Tag Archive for: Mutants & Masterminds

Time Is Fleeting: Active Campaign Settings

Madness takes its toll … but before we launch into a chorus of “The Time Warp,” let’s talk about time as it applies to RPG campaign settings, in particular some of those published by Green Ronin.

Freedom City Second Edition!It begins a long while ago, the 1990s, to be specific. That was when I first began to experience the notion of an “activated” game setting. Shortly before I began freelancing for FASA Corporation, the publishers of BattleTech and Shadowrun made a point of making their respective gaming universes “active” ones, places where time passed. In the case of Shadowrun, the setting was 61 years in the future, and stayed that way as time went on. Time also marched on in BattleTech’s universe, although more prone to jumping ahead a generation or two after a couple of epic wars. Then came the multiversal campaign of Torg, with it’s “live” monthly newsletter updates of the Possibility Wars.

Many other RPGs adopted what came to be known as a “metaplot,” an advancing timeline where things happened in the setting whether you were actively playing in it or not. Sometimes, a setting would start out fairly static, as it was fleshed out and detailed, and would later be “activated” to launch a metaplot and moving timeline (as was the case later on with FASA’s fantasy RPG Earthdawn).

I worked on or with all of these settings in one form or another, so the notion of an activated campaign setting became pretty common for me. Along comes the d20 System, the Open Game License, and my career at Green Ronin Publishing. I was involved with two settings right out of the gate: the world of Aldea for Blue Rose and Freedom City (what would later become Earth-Prime) for Mutants & Masterminds. Both started off as static settings, “snapshots” of a moment in time of their particular worlds. Arguably, we “activated” Freedom City when Time of Crisis, its first full adventure, was published, but at the time the adventure was an “optional” event.

It was when the second edition of Mutants & Masterminds (and Freedom City) came along a couple of years later that things got more active. Given my prior experiences, it seemed like a fun idea to not only update the stats and expand on the world information in Freedom City, Second Edition, but also to have the same amount of time pass on Earth-Prime as had passed in our world. Things changed a bit: younger characters grew up, some graduated or moved on (Bowman joining the Freedom League, for example). It gave the setting a bit of life and animation.

Then, of course, it was a given. The same thing applied to Green Ronin’s Freeport setting, where prior adventures like the original trilogy were assumed to have happened in future source material, moving the timeline of the setting forward steadily. When we published a second (AGE System) edition of Blue Rose, we advanced the timeline there, too. Some things changed in the setting, most notably the fall of the Lich King Jarek and his replacement by the council of “regents” made up of his lieutenants, the Shadowed Seven.Freedom City Third Edition!

The funny thing about putting a fictional setting into motion is that you don’t always think that much about the long-view of things. Part of the reason why fictional properties like comic books tend to be a bit vague on the specifics of time is precisely because their stories and characters often last for decades. If you had told me back then that Freedom City and its characters would still be a going concern eighteen years later … well, that notion of having things happen in real time might have seemed less “fun.” We certainly wouldn’t have needed to retire or replace some characters from the original setting, or update others.

On the other hand, we would have also been denied some of the various events that changed their lives. The young members of the Atom Family grew to adulthood. Heroes like Johnny Rocket, originally the junior member of the Freedom League, became seasoned veterans. Johnny is now married and raising a daughter who’ll soon be ready for a super-powered career of her own!

So it’s probably no great surprise that when we began updating some of those forgotten characters from the earlier editions of Mutants & Masterminds products that readers would ask “But where are they now?” leading to the creation of companion pieces to our updates for the M&M Patreon that address just that question. Oftentimes, the answers are related to exactly why we didn’t include those characters in later setting updates: Because it was clear they would be retired, out of the costumed life, or just plain dead by now.

Nevertheless, those “Whatever Happened to…?” articles manage to be full of potential and interesting adventure hooks, drawing upon the idea that time has passed and things have changed for these characters. Long-time fans of the classic versions from a fifteen year-old sourcebook can speculate about what happened, while those new to Mutants & Masterminds and Earth-Prime get some story hooks rich in history and the kind of superhero legacy elements the setting was designed to support. That definitely adds some value to the updated game information we’re providing.

