides of the […]

Rhydan Roundtable: Hunter and Prey

This Ronin Rhydan Roundtable is inspired by a question from a Blue Rose fan regarding the events of the adventure “The Case of the Rhydan Swine” from the Aldis sourcebook. “If any animal in the world could potentially awaken as rhydan, how can people in Aldis eat animals?” Not to be flip about it, but […]

Living in Dev-Time

“When is that book going to be done? When?” It can be strange living in what I call “dev-time” (or “development time”) because eagerly-awaited projects are often not just yesterday’s news for me as a writer but most likely last year’s news at times. The development cycle of a book, much less an entire game, […]

The Beacon – Danger Zones: Lighthouse is available now!

Lighthouses conjure up all kinds of images of moody, Gothic stories of mystery, hauntings, and murder along isolated, lonely coastlines, and those are just some of the things explored in this week’s Danger Zones: Lighthouse  release. Our weekly Mutants & Masterminds Monday live-stream talks about some of those themes involving lighthouses and the occult adventures […]

Time Is Fleeting: Active Campaign Settings

Madness takes its toll … but before we launch into a chorus of “The Time Warp,” let’s talk about time as it applies to RPG campaign settings, in particular some of those published by Green Ronin. It begins a long while ago, the 1990s, to be specific. That was when I first began to experience […]

Don’t Touch That Dial! Into the Idiot Box is available now!

This week sees the release of Into the Idiot Box for Mutants & Masterminds, and Jason Keeley’s entry into the growing Astonishing Adventures line is a unique one, as we discussed with him on last week’s episode of Mutants & Masterminds Monday. In particular, it features the troublesome cosmic kid Quirk from Freedom City putting […]

When the Developer Plays: Dueling Time!

Last time I told you about the Modern AGE Threefold game I don’t Game Master, but play in as Andrzej, who happens to be one of Threefold’s signature characters. Tonight, as I write this, I’m coming off another session where, as Andrzej, I fought a duel. I want to share some insights about combat using […]

Danger Zones: When the Mundane Goes Weird

A lot of our Danger Zones offerings have been the kinds of locations you expect for superhero slugfests: the tottering Bridge , open Streets , the iconic Bank  for robberies, and Amusement Parks—both operating and abandoned—but there are a few offerings that don’t immediately spring to mind when you decide to plot of thrilling, comic-book […]

When the Developer Plays: Threefold

There’s a stereotype among game designers and developers that you eventually get so swamped with work you don’t play. I must admit there’s a challenge, but in many cases it’s more that, if you work in games, you love games. You want to have some time in popular games, pick them apart, and see what […]

The VTT Team

Virtual Tabletop Team Revealed!

Hey friends, Troy here. You may know me from such things as the disembodied voice from Mutants & Masterminds Monday, or the disembodied voice from ThursdAGE, with Owen KC Stephens! In addition to giving the business to Crystal, Steve, and Owen on Mondays and Thursdays, I also take part in our communications and community projects […]

Rose Petals: A PDF Preview

While the technologies of portable document format (PDF) files and print on demand (POD) has allowed us to bring The Blue Rose Adventurer’s Guide to you in spite of the current pandemic and limits on book printing and distribution, not having the book in stores does rather limit the ability to look through it when […]

A Wolfenmoot Gift

Some time ago, Green Ronin staff were introduced to the wonderful notion of Wolfenoot, a holiday created by a boy in New Zealand as “a celebration of canines, kindness, and humans who embrace both.” We were so charmed by it, that we incorporated our own version into the world of Blue Rose, the holiday of […]

Green Ronin Publishing in 2021

  It seemed like 2020 lasted for a decade but at last we are here in 2021. As is traditional, I’m going to tell you about some of our plans for the coming year. What is not traditional is that a global pandemic still rages and even with the vaccines rolling out things won’t be […]

Blue Rose Adventurer’s Guide: Call It a Humble-BRAG

It’s here! This week marks the release of the 5e-compatible Blue Rose Adventurer’s Guide, or “BRAG” as we call it around the Green Ronin company Slack and e-mails. If you didn’t know that BRAG was coming, well, we need to network better, because we have talked about and anticipated it a lot: Aldean Arcana (October […]

Modern AGE Mastery Guide Preview: Two Weapons Revised

The biggest release for Modern AGE this year will be the Modern AGE Mastery Guide. This book is a little different from similar offerings, which are usually aimed exclusively at Game Masters, or feature player-facing material. The Mastery Guide is for both GMs and other players. In some ways it can be thought of as […]

To the Moon, Heroes!

