Tag Archive for: conventions

Gen Con Indy 2022

The Green Ronin Convention Crew reports from Indianapolis that Gen Con is going well! Alex and Jonesy are running sold-out games, and some products are already sold out as well. Here is a view, care of Disembodied Troy, of what’s for sale at Booth 101.

Here’s a view from inside the dealer hall at Gen Con 2022 in Indianapolis, Indiana, showing off all of the goodness available for sale this weekend at booth 101, right inside the hall entrance next to Paizo. If you’re at the show, stop by and see us!

New at Gen Con are Cyberpunk Slice and Five and Infinity for Modern AGE RPG, Danger Zones and Starhaven for Mutants & Masterminds, Six of Cups for the Blue Rose RPG, the 5e adventure A Shadow in the Downs for The Lost Citadel, and a novel for The Lost Citadel, A Song of Eagles! And, as you can see in the video, we have tons of other great game products, like Sentinels of Earth-Prime, The Expanse RPG, Freeport, and more. Plus, we are running awesome bundle deals at the show. Booth 101!

We’ve since sold out of some things, necessitating some revised bundle deals, which look like this:

Gen Con Events!

Gen Con ®

Hello heroes! We are running some events at Gen Con this year! We are so excited for the chance to play with all of you. To help you find us, I have compiled this rough schedule of our events so you can come play with us at the con. I know our events are sold out, but you can still add them to your wishlist in case of cancellations, and I usually keep a secret seventh slot for my events if you show up with generics. I’ve laid our schedule out chronologically and have included event descriptions/GM as well. We hope to see you there!

Wednesday

8pm

  • Event Title: Freedom League: All in the Family
    • Synopsis: All isn’t as it seems when Zeus requests the Freedom League’s assistance in foiling his brother’s latest scheme to take over Earth-Prime.
    • System: Mutants & Masterminds
    • GM: Alex

Thursday

8am

  • Event Title: A Familiar Quest
    • Synopsis: After years of planning, the foul sorcerer Soulban has returned, springing his trap, & capturing the brave heroes of Crestwall. Now it is up to their animal allies to save them & all of Crestwall.
    • System: Fantasy AGE
    • GM: Jonesy
  • Event Title: The Mummy: The Lost Library
    • Synopsis: Rick O’Connell & crew dive into danger seeking the ruins of the Great Library of Alexandria.
    • System: Mutants & Masterminds
    • GM: Alex

Friday

9am and 4pm

  • Event Title: Secrets of Renwick Manor
    • Synopsis: As members of Beckmen & Hall’s “special handling” department, you are trusted to complete jobs of a more esoteric nature. The job: recover some dangerous items from the estate of August Renwick.
    • System: Modern AGE
    • GM: Jonesy

7pm

  • Event Title: The Siege of Starhaven
    • Synopsis: Eyes from across the galaxy are focused on Starhaven, eager to make use of its citizens, its ancient Preserver technology, and its close proximity to Earth. It is a city in need of heroes…
    • System: Mutants & Masterminds
    • GM: Alex

Saturday

9am

  • Event Title: Secrets of Renwick Manor
    • Synopsis: As members of Beckmen & Hall’s “special handling” department, you are trusted to complete jobs of a more esoteric nature. The job: recover some dangerous items from the estate of August Renwick.
    • System: Modern AGE
    • GM: Jonesy

2pm

  • Event Title: Titan City Chronicles: Blood Run
    • Synopsis: Vampires are roaring through 1920s Titan City, and it’s up to a ragtag band of noir heroes to stop them.
    • System: Mutants & Masterminds
    • GM: Alex

Sunday

10am

  • Event Title: A Familiar Quest
    • Synopsis: After years of planning, the foul sorcerer Soulban has returned, springing his trap, & capturing the brave heroes of Crestwall. Now it is up to their animal allies to save them & all of Crestwall.
    • System: Fantasy AGE
    • GM: Jonesy

And don’t forget to drop by Booth 101, and come check out all the new things Green Ronin has available for Gen Con this year!

 

Visit Green Ronin at Booth 101, Gen Con Indy 2022

Play M&M with One of the Developers at Origins!

