Tag Archive for: Sentinels of Earth-Prime

Green Ronin 2019! Part 2: Mutants & Masterminds, Sentinels of Earth-Prime, and 5E

Welcome back to our look at Green Ronin’s 2019 plans. Yesterday I talked about The Expanse, Nisaba Press, Freeport, and Blue Rose. Today I’ll be talking about Mutants & Masterminds, and 5E.

 

Mutants & Masterminds

Mutants & Masterminds is our longest-running RPG, now in its 3rd edition. Last year we released the Basic Hero’s Handbook, a new entry point for the game that makes getting started with M&M even easier. We’re going to follow that up this year with some PDF adventure support and a Revised Edition of the Gamemasters Guide. The GMG went out of print last year and rather than do a straight reprint, we thought we’d take the opportunity to add some new material (new adventures, villain archetypes, and more) and make it integrate more smoothly with the Basic Hero’s Handbook. We’re also making it hardback!

Before the revised GMG, though, we’ve got the Superteam Handbook. This handy sourcebook contains eight pre-built superteams that range from PL 5-12. These can be used to kickstart a campaign, or as allies, rivals, or enemies of the PCs. Later in the year we’ll have the Time Travelers Codex. This book provides a framework and ideas for including time travel in your supers campaign, as well as detailed info on select historical epochs and the sorts of adventures you might have there.

Sentinels of Earth-Prime

Mutants & Masterminds is also moving into a new area this year: card games! Sentinels of Earth-Prime is a joint project between Green Ronin and Greater Than Games that originally funded on Kickstarter. Sentinels of Earth-Prime is game that combines M&M’s core setting and the rules of Sentinels of the Multiverse. This is a core game so no previous experience is required. If you have Sentinels of the Multiverse games though, you’ll find that all the decks in our game work hand in glove with your current collection. Why, it’s almost like SotM designer Christopher Badell did all the deck design for our game (because he did!). The game is designed and playtested, and right now we’re working on getting all the art done. As this is a card game, there is quite a bit of art. You should see Sentinels of Earth-Prime this summer.

Tales of the Lost Citadel

Tales of the Lost Citadel novel coming soon!

Fifth Edition

If you enjoyed last year’s hugely successful Critical Role: Tal’Dorei Campaign Setting, we’ve got more Fifth Edition fun for you this year. First, we’ve got Lost Citadel Roleplaying, a campaign setting we also funded on Kickstarter. It’s a world where the dead roam at will and all the survivors have taken refuge in the city of Redoubt. Only its walls and the strength of its inhabitants stand between the dead and annihilation. Lost Citadel Roleplaying is in layout now and should be available for pre-order soon.

Later this spring we’re running a crowdfunding campaign on Game On Tabletop to bring back a Green Ronin classic for Fifth Edition: The Book of Fiends! Older fans will remember this book from the Third Edition era. It was one of our best selling and most critically acclaimed books in the d20 days, so it only made sense to bring it back. Demons, daemons, and devils will be yours in abundance! Rob Schwalb, one of the book’s original designers and also a member of the D&D Fifth Edition design team, updated all the existing fiends and added new ones too. You’d expect no less from the man behind Shadow of the Demon Lord!

That wraps up part 2 of our look at 2019. Come back for the final installment tomorrow to learn about Modern AGE, Fantasy AGE, and Dragon Age.

Ronin Roundtable: Playtesting and Origins!

The past few months have been focused on the design and playtesting of the decks of Sentinels of Earth-Prime and I’m happy to report that it’s going great. The fourth version of the playtest decks are currently having their tires kicked and everything is coming together nicely.

Christopher’s playtest set.

Earlier this month, both Green Ronin and Greater Than Games were at the Origins Game Fair in Columbus, Ohio and this gave us a chance to get together to talk about the business side of things and do a playtest together.

Christopher Badell has ideas!

This was the first time we’ve actually had the whole team in one place so we were able to cover a lot of ground and make sure everything was on track for the next stage of development. In addition to the boss Ronins (Nicole, Hal, and myself), we had Steve Kenson (designer of Mutants & Masterminds and creator of Earth-Prime), James Dawsey (art director for this project), and Christopher Badell (Greater Than Games, designer of the Sentinels games).

