Green Ronin 20 For 20 Sale

Green Ronin 20 For 20 Sale

20 For 20 Sale

2020 is Green Ronin’s 20th anniversary, and to celebrate we’re having a site wide sale of all our games and accessories. Everything in the Green Ronin Online Store is for sale for 20% off through April 20, 2020, except for active pre-orders like Lairs for Fantasy AGE and Enemies & Allies for Modern AGE. We really appreciate all the support you’ve given us over the years, so please enjoy some great games at a great price!

From Freelance to Dev (Ronin Roundtable)

I’m not normally a big fan of surprises, but I’ll make an exception for this one. When Joseph Carriker asked me if I’d like to write a Ronin Roundtable about making the jump from freelancer to developer, I was pretty psyched.

Coming Soon! Six of Cups is an Adventure Anthology for Blue Rose: The AGE RPG, just in time for Green Ronin Publishing’s 20th Anniversary!

I first inquired about writing for Green Ronin back in 2011, but my timing was bad and there were no projects in need of authors, just then. Even at that point, I’d been at this a long time, and that sort of thing happens: if you don’t have the good luck to ask right when a developer has an open slot on a project, the best you can usually hope for is for your name to go into the (often pretty big) pile of interested prospective writers for some other job, down the line. Fast forward a few more years and several more inquiries, however, and I got my break, doing some work for the Chronicle System. Only a couple of years on from there, in 2016, Joseph offered me the chance to take a crack at doing some fill-in development work on Desert Threats (again, for the Chronicle System), and I jumped at the opportunity to once again try my hand at an aspect of roleplaying game design with which I’d previously had only minimal experience.

Fast forward yet another several years and a bunch of development jobs, getting a little more hands-on with the process, each time, and I’ve come to understand that really is a whole different sort of beast. When you’re writing as a freelancer, you’re trying to realize, in a way that’s entertaining and informative, a vision that’s been outlined for you. You have input into what you’re creating, of course, but you’re almost always playing in a sandbox with firm borders. Development, on the other hand, entails bouncing ideas back and forth with other folks on the high-concept end of things, working to craft the vision that others will then put more extensively into words. In essence, you’re the one building the sandbox, and you have to create it with an eye toward making it a fun and rewarding place in which others get to play, while also stocking it with all the stuff they’ll need to get the job done right.

With writing, you have to be mindful of cooperating well with your fellow authors, but, beyond that, you’ve generally got quite a lot of autonomy—as long as you follow the developer’s instructions, you’re pretty much always good to go. Development demands an almost entirely distinct (and much more rigorously collaborative) skillset. You’re effectively a project manager, keeping everyone on track and maintaining the work as a cohesive whole, every step of the way, but there’s rather a lot more to it than that. You’re also the first-pass editor and art director, laying the groundwork for the actual editor and art director to do their jobs, and you’re absolutely going to need to do at least a little bit of writing, too; not just the book’s introduction (which is usually part of development duties), but also anything, at all, that ends up needing to be filled in. Similarly, pretty much anything that falls under “miscellaneous,” whether foreseen or unforeseen, ends up as part of your job. You’re the interface between the front-end and back-end of the creative aspects of the project, fielding questions from both sides, and trying to make everything run as smoothly as possible for everyone involved. Ultimately, though, there’s no feeling quite like seeing a book take shape, starting as a mere skeleton of an outline, and ending as a fully fleshed out addition to a setting you love.

So, yeah: adjusting to development has definitely involved a learning curve, but it helps to be working with great folks, all of whom bring their different strengths and perspectives to the table, even as I hone the skills that help me to bring my best work to each new book (and, in the process, to your gaming table!)

20 Years of Green Ronin! (Ronin Roundtable 2020 preview)

This time every January I write a message about our plans for the coming year. This is a special occasion though because 2020 is Green Ronin’s 20th year in business! We’ll be talking a lot more about that all year, looking back at our history and how we got here. I can say that when I started the company, it was a side project to my day job as a Creative Director at Wizards of the Coast. I couldn’t have imagined Green Ronin would still be around in 2020! So what do we have cooking for our big year? Let’s take a look!