Origins Game FairHello heroes! Origins event registration is currently open and I am deep in final preparation for my events at the con. I wanted to share my schedule here in case any members of our Green Ronin community wanted to share a table with me in June. I’m running a ton of M&M events spanning Earth-Prime, Titan City, both DC and Marvel, as well as dipping my toes into Star Wars and the classic 1999 film The Mummy. If you’re looking for other Mutants & Masterminds games at the convention I highly recommend checking out the offerings of the Untold Stories Project and Matinee Adventures, two gaming troupes that I have worked with in the past. They run amazing games!

I hope I’ll get the chance to GM for you, but even if you don’t sign up for one of my games, please feel free to come up and say hi! See you all in a couple weeks and happy gaming!

Wednesday

7pm

  • Event Title: Gotham City Misfits
    • Synopsis: Killer Moth has brought together the ultimate crew of Gotham villains to pull off the heist of the century…

Thursday

2pm

  • Event Title: Freedom League: All in the Family
    • Synopsis: All isn’t as it seems when Zeus requests the Freedom League’s assistance in foiling his brother’s latest scheme to take over Earth-Prime.

7pm

  • Event Title: The Mummy: The Mumkey Returns
    • Synopsis: Rick O’Connell and crew are called to help when mummified animals run amok at Al Azhar University in Cairo.

Friday

2pm

  • Event Title: Titan City Chronicles: Blood Run
    • Synopsis: Vampires are roaring through 1920s Titan City, and it’s up to a ragtag band of heroes to stop them.

7pm

  • Event Title: The Siege of Starhaven
    • Synopsis: Eyes from across the galaxy are focused on Starhaven, eager to make use of its citizens, its ancient Preserver technology, and its close proximity to Earth. It is a city in need of heroes…

Saturday

2pm

  • Event Title: Guardians of the Galaxy: The Thoocury Smew
    • Synopsis: The Collector hires the Guardians to recover a priceless bird statue from the wreck of a Kree warship.

7pm

  • Event Title: Star Wars: The Most Dangerous Game
    • Synopsis: Emperor Palpatine has put out a call across the Outer Rim for bounty hunters willing to hunt down a dangerous Jedi in hiding.

 

And be sure to stop by the Green Ronin booth while you’re there, and check out what we have for sale! We’re in booth 316!
Visit Green Roinin at Origins Game Fair 2022, booth 316!

Synopsis Based One Shot Design

A great resource for an adventure synopsisHello heroes! Hope you’re having a great day out there in gamer land. As you may know, event submission is open for a few major conventions happening later this year, so I imagine quite a few of you are starting to put together the wonderful games you’re going to run this summer. I got my start in this business running games at Origins Game Fair in Columbus, so this time of year is near and dear to my heart. All year long I compile a list of characters or topics I want to write an adventure about. I love the excitement of narrowing down those ideas to create the perfect playlist. I enjoy coming up with a punchy title, deciding how many players I want to run for, and coming up with that sweet 1-2 sentence synopsis about the game. This synopsis is required at most conventions. It’s the snippet they’ll use to describe the scenario to the public in the hopes of getting people to buy tickets to your game. What you might not know, is that it is also a valuable tool you can use in adventure design.

I might be weird in this instance—as opposed to all the other times I’ve been weird—but I usually create my synopsis long before I put together the adventure. Sometimes, it’s all the adventure creation I manage to get to before the convention arrives, but we’re not here to talk about my procrastination habits. This synopsis is my favorite place to begin because it forces me to ignore any extra information and cut to the heart of the story I want to present. I tend to think of it as starting small and building out. Sort of like designing a village in your game world before moving on to building the epic history of your cosmos.

Knowing the core action of the story gives you as the writer a perfect place to begin your planning. You should have an idea of who the major players are going to be, what the driving action is going to be, and what research you’ll have to do to plan your scenes. The synopsis doesn’t have to give away the whole story, in fact I find less is more when it comes to pulling inspiration from it. I try to limit myself to 30 words or less.