The following day Christopher, James, and I met up for a playtest of Sentinels of Earth-Prime.

Playtest at the Big Bar on 2!

I played Lady Liberty, James played Dr. Metropolis, and Christopher played Lantern Jack in a battle against Argo the Ultimate Android in the heart of Freedom City! Argo has powers that mimic those of members of the Freedom League, so this was a challenging fight, particularly with none of our characters being big damage dealers. Nonetheless, we prevailed, saving Freedom City once again!

Lady Liberty, beacon of freedom!

 

As Christopher designed literally every card of Sentinels of the Multiverse, I knew his new decks would be good. My primary concern was that they capture the right feel for the Earth-Prime characters. Back in April we had Steve go over the decks and give Christopher some notes on story and character. That and the continued playtesting have honed the characters so they provide a fun Sentinels experience and a great Earth-Prime experience as well.

At this point the major design work for the game is done, so it’s a matter of nips and tucks to ensure the decks are just right. We said previously that you could expect the game early next year and that is still the case. Right now we are in the lead up to GenCon, our biggest convention of the year, so things are in overdrive at GRHQ. Among other new releases, you’ll be able to get the Basic Hero’s Handbook for Mutants & Masterminds (check out Crystal Frasier’s recent Ronin Round Table to find out more about it).

 

Ronin Roundtable: Green Ronin in 2018, Part 1

It seems like just yesterday I was wondering if this Y2K bug would indeed wreak global havoc (spoiler alert: it didn’t) while working on plans to start a new game company. Now here we are 18 years later and Green Ronin is still going strong. Although last year was challenging in many ways, we are starting 2018 in a great position. We have a bunch of projects nearing completion, fantastic new games in the works, and great prospects for the future. Today I’m going to talk about our plans for the next six months. I’ll then do another one of these in June to discuss the second half of the year.

The Expanse

Our biggest project this year is The Expanse RPG. We announced that we’d licensed James S.A. Corey’s terrific series of scifi novels last year and since then Steve Kenson has

been leading the team designing the core rulebook. In a few months we will be Kickstarting The Expanse RPG and the rules will actually be done before we even start the crowdfunding campaign. The game uses our popular Adventure Game Engine, as previously seen in our Dragon Age, Fantasy AGE, and Blue Rose RPGs. We’re excited to take AGE into the future! The Expanse RPG will release in August, debuting at GenCon.

Modern AGE and Lazarus

Want a new AGE game before the summertime? We’ve got you covered! Modern AGE launches in the Spring thanks to the hard work of Malcolm Sheppard and his team. The game lets you run games anywhere from the Industrial Revolution to the near future, with or without supernatural powers as you prefer. Concurrent with that we’ll be releasing the World of Lazarus, a campaign setting based on the amazing Lazarus comic by Greg Rucka and Michael Lark. Its compelling setting provides some timely commentary on current political trends and is a great place to tell stories.

Fantasy AGE, Dragon Age, and Blue Rose

Fantasy AGE and Dragon Age fans will be delighted to hear that two long awaited books are nearing release. Jack Norris and his team have finished the Fantasy AGE Companion and Faces of Thedas and both are now in layout. The Fantasy AGE Companion is the first big rules expansion for FAGE, offering up many ways to expand your game. Faces of Thedas brings a plethora of Dragon Age characters from the video games, novels, and comics to life, and adds some great new rules for relationships and romance. Speaking of romance and fantasy, Joe Carriker and his team have been working on the next book for our Blue Rose RPG. Aldis: City of the Blue Rose is a comprehensive sourcebook about the capital of the Kingdom of Aldis.

Mutants & Masterminds

We are kicking off 2018 with a bang with the release of the new edition of Freedom City, the signature setting of M&M since the game’s first edition. It releases to stores this week so now is the time to check out the city that started it all. Later in the Spring we’ll be releasing Rogues Gallery, a new collection of villains for your campaign. Crystal Frasier skillfully shepherded both of the books to completion, though they were begun by her predecessor. The first book she led from start to finish was actually the World of Lazarus but you’ll be seeing more of her vision of Mutants & Masterminds later in the year with the Basic Hero’s Handbook and Superteam Handbook.