In the Star Trek: Deep Space Nine episode “Far Beyond the Stars” there is an imaginary sequence involving science fiction publishing in the 1950s. The magazine’s editor presents the cover for the next issue and asks which of the pool of writers wants to write a story to go with it. The genesis for “To […]

Green Ronin Patreon Roundup!

Patreon is an online platform that creators can use to run subscription services for all kinds of content. As a creative bunch of people, a number of the Green Ronin Publishing staff have their own Patreons, where they provide more of the kind of amazing game-related material and expert writing that Green Ronin fans have […]

Danger Zone: Fast Food Restaurant Available Now!

This week we’re releasing a brand new Danger Zone, The Fast Food Restaurant! Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland… Superheroes face as much danger from the world around them as they do from their most nefarious villains. You want your justice […]

Join the Mickey Mastermind Club! with our Official Patreon

Green Ronin have launched our first official Patreon, providing new game material for Mutants & Masterminds 3rd Edition! You told us you wanted even more villains for Mutants & Masterminds and we listened, reaching back into the archives to revitalize a ton of fan-favorite villains from previous editions who haven’t yet appeared in the current […]

Our Live streams are back in the new year!

Hello friends! Troy Hewitt here, community nerd for Green Ronin Publishing and the disembodied voice for our two live streams, Mutants & Masterminds Monday with Crystal Frasier and Steve Kenson, and the Fantasy AGE live stream ThursdAGE! With Owen KC Stephens. We’re entering the new year with our tech dialed in (sort of?), our content […]

What’s Up with Modern AGE? Winter 2020 Edition

I haven’t blogged about Modern AGE in a while. As we’ve mentioned before, COVID prompted us to change how and when we release some things, and Modern AGE is part of that, but not because anybody has slowed down. So, let’s talk about the state of things for the line. Before we get too far […]

Blue Rose cover by Stephanie Pui-Mun Law

Joe Carriker’s Top 5 Green Ronin Picks

Like other Ronins, I work at Green Ronin because I love what we do. So narrowing this list down to just five products? Not easy. That said, here we go! “Joe Carriker’s Top 5” 5. Ork! The Roleplaying Game, Second Edition This updated version of the original Ork! is a glorious revisit of the sheer […]

Crystal’s Top 5 Green Ronin Picks!

It’s hard to pick just 5 items from the Green Ronin catalog as favorites, because the company’s library covers an enormous variety of genres and system, but here’s the best I could do. Presenting “Crystal’s Top 5 Green Ronin Picks” 5. Mutants & Masterminds Condition Cards Mutants & Masterminds is mostly a fast, intuitive system […]

Malcolm Sheppard’s Top 5 Green Ronin Picks!

What’s good? Taste is subjective, though I think everybody feels there are certain exceptions, such as the terribleness of the Star Wars Holiday Special, which transcends cultures and times as an object of derision, albeit sometimes affectionately so. So, this list of “Malcolm Sheppard’s Top Five” is just my opinion, though there may be hidden […]

Steve Kenson’s Top Five Green Ronin Picks!