Hades can be found in Freedom City 3rd edition

I’ll give you an example of what this process looks like to me. My most recent actual play for Green Ronin—link here in case you missed it— was titled Freedom League: All in the Family. I knew before I wrote the synopsis that I wanted to tell an unconventional story with the Greek gods set in Earth-Prime, so I started thinking of who the main NPCs were going to be. I decided to go sort of stereotypical. The synopsis for this wound up being: “All isn’t as it seems when Zeus requests the Freedom League’s assistance in foiling his brother’s latest scheme to take over Earth-Prime.” I kept it short and sweet, knowing that it would be the springboard to a larger outline process.

Hades is a known villain in Earth-Prime, and this pantheon is known for their family melodrama so I figured it would be a knockout story. I kept the synopsis simple, sharing to the players that Hades was going to be the villain and Zeus was going to be their insertion point to the story. With the synopsis in hand, I set about researching various Greek myths. They were going to be the “antagonists” for the story, not necessarily villains but the thing standing between the heroes and a saved Freedom City. I looked at Zeus and Hades’ immediate circles and started brainstorming where some of them would be lurking in the modern world. I built a through line from Zeus to Hera to Hephaestus to Hera to Charon to Hades, and then built scenes around those characters.

Starting with the synopsis narrowed the range of possibilities to make selection easier. It helps you find the beginning of a story, especially in a genre of infinite possibilities like superhero stories. I hope the next time you sit down to design a new adventure that you consider starting with a synopsis or a title. Happy writing!

Prepare for Gen Con 2019: A Green Ronin Guide

It’s almost time for the Best Four Days in Gaming and the first sign of the end of summer, and we’re scrambling to see what new games we’ll be playing in September – but we couldn’t find anything! Every year tons of new games being released at Gen Con, or at least that’s how it’s been in the past, so we figured we’d give you a quick run down of what Green Ronin has to offer that’s new this year – each of these will be available in limited quantities at booth 929, and released later into your friendly local game store!

Also, be sure to check out our seminars and scheduled games!

Mutants & Masterminds Deluxe Gamemaster’s Guide

The first is the new Mutants & Masterminds Deluxe Gamemaster’s Guide. The original third edition Gamemaster’s Guide has been out of print for a while now, and the Deluxe guide is a hardcover version with 32-pages of brand-new material and is the best resource for new GMs right after the Deluxe Hero’s Handbook or Basic Hero’s Handbook.

Crystal Frasier had a look at the table of contents and even free preview PDF of a new archetype in Bigger. Stronger. Better. The Deluxe Gamemaster’s Guide

If you’re not at Gen Con 2019 you can Deluxe your Gamemastering skills on September 10th.

Mutants & Masterminds Superteam Handbook

We also have the new Mutants & Masterminds Superteam Handbook which brings the focus on super teams. This book includes eight pre-made super teams with details and rules for both players and gamemasters to add more team dynamics to your game. This has been a long-awaited addition to the Mutants & Masterminds game – and retailers will have it on August 6th through their preferred distributors.

If you’re looking for more information about Superteam Handbook you can check out what SuperDev Crystal has to say about it in these links;

Fantasy AGE Campaign Builders Guide

Fantasy AGE has come a long way since its release, and now we’re proud to bring the Fantasy AGE Campaign Builders Guide! Whether you’re looking to make your own fantasy pantheon, advice on interesting locations, how to make effective of entertaining encounters, this book has advice, mechanics, and examples that are ready to plop into your game! 

This will be available in retail on August 20th. Jack Norris has more to say about what to expect in his blog posts

Threefold: A Campaign Setting for Modern AGE

Last year we released Modern AGE Basic Rulebook and seen lots of feedback and released supplements including the successful Modern AGE Companion which we sold out of in the first two days at Origins earlier this year. Now we’re releasing the original setting Threefold, a full campaign setting with secret organizations, multiple worlds, and the ability to change your setting and theme while maintaining the same tone and characters. Threefold aims to be the flagship setting for Modern AGE going forward and will have plenty of books in the future.