Nisaba Press

Last year we hired Jaym Gates to start a fiction line for us, and this year her diligent work will pay off as Nisaba Press takes off. We will be releasing short fiction from our various settings monthly, and releasing two novels a year. The first will be Shadowtide, a Blue Rose novel by Joe Carriker. We’ll be following that up later in the year with our first Mutants & Masterminds novel.

Freeport and Ork

At the start of this article I mentioned the beginnings of Green Ronin back in 2000. The company’s very first releases were Ork! The Roleplaying Game and Death in Freeport, a modest adventure that launched our longest running property. The new edition of Ork is finished and entering layout. It’s great beer and pretzels fun. Return to Freeport is a six-part Pathfinder adventure coming later in the Spring in which Owen K.C. Stephens and his team really captured the feel of the City of Adventure.

SIFRP and Chronicle System

All good things must come to an end and such is the case with our beloved Song of Ice and Fire Roleplaying. Our license expired in 2017 so there will be no new material forthcoming. We can continue to sell the books we’ve already released, however, so those will remain available to those who want to adventure in Westeros. Our series of compatible Chronicle System PDFs will also continue, first with Desert Threats, a new collection of creatures. Some of the rules material from our last planned SIFRP book, the Westeros Player’s Companion, will be released under the Chronicle System brand with the Westeros specific content removed.

To the Future!

As you can see, we’ve got an action packed six months ahead of us. Later in the year we’ve got excitement like the Sentinels of Earth-Prime card game and the Lost Citadel campaign setting for D&D 5E. Thanks for your continued support! We really do appreciate it. Here’s to some great gaming in 2018!

Ronin Roundtable: Sharing Your Passion for Games

Greetings, fellow game lovers! I’m very excited to be writing my first ever Ronin Roundtable. Some of you may remember a few months back that Donna Prior introduced me as the new Events Manager when she moved over to Catan Studio. (We still miss you, Donna!) Since then it has been a whirlwind of Gen Con, the annual Green Ronin summit, and coordinating for all the additional conventions we’ll be doing in the next year. I’ve found Green Ronin to truly be “dedicated to the art of great games.” We are passionate bunch: about our games, social issues, our chosen family, and about the joy this art of great games brings. It delights us when others share that passion! Art is a skill of creative imagination meant to be practiced and shared; that is the basis of the Freebooter program.

The Freebooter program has been around for a while, but due to Green Ronin being a small company, it has historically been difficult to maintain. Now that we’ve grown a bit, we have more resources to help support wonderful things like the Freebooters. So, we are striking while the iron is hot and doing an official relaunch of the program.

And do you know what? I love running Green Ronin’s volunteer GM activities. I’m excited to help people enjoy games. (Sometimes I think I might get more out of helping others enjoy games than I do playing them myself.)  I adore facilitating GMs finding a convention or Friendly Local Game Store to run games for people. It makes me happy to see people who’ve never met find common ground and joy over the gaming table. It’s one of the best feelings!

Want to share your passion for running games with others at conventions or at your FLGS? The Green Ronin Freebooter Program is a guide for volunteers running demos and events with Green Ronin games. Membership as a Freebooter requires commitment as well as knowledge of our games and passion to show it off to the public. The following are requirements for a Freebooter applicant:

  • Willingness to keep up to date with general program information and communications.
  • Participants must be knowledgeable about the setting, be able to explain game mechanics, and answer simple questions regarding Green Ronin.
  • Freebooters support an inclusive gaming experience.
  • You must have a passion for gaming and the product you are looking to support.
  • You must have a professional attitude and work ethic.
  • Must be at least 18 years of age.
  • Coordination, communication, cooperation, collaboration, and confidence are the guiding principles of being a Freebooter.
  • Members are expected to run demos at hobby stores and conventions and raise awareness of the games in general.
  • Submit event reports in a timely manner.
  • May possibly be enlisted by Green Ronin to assist during large events.
  • Also, to have FUN!

