Tag Archive for: dragon age

Playing With Stunts

Stunts are one of the pillars of the Adventure Game Engine, the system we use in Fantasy AGE, Modern AGE, Blue Rose, The Expanse, and the upcoming Cthulhu Awakens and Fifth Season roleplaying games, all descended from design work on the grandfather of them all, Dragon Age.

Heading into the new edition of Fantasy AGE and Cthulhu Awakens, as well as some proposed and to-be announced projects, I played with how stunt point generation and stunts functioned. Part of game development is exploring ideas that won’t necessarily make it into the final game—and sometimes even ideas that would never have done so, but act as conceptual landmarks.

Relationship Bonds and the newer Stunt Attack option aside, the basic way to generate stunt points is to match any 2 dice on a 3d6 test. This prompts a look at the Stunt Die (Drama Die in some games, or Dragon Die in Dragon Age), which tells you how many stunt points (SP) you get. But what if we did it differently?

Let’s take a look at some of these options.

Creating your own house-rules like stunts is part of what makes AGE so fun!Highest Die is Stunt Die: Instead of having a fixed Stunt Die, it’s always the highest die. Since you get SP on the set of successful tests your SP will always tend toward the higher range in the first place, but this exaggerates the effect even further. I don’t recommend this as a standard practice, but it might work as a special ability provided by a talent or extraordinary effect.

Lowest Die is Stunt Die: Woah, this one is interesting on a few levels, and in fact, is the most mathematically “logical,” but it isn’t fun enough to replace the ordinary Stunt Die. For one thing, that means you need a natural 18 to get 6 SP—and there’s a 0.46% chance of getting that. That’s why it isn’t fun enough, as part of the purpose of the Stunt Die is to add more variable results— “swinginess,” we call it, sometimes—to the regularity provided by the 3d6 curve.

SP and Degrees of Success Are Separate Dice: As we also use the Stunt Die to measure your degree of success, making the highest or lowest rolled die the Stunt Die becomes a problem for things like automatic weapons in Modern AGE, as well as advanced tests and other things that rely on degree of success. So, you might retain a visually distinctive die called the “Success Die” or “Power Die.” Even if you keep the usual Stunt Die you might split it from the Power Die. I looked at this pretty seriously as it opens up a lot of design-level opportunities, but in the end, I didn’t think it was worth it.

Anti-Stunts: Cthulhu Awakens actually has a limited version of this, but the version here is simpler. If you blow a roll but get doubles, you generate SP—for bad things. The simplest application is to hand them over to an opponent who spends them on stunts that are bad for you on their turn, in addition to the SP they might gain. Enemies who do the same naturally give you SP in return, so if you use this option SP ebb and flow from one side to the other. Besides the convolutions necessary outside of straightforward situations like combat, the problems with this one are the sheer number of SP that can concentrate in one place, which can get out of hand.

Degree of Success to SP: One recent idea I had was to award degree of success -5 SP regardless of whether a roll scores doubles or not. This means 1 SP on a 6. It gets really interesting when characters gain the ability to add focus bonuses to degrees of success. In newer AGE games this bonus maxes out at +4, so a roll of 6 with that bonus on the Stunt Die would provide a degree of success of 10, which converts to 5 bonus SP. The tricky bit comes when we score doubles. We could drop that completely, which would be miserable because low level characters could only ever get 1 SP from a roll, but if we keep SP from doubles the range of SP would be (degree of success -5) + Stunt Die, which might award up to 11 SP, which is too much.

Everything is Stunts: The answer to too-many-SP variants of course is, “What if it’s all stunts?” In this scheme we would add a Base Effect stunt table and the General Stunts from the Modern AGE Companion, and instead of stunts being an extraordinary result, we use SP as the building blocks to do anything—but no SP, no result. This would produce a really formal set of AGE mechanics which don’t fit the GM-guided goals of the system but might be fun to experiment with, nonetheless.

What do you think of these ideas? Would you try any of them? AGE is house rule and variant-friendly by design, as shown in the optional systems in Fantasy AGE. Modern AGE has two books that are filled with optional and variant game systems: the Modern AGE Companion and perhaps more relevant to this article, the Modern AGE Mastery Guide. Regardless of what we cook up in the lab, so to speak, we like it when you make the games your own.