When Troy Hewitt (the disembodied host of Mutants & Masterminds Mondays, amongst other schemes) asked me to compiled a list of “Steve Kenson’s Top 5 Green Ronin products“, that constituted a challenge, because I’m terrible at self-promotion and felt like it would be disingenuous to pick products I’d written the majority of, or had a […]

Austium (Envoys to the Mount)

Envoys to the Mount is a full-length Blue Rose chronicle that takes players from origins as newly-graduated envoys of the Sovereign’s Finest to heroes of the kingdom of Aldis. The threats they face as part of that rise are dire and deadly, but perhaps none are more so than the wickedness of the lost city […]

End of Year Sale and GR Gift Guide

Happy holidays from all of us at Green Ronin! I don’t think 2020 was the year any of us hoped for but on the upside, it’s almost over! Right now, we’ve got our Year End Sale going on, which offers 20% off most of our titles through January 3. Get gifts for your friends and […]

The Lost Citadel Roleplaying, Now Available in Print

Buy It at the Green Ronin Online Store In The Lost Citadel Roleplaying, seven decades ago, there were cities upon cities, kingdoms and nations. Cultures met each other in war, travel, and at trade. Humans, dwarves, elves, and peoples made their fortunes across vast lands. For millennia, through two vibrant ages called ascensions, they explored […]

Character Hooks in Envoys to the Mount

In a previous Ronin Roundtable, we mentioned a little bit about the Character Hooks mechanic we developed for Envoys to the Mount. In this Ronin Roundtable, we’re going to introduce you to not only the Hooks themselves, but how players select and use them, along with a sample of one of them. The Summary At […]

Boom with a Capital B – Rapid-Fire villains!

The Astonishing Adventures line blasts off into space this week with our very first cosmic adventure, Prodigal Sun by Larry Wilhelm. The heroes travel to a star system colonized by the Lor Republic shortly before its collapse to investigate why the sun has suddenly turned an ominous red hue. While there, they’ll need to navigate local […]

The Sovereign’s Finest

  The existence of the Sovereign’s Finest in the nation of Aldis has, from the beginning, been almost entirely for the benefit of player characters. It exists to give player characters not just a reason to go out and do “adventurer” things, but to do so with royal approval and as national heroes. Since this […]

Mounting Anticipation

In the world of Blue Rose, the Kingdom of Aldis is normally where it’s at, but our newest releases, Envoys to the Mount and Tales from the Mount, are instead taking us on a journey to a very different destination, indeed: the Shadow Barrens, sorcery-defiled remnants of the once-thriving realm of Faenaria, where stands the quasi-mythical Mount […]

A Blue Rose Chronicle, Designing Envoys to the Mount

Here at Green Ronin Publishing, we love us some epic campaigns. Long-term games that involve lots of play time, the opportunity to dig into the backgrounds, motivations, and growth of the characters, and a chance to change the setting? Purest catnip around here. So when we set out to design our first full-length chronicle for […]

Blue Rose Quickstart available NOW!

This week sees the release of a Quickstart for our Blue Rose AGE roleplaying game. Green Ronin’s Quickstarts have always served to whet the appetite for a game, a compact and easy-to-use set of rules and an adventure scenario that needs nothing more than the Quickstart itself and some dice to get right down to […]

Shake Things Up – Adding Complications to Encounter Designs

Whether you are a veteran GM who crafts every campaign world and adventure from scratch, a newcomer to running games who is just trying to get through a published adventure, or someone preferring any of the hundreds of possible in-between styles of gamemastering, sometimes you realize your encounters are in a rut. It may not […]

SACRED BAND CHARACTER SHEETS: Llorona

As we announced earlier this week, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Llorona ! Here’s the introduction to this series from Monday, just in case this is the […]

SACRED BAND CHARACTER SHEETS: Optic

As we announced earlier this week, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Optic! Here’s the introduction to this series from Monday, just in case this is the first […]

SACRED BAND CHARACTER SHEETS: Sentinel

As we announced earlier this week, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Sentinel! Here’s the introduction to this series from Monday, just in case this is the first […]

SACRED BAND CHARACTER SHEETS: Deosil

As we announced yesterday, to celebrate the release of Sacred Band’s Nisaba edition, we are giving you the Mutants & Masterminds stats for the five members of the team, one per day. Today’s instalment is the elementalist Deosil! Here’s the introduction to this series from yesterday, just in case this is the first blog post […]

SACRED BAND CHARACTER SHEETS: Gauss!