What Green Ronin game brings you joy? Are you drawn to the lush beauty of Aldea as portrayed in Blue Rose? Perhaps you hunger for more stories of Tal’Dorei now that Vox Machina’s campaign has ended. Or do you love to battle darkspawn in Thedas with Dragon Age? Maybe you yearn for your own sword and sorcery adventure in Fantasy Age. Does the piracy, and Lovecraftian horror of Freeport hold a special place in your heart? Mayhap you just want a light-hearted party game of finishing sentences courtesy of Love 2 Hate. Looking for an epic superhero story as offered by Mutants & Masterminds? Or possibly you hunger for the merciless, cutthroat intrigue of Westeros available in A Song of Ice and Fire. Did you love Wil Wheaton’s Titansgrave so much that you want to try the world out yourself? Or maybe you are a pirate at heart, interested in playing the fast-paced card game of Walk the Plank?

Plus, Green Ronin is continually working on new game systems and settings. Coming up soon and/or currently in production are The Expanse RPG, Freedom City for Mutants & Masterminds, Mutants & Masterminds: Rogues Gallery, Fantasy AGE Companion, Ork! The Roleplaying Game, Second Edition, Faces of Thedas (Dragon Age), Modern AGE, World of Lazarus, Mutants & Masterminds Basic Hero’s Handbook, Return to Freeport, and the Sentinels of Earth-Prime card game.

There are so many worlds to explore! You can share these wonderful, exciting experiences while making new friends and earning rewards through the Green Ronin Freebooter Program.

In addition to sharing games with others, Freebooters can also get these perks:

  • Freebooters can have their events added to the official Green Ronin Events Calendar.
  • Get a cool Green Ronin t-shirt! You’ll get one upon becoming an active member, and if you continue to be active, you can get more. Pretty sweet, eh? (Active membership means running games and submitting event reports.)
  • By running games, you can earn GM experience points, which can be turned into credit in our online store.
  • GM badge and/or partial hotel reimbursement at select conventions.
  • Access to Freebooter social media forums that provide support, advice, and encouragement.
  • The most basic perk of membership is involvement in the growth of Green Ronin games. In the future, there may be opportunities for Freebooters to playtest new material, write articles for the Green Ronin blog or other publications, and help plan large events.

 

We want our volunteers to have the best time possible while growing their own community, developing local events, supporting and building lasting relationships with local stores, and building their own hobby collection.

If this sounds like fun, please apply. So, what are you waiting for? For more information, look at the Green Ronin Freebooter Information Hub or just fill out the volunteer Freebooter Application form.

I look forward to meeting more new Freebooters. I’d love to help you find a place to start hosting games. Thank you for your interest in running games for Green Ronin Publishing!

Questions? Email Veronica at events@greenronin.com. Happy Gaming!

Ronin Roundtable – Sentinels of Earth-Prime: The Big Picture

We’ve got one day left on our Sentinels of Earth-Prime Kickstarter. If you haven’t backed it yet, head over to Kickstarter and check it out. It’s a cooperative card game that takes place in the core setting of our Mutants & Masterminds RPG and uses the excellent Sentinels of the Multiverse rules by Greater Than Games. The great news is that the Kickstarter funded in nine hours and now has topped $135,000, so we will be making Sentinels of Earth-Prime for sure and we’ll have the resources to produce the first print run up front. That really is one of the best things about Kickstarter from a publisher’s point of view, so if you are a backer, thanks for making it possible. Today I thought I’d share our long-term plans for Sentinels of Earth-Prime because we aren’t just launching a game here, but a game line. Let’s talk about what that means and how it relates to Mutants & Masterminds.

 

The first step is, of course, making the core game and the mini-decks that are part of the Kickstarter. Those are scheduled to ship to backers in April of 2018. We’ll then release them into stores, as we value our partners in retail and distribution and want the game to reach the widest possible audience. This should get Sentinels of Earth-Prime out just before summer, which is convention season for the game industry. We can thus run demos and promote it at important conventions like Origins and GenCon. This should all make for a strong rollout and help establish Sentinels of Earth-Prime as a worthy successor to Sentinels of the Multiverse.

What’s the next step? Expansions, of course! The way we’re designing the core game, it tells the story of key events in the years 2002-2006 of Earth-Prime, most notably the Grue attack on earth and Omega’s invasion of Freedom City. From there we have two boxed expansions planned. The first will advance the timeline to 2012, covering the Silver Storm in Emerald City and related events. The third expansion will bring the timeline up the present day, and include elements from The Cosmic Handbook and the new edition of Freedom City. Our plan is to do one release a year for the line, so the core game in 2018, the first expansion in 2019, and the second expansion in 2020. We may do additional mini-decks along the way. Certainly, we have plenty of characters to work with! Over the past 15 years, we’ve published literally hundreds of heroes and villains from the Earth-Prime setting, and more are on the way.