Ronin Army forums update: All Good Things…

Hello Green Ronin fans,

Today we have guest post from our stalwart forum moderator Fildrigar, on the status of the Ronin Army forums that have been down for the last week.


Ronin Army Gamer Badge

Green Ronin Gamer Badge

Greetings!

I’m Barry Wilson. You might remember me from such internet places as That One Wargaming With Miniatures Forum and Esoteric Prog Rock Fans Online.

I have a long history with, and a deep and abiding love of internet forums. Since I first discovered them in the Nineties, I have whiled away many an hour reading and posting on them. I never had the patience for IRC, far preferring the slower, more thoughtful discourse (and formatting options) forums usually provided. I’ve been moderating Green Ronin’s forums for around eight years now. 

Unfortunately, the time has come to shut down the forums. While it wasn’t an easy decision, it was necessary once we discovered a rather serious security vulnerability that made continuing to support the forum software an untenable position. We have reached the tipping point where the security risks involved with maintaining the forums outweigh the benefits. We tried to find a solution that would allow us to maintain the existing forums in read-only mode, but just running the forum software on our servers would pose too great a security risk. 

Forums have in the past provided a place for people to discuss our games. Increasingly, those discussions have moved to places like Facebook, Reddit, and Discord (and many, many others.) Places like these are allowing us to reach more fans than our small forums did. Searching Facebook for the names of our games will direct you to groups available there. There is also a very robust and friendly Discord community called the Green Ronin AGE Appropriate Discord. You’ll find some of your favorite Green Ronin staff regularly hanging out there to talk about the latest Green Ronin happenings.  

In closing, remember that we love you, keep on gaming, and we’ll see you on the internet.

Stay Home and Play Fantasy AGE … For Free!

Free Fantasy AGE Basic Rulebook PDFFantasy AGE for free: As many of you already know, we are having a 20th anniversary sale right now that puts almost everything in our online store on sale at 20% off until April 20. We are taking that a step further by making the Fantasy AGE Basic Rulebook PDF free for the duration of the sale.

We know a lot of folks are at home now, anxious and looking for a distraction. Please enjoy Fantasy AGE on us. We hope it helps. If you like what you see, we have a bunch of support material that’s part of the sale. We also have Lairs, the latest Fantasy AGE book, up for pre-order right now. It’s super useful for the GM, providing a collection of themed encounters and villains that can easily be turned into full adventures.

If you’d like to explore some of our other games, we have free quickstarts available for most of our RPGs. If you haven’t gotten your kids into gaming yet, this is a good opportunity, and games that use our Adventure Game Engine (Fantasy AGE, Blue Rose, Modern AGE, The Expanse, Dragon Age) are all good choices for that.

Stay safe out there, everyone.

Green Ronin 20 For 20 Sale

Green Ronin 20 For 20 Sale

20 For 20 Sale

2020 is Green Ronin’s 20th anniversary, and to celebrate we’re having a site wide sale of all our games and accessories. Everything in the Green Ronin Online Store is for sale for 20% off through April 20, 2020, except for active pre-orders like Lairs for Fantasy AGE and Enemies & Allies for Modern AGE. We really appreciate all the support you’ve given us over the years, so please enjoy some great games at a great price!

Fantasy AGE: Shaking the Pillars of Heaven

Well, it’s been an interesting run, but it’s time to move on.

Fantasy AGE Basic Rulebook

Starting in October I’m going to be leaving my position as Fantasy AGE developer and thus my regular position at Green Ronin. This has been awhile in coming—I’ve known for several months I needed to make a change.

Why? Well, it’s complicated. But mostly? I’m tired. After several years of personal tragedy, heavy workloads, financial and health issues, the occasional resurfacing of past harassment, and so on? I feel a bit like Egg Shen at the end of Big Trouble in Little China:

My work is done. Lo-Pan is dead, the evil spell has been lifted, years ago I promised myself a long vacation…and it’s time to collect.

That’s not entirely accurate of course, but metaphorically? It’s appropriate. For the past several years I’ve been keeping everything going as best I can. Maybe not always as well as I could in a perfect world, but keeping things moving forward as best I could.  I’m proud of the work done; I’m especially proud of the talented folks I worked with making the various books in the Fantasy AGE and Dragon Age lines, as well as the Blue Rose core book.