Threefold will be available in distribution September 3rd. Does that sound up your alley? Malcolm can tell you all about what to expect in his original setting in these past Roundtables;

Nisaba Press: Height of the Storm – A Mutants & Masterminds novel

Height of the Storm: The first Mutants & Masterminds novel, by Aaron Rosenberg!!Height of the Storm is the tale of a young woman who takes over her grandfather’s role as the protector of her town, working with his old rival to learn to harness the powers she so recently discovered. But not all enemies are as evil as they may seem, and Lindsay finds herself weighing the safety of the city against the redemption of a man caught in events out of his control.

Just check out what Nisaba Press line manager, Jaym Gates had to say about the book, in Nisaba Press Update Height of the Storm

2019 is shaping up to be quite the exciting year for us and Gen Con will be a blast! Keep your eyes locked here during the convention for a special announcement. If you’re at the show, swing by and grab your new favorite book and meet the team.

Ronin Roundtable: GAMA Trade Show

Last week Team Ronin made their way to beautiful Reno, Nevada to attend the GAMA Trade Show. GAMA, the Game Manufacturers Association, puts on this show every year for publishers, retailers, and distributors to get together and talk about their products, policies, and industry news. Publishers put up booths in an exhibit hall where retailers can come chat, check out our wares, and create an environment for feedback and construction.

This year we set up our booth and talked with retailers about the upcoming print release of Return to Freeport, which releases in just a few days, and The Expanse which will release to hobby stores on April 23rd, shortly after our backers receive their copies. We also talked about our upcoming slew of releases, which you can read about in Pramas’ posts here, here, and here. Retailers were particularly excited to learn about the plans to support The Expanse, as excitement at the store level is higher than even we expected!

The other major topic of discussion with retailers was our Pre-Order Plus program! With so much going on in the industry, we wanted to take the time to educate our partners about this program in person. Tons of retailers were excited about this but hadn’t heard about it before so we used this opportunity to bring it to light so that our retail partners have all the correct tools and support we can provide them.

We also had quite a few closed-door meetings with our distributors to discuss issues in the supply chain and the growing market. Scott Thorne, the owner of Castle Perilous Books & Games in Carbondale, Illinois, said a few years ago that he estimated well over 200 SKUs a month which has caused some retailers and distributors some issues. All our partners were understanding and will help going forward! If your local game shop carries our books, make sure to thank them on our behalf.

Many of the things at GAMA Trade Show are often behind-the-scenes; the exhibit hall, the meetings, and the seminars are all meant for industry folks – but these things affect our fans as well. Meeting these people and having time to chat makes it easier for us to make our books and get them into stores, which ultimately makes our products more available and more accessible.

Finally, we got to chat with some of our peers and have fun talking about the Pun War we had on Twitter with some of our friends. There’s a lot to be said about our industry being built on fun, and being able to make that fun in a different way that we can still share with our fans is satisfying.

All in all GAMA Trade Show was a success, and we were happy to see our partners and friends from all over the world.  Now we look ahead to The Expanse and beyond – keep your eye on your local game store, and this space, for more of your favorite Green Ronin adventures!

Ronin Roundtable: Convention Season

When I first got into the game industry in early 90s, there was a convention season that generally lasted from late May to early September. There were some shows in other parts of the year but the focus was on the summertime when students were out of school and families planned vacations. Companies scheduled their biggest releases of the year for convention season, typically debuting them at GenCon. And for the most part that’s how things were into the early 2000s.

In the last 15 years or so things slowly changed. Convention season was still a phrase we used in the industry but it seemed to get a little longer each year. Some old cons faded away but far more new ones were born. Some of this has to do with the infiltration of geek culture into the mainstream. More and more, gamers wanted conventions in their local area, and where they didn’t exist people made them. At the same time traveling to other cities and even countries to attend conventions became more common. When I flew from New York City to Milwaukee for my first GenCon in 1989, that was a fairly unusual thing to do. People routinely travel much farther to attend conventions today.

On the publishing side of things, we used to have the better part of nine months to concentrate on designing and producing games, then three months with a lot of travel that cut into design time. To show you how things have changed, here are the conventions and trade shows I’ve been to this year.