If you’re interested in seeing some of what we’re doing with these updated character write-ups, visit and support the Mutants & Masterminds Patreon. As we know, time is fleeting.

Mutants & Masterminds Patreon!

Don’t Touch That Dial! Into the Idiot Box is available now!

Astonishing Adventures: Into the Idiot Box!This week sees the release of Into the Idiot Box for Mutants & Masterminds, and Jason Keeley’s entry into the growing Astonishing Adventures line is a unique one, as we discussed with him on last week’s episode of Mutants & Masterminds Monday. In particular, it features the troublesome cosmic kid Quirk from Freedom City putting heroes through a series of … well, let’s say “episodes.”

Among other things, the adventure points to a big difference between superhero RPGs and many others: What Mutants & Masterminds refers to as the “Power Level X” character. Now, I’m on-record as a fan of the comic book trope I refer to as the “lateral win.” Many comic book plots feature challenges, foes, and situations where the heroes simply can’t beat the problem into submission. Instead, they have to use their wits and figure out another way to save the day. Such is definitely the case when going up against characters like Quirk, who are so omnipotent it isn’t even worth trying to define them in game terms (because, as the game-design wisdom goes: “If you give it stats, the players will fight it.”)

Into the Idiot Box is also incredibly topical, and a great M&M game for superhero fans suffering from deprivation when it comes to a weekly dose of comic book characters inserted into imaginary television show scenarios. While the adventure was written well before a certain popular streaming series premiered (great minds, right?) it plays very effectively with similar ideas, and gives you the tools to do the same in your own M&M series.

What if, in classic comic book fashion, the heroes form emotional attachments to some of the “people” they encounter in those television episodes? Will they ever see them again once Quirk has been dealt with and returned to wherever it is he comes from? Who knows? Maybe those “fictional” characters are based on real people in the heroes’ world. What happens when they meet the “real” version of the television character, but they’re a completely different person?

So if you’re looking for a fun, change-of-pace adventure that challenges the players’ roleplaying skills rather than just testing their characters’ power ranks, try sending your M&M heroes … Into the Idiot Box!

Astonishing Adventures: Into the Idiot Box is available NOW in the Green Ronin Online Store, as well as DrivethruRPG!

Danger Zones: When the Mundane Goes Weird

Danger Zones: Convention Center is available now!

A lot of our Danger Zones offerings have been the kinds of locations you expect for superhero slugfests: the tottering Bridge , open Streets , the iconic Bank  for robberies, and Amusement Parks—both operating and abandoned—but there are a few offerings that don’t immediately spring to mind when you decide to plot of thrilling, comic-book action. A Fast Food Restaurant doesn’t seem like the best place to start hurling fireballs, and this week’s offering—the Convention Center—seems like a better place to buy comic books than reproduce their fight scenes.

But superhero adventures aren’t all about the expected. They’re about characters and where they get caught with their pants down. And superheroes spend as much time shoving burgers in their face or waiting to meet their favorite Star Battles actors as they do banking—especially in the 21st century. Danger Zones is about giving you interesting locations, not just expected ones. The convention center and the restaurant are both great locations for characters to be caught in their secret identities when things go south. But how do things go south in such mundane locations? Here are 20 random seeds for trouble breaking out when things seem calm:

  • A young superbeing’s powers manifest out of control.
  • A supervillain is there in their civilian guise and can’t stand a mild insult.
  • An AEGIS courier stops by and their magical artifact or alien tech goes haywire.
  • A criminal running from the authorities barricades themselves inside and takes hostages.
  • A wannabe superhero arrives to show off.
  • A fire or other disaster breaks out.
  • One of the heroes starts hearing a cry for help no one else can hear.
  • An accident disturbs a forgotten spirit, who starts causing trouble.
  • A mundane crime takes place and one or more heroes is blamed.
  • The heroes get caught in a time loop.
  • A truck careens out of control, spilling strange fluids into the scene.
  • The heroes run into a family member and discover they’re dating one of their supervillains.
  • An unexpected event shrinks the heroes to a half-inch in size.
  • A hero’s powers start activating at random.
  • An internet prankster sets someone up for laughs and things spin out of control.
  • A time traveler arrives and tries to make contact with a hero in their civilian identity.
  • A magical being starts granting the wishes of random bystanders.
  • A completely different superhero’s fight crashes into the scene as their villain starts gaining the upper hand.
  • A villain believes they have deduced the hero’s identity and threatens them in their secret identity to prove their theory.
  • Everyone else in the scene is actually a robot doppelganger.