My writing compatriots often joke with me that I write novels like a game designer: eighty thousand words into world building before I realize that I need a plot and some characters. In the case of Sacred Band, the joke is literal truth, though. As part of my character design, I decided to turn to […]

School’s Haunted! Expanding Bite Club for your Halloween campaign!

  It’s the most wonderful time of the year: Halloween! And once again, we here in the Mutants & Masterminds office are offering a thematically appropriate adventure for the holiday season! Following on the tail of Monster Mash-Up, we offer the newest Astonishing Adventure: Bite Club! Unlike previous Halloween adventures, this installment is specifically a hero […]

Bite Club – When High School Really Sucks

Astonishing Adventures: Bite Club, is available now! High school – so many of us couldn’t wait to escape it, and yet, it’s one of the most popular settings for superhero adventures. Perhaps because the alienation and angst felt by a lot of teenagers matches up so well with the secret identities and soap-opera melodrama of […]

Aldean Arcana in the Blue Rose Adventurer’s Guide

While The Blue Rose Adventurer’s Guide makes use of the core Fifth Edition spells and spellcasting classes, it does make a few adjustments to reflect the nature of magic and the Arcane on Aldea. Aldea is a highly magical world, where adepts not only wield considerable power, but have transformed the world through its application, […]

Amusement Park for Danger Zones – Available Now!

As previously mentioned on the Mutants & Masterminds Monday Livestream. This week we are proud to release the Amusement Park for our ongoing Danger Zones series for Third Edition! Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from […]

Aldean Classes – Blue Rose Adventurer’s Guide

Last week we took a look at Ancestries in Aldea, so this week we thought we’d focus on Aldean Classes. All of the core 5e classes exist in the world of Aldea, and The Blue Rose Adventurer’s Guide looks at each, how they fit into the various nations and lands, and offer new class-feature options […]

On the Threshold of Apocalypse: Five and Infinity Chapter 5 Available NOW!

The Epic Finale of the Five and Infinity Adventure Series Earth is slain; the ruins of London have fallen on Blattarum, the plane of lost and broken things. This is the work of the Nexus, a servant of uttermost darkness, whose obsessions guided the hands of countless selves scattered across as many alternate worlds. Yet […]

Aldean Ancestries in the Blue Rose Adventurer’s Guide

The Blue Rose Adventurer’s Guide talks, not about “race” but ancestry, as the Aldeans consider “personhood” a matter of the mind and soul, the souls of the Eternal Dance, given physical form by the gods to save them from being lost to the hunger of the Exarchs of Shadow. Ancestry is a matter of the […]

Three Made One – BROKEN TOYS

When children are playing alone on the green, In comes the playmate that never was seen. When children are happy and lonely and good, The Friend of the Children comes out of the wood. Nobody heard him, and nobody saw, His is a picture you never could draw, But he’s sure to be present, abroad […]

Welcome to Aldea: A Blue Rose Primer

Whether it is the announcement of the Blue Rose Adventurer’s Guide, the release of some recent Blue Rose products, or just general curiosity, if you are unfamiliar with the setting for Blue Rose, you may be wondering: What is this “Aldea” place and what is it like for playing games and telling stories? Walk across […]

Under a Black Flag: Tales of Freeport

Today is Talk Like a Pirate Day, and in our newest anthology Under the Black Flag, the blood and salt of Freeport breeds a special kind of hero, one usually kicked out of all but the crustiest taverns and immortalized in bawdy songs. Ancient cultists lurk beneath the streets, unknown horrors prowl the depths, but […]

Blue Rose Blooms Again

I seem to have a thing for writing Blue Rose announcements in June but, given it is Pride Month, and roses bloom in the early summer, that makes a certain amount of sense. I’m writing this one in June as well, although I don’t know exactly when you’ll see it, website and product scheduling being […]