OrcaCon in Everett, Washington in January.

JoCo Cruise to Mexico in February.

GAMA Trade Show in Las Vegas, Nevada in March.

Salute in London, England in April.

ACD Games Day in Madison, Wisconsin in May.

Enfilade in Olympia, Washington in May.

Origins in Columbus, Ohio in June.

GenCon in Indianapolis, Indiana in August.

PAX Dev and PAX Prime in Seattle, Washington in September.

Alliance Open House in Fort Wayne, Indiana in September.

Next week Green Ronin will be at the inaugural show of PAX Unplugged in Philadelphia, Pennsylvania.

That will be my final convention of 2017. As you can see, that’s quite a bit of travel and I could easily do so much more. At this point I could probably attend a convention somewhere most weekends of the year, with the exception of Xmas season. Or to put that another way, convention season now lasts 11 months! Now obviously we can’t attend every show. There are certain staples, like GenCon and GAMA Trade Show that we always attend. Others change year to year. In 2018 we are the spotlight publisher at

Norwescon here in Seattle in March, and we’ll also be featured at Chupacabracon in Austin, Texas in May. Then in June we should be attending our first UK Games Expo in Birmingham, England. Will we make it back to Essen Spiel in Germany or finally go down under for PAX Australia? Maybe! When it comes to conventions these days, we are spoiled for choice. And while all that travel can be exhausting, it is worth it to be able to talk to so many gamers and game retailers face to face. To find out what shows we’ll be at, you can check out our events calendar and keep an eye on our various social media pages. See you on the convention trail!

Ronin Roundtable: Small Shows

I don’t write up a lot of blogs here for Green Ronin. Mostly, everyone sees my pushes for GMs for Gen Con and an occasional posting for other folks. I’m taking on the duties this week for the Ronin Round Table and I’m super stoked to talk about fan-run conventions and smaller events.

We receive a few emails here and there from fan-run conventions looking for support. This could mean a variety of things, ranging from free books, GMs to run games, or Green Ronin Staff & Developers to be Special Guests or Guests of Honor at various cons. Some events are looking for sponsorship or product for their game libraries. I’ll talk about each one and how we can (or sadly, cannot) support your event.

GMs – We have a pretty small group of super fans who run games for us at Gen Con aka the Green Ronin Freebooters. Many of them run games in their local game stores and conventions. They do this for the love of the hobby and supporting local game communities. We have a bunch of free content & “Quick Start” adventures which can easily be converted to “con games”, over at freeronin.com. Many of our GMs run their homebrews, tailored to their FLGS/con.

How we’re supporting the GMs – We’ve been working on more Quick Start adventures, which will make it easier for not only our Freebooters, but for any GM to run at a game store and con. These will be great introductory adventures, to highlight our game systems and our worlds. We’re talking of an asset kit, too, so any GM, FLGS, or Con can use these assets to promote their games and events on their social media.

Free Products – This one is tough. We’re still a small team, even though GR has been around many years. We simply cannot afford to send every convention free product. We still have to pay for the game, as it were, to “buy” it for said con. And then spend the shipping to send it out. We get many requests for books to add to a con’s library or “play & win” program.

But really, to be honest? Not a lot of folks actually pick up an RPG book to learn how to play over the course of the con. There are always exceptions, of course, for super motivated RPG players. And sadly, many of us in the industry have been burned by con organizers keeping the products themselves or selling them on eBay/their FLGS.

Green Ronin as Guests – This is an upside for everyone! You get to invite our staff to a show, we get to talk about our products, run some games, talk about the industry, and all kinds of cool things that benefit the con and our staff. Many of us have been invited to a variety of events, all over the world. We’re also more likely to bring a small amount of product with us to sell and donate, as we’ll be able to meet the organizers and the community.

Small conventions are great. It’s really wonderful to be able to easily chat with our community. It’s a great way for us to network with other publishers, and meet future freelancers. It’s a good way for us to bring content to your show, especially when we’re doing writer’s seminars, giving advice about publishing, or talking about diversity in our games and in our industry.

