Green Ronin is at PAX Unplugged this weekend, exhibiting in booth 3649 in the Expo Hall and running games all weekend (with the able assistance of our Freebooters) in the Tabletop Freeplay hall. We will have copies of Abzu’s Bounty (the soon-to-be-released adventure path for The Expanse RPG), Critical Role: Tal’Dorei Campaign Setting, Threefold, Superteam Handbook, the novels Height of the Storm and Shadowtide, and more!
Green Ronin is very excited to be attending PAX Unplugged again this year. PAX Unplugged is Penny Arcade’s completely analog convention. It’s become known as the convention where people actually play games – a lot of them! Crazy, right? So, if you are in Philadelphia the weekend of December 6 – 8, please come join us and play some games.
You will be able to find us at Exhibitor’s Hall Booth 3649. Even better is that this year we will also have a table within the free play hall in an area designated for exhibitor demos. We will have our own dedicated table throughout the entire weekend!
Speaking of the demo table – we could really use a few more people to help us run games. Does this sound like fun to you? In addition to the fun of running games, Green Ronin will reimburse your badge and give you a t-shirt. Win-win for all of us!
If you’re already a Freebooter and interested, please contact me to discuss details.
Not a Freebooter but still want to run games for us? No problem! Becoming a Freebooter is fun, easy, and packed with perks. The first step is to fill out this form. If you want to help with PAX Unplugged, please also send me an email at firstname.lastname@example.org to make sure I expedite your application.
Finally, if you’re attending PAX Unplugged, please feel free to drop by our booth and say hello. Happy gaming!
From the very founding of the kingdom of Aldis, its Sovereigns have been beacons of hope, catalysts for change, and exemplars of Aldin ideals to the best of their ability.
Anyone who has played a game of Blue Rose can’t miss the importance and impact of the setting’s Sovereigns, even if they never make an appearance in the game. These people have shaped the setting of Blue Rose over the years. They are directly responsible for making Aldis the egalitarian meritocracy that has made it so unique and interesting, both within the Blue Rose setting, and as a piece of fantasy fiction.
As such, it shouldn’t have been surprising when a fan of Blue Rose contacted me over social media, asking for resources on the previous Sovereigns. They were doing a fan art project, wanting to depict all of the Sovereigns, and had hit a brick wall with some of them.
So, I dove into the project myself, collecting and collating lore about the various Sovereigns. As I did so, it became increasingly obvious to me just how fascinating these characters were. My research included not just what they looked like, but also their deeds (for completion sake, of course). Reading through that list made me want to read more about them. It made me want to get to know them better, and that sparked an idea.
I approached Nisaba editor Jaym Gates with the idea, and she backed me immediately, facilitating the anthology, helping me to round up authors who would be perfect for the project, and generally championing me the entire way.
I also asked Jess Hartley to come in and help me with the editing proper – I’ve edited game books for nearly two decades, and written fiction, but I am still a baby editor when it comes to fiction, so I was very grateful for the experienced help.
Together, fourteen authors and three editors have made Sovereigns of the Blue Rose an anthology that is filled with deep Blue Rose lore, and an absolute love letter to the diverse, egalitarian, romantic fantasy roots of the world as a whole.
I’ve included the Table of Contents for the upcoming Sovereigns of the Blue Rose anthology, in addition to the cover. Welcome, and enjoy!
Joseph D. Carriker, Jr.,
Following the events of Shadowtide, Pit of Vipers returns to the mud-choked streets of Serpent’s Haven, where power struggles and betrayal are more common than clean water. Spry Robin returns home to fulfill a promise, but finds himself in the middle of a dark conspiracy. He and Ydah will need all their cunning and connections to get out of this pit alive.
Your Pit of Vipers download will include epub, mobi, and pdf formats, all for just $4.95.
Sometimes, stories don’t tie up as neatly as we might like.
In February, we released Shadowtide, the first novel from Nisaba Press set in Green Ronin’s Blue Rose game setting. Shadowtide’s story focuses on a trio of the Sovereign’s Finest who are far from home in the hive of scum and smugglers known as Serpent’s Haven. The story follows this trio as well as the various friends, lovers, and family they meet along the way. Though Shadowtide’s narrative is complete within the novel, there are threads aplenty to be picked up by future novels, as well.
While working on my edits, Jaym Gates pointed out a certain element of the story that felt unfinished. Without going into spoilers, our heroes promised to help some new friends to get out of the dangerous Serpent’s Haven. Unfortunately, with the way things worked out, it was impossible for them to do that. Our heroes returned home to Aldis to lick their wounds and grieve their losses, forced to leave those friends behind—but in the Kingdom of the Blue Rose, our heroes keep their promises and don’t leave their friends behind, at least not without doing something about it.
And that is how Pit of Vipers came to be. Releasing this week, Pit of Vipers is an e-book only novella featuring the night woman envoy Ydah and her return (with her new apprentice envoy) to Serpent’s Haven in order to set things right…though they learn that not all has been quiescent in their time away.