However, the Fantasy AGE line needs someone who really wants to work on it. Which, despite my aforementioned pride in the work done? That just isn’t me anymore. I’ve walked this road about as long as I can or want to. Again, that’s not a slam on the work, the people involved, fantasy, gaming, or anything else the line intersects with. It’s just where I am now.

I’ll always be happy I took this gig. It was the right thing to do at the time. I’ll always be proud of the work done. And it’s possible you’ll see me again on various Green Ronin projects, either as a freelance writer or maybe even a developer if the right specific project comes along.

Never can tell with me.

And I’m not going to be a hermit or anything. I have four more books for my wu xia/kung fu game, Tianxia, to finish, there are three more John Carter of Mars books in the pipeline and even

Fantasy AGE Bestiary

some other work past that.

But damn, I am worn out. And since I still have a lot of things I want to design, write, create, and so on in the future? I needed to let something go so I can recharge, rest, repair, and then do those things. After a lot of consideration, this was the thing to let go.

Sometimes it’s that simple.

So, I wanted to end by saying thanks to the fans and customers for their support and enthusiasm. To Green Ronin, I want to say thanks for the opportunities to put my stamp on not one but three of the company’s lines (and that’s not even counting the various Mutants and Masterminds projects I was able to contribute to). To Fantasy AGE’s new developer, Owen K.C. Stephens, I want to express my heartfelt enthusiasm and well wishes. I know you’re going to do great. To my various collaborators I want to give my love and appreciation; literally couldn’t do it without you. In particular, I want to give a shout out to Jamie Wood and Matt Miller, two fine freelancers who started on Dragon Age with me and kept working to the current Fantasy AGE projects. While there were so many great folks on various books, you two were always there when I needed you, and that’s appreciated.

And to my fellow Ronins, while it wasn’t always easy or smooth…we really shook the pillars of heaven, didn’t we?

Later,

Jack.


Fantasy AGE Companion

“Just when I thought I was out, they pull me back in.”
Michael Corleone. The Godfather, Part III

Okay, that quote makes it sound like I’m unhappy to be back at Green Ronin, and nothing could be further from the truth! But let’s be honest, how often do I get to use an Al Pacino quote? I may not even be the Gamefather, much less the Godfather, but I know a good quote when I steal one!

Fans of Green Ronin as a company may recognize my name from my time as the Freeport/Pathfinder Developer, or my various freelance contributions to d20 game books Green Ronin has been so kind to include me in over the past two decades, but folks who are primarily fans of Fantasy AGE are likely to have no idea who I am, and I’d like to take a chance to introduce myself.

I have just a couple of small AGE credits, dating back to some GM advice of mine that got used in Dragon Age. But to be entirely up-front, my professional expertise has primarily been in things adjacent to D&D and Pathfinder, so taking the role of Fantasy AGE developer takes me into new territory professionally and I’m extremely excited about that.

Fantasy AGE Campaign Builder’s Guide

I think Fantasy AGE is one of the most dynamic and exciting RPGs to come along in the past decade, and I couldn’t be happier to be involved with its evolution going forward. Jack’s done a tremendous job shepherding from his first involvement with it to this point, and I want to take a moment to thank him for his hard work on the line, which is in great shape as he and I arrange for the hand-off of projects currently underway.

I don’t officially take the reins until October, but Jack and I (and the rest of the awesome Ronins) are already working at making sure things transition smoothly. We’ll have exciting new things to announce eventually, but for now I just wanted to take a moment to introduce myself, and give people time to get used to the news.

Owen K.C. Stephens

September 2019

Remembering Alejandro Melchor

This week was supposed to be set aside for me to talk about the Modern AGE Companion a little more, but I want to talk about Alejandro (aka Alex, or Al-X) Melchor instead. Alex passed away last week, due to the extended complications of a stroke he suffered in March.

Alex worked on every Modern AGE book currently at any stage of completion. In the core, he wrote rules, focuses, talents and part of the extensive Game Master advice in that book. He brought his talents to the World of Lazarus, the Modern AGE Companion, and the upcoming Threefold and Enemies & Allies, too. I’m currently looking for writers for a new book. It has an Alex-shaped hole in it now.