If you’re interested in our Freebooter program, you can check it out here. If you’d like to invite a member of the Green Ronin Team to your event, you can email me directly and let me know who you’re interested in bringing on board. You can find me at donna@greenronin.com and I’ll reach out to my team. We can focus panels, workshops, and games for your event.

Ronin Roundtable: New Year’s Message 2017

New Year’s Message 2017

Welcome to the new year, my friends and fellow gamers! Here at Green Ronin we have been rousing ourselves from our holiday torpor and getting ramped up for 2017. As long time fans know, I traditionally write a message in January to discuss what we have coming up in the new year. And that is true but I’m going to do it a little differently this year. Today I will talk about what we have coming your way through the Spring, then in June I will do a second one of these that covers the rest of the year. So let’s get to it!

New Faces

In December Crystal Frasier came onboard as our new Mutants & Masterminds developer. She introduced herself in a previous Ronin Round Table, which you can read here if you’d like to learn more about her. We are confident that Mutants & Masterminds is in great hands with Crystal.

Today I’d like to welcome another new Ronin to the ranks: Malcolm Sheppard. He is a 17 year veteran of the game industry who has done a boatload of work for White Wolf and Onyx Path, amongst others. Malcolm will be doing design and development work for us on a variety of lines. You can think of him as a sort of developer-at-large. He’ll be working on Adventure Game Engine (AGE) games for sure, as well as some other projects you’ll hear more about later. Please help me welcome Malcolm to Team Ronin!

Atlas of Earth-Prime: Now Pre-OrderingMutants & Masterminds

We are kicking off the year with a major release for Mutants & Masterminds: the Atlas of Earth-Prime. You’ve seen parts of this setting before in Emerald City, the Cosmic Handbook, Hero High, and many other Mutants & Masterminds books, but now Earth-Prime is getting full campaign setting treatment. The Atlas of Earth-Prime releases in just two weeks. You can still get in on the pre-order now if you are quick about it.

In the Spring we’ll be following that up with Freedom City. This was the original campaign setting for the Mutants & Masterminds RPG going back to 2003. The new book brings Freedom City fully into Third Edition, and creates a triumvirate of super power with Emerald City and the Atlas of Earth-Prime!

AGE Games

Blue Rose the AGE RPG of Romantic FantasyThe big Adventure Game Engine excitement for the first half of the year is the release of Blue Rose, our RPG of Romantic Fantasy, in February. Blue Rose was our most successful Kickstarter to date, and we’re delighted to get this book out to backers and then released to the general public. The BackerKit went live over the weekend. While we typically do pre-orders through our online store, with Blue Rose we’re trying out BackerKit for that. If you didn’t back the Kickstarter, you can pre-order now at this link . You’ll note some follow up releases on the BackerKit page. We’re making Blue Rose dice with Q Workshop, Blue Rose conviction Tokens with Campaign Coins, and then an adventure anthology called Six of Swords. Those should all come out in the Spring.

For Fantasy AGE itself we’ve got Titansgrave: The World of Valkana coming in the Spring. This is a full campaign setting book that greatly expands the information in Titansgrave: Ashes of Valkana. A lot of stuff that was only hinted at in the show will be revealed in Titansgrave: The World of Valkana!

In other Fantasy AGE news, we’ll be creating a community content program for the game in conjunction with OneBookShelf (the parent company of RPGNow and DriveThruRPG). People have been asking us if they can publish Fantasy AGE content since the game came out and soon that will be possible. OneBookShelf already runs several of these programs, for games like D&D and the Cypher System. Ours will be similar to these but not identical. For starters the products you can do will be limited to settings and adventures because that is the support Fantasy AGE needs most right now. There will be more info about the program and how it all works when we launch it. That should happen in a couple of months.

Freeport Bestiary for the Pathfinder RPGFreeport and Pathfinder

Our big Pathfinder release this Spring is the Freeport Bestiary. The City of Adventure hasn’t had a monster book since Creatures of Freeport in 2004. The Freeport Bestiary brings together the setting’s many monsters and a bunch of new ones in a beautiful full color hardback. Meanwhile, the Return to Freeport adventure series continues. We’ve released three of these PDFs so far. The remaining three will follow over the next few months and then we’ll collect them all together for a printed book in June.