Mutants & Masterminds, the roleplaying game that birthed the Earth-Prime setting, will of course be continuing its run concurrently with Sentinels of Earth-Prime. The long-awaited third edition of the Freedom City sourcebook is coming out next. It’s in layout now and should be going up for pre-order by the end of the month. After that is a new print collection of the Rogues Gallery series of villains, which will include some all-new content, because you can never have enough villains in a superhero RPG! We round out the year with the launch of the Mutants & Masterminds Basic Hero’s Handbook. As the name indicates, this is a beginner friendly entry point into the Mutants & Masterminds RPG. If you’ve never played M&M before, it’ll be a great place to start.

That should give you a good idea where we are going with Sentinels of Earth-Prime and Mutants & Masterminds. If you want to get in on the Sentinels of Earth-Prime Kickstarter, there’s still time! There are some stretch goals we’d love to unlock before the campaign ends, so do check it out. We’re counting on you, heroes!

Add-On Decks for Sentinels of Earth-Prime!

As promised we’ve unveiled the add-ons for Sentinels of Earth-Prime today! The info is on the Kickstarter page but I’ll repeat it here for the sake of convenience.

We’ve got four additional decks for Sentinels of Earth-Prime: two heroes, one villain, and one environment. You can get them by simply increasing your pledge. They are $6 per deck or you can get all four decks for only $20! So if you wanted two decks, you’d increase your pledge by $12. If you want want all four, increase it by $20. You’ll be able to pick the decks you want after the campaign via BackerKit.

Sentinels of Earth-Prime Add-On Decks

Let’s take a look at each of the add-on decks!

Eldrich

Eldrich is the Master Mage of Freedom City. An adventuring archaeologist of the 1930s, he is the reincarnation of the Atlantean mage who imprisoned Malador the Mystic millennia ago. He defends Earth-Prime from mystical threats and is an ally of the Freedom League.

Lantern Jack

The mysterious guardian of Lantern Hill dates back to the Revolutionary War in Freedom City. Stories claim that Lantern Jack is the restless spirit of a colonial patriot slain by a British officer when he attempted to warn the people of the city of an attack. The truth is much darker…

Malador the Mystic

Malador is an ancient sorcerer from the sunken realm of Atlantis. Once a noble protector of humanity and a scholar of mystical lore, Malador has become mad with power-lust. He wants nothing more than to wield ultimate power and be acknowledged as the supreme master of the mystic arts!

Sub-Terra

Sub-Terra is the strange realm deep beneath the surface of Earth-Prime, where the Serpent People and Morlocks engaged in a long and brutal war. It is a place of monsters, myth, and menaces spawned from both science and sorcery.

These decks have a decidedly mystical spin and will add a lot to the core game. Consider adding them to your pledge today!

Ronin Roundtable: Freedom City, Then and Now

The worlds we create certainly can take on a life of their own. That has been my experience with Freedom City, the central starting point for the Earth-Prime setting for Mutants & Masterminds, now the focus of two major forthcoming projects that reflect the history of the setting and its future.

Sentinels of Earth-Prime

Over on Kickstarter, the Sentinels of Earth-Prime card game takes the hugely popular Sentinels of the Multiverse and brings its game mechanics and design to Freedom City, focusing on the “classic” era of the second edition of the Freedom City sourcebook from 2005, and the Freedom League of that time, along with some of their most fiendish foes, like Omega, Argo, Hades, and the Meta-Mind of the alien Grue Unity.

For M&M fans new to the card game, Sentinels pits teams of heroes up against the challenges of particular villains and environments, using decks of cards to represent all of those factors, and emphasizing just the kind of heroic teamwork the Freedom League is know for. For Sentinels fans new to Mutants & Masterminds, the Freedom City setting is meant to capture the classic feel of the superhero comics and offer a setting for telling all kinds of stories in a roleplaying context. If you’re unfamiliar with the heroes of the Freedom League or their foes, worry not! We have plans to profile all of the characters in the days to come while the Kickstarter is ongoing, along with providing you with some looks at Freedom City, its history, geography, and feel as a setting

For those who’d prefer not to wait, of course, you can find out plenty about the larger context of the Earth-Prime setting in the Atlas of Earth-Prime, Emerald City, Hero High, and Cosmic Handbook sourcebooks, available in print and PDF from the Green Ronin online store. Speaking of which….