20 Years of Green Ronin! 2020 is Green Ronin's 20th year in business.


Green Ronin’s very first release was a beer and pretzels RPG called Ork! in July, 2000. That game got a new edition worthy of Krom last year if you want to check it out. A month later, at GenCon 2000, we released Death in Freeport, the book that really put us on the map. It was an adventure for the just released third edition of Dungeons & Dragons and it introduced the world to Freeport: The City of Adventure, a setting that mixed classic fantasy elements with pirates and Lovecraftian horror. Since this year is also Freeport’s 20th anniversary, you know we had to do something to celebrate. And what brings people together like a marriage? This year we will finally wed Freeport and Fantasy AGE! Freeport is a setting I created, and Fantasy AGE is a game I designed, so it’s long past due that these two get hitched. This will begin at GenCon with the release of the Fantasy AGE Starter Set, a boxed introduction to both the game and Freeport. After that we’ll publish the Fantasy AGE Core Rulebook, a bigger, better rulebook for the game that features Freeport as its example setting. Further books exploring the city and the larger world of Freeport will follow. In the shorter term, the Lairs sourcebook for Fantasy AGE is almost ready to go to print, just waiting on a few pieces of art, so look for a PDF release and the beginning of the pre-order soon.

 

Nisaba Press, our fiction imprint, will also be supporting Freeport with both short story anthologies and novels. The first novel, I Am Gitch by Lucien Soulban, feature’s Freeport’s most famous goblin! Speaking of Nisaba, we are really ramping up our fiction in 2020, exploring the settings of our Mutants & Masterminds, Blue Rose, and Threefold properties in addition to Freeport. Last year we released two novels and one anthology (Aaron Rosenberg’s Mutants & Masterminds novel Height of the Storm, Joseph Carriker’s Blue Rose novel Shadowtide, and the brand new Sovereigns of the Blue Rose anthology). Our next Mutants & Masterminds novel, Roadtrip to Ruin by Skyler Graye, is at print now so look for that release soon. Later in the year you will see new anthologies for all our properties, the first novel for our Threefold setting, and the release of Joseph Carriker’s Sacred Band, which we announced last year. It’s going to be an exciting year for Nisaba Press!

 

Abzu's Bounty: An adventure path for The Expanse RPGOn the topic of awesome fiction, let’s talk about The Expanse! We launched the game, based on James S.A. Corey’s modern scifi classics, last year, releasing both the core rulebook and Game Master’s Kit. We also brought on Ian Lemke as the developer and he’s already putting his stamp on the line. We are kicking off the year with Abzu’s Bounty, the game’s first big adventure. It’s brand new this month so you can grab it right now. We’re following that up later in the year with two more books: Ships of the Expanse and Beyond the Ring. Ships of the Expanse is exactly what it sounds like: a big book about spaceships, with stats, deck plans, and more. Beyond the Ring is the first sourcebook to advance the timeline. The core rulebook was set between the events of the first and second novel. Beyond the Ring takes things through the third and fourth (Abaddon’s Gate and Cibola Burn). With the ring gates open, there are huge numbers of new star systems to explore, many littered with the ancient relics of dead civilizations. Beyond the Ring opens up a whole new style of adventure for The Expanse RPG and gives GMs all the info and tools they need to support it. Something else you will see this year: Expanse dice! We are working with Q Workshop (who did our dice for Dragon Age and Blue Rose) to make three different sets of the dice. Earthers, Martians, and Belters can all represent!

 

Modern AGE, under the stalwart leadership of developer Malcolm Sheppard, is going from strength to strength. Last year we launched Threefold, the first original setting for the game, and it is a stunner. We are starting this year off with Enemies and Allies (at print now), the adversary book for Modern AGE. It details NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas, and provides new mechanics to support them. We’re following that up with Five and Infinity, a collection of adventures for Threefold that cover all levels of play. It also introduces the Infinity Engine, a tool for using random chance and choice to generate both original adventures and new planes of existence to stage them in. Then we have the Mastery Guide, the last of what one might consider the “core books” of Modern AGE (the others being the Basic Rulebook, Companion, and Enemies and Allies). While you might think of the Mastery Guide as a GM’s guide, that’s only half the story. It also provides advice and support for players, so everyone can up their game.

 

Meanwhile, the Kingdom of the Blue Rose continues to thrive under the benevolent rulership of developer Joseph Carriker. The next book in the line is Envoys to the Mount, an epic adventure that spans five years of game time and all four tiers of Blue Rose play. This is a full campaign that will keep your group busy for some time. If you want a smaller commitment, Six of Cups is there for you. It’s an anthology of six shorter adventures, along the lines of Six of Swords from a couple of years back. After that comes Touching the Wild, which is a dual-purpose sourcebook. Half of it is a bestiary about the shadowspawn. The other half is a player’s guide to the rhydan, the psychic animals of the Blue Rose setting. This does include the option of an all rhydan party!