I first got to know him through a semiprivate community we shared, in 2001. I’d just been invited, as responses to my early professional work for White Wolf had been good. Alex did some work for them as well before taking an intensive gig with Mongoose Publishing in the early 2000s. I drifted away and he was busy, though I knew him through the Open Game License credits I bumped into while designing my own stuff. In the interim he developed an enormous list of credits, tending toward mechanically intensive work. I’d say one great thing about him is he could work on rules that reinforce stories and atmosphere, because getting game systems down was quick work for him.

Steve Kenson got to know Alex well, and took the lead in doing what we could to help when he fell ill. He reintroduced me to Alex, and Alex became a bedrock contributor for Modern AGE. He did so much more, in his own communities, on other games, and with other creative people, but I don’t want to presume to talk about any of that. We worked hard. We made some good ideas playable together. And he was unfailingly nice to everyone, a born collaborator, but didn’t hesitate to point out what he thought would be bad ideas.

According to family and friends, Alex liked proactive, resourceful, tough woman protagonists. Modern AGE uses a loose set of iconic characters created by the writers. Alex created Indra Winchester, the technically-inclined punk, who you can see on the cover of the Modern AGE Companion and inside the books of the line. In examples, he’s her player. I plan to keep it that way.

It seems so inane to go through his qualities as a creative guy, when of course there was more, but he was my comrade in making games. That’s what I’ve got to work with, even though it’s not enough to give the man his due. He was a visual artist, and beloved by various communities. And more, always more. In and out of this industry, I won’t be missing him alone, and won’t be the only one feeling new gaps in what might be possible, in work and life. I’m going to miss him.

 

Faces of Thedas: Yvette? Really?

(This round table contains mild spoilers for Fenris in Dragon Age 2. Yeah, it’s been 8 years but I still meet folks who just started playing it, Inquisition, and even Origins so erring on the side of spoiler alerts)

Hey folks, this is Jack here to talk a bit about Faces of Thedas.

Now no big book of characters can include every character in a large universe. You can look at our various offerings in DC Adventures, Wild Cards, A Song of Ice and Fire, and now Dragon Age to see this. The books include a lot of characters and groups, but not everything makes it into a particular book.

So who makes the cut? Well, it depends.

In Faces it was an intentional mix. The prime focus was on “quest givers”, people who enabled adventures and roleplaying opportunities for players, not who necessarily had their own adventurers. This is where characters like the Divine, Josephine Montilyet, and others came in.  But not all the characters fit exactly into that category. In many cases, characters were selected with a fair amount of wiggle room in how they could be used, often because they had targeted, and important but limited involvement in the canonical tales of Thedas.

In addition, some characters were included because they’d make good antagonists.  Potential antagonist characters weren’t necessarily villains, but definitely characters who could easily end up on the other side of a conflict from player heroes. This is your Lambert or Knight-Commander Meredith. Depending on the timeline and group? This might even be your Iron Bulls and Alistairs. This is also why we briefly revisited some of the important Darkspawn “bosses.”

Other characters were included because they would make potential romantic interests, allies, and patrons. These included some companions from the games, like Leliana. This also included characters with ties to important groups or events that still had that aforementioned wiggle room that makes them easier to throw into a campaign or adventure.

Some characters were also included because not including them was never an option. Be it Bioware or one of the several Dragon Age fans on our staff, there were characters people inside the production of this book wanted to see. This is also your Alistair, but also your Dorians and Cullens and so on.

With a few characters—very few admittedly—it was even the case someone in on the production side didn’t want to use a character in the book. Sometimes that person was me, but not always. I’m not going to detail who those characters were, but it was never a matter of “ugh, I don’t like them!” but some other reason that seemed compelling enough to use a different character.

So what about some of the folks who didn’t make it? It’s not that they couldn’t fit into one of these roles. Its not that they weren’t cool or no one liked them. It was just they didn’t make it for various reasons. For example, I actually like Fenris a fair amount. However, Fenris’ tale is pretty self-contained, socially isolated, and during Dragon Age 2 its quite possible he ends up dead at Hawke’s hands. So instead we had characters like Iron Bull or Michel—skilled passionate warriors with a story whose net cast a bit wider plot and campaign wise.

Note a lot of this was clearly “in our opinion.” That’s the thing about design, there’s always an element of personal, even arbitrary decision making. I’m not trying to thumb my nose and say, “well when you’re developer you can fix it!” but…there is a much less confrontational and more good-natured truth to that.  Not everyone will agree about what to include in a product.