Danger Zones: The Convention Center is available today in the Green Ronin Online Store, and on DrivethruRPG!

Green Ronin Publishing in 2021

 

Green Ronin in 2021

It seemed like 2020 lasted for a decade but at last we are here in 2021. As is traditional, I’m going to tell you about some of our plans for the coming year. What is not traditional is that a global pandemic still rages and even with the vaccines rolling out things won’t be back to any kind of normal this year. We still face many challenges. Some game stores closed their doors permanently during this crisis, while others are operating at reduced capacity. Simply put, we aren’t selling as many print books through distribution as we did pre-Covid and it’s unclear when that trend might reverse. We’ve been adjusting to this in various ways, but it has impacted our schedule. Some planned projects were put on hold, others will be delivered in different formats or though different methods. It’s a juggling act and so far, we are getting by. If you’ve supported us this past year, thank you so much! Now let’s talk about what we’ve got planned for 2021. Rather than break this down by game line, I’m going to talk about the different approaches we’ll be taking to bring you games and fiction.

Ships of the ExpanseTraditional

Some titles we will still release in our standard way, which means a PDF release followed by a traditional print job. These books then go to game stores, the book trade, and our online store. We’ve just recently released the Time Traveler’s Codex for Mutants & Masterminds. The next book to go to print will be Ships of the Expanse, along with a reprint of game’s rulebook. Later in the year you can expect to see Modern AGE Mastery, the Fantasy AGE Core Rulebook, Book of Fiends, and Envoys to the Mount, an epic campaign for the Blue Rose RPG. We also have our continuing line of fiction through Nisaba Press. Tales from the Mount is a fiction anthology that ties into Envoys to the Mount. Our latest novel is Sacred Band by Joseph D. Carriker.

Crowdfunding

Crowdfunding is nothing new for us and it’s a method we’ll continue to use in the future. Our next campaign will be for the Fifth Season RPG, based on N.K. Jemisin’s terrific novel trilogy. We also have several previous crowdfunding campaigns that are nearing completion. Q Workshop has manufactured The Expanse Dice Sets for us and they should be shipping over from Europe soon so we can begin fulfilment (Pre-order now for an Exclusive set of Protogen Dice before they’re gone!). The Book of Fiends—our gorgeous 5E monster books of demons, devils, and daemons—is in layout with art pouring in. Then Sentinels of Earth-Prime, a card game that combines the Sentinels of the Multiverse rules with our Mutants & Masterminds setting, is art complete and we’re sending it to print. All of these titles will be available through normal channels after the fact if you missed the crowdfunding campaigns.

Virtual Tabletops

I don’t know about you, but I’ve done a lot of online roleplaying during quarantine. While we have had Mutants & Masterminds available on Fantasy Grounds for years, we now have a team that’s working to bring more Green Ronin titles to various virtual tabletops, including Roll20, Fantasy Grounds, and Foundry. We’re now working on getting some of our AGE games, including The Expanse, up for play. We’ll also be doing things like token and map packs.

Sword Chronicle

Now available in Print On Demand at DrivethruRPG!

Print on Demand

Previously, we haven’t done much with print on demand books. In the early days I just didn’t think the quality was there, but this has improved vastly over where it was 10 years ago. We’re thus going to be offering more titles on DriveThruRPG with a print on demand option. Just last week we launched the Blue Rose Adventurer’s Guide, which brings our world of Aldea to the 5E rules, with both POD and PDF options. The Sword Chronicle RPG that we launched last year also now has a POD option.

Electronic

We continue to release new fiction anthologies in epub/mobi/PDF. Recent titles include For Hart and Queen (Blue Rose), Powered Up! (Mutants & Masterminds), and Under a Black Flag (Freeport). Then we have RPG titles that are PDF only. These tend to be shorter releases like the Astonishing Adventures for Mutants & Masterminds. We have similar adventures in the works for Modern AGE and The Expanse. We also have our continuing series Danger Zones for Mutants & Masterminds.