Now On Sale: Feral Hogs for Modern AGE

Release the Hogs! Was there an apocalypse, or is this a fever dream brought on by too many energy drinks? Or is Murica, a future nation of trucks, guns, mail order distribution centers-turned-fortresses, and most importantly, mutated feral hogs, truly a Utopia, where everyone can express themselves as the ruggedest of individuals? Find out by […]

Feral Hogs and Memes in Modern AGE

Not every Modern AGE adventure has to be deadly serious, and last year I was charmed when the streamers of DicePriori ran a one-shot based on the infamous “30-50 Feral Hogs” meme. It looked like so much fun that I asked DicePriori members Chase Schneider and Matthew Foreman to write the adventure out for me […]

Fantasy AGE Freeport

Last month, in “Return to Freeport,” we talked a bit about the classic adventure Death in Freeport, which helped to launch Green Ronin Publishing twenty years ago, and the forthcoming anniversary edition of that adventure. Not only is Death in Freeport being offered for the fifth edition of the world’s most widely-played fantasy roleplaying game, […]

Possession is Nine-Tenths of the Law

With last week’s release of Bound by Gold, Malador the Mystic once again seizes a mortal body with which to threaten the world. But this newest Astonishing Adventure adds a rub: The heroes are brought into the investigation to help rescue the young man Malador is currently inhabiting. Bodily possession and mind control are common […]

Bound By Gold: NetherWar part 4, Available Now!

In the latest installment of the NetherWar, Bound By Gold, the heroes efforts to stop Toy Boy’s rampage have inadvertently released the former Master Mage: Malador the Mystic, and now the dread Atlantean intends to bind the spirit of his dead rival, Adrian Eldritch, into an undead servant to aid his conquest of the world! […]

Midnight Gold Now Available: Five and Infinity Chapter 4

Demetrius Bassei came to the Netherworld of Mar Saothair to win back his son’s lost soul at the Midnight Gold, the plane’s foremost casino. He never returned. Now it’s up to your heroes to dare this hell dimension of endless cities and spirit-flensing factories, where demons gamble over the souls of the damned and the […]

(Not So) Secret Identities

I don’t know exactly when or how I became an introvert—we don’t have the kind of space in this column necessary to go into that—but, sufficient to say, I am what many might refer to as “a private person.” I often feel like I missed the era of the “reclusive writer” who nobody ever saw […]

Sword Chronicle: Post Release Follow Up and Warfare Wednesday

Sword Chronicle has been out for a week, and it’s doing well! Thank you to those who have purchased it through both the Green Ronin Online Store and DriveThruRPG. This is just a quick follow up about our post-release plans. Check Out the Warfare Wednesday Stream Last week we tried out a so-called “Warfare Wednesday” […]

Adventures, Mastery, and Powers: What’s Coming For Modern AGE

It’s been as tricky a time for Modern AGE as it has for other games during the pandemic, but we’ve still been busy. I’m writing to tell you where we’re at with the line, what’s just come out, and what’s coming. Enemies & Allies First of all, COVID-19 put a bit of a dampener on […]

Now Available: Sword Chronicle, the Feudal Fantasy Roleplaying Game

You belong to a noble house, and its fortunes rise and fall with your actions. You’re a lord, a knight, a servant in the shadows, or perhaps a sorcerer-sage, bound to a dynasty of rulers. A vassal’s honor binds you to obey those above your station, and the responsibilities of privilege make you well aware […]

I’LL TAKE YOU RIGHT INTO THE DANGER ZONES

If you’ve been following Mutants & Masterminds news the last few months, you’ve probably heard me talk way too much about Danger Zones. I refuse to apologize for my weird love of maps, but this time around, as the products finally take their first steps into the world, I’m not just going to blather on […]

Sword Chronicle: Questions Answered, Plus the Chronicle System Guild

As Sword Chronicle undergoes the final sprint toward release we’ve fielded questions from social media, the GRAAD fan Discord server (we don’t run GRAAD, but we support it) and our online Gen Con panel. You’d like to know about our immediate and future plans, and to respond to some rumors. So, without further ado, here […]