D&D 5E

You may recall that we worked with Wizards of the Coast to create two D&D books: Out of the Abyss and the Sword Coast Adventurer’s Guide. Now we’re following those up with D&D books of our own. The first is Book of the Righteous, which presents a fully detailed mythology and pantheon you can use in your campaigns. The original edition of Book of the Righteous was our most critically-acclaimed book in the d20 era. We did a Kickstarter for a new 5E version last year and it should be out in May. As with Blue Rose, Book of the Righteous will have a general release after books ship to Kickstarter backers.

I’m going to make an exception and discuss one Summer release because I know I’d get pilloried if I didn’t mention it. Of course I’m talking about Critical Role! We had originally intended to release this in the Spring but we’ve scheduled it for Gen Con instead. This is Gen Con’s 50th anniversary (and my 28th Gen Con!). We wanted a big marquee release for the show and the Critical Role: Tal’Dorei Campaign Setting book is a perfect fit. We want to make this a real event and hope to have the cast out to Gen Con again.

Love 2 Hate

Towards the end of last year we released Love 2 Hate: Politics, the first expansion for the game. We are following that up in April with Love 2 Hate: Comics. Both expansions have 108 cards. You can mix them in with the core game, or play with them on their own for a more themed experience.

Dragon Age and SIFRP

We have Dragon Age and A Song of Ice and Fire Roleplaying books in development but licensed game lines require approvals and how long those take can vary quite a bit. It could be one week or three months depending. So don’t worry, books are coming. We’ve just decided to wait until everything is approved before we make formal announcements about their release.

PDF Support

We have a variety of PDF releases planned to support our various lines. We have more Fantasy AGE Encounters and short Titansgrave adventures coming for Fantasy AGE, as well as the Short Cuts series for Pathfinder. We’ll also be continuing our series of Chronicle System PDFs, which provide non-canon rules support for A Song of Ice and Fire Roleplaying. In the past year we’ve released rules for magic (Chronicle of Sorcery) and gunpowder/firearms (Spark to Powder), for example.

Chronicle System: Spark to Powder (PDF)

Chronicle of Sorcery (PDF)

Conventions

As a company Gen Con is, of course, our biggest show. Last year we had a room dedicated to Green Ronin games for the whole convention and that was great. We’re doing it again this year, so if you’d like to run games for us please contact Donna. If you run enough games, we’ll cover your badge and even subsidize your hotel room.

Donna and Barry also run OrcaCon in Everett, WA (just north of Seattle). OrcaCon is happening this coming weekend, so come on out if you’re in the area. It’s the unofficial Green Ronin convention and most of our staff will be there. We’ve got folks running games and giving seminars, though personally I just want to play some games this year!

Green Ronin is once again a sponsor of the JoCo Cruise and Nicole and I will be on onboard. Haven’t heard of the JoCo Cruise? Well, imagine a convention on a ship and you’ve got a pretty good idea, except it also includes music, comedy, and more. If it’s nerdy, it’s probably happening on the ship! There are still cabins available (the cruise is in March) and this year we have the entire ship to ourselves. Should be a great time.

We’ll also be attending various trade shows, like GTS, the Alliance Open House, and the ACD Gamesday. If you are a game retailer, come see us!

More to Come!

So that’s what we have coming the first half of the year. We also have some exciting news to share in the coming months. We’ll be announcing soon a new card game we’re bringing to Kickstarter in April and a new campaign setting for D&D 5E. We’ve licensed a comic book for RPG treatment. We’ve also got another AGE game in development, as well as Ork, Second Edition. Following us on Twitter (we’re @GreenRoninPub) is probably the best way to keep up with our announcements or just bookmark our website.

This is Green Ronin’s 17th year in business. Thank you for your continued support over the years. I started the company as a side project and it’s become so much more than that thanks to you. Come back in June when I reveal our Summer and Winter plans. Until then, game on!

Chris Pramas