Patreon

Another new avenue we are exploring is Patreon. We just launched a Mutants & Masterminds Patreon so check that out if you are a fan. It’s proving a convenient way to bring some older characters back in the Third Edition rules. Right now, we are just a few patrons away from unlock even more exclusive content. Once we reach that milestone, we will be adding location write-ups, with the top-tier patrons being included as shop owners or NPC characters in new monthly releases. That would be in addition to the weekly character stat blocks we release every Monday. If M&M goes well, we may explore Patreons for other games as well.

Streaming!Streaming

You may have noticed that we’ve been ramping up our online presence thanks to Troy, with things like Mutants & Masterminds Monday with Crystal Frasier and Steve Kenson and the new ThursdAGE with Owen Stephens. Expect to see more of that in the future. We’re also interested in hearing from you if you are streaming our games. Do you host a stream or podcast that uses a Green Ronin title? Do you have a favorite streamer/podcaster we should know about? Send those cast social details and a short explainer to letsplay@greenronin.com.

Onward

That’s the story for 2021. Hopefully, we can get through this year without rains of frogs or plagues of locusts or the like! If you enjoy what we do, please consider supporting any or all of what I’ve talked about today. We’d love to see more of you on the M&M Patreon, for example, or reading our Nisaba Press fiction. Right now, we also have two offers going on the Bundle of Holding, one for Dragon Age/Fantasy AGE and one for The Expanse/Modern AGE. Those are great deals on the PDFs if you want to check those games out.

Thanks for all your support! We sincerely appreciate it. Stay safe out there and we hope to see you at cons again in 2022.

To the Moon, Heroes!

To the Moon!In the Star Trek: Deep Space Nine episode “Far Beyond the Stars” there is an imaginary sequence involving science fiction publishing in the 1950s. The magazine’s editor presents the cover for the next issue and asks which of the pool of writers wants to write a story to go with it. The genesis for “To the Moon!” this week’s Astonishing Adventure, reminded me of that. We had a piece of art, seen on the adventure’s cover, featuring Tesla Girl and some kind of formless green blob fighting heroes on the Moon. M&M developer Crystal Fraisier asked me if I wanted to write an adventure to go with it. Who am I to argue with the time-honored traditions of pulp publishing?

Naturally, I knew the adventure needed to involve: 1) Tesla Girl. 2) The Moon, and 3) Some kind of formless green blob-thing. What happened is pretty much summed-up in the adventure’s introduction:

“Sometimes life as a superhero means dealing with government corruption, making hard choices between right and wrong, and keeping the truth from your loved-ones for their own protection. Then there are those times when your day is all about fighting animal-people, tracking down some stolen super-monkeys, teleporting to the Moon, and stopping an unruly—albeit brilliant—little girl from unleashing an ancient alien slime-ball to eat an entire city full of people. This adventure is one of those times.”

“To the Moon” gave me the opportunity to revisit a few personal favorite bits of Earth-Prime setting: namely Farside City, the hidden human offshoot civilization on the far side of the Moon, and moon monkeys, those blue-furred teleporting scamps that first showed up with Chase Atom’s buddy Cosmo, an homage to Gleek, Blip, and all of the other great space monkeys of our time. Turns out they go great together with a precocious but anti-social girl genius with a fascination for steampunk and Victoriana. Of course, the heroes have a few challenges to overcome before they even come face-to-face with the main antagonist of the adventure. Although it wasn’t entirely planned, those challenges turned out to involve a lot of “wildlife,” especially sharks, for some reason.

The adventure was also a fun opportunity to come up with a way to make a particular foe an interesting challenge for a team of M&M superheroes in game terms. No spoilers here—you’ll have to read, or better yet, play, the adventure—but sufficient to say I’m pretty happy with it, and I think it plays well. Crystal even had me tone it down a bit, so thank her, heroes! If you do run or play in “To the Moon” I’ll be curious to hear how the finale of the adventure goes!