And in case anyone is really wondering? I like Yvette. Yes, she’s a minor character who arguably “doesn’t matter”. I also think she makes a good romantic foil and political connection for campaigns who could grow and develop in response to interactions with a player group. So now you know.

Faces of Thedas: Preview

So the long awaited Faces of Thedas supplement for Dragon Age has just released and is available for print+pdf pre-orders. When I say “long awaited”, we ain’t kidding. From the fans to the writers to myself and the other folks at Green Ronin? We’ve been waiting for this book to come out for some time.

I’m not going to do dissection of the various delays and problems that led to the long development cycle. From tragedies to simple delays to approvals…it was a long road. But now that road is reaching its destination so let’s look at what that means.

Faces of Thedas is essentially a character archive/NPC cast book for Dragon Age. It doesn’t include every character in the games and novels, that was never really its purpose. Instead it takes various characters and organizations and provides additional information about them, including advice on how to play them, game statistics, and suggestions on how to use them in a game. These characters range from relatively minor but politically interesting characters like Yvette Montilyet to major players like Leliana and Cullen. Some characters are more likely to be plot movers and allies, others PC heroes will likely meet over a five course meal of swords, arrows, daggers, spells, and blood.

The book covers characters across all three games and various other media, which also means not ever character from a particular game, comic, book, etc… made the cut. This wasn’t due to some disregard for some fine characters who didn’t make it, there was just so much space and some other character for whatever reason was included instead.

What reasons? Honestly? I can’t tell you. Because there wasn’t just one. Some characters were deemed interesting, but their stories seemed more confined to a particular game, making them less likely to feature into tabletop campaigns. Others seemed to be statistically easy to replicate compared to another option, thus it was decided a character like Cole who didn’t follow normal character creation patterns would be more useful to model than someone like Lord Harrowmont, who for all his skill at intrigue and wonderful dwarf-y lordliness is mechanically a dwarf warrior who knows how to play politics. That’s nothing against all the Harrowmont fans out there, I like him too. However, I’m also confident most Dragon Age GMs wishing to use old Pyral can make a serviceable version of him for their games.

Speaking of Cole, here’s a preview of what he looks like in Faces. Note the background for playing incarnated spirits and the special Talent—these are the sorts of “extras” which sometimes pushed a character’s inclusion.

Faces of Thedas Preview PDF: Cole

Also, we wanted to leave room for rules for relationships and organizations. The organizations in particular were important since they provide new honorifics and ranks, which are useful for GMs but also potentially for PCs as well. For example, want to know just how terrifying your Antivan Crow PC is to his potential targets in Thedas? We have that covered, as shown in this preview of assassin-based honorifics:

See? Now you its even easier to play your reformed killer drawn back into a John Wick* style rampage of righteous revenge in Thedas! These are the sorts of things Faces was meant to enable, not just a catalog of characters, but a guide to using those characters easily and effectively. Information on the Carta, Friends of Red Jenny, and other organizations was similarly aimed at helping players and GMs alike.

All told, there are dozens of characters and groups collectively in the group. This includes four new backgrounds and numerous titles and honorifics and rules for relationships. It’s a fine resource for Dragon Age tabletop players and fans of Thedas alike. We hope you enjoy it as much as we do!

*The Keanu Reeves films, not the game designer.

Dragon Age: Faces of Thedas Pre-Order and PDF

Dragon Age RPG: Faces of Thedas (Pre-Order) Pre-ordering is now activated for Dragon Age: Faces of Thedas in our Green Ronin Online Store. In addition, when you pre-order the physical book, you’ll be offered the PDF version for just $5! If you prefer to shop at a local store, make sure they’ve joined our GR Pre-Order Plus program, and you can get the PDF deal through them.

Faces of Thedas lets you bring a host of compelling characters from the Dragon Age video games and beyond to your game table. From fan-favorite companions like Alistair and Dorian to deadly antagonists like Loghain and Knight-Commander Meredith, this book gives Game Masters a memorable cast to work with, providing game statistics, backgrounds, and advice on how best to use these characters in your own Dragon Age campaigns. It also includes new rules for managing and using relationships in play, giving additional depth to rivalries, friendships, and romance. Major organizations like the Antivan Crows and the Carta are also detailed. Faces of Thedas is a must for any Dragon Age GM.