Freedom City, Third Edition

Freedom City is also getting some much-needed attention from the roleplaying side of things in the forthcoming third edition of the Freedom City setting sourcebook, which rounds out all of those previously mentioned setting books to provide a complete look at Earth-Prime. More than ten years after the events in the previous edition of Freedom City that is the focus for Sentinels of Earth-Prime, the Freedom League and other elements of the world have seen some changes: Older heroes have retired, passing on their mantles to a new generation, and new heroes have appeared, often with ties to past events.

Captain Thunder and Lady Liberty have both lost their powers and left the Freedom League, but the Light of Liberty has chosen a successor, and Captain Thunder’s son, Ray, Jr., has graduated from the Next-Gen and the Claremont Academy to take his father’s place in the League, although not in quite the form anyone expected. Likewise, the Raven has followed in her father’s footsteps to pass her dark cloak and experience on to a young hero operating out of New York City (as detailed in Atlas of Earth-Prime) to take up a career in politics. Meanwhile, the previous “rookie” heroes of the League like Bowman, Johnny Rocket, and Star Knight are now seasoned veterans, helping out the “new kids” like Thunderbolt, Lady Liberty, and Centuria, the daughter of the legendary hero Centurion from an alternate Earth destroyed by Omega. The ageless and immortal members of the team, like Daedalus, Dr. Metropolis, and Siren, remain largely unchanged, although Daedalus’ involvement in aiding alien refugees from the shattered Lor Republic has led some earthly authorities to question his loyalties.

And that’s just within the ranks of the Freedom League! The new edition of Freedom City also looks at various other heroes of the setting, like the Atom Family, along with the ranks of some of Earth-Prime’s most infamous villains, nearly a hundred characters in all. This is combined with new and updated art and additional views of Freedom City like those seen here.

Today: Kickstarter Launch! Tomorrow: Talent Search Rules!

Today we launched the Sentinels of Earth-Prime Kickstarter and it’s going great! As I write this, we are already over 75% funded and it looks like we’ll hit our basic funding goal on day 1. Amazing! Sentinels of Earth-Prime is a cooperative comic book card game that takes the setting of our Mutants & Masterminds RPG and combines it with Greater Than Games’ terrific Sentinels of the Multiverse rules. Sentinels of Earth-Prime is a stand-alone game but it’s 100% compatible with Sentinels of the Multiverse, so you can mix and match decks from either game. It’s like a comic crossover on your tabletop! For more info, head on over to Kickstarter and check out the campaign.

Tomorrow we’ll be posting the rules for our Talent Search. We know that there are a lot of folks waiting eagerly to see them. Just one more day and all will be revealed! If you missed the original announcement about the talent search, you can read about it here.

Ronin Roundtable: Sentinels of Earth-Prime Card Game Coming to Kickstarter This Month!

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

Mutants & Masterminds is Green Ronin’s longest running RPG, first debuting in 2002 and receiving continual support ever since. The game’s very first supplement, Freedom City, introduced a world that we’ve continued to expand upon over the years in ways big and small. This culminated in January with the release of the Atlas of Earth-Prime, a full world book for the setting. It was a fitting way to celebrate Mutants & Mastermind’s 15 year anniversary but there’s more to come. The Third Edition of the Freedom City sourcebook is coming out in June. And later this month we’re launching a Kickstarter for the first ever Mutants & Masterminds card game, Sentinels of Earth-Prime!

I’ve long wanted to bring some of our RPG properties to the world of card and board games and Sentinels of Earth-Prime is our chance to do just that. It’s happening because a few years ago I started playing a lot of Sentinels of the Multiverse from Greater Than Games. I got to know its designer, Christopher Badell, on the JoCo Cruise and it turned out he was a long time Mutants & Masterminds fan. Comics, of course, are no strangers to crossovers and team ups, so it didn’t take long for us to start talking about doing a project together. The result will take Christopher’s excellent Sentinels of the Multiverse rules and our Mutants & Masterminds setting and combine them together into a powerhouse new game, Sentinels of Earth-Prime! As you may have read in our press release a few weeks ago, this will be a joint venture between Green Ronin and Greater Than Games.