Return to Freeport

Twenty years ago, at Gen Con in August of 2000, Green Ronin Publishing released one of the very first adventures for the brand-new third edition of Dungeons & Dragons, also one of the first published under the new Open Game License. Death in Freeport was the first experience many had in playing the new edition, […]

Sword Chronicle: Introducing the Shattered Era

A funny thing happened on the way to making Sword Chronicle. Sword Chronicle was based on the simplest of ideas: Taking the popular Chronicle System, which powered the now-concluded A Song of Ice and Fire Roleplaying Game, and using it to make a fantasy game that wasn’t connected to any licensed intellectual property. Green Ronin […]

The Soul Trade, Five and Infinity Ch. 3 – Now Available

In the Soul Trade, on an alternate Earth warped and twisted into a cruel imperial state, the conspiracy called Aethon begins its procedure to “delete” it from the Metacosm of countless planes, ridding it of a dangerous threat. On that doomed world and others, agents uncover crucial links to a hidden smuggling chain, one that […]

What’s Different About Sword Chronicle?

Our recently announced Sword Chronicle roleplaying game varies from classic fantasy RPGs in several respects. In many games, you play a rag-tag group of wandering adventurers, looking for justice, glory, and gold as you wander from place to place. You can do that in Sword Chronicle, but even classic adventures take place in a quite […]

DUNGEONS & DISINTEGRATORS: Netherwar part 3 – Broken Strings

The newest installment of the Astonishing Adventures NetherWar series, Broken Strings, releases this week, taking your heroes across Freedom City to battle transforming robots and investigate a string of bizarre, toy-themed robberies. But what’s a magic-oriented series of adventures without a crawl through a traditional, fantasy-style dungeon? So Broken Strings eventually takes the heroes into […]

Sword Chronicle: Introducing Ancestries

As it was based on the eponymous novel series, the first Chronicle System game, A Song of Ice and Fire Roleplaying, didn’t provide rules for the not-quite human characters that are staples of classic fantasy roleplaying games. We’re talking about elves, dwarves, and the like. As we were creating Sword Chronicle, a fantasy game that […]

Leave Earth Behind with Five and Infinity Chapter 2: The Dreaming Crown

In the Dreaming Crown, a new world beckons, as its people step forth into the Metacosm. The inhabitants of Maldea have discovered gate travel. That classifies their society as Initiated, suitable for first contact with the Vitane, a peaceful government spanning many worlds. Through their explorers, the Sodality, you’ve been given the job of negotiating […]

A Series of Tubes (Green Ronin on YouTube)

“Or we can just dive-in, do it, and see what happens.” That was Green Ronin Community Director Troy Hewitt, one of our resident extroverts, encouraging us to pivot in the time of covid-19 toward our community, using the means at-hand, including video streaming. Troy has a great way of getting those of us who would […]

MAKE MINE MINIONS

One of the fun but oft-overlooked elements of Mutants & Masterminds is the minions that some villains bring to the table. What’s the point of fighting a Malador the Mystic without plowing through a horde of zombies to reach him? Who even is Grandmaster if he’s not backed up by a fleet of chess-themed cyborgs? […]

Ronin Report, July 10th, 2020

It’s been a couple of months since our last Ronin Report so I thought I’d update you all on how the company is faring during the ongoing COVID crisis. In March and April things were dicey. When our warehouse shut down and we could not ship physical books anymore, that put us a bad situation […]

Green Ronin Publishing Streaming!

Over the course of the last few months, Team Ronin has been quietly engaging in some experimentation with livestreaming. I say quietly, because even though we’re broadcasting live to the world at large, we purposely chose to keep mum in the run-up to the events in order to give us some room to experiment with […]

A Pearl of Necessity

They say that necessity is the mother of invention, and that is certainly as true in the tabletop gaming business as it is anywhere else. One of the necessary reasons for writing adventures for the various game-lines that I work on is the need to have something to run when I am a guest at […]