We are keeping Joe very busy this year because he’s also working with co-developer Tanya DePass on Fifth Season Roleplaying, licensed from N.K. Jemisin’s fantastic Broken Earth trilogy. We announced the game at GenCon and it will release towards the end of the year. The game will use a revised and updated version of our Chronicle System, the engine that powered our Song of Ice and Fire RPG. We’ll have a lot more to say about Fifth Season Roleplaying as we get closer to release so stay tuned!

Image shows the three novel covers from N.K. Jemisin's The Broken Earth trilogy. The Fifth Season, The Obelisk Gate, and The Stone Sky.

 

All that is great, but don’t you want to get super sometimes? Well, Mutants & Masterminds has got you covered! Superdev Crystal Frasier (who is by the way, doing the graphic design of the whole line in addition to game development) has a lot of comic book goodness coming your way. First up is the Time Traveler’s Codex, a sourcebook that covers the myriad of ways you can use time travel in your campaign and explores some popular eras for such shenanigans. After that is the Vigilante’s Handbook, which is all about running street level campaigns. If you want a break from four-color heroics, this book provides a grittier option for lower level characters. Then there is Danger Zones, a sourcebook that provides 30 different urban backdrops for superheroic action, each of which includes a map, special features, and adventure ideas. This book will be super handy for time-pressed GMs. Pick a danger zone and some villains and you’re ready to rock. Something else we know Mutants & Masterminds GMs have been wanting is more adventures. Last week we started a new PDF series called Astonishing Adventures. This will provide a regular stream of new adventures, which should make things a whole lot easier for M&M GMs.

That ends our whirlwind tour of 2020! There’s even more to come, like The Lost Citadel and the Book of Fiends for 5E, and our Sentinels of Earth-Prime card game, but we will talk about those a little later. Thanks for all your support these past 20 years. It means the world to us that so many of you love and play our games. See you on the convention circuit!

Chris Pramas

Green Ronin Publishing

Happy Holidays from Green Ronin Publishing!

Everyone at Green Ronin would like to wish you the very best this Holiday Season, and we’ll see you soon in the new year!

Green Ronin Publishing will be closed from today, December 22nd and will return on January 6th.

Green Ronin Is At PAX Unplugged

PAX Unplugged logoGreen Ronin is at PAX Unplugged this weekend, exhibiting in booth 3649 in the Expo Hall and running games all weekend (with the able assistance of our Freebooters) in the Tabletop Freeplay hall. We will have copies of Abzu’s Bounty (the soon-to-be-released adventure path for The Expanse RPG), Critical Role: Tal’Dorei Campaign Setting, Threefold, Superteam Handbook, the novels Height of the Storm and Shadowtide, and more!

PAX Unplugged and Freebooting

Green Ronin is very excited to be attending PAX Unplugged again this year. PAX Unplugged is Penny Arcade’s completely analog convention. It’s become known as the convention where people actually play games – a lot of them! Crazy, right? So, if you are in Philadelphia the weekend of December 6 – 8, please come join us and play some games.

You will be able to find us at Exhibitor’s Hall Booth 3649. Even better is that this year we will also have a table within the free play hall in an area designated for exhibitor demos. We will have our own dedicated table throughout the entire weekend!

Speaking of the demo table – we could really use a few more people to help us run games. Does this sound like fun to you? In addition to the fun of running games, Green Ronin will reimburse your badge and give you a t-shirt. Win-win for all of us!

If you’re already a Freebooter and interested, please contact me to discuss details.

Not a Freebooter but still want to run games for us? No problem! Becoming a Freebooter is fun, easy, and packed with perks. The first step is to fill out this form. If you want to help with PAX Unplugged, please also send me an email at freebooters@greenronin.com to make sure I expedite your application.

The Expanse RPG – Gen Con 2019

Finally, if you’re attending PAX Unplugged, please feel free to drop by our booth and say hello. Happy gaming!

Ronin Round Table: Sovereigns of the Blue Rose Introduction

From the very founding of the kingdom of Aldis, its Sovereigns have been beacons of hope, catalysts for change, and exemplars of Aldin ideals to the best of their ability.

Anyone who has played a game of Blue Rose can’t miss the importance and impact of the setting’s Sovereigns, even if they never make an appearance in the game. These people have shaped the setting of Blue Rose over the years. They are directly responsible for making Aldis the egalitarian meritocracy that has made it so unique and interesting, both within the Blue Rose setting, and as a piece of fantasy fiction.

As such, it shouldn’t have been surprising when a fan of Blue Rose contacted me over social media, asking for resources on the previous Sovereigns. They were doing a fan art project, wanting to depict all of the Sovereigns, and had hit a brick wall with some of them.