By my count, “To the Moon” is our fifteenth offering in the Astonishing Adventures line. If you were playing Mutants & Masterminds and completing an adventure every week, they could keep you busy for almost four months—and we have still more adventures to come! We just recently had an online meeting of the M&M “bullpen” to pitch and workshop adventure ideas, and there are some really fun ones warming up in the wings. Meanwhile, if any of this summary sounds intriguing, head right on over to the Green Ronin store and then … To the Moon!

Astonishing Adventures: To the Moon! Is currently available in both the Green Ronin Online Store, and on DrivethruRPG

Green Ronin Patreon Roundup!

Patreon is an online platform that creators can use to run subscription services for all kinds of content. As a creative bunch of people, a number of the Green Ronin Publishing staff have their own Patreons, where they provide more of the kind of amazing game-related material and expert writing that Green Ronin fans have come to love. As gamers look for more ways to connect with favored game lines and game creators, we thought this was a good time to do a roundup of the various Patreons run by Green Ronin and its staff.

Mutants & Masterminds on Patreon!So, let’s start with the big news: Green Ronin has launched a company-supported Mutants & Masterminds Patreon! With amazing content by Crystal Frasier and Steve Kenson, this is the place to get a regular fix of official M&M material. Currently the Patreon focuses on projects that are too small or too niche for a full-sized book on them to make sense, but that fans are still clamoring for, such as updating 1st– and 2nd-edition characters. This Patreon is brand-new, so if you like being on the ground floor of new projects, the time to join is now!

One of the questions we’ve been asked quite a lot since the M&M Patreon was launched is if Green Ronin is going to do similar subscription services for other game systems, such as Fantasy AGE, Modern AGE, Blue Rose, Sword Chronicle, and so on. While we don’t have any announcements to make on that front yet it’s safe to say all options are being considered, and the more successful the M&M Patreon is, the more excited we’re going to get to expand this experiment.

That said, if you want more Patreon options now, many of the Ronins have ongoing subscriptions available already.

Our Publisher, Chris Pramas, has a Patreon of his own, where he gives us a tour of his (vast) gaming collection. The Curated Quarantine Patreon is a series of multiple posts per week, each looking at one game from Chris’s shelves. Each post talks about the history of the featured game, how and when Chris first interacted with it, and often gives some crucial context of the product’s place in the history of tabletop games. These are rare behind-the-curtain looks at the games one of the icons of the industry has in his own collection, and his thoughts on what makes them interesting.

On the other hand, if you want even more superheroic RPG content you should absolutely look at Steve Kenson’s Icons Roleplaying Game Patreon. Launched at the beginning of January 2021, this is a way for the award-winning designer of Mutants & Masterminds and Icons to produce and share short articles and other content (character write-ups, adventure ideas, and so forth) about Icons, the game he publishes through his own company, Ad Infinitum Adventures. It’s obviously a must-join for fans of Icons, but it’s also a great opportunity to see designer notes from one of the sharpest game creators in the industry.

Speaking of M&M designers, veteran creator Crystal Frasier also has a Patreon, where she focuses on presenting new gaming material and essays. Her creativity is boundless, as seen even in just the titles of her backer levels (Crystal glitter, Crystal shard, Crystal stone, and Crystal jewel). In addition to making blogs and game articles available to backers, Crystal does polls to give her backers a chance to help guide the direction of the Patreon’s offerings.

You can also find our Expanse RPG developer on the platform. The Ian Lemke Patreon features his posts on RPG content and designing a new game. At various levels of support, you’ll get exclusive updates on what he’s currently working on as well as news, notes, map sketches, and links to his stuff and previews of his blog postings to Grand Pooka’s Grimoire. At higher tiers you can also get sneak peeks at characters, setting material, and adventures, a look behind the curtain at design documents, rules, and pages of projects as they progress and access to his personal Discord channel where you can ask questions about his projects, offer your own input, and ask him anything about the RPG industry. At the highest level, you even get free copies of his self-published pdfs.