Sentinels of Earth-Prime will have the same basic format as Sentinels of the Multiverse. It will include decks for ten heroes, four villains, and four environments. Naturally, I brought in Steve Kenson (designer of Mutants & Masterminds and creator of Earth-Prime) to help with the setting and story side of things. I wanted to use the classic Freedom League as the game’s heroes, as they had deep roots in M&M and conveniently consisted of exactly ten characters. Steve then suggested we use events from previous RPG books as the basis for our story, in particular the many invasions that the heroes of Earth-Prime had fought against over the years. The core game will concentrate on events that took place from 2002-2006 on Earth-Prime. Then we’ll advance the timeline in expansions down the road, until the card game and the RPG are synched up. In this way Sentinels of Earth-Prime will both explore the setting and serve as a tour through its recent history.

The Sentinels of Earth-Prime Kickstarter will go live the week of April 17. Follow us on Twitter (@GreenRoninPub) or Facebook to keep up with it and other Green Ronin news. We’re incredibly excited about this project and the chance to work with Greater Than Games. We’re starting a whole new chapter to the Mutants & Masterminds story. We hope you’ll be a part of it!

Press Release: Green Ronin and Greater Than Games Team Up For Sentinels of Earth-Prime

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

 

GREEN RONIN AND GREATER THAN GAMES TEAM UP FOR SENTINELS OF EARTH-PRIME

New Card Game to Bring Together Mutants & Masterminds and Sentinels of the Multiverse

February 14, 2017—SEATTLE, WA: Green Ronin Publishing and Greater Than Games announced today that they would be working together to create Sentinels of Earth-Prime, a new version of the hugely successful Sentinels of the Multiverse card game using the core setting of the Mutants & Masterminds RPG. The game, a joint venture between the companies, is coming to Kickstarter in April.

“Nothing says superheroes like a great team up!” said Green Ronin President Chris Pramas. “We are big fans of Sentinels of the Multiverse around here, so there was no way we were going to pass up the chance to work with Greater Than Games. I’m especially excited that Christopher Badell, the original designer of Sentinels of the Multiverse, will be designing Sentinels of Earth-Prime as well.”

“Mutants & Masterminds is one of our favorite super-heroic RPGs—we’ve been fans since the first edition,” said Christopher Badell, Editor-in-Chief of Greater Than Games. “Some of the side characters from Sentinels of the Multiverse even started out as heroes and villains from our home games of M&M! So, when Chris Pramas mentioned doing a Mutants & Masterminds card game, we jumped at the chance. I am eager to bring the rich lore, characters, and settings from Steve Kenson—a hero in his own right—to the card game format, now that the Sentinels of the Multiverse line is coming to a close.”

Earth-Prime has been the core setting of the Mutants & Masterminds RPG since its debut in 2002. Its characters and stories have been detailed in many books over the years, from Freedom City and Foes of Freedom to Emerald City and the Cosmic Handbook. The Atlas of Earth-Prime, a comprehensive setting book, was just released in January.

Sentinels of Earth-Prime will be a stand-alone card game that can be played on its own or with decks and characters from Sentinels of the Multiverse for universe-spanning action. Its Kickstarter launches in April and Green Ronin will publish the finished game in 2018.

About Green Ronin Publishing

Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Fantasy AGE, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.

About Greater Than Games

Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop games. At Gen Con 2011, they released Sentinels of the Multiverse, which was called the best game of Gen Con 2011 by notable reviewers. Sentinels went on to have several highly successful Kickstarter campaigns, culminating in the OblivAeon campaign in 2016, which raised over 1.5 million dollars.

Greater Than Games and Dice Hate Me Games (founded by Chris Kirkman) merged in 2015, combining their powers to maximize the awesomeness of the games they publish.

Contact Green Ronin Publishing

Nicole Lindroos
General Manager
nicole@greenronin.com
https://greenronin.com/

# # # # #