So, I dove into the project myself, collecting and collating lore about the various Sovereigns. As I did so, it became increasingly obvious to me just how fascinating these characters were. My research included not just what they looked like, but also their deeds (for completion sake, of course). Reading through that list made me want to read more about them. It made me want to get to know them better, and that sparked an idea.

I approached Nisaba editor Jaym Gates with the idea, and she backed me immediately, facilitating the anthology, helping me to round up authors who would be perfect for the project, and generally championing me the entire way.

I also asked Jess Hartley to come in and help me with the editing proper – I’ve edited game books for nearly two decades, and written fiction, but I am still a baby editor when it comes to fiction, so I was very grateful for the experienced help.

Together, fourteen authors and three editors have made Sovereigns of the Blue Rose an anthology that is filled with deep Blue Rose lore, and an absolute love letter to the diverse, egalitarian, romantic fantasy roots of the world as a whole.

I’ve included the Table of Contents for the upcoming Sovereigns of the Blue Rose anthology, in addition to the cover. Welcome, and enjoy!

 

Joseph D. Carriker, Jr.,

Editor

Pit of Vipers: A Blue Rose Novella by Joseph D. Carriker Jr.

Pit of Vipers, a Blue Rose novella by Joseph D. Carriker Jr.Today we are pleased to present a new Blue Rose novella, Pit of Vipers by Joseph D. Carriker Jr.

Following the events of Shadowtide, Pit of Vipers returns to the mud-choked streets of Serpent’s Haven, where power struggles and betrayal are more common than clean water. Spry Robin returns home to fulfill a promise, but finds himself in the middle of a dark conspiracy. He and Ydah will need all their cunning and connections to get out of this pit alive.

Your Pit of Vipers download will include epub, mobi, and pdf formats, all for just $4.95.

Ronin Round Table: Pit of Vipers

Sometimes, stories don’t tie up as neatly as we might like.

In February, we released Shadowtide, the first novel from Nisaba Press set in Green Ronin’s Blue Rose game setting. Shadowtide’s story focuses on a trio of the Sovereign’s Finest who are far from home in the hive of scum and smugglers known as Serpent’s Haven. The story follows this trio as well as the various friends, lovers, and family they meet along the way. Though Shadowtide’s narrative is complete within the novel, there are threads aplenty to be picked up by future novels, as well.

While working on my edits, Jaym Gates pointed out a certain element of the story that felt unfinished. Without going into spoilers, our heroes promised to help some new friends to get out of the dangerous Serpent’s Haven. Unfortunately, with the way things worked out, it was impossible for them to do that. Our heroes returned home to Aldis to lick their wounds and grieve their losses, forced to leave those friends behind—but in the Kingdom of the Blue Rose, our heroes keep their promises and don’t leave their friends behind, at least not without doing something about it.

And that is how Pit of Vipers came to be. Releasing this week, Pit of Vipers is an e-book only novella featuring the night woman envoy Ydah and her return (with her new apprentice envoy) to Serpent’s Haven in order to set things right…though they learn that not all has been quiescent in their time away.

 

Pit of Vipers will be available later this week, but you can order your own copy of Shadowtide: A Blue Rose novel, right here! (also available in digital formats.)

Also be sure to check out A Guide to Shadowtide, a free PDF supplement for the Blue Rose AGE RPG, and Shadowtide: Recipes from Aldea by Jess Hartley!

Nisaba Journal Issue 3 (PDF, mobi, epub)

Nisaba Journal Issue 3Nisaba Journal Issue 3 is now available for purchase and download. For $6.99 you get three formats: PDF, epub, and mobi.

Nisaba Journal

Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue 3 collects five tales from two of Green Ronin’s most popular settings—Blue Rose and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.

Featured Stories 

Blue Rose:

“Nearly Perfect,” by F. Wesley Schneider

Whoever said your lover should never change you might not have had flesh-shaping arcana at their fingertips.

“Those Who Wait, Part 4,” by Rhiannon Louve

Marn and Kiyn continue trying to unravel the corruption spreading through Aldis while dealing with their feelings for each other.

“The Price of Mercy, Part 2,” by Clio Yun-Su Davis

Family and obligation continue to clash even beyond death and freedom.

“The Rhy-Horse,” by A. B. Neilly

A lonely young rhydan, burdened by the expectations of his herd, finds his bonded companion, but deadly trouble is brewing.

Mutants & Masterminds:

“A Great Day for Trepidation,” by Eytan Bernstein

Kevin’s built a team, and now the bad guys are coming for them.

Pick up Nisaba Journal Issue 3 today!