Finally, I have my own Owen K.C. Stephens Patreon. It focuses on my essays about game design, writing, and the game industry in general, and offers new game content. Right now, that game content is mostly focused on 5e, Pathfinder 1st and 2nd edition, and Starfinder, but a few bits of Fantasy AGE material find their way into my writings as well. I also occasionally post videos, and backers at higher tiers get  a pdf each month with all my free content from social media, including every Tweet and FB post with game- or genre-related content.

If Green Ronin Publishing or any of our staff launch more Patreons in the future, we’ll be sure to update our Roundup.

Danger Zone: Fast Food Restaurant Available Now!

Danger Zone: Fast FoodThis week we’re releasing a brand new Danger Zone, The Fast Food Restaurant!

Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland… Superheroes face as much danger from the world around them as they do from their most nefarious villains.

You want your justice with a side of fries?

Evil doesn’t take a break and heroes never know when they’ll need to stop a robbery during their day-job shift at the local burger joint or taco stand! What villainy lurks in the walk-in freezer, and can they calm an irate customer before she goes over their head to the district manager… or a supervillain?

Danger Zones helps you bring your world alive by describing 30 different urban backdrops for superheroic action, from the classic warehouse to the neighborhood coffee shop to the hospital they’ll need to recover when the adventure is done. Every location includes a map, as well as useful information on how to use that setting’s unique features in a cunning plot or superhero slugfest.

To help populate your urban jungle, Danger Zones also provides a catalog of colorful characters, ready to come alive in your Mutants & Masterminds, Third Edition campaign!

Danger Zone: Fast Food Restaurant is now available in the Green Ronin Online Store, and on DrivethruRPG!

Join the Mickey Mastermind Club! with our Official Patreon

Green Ronin on Patreon!

Art by Jeff Carlisle.

Green Ronin have launched our first official Patreon, providing new game material for Mutants & Masterminds 3rd Edition! You told us you wanted even more villains for Mutants & Masterminds and we listened, reaching back into the archives to revitalize a ton of fan-favorite villains from previous editions who haven’t yet appeared in the current version of the world’s #1 superhero roleplaying game. Our first series of updates are everyone’s favorite band of sanctimonious kid psychics, the Psi Family!

Professor Psi has been a longtime rival of Dr. Atom and the Atom Family, and his children were a constant thorn in the side of the Silver Age team. Now that a new generation has been born, he’s become more determined than ever to prove the superiority of psionic humans and pave the way for a world where he and his progeny stand over mankind! And to give you a taste of what you can expect, we’re sharing a preview of the first release, the telekinetic powerhouse Argent, right here!

Patreon Preview!

Check out this FREE PDF preview of Argent!

Every single week, you’ll get a brand new villain updated and ready to play in your 3rd edition M&M game, with villainous teams released as series so you won’t miss your favorite members. While we’re starting with the Psi Family, a classic from Freedom City 2nd edition, we’re not limiting ourselves to that single book, and we’re eager to hear what you want! Need the two-fisted Contenders updated for your heroes’ next bout in the Circuit Maximus? Want to see the Golden Age Crime league for your historic campaign? Let us know! Every month we’ll release a poll asking you what we should convert next, and we’ll look at the comments to decide what to put up for vote!

But M&M is more than just villains, and the more people contribute to the Patreon, the more time we can justify dedicating to it every month. We’re already halfway to our next Power Level, where Steve Kenson and I will begin releasing monthly articles zooming in on fun elements of Earth-Prime you can use in your campaigns, like individual stores and businesses, colorful personalities, urban legends, and criminal groups. The next goal after that DOUBLES our weekly releases—that’s two villains every week at no extra cost!

And of course the Patreon is a chance for our fans to make their own mark on Earth-Prime itself! If you donate enough, you can join in on monthly developer chats to ask questions and get advice. And if you pledge at our top patron tier, you become a part of Earth Prime as we name-drop you somewhere in an official Mutants & Masterminds release as a bystander, business owner, sidekick, scientist, hench-person, or other colorful figure within our world! If you’ve ever wanted to own that comicbook store in Freedom City or run a mercenary league in Emerald City, now’s your chance!

The Patreon is just beginning, but it marks a new era in providing hyper-focused material to gamers that zooms in on your interests and needs without needing to pick up a full book! We hope you’ll join us and enjoy!

Our Live streams are back in the new year!

Hello friends!