Nisaba Journal Issue 3 is now available for purchase and download. For $6.99 you get three formats: PDF, epub, and mobi.
Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue 3 collects five tales from two of Green Ronin’s most popular settings—Blue Rose and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.
“Nearly Perfect,” by F. Wesley Schneider
Whoever said your lover should never change you might not have had flesh-shaping arcana at their fingertips.
“Those Who Wait, Part 4,” by Rhiannon Louve
Marn and Kiyn continue trying to unravel the corruption spreading through Aldis while dealing with their feelings for each other.
“The Price of Mercy, Part 2,” by Clio Yun-Su Davis
Family and obligation continue to clash even beyond death and freedom.
“The Rhy-Horse,” by A. B. Neilly
A lonely young rhydan, burdened by the expectations of his herd, finds his bonded companion, but deadly trouble is brewing.
Mutants & Masterminds:
“A Great Day for Trepidation,” by Eytan Bernstein
Kevin’s built a team, and now the bad guys are coming for them.
This week was supposed to be set aside for me to talk about the Modern AGE Companion a little more, but I want to talk about Alejandro (aka Alex, or Al-X) Melchor instead. Alex passed away last week, due to the extended complications of a stroke he suffered in March.
Alex worked on every Modern AGE book currently at any stage of completion. In the core, he wrote rules, focuses, talents and part of the extensive Game Master advice in that book. He brought his talents to the World of Lazarus, the Modern AGE Companion, and the upcoming Threefold and Enemies & Allies, too. I’m currently looking for writers for a new book. It has an Alex-shaped hole in it now.
I first got to know him through a semiprivate community we shared, in 2001. I’d just been invited, as responses to my early professional work for White Wolf had been good. Alex did some work for them as well before taking an intensive gig with Mongoose Publishing in the early 2000s. I drifted away and he was busy, though I knew him through the Open Game License credits I bumped into while designing my own stuff. In the interim he developed an enormous list of credits, tending toward mechanically intensive work. I’d say one great thing about him is he could work on rules that reinforce stories and atmosphere, because getting game systems down was quick work for him.
Steve Kenson got to know Alex well, and took the lead in doing what we could to help when he fell ill. He reintroduced me to Alex, and Alex became a bedrock contributor for Modern AGE. He did so much more, in his own communities, on other games, and with other creative people, but I don’t want to presume to talk about any of that. We worked hard. We made some good ideas playable together. And he was unfailingly nice to everyone, a born collaborator, but didn’t hesitate to point out what he thought would be bad ideas.
According to family and friends, Alex liked proactive, resourceful, tough woman protagonists. Modern AGE uses a loose set of iconic characters created by the writers. Alex created Indra Winchester, the technically-inclined punk, who you can see on the cover of the Modern AGE Companion and inside the books of the line. In examples, he’s her player. I plan to keep it that way.
It seems so inane to go through his qualities as a creative guy, when of course there was more, but he was my comrade in making games. That’s what I’ve got to work with, even though it’s not enough to give the man his due. He was a visual artist, and beloved by various communities. And more, always more. In and out of this industry, I won’t be missing him alone, and won’t be the only one feeling new gaps in what might be possible, in work and life. I’m going to miss him.
Today we have for you the second issue of our fiction magazine Nisaba Journal: Adventures in the Dark.
Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue Two collects seven tales from three of Green Ronin’s most popular settings—Freeport, Blue Rose, and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.
Issue 2 featured stories:
“The Mermaid and the Maelstrom,” by Andrew Penn Romine
She was cast away on a forgotten island, but the hope of rescue brings a confrontation with an old enemy.
“The Price of Mercy,” by Clio Yun-su Davis
Seeking answers, a young woman and her rhy-horse venture into the forest, and encounter an unexpected ally.
“At the Speed of Screwed,” by Andrew Wilmot
All she wants is to be left alone, but that’s not in the cards. Can she hold her ideals, or will Emerald City see the rise of another villain?
“Searching the Shadows,” by Dylan Birtolo
Foul plots choke Freeport, and an unlikely pair of uneasy allies must find the source of the evil.
“The Heart of Things,” by Rhiannon Louve
The Rose Knights draw closer to the source of the shadowspawn plots, but enemies lurk in unlikely places.
“One Night in Freeport,” by Richard C. White
He thought he was getting away with murder, but tonight, he’s not the hunter.
“Haunting Debts,” by Nathan E. Meyer
In case you missed them, we have quite a bit more fiction to choose from as well. Nisaba Journal Issue 1 is of course also available, and features six terrific tales, also set in the worlds of Freeport, Mutants & Masterminds, and Blue Rose. Tales of Freeport: Dark Currents includes three stories set in the City of Adventure. Shadowtide, by Joseph D. Carriker, Jr., is our first novel, from the rich setting of the Blue Rose RPG. And there’s more where those came from.
Check them out!