Troy Hewitt here, community nerd for Green Ronin Publishing and the disembodied voice for our two live streams, Mutants & Masterminds Monday with Crystal Frasier and Steve Kenson, and the Fantasy AGE live stream ThursdAGE! With Owen KC Stephens.

Mutants & Masterminds Monday! ThusdAGE!

We’re entering the new year with our tech dialed in (sort of?), our content planned (definitely), and an excitement for our 2021 streaming plans that is off the charts (Absolutely)! With some crucial dev milestones around the corner for some of your favorite Green Ronin Titles, it becomes increasingly important for us to connect with the people playing our games directly. Truth be told, our streaming efforts are really a chance for us to reserve time each week dedicated to direct conversations, to hear your feedback, share our progress, and most of all, have some fun.

With Mutants & Masterminds Monday, Crystal Frasier, (lead developer of M&M) and Steve Kenson (creator of M&M) get together to suffer my ridiculousness every Monday at 2:00 PM Pacific. It’s as fun as you would imagine it to be- hanging out with Crystal and Steve is a pretty phenomenal way to spend your Monday, no lie, and with the addition of today’s announcement of our Mutants & Masterminds Patreon things are heating up like wow.

For those of you that have been keeping track of our weekly program, now 30 episodes strong, you’ll no doubt remember Crystal Frasier’s note-taking as a regular theme and why is that important? Well, she listens. She listens, and she cares deeply about the M&M developing story, and even more so about the people who are playing. While the Patreon will be a welcome boost to Green Ronin’s bottom line, it also comes at the request of so many Mutants & Masterminds enthusiasts, that considering the months of content Crystal has already planned, well, let’s just say you are going to want to watch today’s stream for all the details.

And you can do exactly that- you can get a front-row seat to our live streams, always free, always on Monday, always at 2p Pacific, on FacebookYouTube, and if that weren’t enough? Today we’re giving Twitch a shot!

What’s next? 60 second adventures on TikTok?! Not likely. Or is it?

Who can say! Now listen, I’ve got to get things ready for the inevitable tech hardship I’ll bring to today’s livestream. Come and check it out for yourself, but only if you like fun, useful M&M tutorials and advice, and listening to Crystal and Steve, two world-class fantasy world-building, hero slinging, funny joke-making, super storytellers in this universe and SEVERAL others.

And me! Your disembodied boy, Troy. We look forward to the next 30 episodes, one hour, one Monday at a time, but only if we can spend it with you. See you there?

Will we see you there?

As always, questions, comments, and compliments about our streaming efforts can be emailed directly to us: Letsplay@greenronin.com

Joe Carriker’s Top 5 Green Ronin Picks

Like other Ronins, I work at Green Ronin because I love what we do. So narrowing this list down to just five products? Not easy. That said, here we go! “Joe Carriker’s Top 5

Ork! The Roleplaying Game, Second Edition5. Ork! The Roleplaying Game, Second Edition

This updated version of the original Ork! is a glorious revisit of the sheer bonkers chaos of the original Ork! In this beer-and-pretzels game, you play…an ork. And it is your job to unleash all sorts of ork-like mayhem in the world. Being a systems wonk, though, it’s not (only) the premise that sells this for me, but the system that makes me love it.

Every check in Ork! is an opposed roll. Sometimes against enemies, but quite often the roll is opposed by…well, by the ork god, who is a surly, ill-tempered sort of deity who delights in the suffering of his people. The sheer gonzo premise of a game system based on “God hates you and wants you to fail, except that you’re doing your best to spit in his eye” is absolute catnip for me.

4. Book of the RighteousThe Book of the Righteous for Fifth Edition

I’m a big Fifth Edition player, for starters. I am also a huge nerd when it comes to worldbuilding, and I find one of the best disciplines of worldbuilding to be the construction of pantheons, creation myths, and the forms of religion that populate a setting. The gods of a world say so much about that place, and how its people revere them adds to it.

For my money, the Book of the Righteous does the best job of addressing some of that style of worldbuilding in Fifth Edition material to date. Fully realized pantheons, religious orders, creation myths, and all the rest of it, with tons of player-facing mechanics (including a wealth of new cleric Domains and paladin Orders)? I’m so in.

Threefold A Campaign Setting for Modern AGE3. Threefold

It is no secret that I love me some big universes. I’m a world-builder at heart, and I love sprawling, deeply interconnected, and flavorful settings with room to tell all kinds of interesting stories in. It’s probably no wonder then that I love me some Threefold. A setting that includes organizations for player characters to belong to, each with specific goals and modes of operation. A theoretically infinite variety of worlds to explore, including a whole bevy of them right up front, and potentially more to come? Alien tech and psychic abilities and weird history timelines? Seriously, this is exactly the kind of high-stakes rollicking adventure that I love, and developer Malcolm Sheppard has wrapped it all up in the extremely accessible Modern AGE system for me.

And uh you, too, of course. :)

2. Mutants & Masterminds Third Edition Deluxe Hero’s HandbookDeluxe Hero's Handbook for Mutants & Masterminds

Superhero RPGs and I go way back. During the Satanic Panic, my mom and pastor confiscated all my D&D goods to burn them. They left my Marvel Superheroes RPG stuff, assuming they were comics, and I kept right on gaming. If I have anything close to an Ultimate Universal System for my tastes, it’s probably M&M. It is very capable of doing superheroes, and a whole lot more. I’ve used it for cyberpunk, urban fantasy, and weird dimension-hopping type games, and I know folks who’ve used it for lots more. It is extremely flexible, but also easy to use.

Honestly, I just love using its system to build power sets. Mutants & Masterminds Third doesn’t present finished powers for you to use for your heroes. Instead, it presents an extremely exhaustive set of power effects. “What does this power do, mechanically?” the system asks, and encourages you to determine how it interacts with the rules. Does it do damage? Inflict penalties? Reduce an enemy’s power? Debuff with negative conditions? Once you figure that out, you can select the appropriate effects, slap a Descriptor (like Psychic, Magic, or Fire) onto it that describes what is responsible for those effects, and your power is ready to go.

The fact that you can play games that range in power from street-level shenanigans where a knee-breaker with a bat is dangerous, all the way to hyper-dimensional cosmic epics is nothing short of incredible. Best still, both types of games are extremely playable, too – I sometimes brag that unlike some other games, Mutants & Mastermind’s “high level” games are perfectly playable and just as fun. I love the system so much, in fact, that when I was first putting together the main protagonists for my novel Sacred Band (available now from Nisaba Press), I built them using Mutants & Masterminds Third Edition rules! (You can get them here, for free, by the way.)

Blue Rose: The AGE RPG of Romantic Fantasy 1. Blue Rose: The AGE RPG of Romantic Fantasy

I am the developer for the Blue Rose line at Green Ronin  precisely because this book is in my number one spot. I didn’t contribute to this book myself, so I feel entirely justified in just how much of a ridiculous fanboy I am for this game. I did some writing for its first edition, and fell in love then. Why?

Romantic fantasy is my jam, for starters. Fantasy that postulates magic that makes the world better and more accessible rather than more dangerous and more awful, narratives in which the people one meets and connects with are as important to the resolution as one’s skill with sword or spell, and a sense of egalitarian aspiration are all mixed together to form a sort of inspiring, uplifting fantasy that I just love. This edition of Blue Rose specifically is fantastic, as well, for its use of the AGE system. Stunts give exactly the sort of swashbuckling feel that should pervade these stories, and its magic system which allows the use of magic as long as one can resist the psychic exhaustion that comes of doing so is really enjoyable.

But anyone who knows me probably knows that I love this game because of how abundantly queer it is. Queerness is not an afterthought here – I commend a lot of games for their “well, nobody cares if you’re queer” approach to inclusion, but in Blue Rose queerness has impacted the culture and social identity of its people…in a good way. It also explicitly makes room for different types of queer characters, from those characters who have no idea what bigotry against them is (which can be very comforting to play for some queer gamers who don’t need marginalization in their gaming) to those whose heroism includes having come from very restrictive backgrounds and having fought their way to freedom (which can be a cathartic gaming experience for some queer folk as well).

Plus, honestly, the ability to play a sapient, psychic animal? Yes, please.